pokerogue/test/abilities/shields_down.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

208 lines
6.7 KiB
TypeScript

import { Status } from "#app/data/status-effect";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - SHIELDS DOWN", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleType("single");
game.override.ability(Abilities.SHIELDS_DOWN);
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset([ Moves.TACKLE ]);
});
test(
"check if fainted pokemon switched to base form on arena reset",
async () => {
const meteorForm = 0,
coreForm = 7;
game.override.startingWave(4);
game.override.starterForms({
[Species.MINIOR]: coreForm,
});
await game.classicMode.startBattle([ Species.MAGIKARP, Species.MINIOR ]);
const minior = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.MINIOR)!;
expect(minior).not.toBe(undefined);
expect(minior.formIndex).toBe(coreForm);
minior.hp = 0;
minior.status = new Status(StatusEffect.FAINT);
expect(minior.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(minior.formIndex).toBe(meteorForm);
},
);
test("should ignore non-volatile status moves",
async () => {
game.override.enemyMoveset([ Moves.SPORE ]);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
}
);
test("should still ignore non-volatile status moves used by a pokemon with mold breaker",
async () => {
game.override.enemyAbility(Abilities.MOLD_BREAKER);
game.override.enemyMoveset([ Moves.SPORE ]);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPORE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
}
);
test("should ignore non-volatile secondary status effects",
async() => {
game.override.enemyMoveset([ Moves.NUZZLE ]);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
}
);
test("should ignore status moves even through mold breaker",
async () => {
game.override.enemyMoveset([ Moves.SPORE ]);
game.override.enemyAbility(Abilities.MOLD_BREAKER);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
}
);
// toxic spikes currently does not poison flying types when gravity is in effect
test.todo("should become poisoned by toxic spikes when grounded",
async () => {
game.override.enemyMoveset([ Moves.GRAVITY, Moves.TOXIC_SPIKES, Moves.SPLASH ]);
game.override.moveset([ Moves.GRAVITY, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.MINIOR ]);
// turn 1
game.move.select(Moves.GRAVITY);
await game.forceEnemyMove(Moves.TOXIC_SPIKES);
await game.toNextTurn();
// turn 2
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.MINIOR);
expect(game.scene.getPlayerPokemon()!.species.formIndex).toBe(0);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
}
);
test("should ignore yawn",
async () => {
game.override.enemyMoveset([ Moves.YAWN ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.YAWN);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag( (tag ) => tag.tagType === BattlerTagType.DROWSY)).toBe(undefined);
}
);
test("should not ignore volatile status effects",
async () => {
game.override.enemyMoveset([ Moves.CONFUSE_RAY ]);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.CONFUSE_RAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag( (tag ) => tag.tagType === BattlerTagType.CONFUSED)).not.toBe(undefined);
}
);
// the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
test.todo("ditto should not be immune to status after transforming",
async () => {
game.override.enemySpecies(Species.DITTO);
game.override.enemyAbility(Abilities.IMPOSTER);
game.override.moveset([ Moves.SPLASH, Moves.SPORE ]);
await game.classicMode.startBattle([ Species.MINIOR ]);
game.move.select(Moves.SPORE);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
}
);
test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
game.override.moveset([ Moves.THUNDERBOLT ]);
game.override.startingLevel(100);
game.override.startingWave(5);
game.override.enemySpecies(Species.MINIOR);
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const minior = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDERBOLT);
await game.toNextTurn();
expect(minior.isFainted()).toBe(true);
expect(minior.status?.effect).toBe(StatusEffect.FAINT);
});
});