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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
94 lines
3.1 KiB
TypeScript
94 lines
3.1 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Volt Absorb", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.disableCrits();
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});
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it("does not activate when CHARGE is used", async () => {
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const moveToUse = Moves.CHARGE;
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const ability = Abilities.VOLT_ABSORB;
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game.override.moveset([ moveToUse ]);
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game.override.ability(ability);
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game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
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game.override.enemySpecies(Species.DUSKULL);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
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expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("should activate regardless of accuracy checks", async () => {
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game.override.moveset(Moves.THUNDERBOLT);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.VOLT_ABSORB);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDERBOLT);
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enemyPokemon.hp = enemyPokemon.hp - 1;
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
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game.override.moveset(Moves.THUNDERBOLT);
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game.override.enemyMoveset(Moves.DIVE);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.VOLT_ABSORB);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDERBOLT);
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enemyPokemon.hp = enemyPokemon.hp - 1;
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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});
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