pokerogue/src/test/abilities/power_spot.test.ts
NightKev 11d912bad8
[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset

* Update tests with new override behavior

* Fix tests

* Fix another test

* Move overrides no longer required to be arrays

* Remove `SPLASH_ONLY` test utility variable

* Update moveset override helper functions

* Missed some tests
2024-09-09 12:55:11 -04:00

78 lines
2.6 KiB
TypeScript

import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Power Spot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const powerSpotMultiplier = 1.3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
});
it("raises the power of allies' special moves by 30%", async () => {
const moveToCheck = allMoves[Moves.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
game.move.select(Moves.DAZZLING_GLEAM);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("raises the power of allies' physical moves by 30%", async () => {
const moveToCheck = allMoves[Moves.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
game.move.select(Moves.BREAKING_SWIPE);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("does not raise the power of the ability owner's moves", async () => {
const moveToCheck = allMoves[Moves.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]);
game.move.select(Moves.BREAKING_SWIPE);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});