pokerogue/src/test/abilities/synchronize.test.ts
Yiling Kang b9b2491f95
[Ability] (Partially) Implement synchronize ability with old psycho shift interaction (#2746)
* Initial changes for Synchronize ability

* Fix psycho shift interaction causing buggy behaviour

* Update to show ability even if opponent pokemon does not get statused

* Fix some spacing

* Update tests

* Formatting change

* Remove impossible `if` statement

* Add `simulated` support

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Don't need those comments

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-22 19:38:09 -07:00

110 lines
3.9 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Synchronize", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.SYNCHRONIZE)
.moveset([Moves.SPLASH, Moves.THUNDER_WAVE, Moves.SPORE, Moves.PSYCHO_SHIFT])
.ability(Abilities.NO_GUARD);
}, 20000);
it("does not trigger when no status is applied by opponent Pokemon", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
it("does not trigger on Sleep", async () => {
await game.classicMode.startBattle();
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBeUndefined();
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.SLEEP);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
game.override
.ability(Abilities.SYNCHRONIZE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Array(4).fill(Moves.TOXIC_SPIKES));
await game.classicMode.startBattle([Species.FEEBAS, Species.MILOTIC]);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyParty()[0].status?.effect).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
it("shows ability even if it fails to set the status of the opponent Pokemon", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBeUndefined();
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
it("should activate with Psycho Shift after the move clears the status", async () => {
game.override.statusEffect(StatusEffect.PARALYSIS);
await game.classicMode.startBattle();
game.move.select(Moves.PSYCHO_SHIFT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
});