pokerogue/src/test/abilities/tera_shell.test.ts
flx-sta 1a5cbf8ecb
[Refactor][Tests] Set default test timeout to 20s (#4338)
* set default test timeout to 20s

* remove "TIMEOUT" reference from create-test-boilerplate

* remove TIMEOUT from tests

* test: remove leftover `20 sec timeout` references

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-20 23:05:45 +02:00

110 lines
3.1 KiB
TypeScript

import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { HitResult } from "#app/field/pokemon";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Tera Shell", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.ability(Abilities.TERA_SHELL)
.moveset([Moves.SPLASH])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset([Moves.MACH_PUNCH])
.startingLevel(100)
.enemyLevel(100);
});
it(
"should change the effectiveness of non-resisted attacks when the source is at full HP",
async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
}
);
it(
"should not override type immunities",
async () => {
game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
}
);
it(
"should not override type multipliers less than 0.5x",
async () => {
game.override.enemyMoveset([Moves.QUICK_ATTACK]);
await game.classicMode.startBattle([Species.AGGRON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
}
);
it(
"should not affect the effectiveness of fixed-damage moves",
async () => {
game.override.enemyMoveset([Moves.DRAGON_RAGE]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "apply");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.apply).toHaveLastReturnedWith(HitResult.EFFECTIVE);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
}
);
});