pokerogue/src/tutorial.ts

152 lines
5.3 KiB
TypeScript

import BattleScene from "./battle-scene";
import AwaitableUiHandler from "./ui/awaitable-ui-handler";
import UiHandler from "./ui/ui-handler";
import { Mode } from "./ui/ui";
import i18next from "i18next";
import Overrides from "#app/overrides";
export enum Tutorial {
Intro = "INTRO",
Access_Menu = "ACCESS_MENU",
Menu = "MENU",
Starter_Select = "STARTER_SELECT",
Pokerus = "POKERUS",
Stat_Change = "STAT_CHANGE",
Select_Item = "SELECT_ITEM",
Egg_Gacha = "EGG_GACHA"
}
const tutorialHandlers = {
[Tutorial.Intro]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(i18next.t("tutorial:intro"), null, () => resolve(), null, true);
});
},
[Tutorial.Access_Menu]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
if (scene.enableTouchControls) {
return resolve();
}
scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:accessMenu"), null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
});
},
[Tutorial.Menu]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
scene.ui.showText(i18next.t("tutorial:menu"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
});
},
[Tutorial.Starter_Select]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
});
},
[Tutorial.Pokerus]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
});
},
[Tutorial.Stat_Change]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:statChange"), null, () => scene.ui.showText("", null, () => scene.hideFieldOverlay(1000).then(() => resolve())), null, true));
});
},
[Tutorial.Select_Item]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
scene.ui.showText(i18next.t("tutorial:selectItem"), null, () => scene.ui.showText("", null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
});
});
},
[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(i18next.t("tutorial:eggGacha"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
});
},
};
/**
* Run through the specified tutorial if it hasn't been seen before and mark it as seen once done
* This will show a tutorial overlay if defined in the current {@linkcode AwaitableUiHandler}
* The main menu will also get disabled while the tutorial is running
* @param scene the current {@linkcode BattleScene}
* @param tutorial the {@linkcode Tutorial} to play
* @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise
*/
export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
if (!scene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
return false;
}
if (scene.gameData.getTutorialFlags()[tutorial] && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
return false;
}
const handler = scene.ui.getHandler();
const isMenuDisabled = scene.disableMenu;
// starting tutorial, disable menu
scene.disableMenu = true;
if (handler instanceof AwaitableUiHandler) {
handler.tutorialActive = true;
}
await showTutorialOverlay(scene, handler);
await tutorialHandlers[tutorial](scene);
await hideTutorialOverlay(scene, handler);
// tutorial finished and overlay gone, re-enable menu, save tutorial as seen
scene.disableMenu = isMenuDisabled;
scene.gameData.saveTutorialFlag(tutorial, true);
if (handler instanceof AwaitableUiHandler) {
handler.tutorialActive = false;
}
return true;
}
/**
* Show the tutorial overlay if there is one
* @param scene the current BattleScene
* @param handler the current UiHandler
* @returns `true` once the overlay has finished appearing, or if there is no overlay
*/
async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) {
if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
scene.tweens.add({
targets: handler.tutorialOverlay,
alpha: 0.5,
duration: 750,
ease: "Sine.easeOut",
onComplete: () => {
return true;
}
});
} else {
return true;
}
}
/**
* Hide the tutorial overlay if there is one
* @param scene the current BattleScene
* @param handler the current UiHandler
* @returns `true` once the overlay has finished disappearing, or if there is no overlay
*/
async function hideTutorialOverlay(scene: BattleScene, handler: UiHandler) {
if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
scene.tweens.add({
targets: handler.tutorialOverlay,
alpha: 0,
duration: 500,
ease: "Sine.easeOut",
onComplete: () => {
return true;
}
});
} else {
return true;
}
}