152 lines
5.3 KiB
TypeScript
152 lines
5.3 KiB
TypeScript
import BattleScene from "./battle-scene";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import UiHandler from "./ui/ui-handler";
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import { Mode } from "./ui/ui";
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import i18next from "i18next";
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import Overrides from "#app/overrides";
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export enum Tutorial {
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Intro = "INTRO",
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Access_Menu = "ACCESS_MENU",
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Menu = "MENU",
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Starter_Select = "STARTER_SELECT",
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Pokerus = "POKERUS",
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Stat_Change = "STAT_CHANGE",
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Select_Item = "SELECT_ITEM",
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Egg_Gacha = "EGG_GACHA"
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}
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const tutorialHandlers = {
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[Tutorial.Intro]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:intro"), null, () => resolve(), null, true);
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});
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},
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[Tutorial.Access_Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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if (scene.enableTouchControls) {
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return resolve();
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}
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:accessMenu"), null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
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});
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},
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[Tutorial.Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
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scene.ui.showText(i18next.t("tutorial:menu"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Starter_Select]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Pokerus]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Stat_Change]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:statChange"), null, () => scene.ui.showText("", null, () => scene.hideFieldOverlay(1000).then(() => resolve())), null, true));
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});
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},
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[Tutorial.Select_Item]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
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scene.ui.showText(i18next.t("tutorial:selectItem"), null, () => scene.ui.showText("", null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
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});
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});
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},
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[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:eggGacha"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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};
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/**
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* Run through the specified tutorial if it hasn't been seen before and mark it as seen once done
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* This will show a tutorial overlay if defined in the current {@linkcode AwaitableUiHandler}
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* The main menu will also get disabled while the tutorial is running
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* @param scene the current {@linkcode BattleScene}
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* @param tutorial the {@linkcode Tutorial} to play
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* @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise
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*/
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export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
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if (!scene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
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return false;
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}
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if (scene.gameData.getTutorialFlags()[tutorial] && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
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return false;
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}
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const handler = scene.ui.getHandler();
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const isMenuDisabled = scene.disableMenu;
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// starting tutorial, disable menu
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scene.disableMenu = true;
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = true;
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}
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await showTutorialOverlay(scene, handler);
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await tutorialHandlers[tutorial](scene);
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await hideTutorialOverlay(scene, handler);
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// tutorial finished and overlay gone, re-enable menu, save tutorial as seen
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scene.disableMenu = isMenuDisabled;
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scene.gameData.saveTutorialFlag(tutorial, true);
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = false;
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}
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return true;
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}
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/**
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* Show the tutorial overlay if there is one
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* @param scene the current BattleScene
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* @param handler the current UiHandler
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* @returns `true` once the overlay has finished appearing, or if there is no overlay
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*/
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async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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scene.tweens.add({
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targets: handler.tutorialOverlay,
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alpha: 0.5,
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duration: 750,
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ease: "Sine.easeOut",
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onComplete: () => {
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return true;
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}
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});
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} else {
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return true;
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}
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}
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/**
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* Hide the tutorial overlay if there is one
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* @param scene the current BattleScene
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* @param handler the current UiHandler
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* @returns `true` once the overlay has finished disappearing, or if there is no overlay
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*/
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async function hideTutorialOverlay(scene: BattleScene, handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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scene.tweens.add({
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targets: handler.tutorialOverlay,
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alpha: 0,
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duration: 500,
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ease: "Sine.easeOut",
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onComplete: () => {
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return true;
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}
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});
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} else {
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return true;
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}
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}
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