mirror of
https://github.com/pagefaultgames/pokerogue.git
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133 lines
4.8 KiB
TypeScript
133 lines
4.8 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { DamagePhase, TurnEndPhase } from "#app/phases";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Abilities } from "#app/enums/abilities.js";
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import { allMoves } from "#app/data/move.js";
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describe("Moves - Glaive Rush", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH));
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game.override.starterSpecies(Species.KLINK);
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game.override.ability(Abilities.UNNERVE);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
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game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
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});
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it("takes double damage from attacks", async() => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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enemy.hp = 1000;
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vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
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await game.phaseInterceptor.to(DamagePhase);
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const damageDealt = 1000 - enemy.hp;
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
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await game.phaseInterceptor.to(DamagePhase);
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expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
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}, 20000);
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it("always gets hit by attacks", async() => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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enemy.hp = 1000;
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allMoves[Moves.AVALANCHE].accuracy = 0;
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game.doAttack(getMovePosition(game.scene, 0, Moves.AVALANCHE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeLessThan(1000);
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}, 20000);
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it("interacts properly with multi-lens", async() => {
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vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 2}]);
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game.override.enemyMoveset(Array(4).fill(Moves.AVALANCHE));
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await game.startBattle();
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const player = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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enemy.hp = 1000;
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player.hp = 1000;
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allMoves[Moves.AVALANCHE].accuracy = 0;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBeLessThan(1000);
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player.hp = 1000;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBe(1000);
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}, 20000);
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it("secondary effects only last until next move", async() => {
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game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
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await game.startBattle();
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const player = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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enemy.hp = 1000;
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player.hp = 1000;
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allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBe(1000);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damagedHp = player.hp;
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expect(player.hp).toBeLessThan(1000);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBe(damagedHp);
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}, 20000);
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it("secondary effects are removed upon switching", async() => {
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game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
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game.override.starterSpecies(0);
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await game.startBattle([Species.KLINK, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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enemy.hp = 1000;
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allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBe(player.getMaxHp());
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.hp).toBe(player.getMaxHp());
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}, 20000);
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});
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