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* add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
206 lines
8.9 KiB
TypeScript
206 lines
8.9 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#app/test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
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import BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
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import { ATrainersTestEncounter } from "#app/data/mystery-encounters/encounters/a-trainers-test-encounter";
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import { EggTier } from "#enums/egg-type";
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import { CommandPhase } from "#app/phases/command-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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const namespace = "mysteryEncounter:aTrainersTest";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("A Trainer's Test - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [MysteryEncounterType.A_TRAINERS_TEST]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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expect(ATrainersTestEncounter.encounterType).toBe(MysteryEncounterType.A_TRAINERS_TEST);
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expect(ATrainersTestEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
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expect(ATrainersTestEncounter.dialogue).toBeDefined();
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expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
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expect(ATrainersTestEncounter.dialogue.intro?.[0].speaker).toBeDefined();
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expect(ATrainersTestEncounter.dialogue.intro?.[0].text).toBeDefined();
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expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
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expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
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expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
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expect(ATrainersTestEncounter.options.length).toBe(2);
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});
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it("should not run below wave 10", async () => {
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game.override.startingWave(9);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.A_TRAINERS_TEST);
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});
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it("should not run above wave 179", async () => {
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should initialize fully ", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = ATrainersTestEncounter;
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const { onInit } = ATrainersTestEncounter;
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expect(ATrainersTestEncounter.onInit).toBeDefined();
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ATrainersTestEncounter.populateDialogueTokensFromRequirements(scene);
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const onInitResult = onInit!(scene);
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expect(ATrainersTestEncounter.dialogueTokens?.statTrainerName).toBeDefined();
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expect(ATrainersTestEncounter.misc.trainerType).toBeDefined();
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expect(ATrainersTestEncounter.misc.trainerNameKey).toBeDefined();
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expect(ATrainersTestEncounter.misc.trainerEggDescription).toBeDefined();
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expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
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expect(ATrainersTestEncounter.options[1].dialogue?.selected).toBeDefined();
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Accept the Challenge", () => {
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it("should have the correct properties", () => {
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const option = ATrainersTestEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue!.buttonLabel).toStrictEqual(`${namespace}.option.1.label`);
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expect(option.dialogue!.buttonTooltip).toStrictEqual(`${namespace}.option.1.tooltip`);
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});
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it("Should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(["buck", "cheryl", "marley", "mira", "riley"].includes(scene.currentBattle.trainer!.config.name.toLowerCase())).toBeTruthy();
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expect(enemyField[0]).toBeDefined();
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});
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it("Should reward the player with an Epic or Legendary egg", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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const eggsBefore = scene.gameData.eggs;
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expect(eggsBefore).toBeDefined();
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const eggsBeforeLength = eggsBefore.length;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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const eggsAfter = scene.gameData.eggs;
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expect(eggsAfter).toBeDefined();
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expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
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const eggTier = eggsAfter[eggsAfter.length - 1].tier;
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expect(eggTier === EggTier.ULTRA || eggTier === EggTier.MASTER).toBeTruthy();
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});
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});
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describe("Option 2 - Decline the Challenge", () => {
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beforeEach(() => {
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// Mock sound object
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vi.spyOn(scene, "playSoundWithoutBgm").mockImplementation(() => {
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return {
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totalDuration: 1,
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destroy: () => null
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} as any;
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});
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});
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it("should have the correct properties", () => {
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const option = ATrainersTestEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue?.buttonLabel).toStrictEqual(`${namespace}.option.2.label`);
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expect(option.dialogue?.buttonTooltip).toStrictEqual(`${namespace}.option.2.tooltip`);
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});
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it("Should fully heal the party", async () => {
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const phaseSpy = vi.spyOn(scene, "unshiftPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
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expect(partyHealPhases.length).toBe(1);
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});
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it("Should reward the player with a Rare egg", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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const eggsBefore = scene.gameData.eggs;
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expect(eggsBefore).toBeDefined();
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const eggsBeforeLength = eggsBefore.length;
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await runMysteryEncounterToEnd(game, 2);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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const eggsAfter = scene.gameData.eggs;
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expect(eggsAfter).toBeDefined();
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expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
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const eggTier = eggsAfter[eggsAfter.length - 1].tier;
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expect(eggTier).toBe(EggTier.GREAT);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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