mirror of
https://github.com/pagefaultgames/pokerogue.git
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* add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
367 lines
12 KiB
TypeScript
367 lines
12 KiB
TypeScript
import { StatusEffect } from "#app/data/status-effect";
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import { Weather, WeatherType } from "#app/data/weather";
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import { Abilities } from "#app/enums/abilities";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import * as GameMode from "#app/game-mode";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { ModifierOverride } from "#app/modifier/modifier-type";
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import Overrides from "#app/overrides";
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import { vi } from "vitest";
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import { GameManagerHelper } from "./gameManagerHelper";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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/**
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* Helper to handle overrides in tests
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*/
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export class OverridesHelper extends GameManagerHelper {
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/**
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* Override the starting biome
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* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
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* @param biome the biome to set
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*/
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startingBiome(biome: Biome): this {
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this.game.scene.newArena(biome);
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this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
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return this;
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}
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/**
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* Override the starting wave (index)
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* @param wave the wave (index) to set. Classic: `1`-`200`
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* @returns this
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*/
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startingWave(wave: number): this {
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vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
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this.log(`Starting wave set to ${wave}!`);
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return this;
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}
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/**
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* Override the player (pokemon) starting level
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* @param level the (pokemon) level to set
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* @returns this
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*/
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startingLevel(level: Species | number): this {
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level);
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this.log(`Player Pokemon starting level set to ${level}!`);
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return this;
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}
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/**
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* Override the XP Multiplier
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* @param value the XP multiplier to set
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* @returns `this`
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*/
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xpMultiplier(value: number): this {
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vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value);
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this.log(`XP Multiplier set to ${value}!`);
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return this;
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}
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/**
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* Override the player (pokemon) starting held items
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* @param items the items to hold
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* @returns this
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*/
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startingHeldItems(items: ModifierOverride[]) {
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vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
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this.log("Player Pokemon starting held items set to:", items);
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return this;
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}
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/**
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* Override the player (pokemon) {@linkcode Species | species}
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* @param species the (pokemon) {@linkcode Species | species} to set
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* @returns this
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*/
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starterSpecies(species: Species | number): this {
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vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species);
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this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`);
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return this;
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}
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/**
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* Override the player (pokemons) forms
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* @param forms the (pokemon) forms to set
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* @returns this
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*/
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starterForms(forms: Partial<Record<Species, number>>): this {
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vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms);
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const formsStr = Object.entries(forms)
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.map(([speciesId, formIndex]) => `${Species[speciesId]}=${formIndex}`)
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.join(", ");
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this.log(`Player Pokemon form set to: ${formsStr}!`);
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return this;
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}
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/**
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* Override the player's starting modifiers
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* @param modifiers the modifiers to set
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* @returns this
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*/
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startingModifier(modifiers: ModifierOverride[]): this {
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vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers);
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this.log(`Player starting modifiers set to: ${modifiers}`);
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return this;
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}
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/**
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* Override the player (pokemon) {@linkcode Abilities | ability}
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* @param ability the (pokemon) {@linkcode Abilities | ability} to set
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* @returns this
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*/
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ability(ability: Abilities): this {
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
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this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
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return this;
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}
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/**
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* Override the player (pokemon) **passive** {@linkcode Abilities | ability}
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* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
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* @returns this
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*/
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passiveAbility(passiveAbility: Abilities): this {
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
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this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
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return this;
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}
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/**
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* Override the player (pokemon) {@linkcode Moves | moves}set
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* @param moveset the {@linkcode Moves | moves}set to set
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* @returns this
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*/
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moveset(moveset: Moves | Moves[]): this {
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
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if (!Array.isArray(moveset)) {
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moveset = [moveset];
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}
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const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
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this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
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return this;
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}
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/**
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* Override the player (pokemon) {@linkcode StatusEffect | status-effect}
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* @param statusEffect the {@linkcode StatusEffect | status-effect} to set
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* @returns
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*/
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statusEffect(statusEffect: StatusEffect): this {
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vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
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this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
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return this;
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}
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/**
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* Override each wave to not have standard trainer battles
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* @returns this
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*/
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disableTrainerWaves(): this {
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const realFn = getGameMode;
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vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
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const mode = realFn(gameMode);
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mode.hasTrainers = false;
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return mode;
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});
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this.log("Standard trainer waves are disabled!");
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return this;
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}
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/**
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* Override each wave to not have critical hits
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* @returns this
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*/
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disableCrits() {
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vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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this.log("Critical hits are disabled!");
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return this;
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}
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/**
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* Override the {@linkcode WeatherType | weather (type)}
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* @param type {@linkcode WeatherType | weather type} to set
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* @returns this
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*/
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weather(type: WeatherType): this {
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vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
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this.log(`Weather set to ${Weather[type]} (=${type})!`);
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return this;
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}
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/**
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* Override the seed
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* @param seed the seed to set
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* @returns this
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*/
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seed(seed: string): this {
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vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
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this.game.scene.waveSeed = seed;
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Phaser.Math.RND.sow([seed]);
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this.game.scene.rngCounter = 0;
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});
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this.game.scene.resetSeed();
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this.log(`Seed set to "${seed}"!`);
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return this;
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}
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/**
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* Override the battle type (single or double)
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* @param battleType battle type to set
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* @returns this
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*/
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battleType(battleType: "single" | "double" | null): this {
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vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
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this.log(`Battle type set to ${battleType} only!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) {@linkcode Species | species}
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* @param species the (pokemon) {@linkcode Species | species} to set
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* @returns this
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*/
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enemySpecies(species: Species | number): this {
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
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this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) {@linkcode Abilities | ability}
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* @param ability the (pokemon) {@linkcode Abilities | ability} to set
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* @returns this
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*/
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enemyAbility(ability: Abilities): this {
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
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this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) **passive** {@linkcode Abilities | ability}
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* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
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* @returns this
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*/
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enemyPassiveAbility(passiveAbility: Abilities): this {
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
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this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) {@linkcode Moves | moves}set
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* @param moveset the {@linkcode Moves | moves}set to set
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* @returns this
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*/
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enemyMoveset(moveset: Moves | Moves[]): this {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
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if (!Array.isArray(moveset)) {
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moveset = [moveset];
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}
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const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
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this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) level
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* @param level the level to set
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* @returns this
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*/
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enemyLevel(level: number): this {
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level);
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this.log(`Enemy Pokemon level set to ${level}!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) {@linkcode StatusEffect | status-effect}
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* @param statusEffect the {@linkcode StatusEffect | status-effect} to set
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* @returns
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*/
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enemyStatusEffect(statusEffect: StatusEffect): this {
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vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
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this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
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return this;
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}
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/**
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* Override the enemy (pokemon) held items
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* @param items the items to hold
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* @returns this
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*/
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enemyHeldItems(items: ModifierOverride[]) {
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vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
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this.log("Enemy Pokemon held items set to:", items);
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return this;
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}
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/**
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* Override the items rolled at the end of a battle
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* @param items the items to be rolled
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* @returns this
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*/
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itemRewards(items: ModifierOverride[]) {
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vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items);
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this.log("Item rewards set to:", items);
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return this;
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}
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/**
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* Override the enemy (Pokemon) to have the given amount of health segments
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* @param healthSegments the number of segments to give
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* default: 0, the health segments will be handled like in the game based on wave, level and species
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* 1: the Pokemon will not be a boss
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* 2+: the Pokemon will be a boss with the given number of health segments
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* @returns this
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*/
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enemyHealthSegments(healthSegments: number) {
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vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
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this.log("Enemy Pokemon health segments set to:", healthSegments);
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return this;
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}
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/**
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* Override the encounter chance for a mystery encounter.
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* @param percentage the encounter chance in %
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* @returns spy instance
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*/
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mysteryEncounterChance(percentage: number) {
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const maxRate: number = 256; // 100%
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const rate = maxRate * (percentage / 100);
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vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
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this.log(`Mystery encounter chance set to ${percentage}% (=${rate})!`);
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return this;
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}
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/**
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* Override the encounter chance for a mystery encounter.
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* @returns spy instance
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* @param tier
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*/
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mysteryEncounterTier(tier: MysteryEncounterTier) {
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vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier);
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this.log(`Mystery encounter tier set to ${tier}!`);
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return this;
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}
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/**
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* Override the encounter that spawns for the scene
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* @param encounterType
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* @returns spy instance
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*/
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mysteryEncounter(encounterType: MysteryEncounterType) {
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vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType);
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this.log(`Mystery encounter override set to ${encounterType}!`);
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return this;
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}
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private log(...params: any[]) {
|
|
console.log("Overrides:", ...params);
|
|
}
|
|
}
|