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102 lines
4.2 KiB
TypeScript
102 lines
4.2 KiB
TypeScript
import { allAbilities } from "#app/data/ability.js";
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import { allMoves } from "#app/data/move.js";
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import { Abilities } from "#app/enums/abilities.js";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
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import { SelectTargetPhase } from "#app/phases/select-target-phase.js";
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describe("Abilities - Steely Spirit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const steelySpiritMultiplier = 1.5;
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const moveToCheck = Moves.IRON_HEAD;
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const ironHeadPower = allMoves[moveToCheck].power;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.moveset([Moves.IRON_HEAD, Moves.SPLASH]);
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game.override.enemyMoveset(SPLASH_ONLY);
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vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
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});
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it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
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await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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const boostSource = game.scene.getPlayerField()[1];
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(enemyToCheck.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
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});
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it("stacks if multiple users with this ability are on the field.", async () => {
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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game.scene.getPlayerField().forEach(p => {
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vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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});
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expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(enemyToCheck.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, moveToCheck));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(enemyToCheck.getBattlerIndex());
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
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});
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it("does not take effect when suppressed", async () => {
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await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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const boostSource = game.scene.getPlayerField()[1];
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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boostSource.summonData.abilitySuppressed = true;
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expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
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expect(boostSource.summonData.abilitySuppressed).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(enemyToCheck.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
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});
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});
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