pokerogue/src/test/abilities/steely_spirit.test.ts
2024-07-29 07:39:48 -07:00

102 lines
4.2 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { allAbilities } from "#app/data/ability.js";
import { Abilities } from "#app/enums/abilities.js";
import { MoveEffectPhase, SelectTargetPhase } from "#app/phases.js";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Steely Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const steelySpiritMultiplier = 1.5;
const moveToCheck = Moves.IRON_HEAD;
const ironHeadPower = allMoves[moveToCheck].power;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.IRON_HEAD, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
});
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(enemyToCheck.getBattlerIndex());
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
});
it("stacks if multiple users with this ability are on the field.", async () => {
await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
const enemyToCheck = game.scene.getEnemyPokemon();
game.scene.getPlayerField().forEach(p => {
vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
});
expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(enemyToCheck.getBattlerIndex());
game.doAttack(getMovePosition(game.scene, 1, moveToCheck));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(enemyToCheck.getBattlerIndex());
await game.phaseInterceptor.to(MoveEffectPhase);
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
});
it("does not take effect when suppressed", async () => {
await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
boostSource.summonData.abilitySuppressed = true;
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
expect(boostSource.summonData.abilitySuppressed).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(enemyToCheck.getBattlerIndex());
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
});
});