pokerogue/src/test/moves/swallow.test.ts
2024-07-29 07:39:48 -07:00

199 lines
6.7 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { MovePhase, TurnInitPhase } from "#app/phases";
import { BattleStat } from "#app/data/battle-stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Swallow", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
const stacksToSetup = 1;
const expectedHeal = 25;
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.doAttack(0);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
const stacksToSetup = 2;
const expectedHeal = 50;
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.doAttack(0);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
const stacksToSetup = 3;
const expectedHeal = 100;
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 0.0001;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.doAttack(0);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeUndefined();
game.doAttack(0);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.FAIL });
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeDefined();
game.doAttack(0);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag);
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[BattleStat.DEF]: -1,
[BattleStat.SPDEF]: 2,
};
expect(stockpilingTag.statChangeCounts).toMatchObject({
[BattleStat.DEF]: -1,
[BattleStat.SPDEF]: 2,
});
game.doAttack(0);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});