mirror of
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199 lines
6.7 KiB
TypeScript
199 lines
6.7 KiB
TypeScript
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { MovePhase, TurnInitPhase } from "#app/phases";
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import { BattleStat } from "#app/data/battle-stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StockpilingTag } from "#app/data/battler-tags.js";
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import { MoveResult, TurnMove } from "#app/field/pokemon.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Swallow", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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});
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describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
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it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 1;
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const expectedHeal = 25;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 2;
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const expectedHeal = 50;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 3;
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const expectedHeal = 100;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 0.0001;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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it("fails without stacks", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeUndefined();
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.FAIL });
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});
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describe("restores stat boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeDefined();
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game.doAttack(0);
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await game.phaseInterceptor.to(MovePhase);
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expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
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expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
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expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
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expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon();
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag);
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expect(stockpilingTag).toBeDefined();
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// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
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stockpilingTag.statChangeCounts = {
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[BattleStat.DEF]: -1,
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[BattleStat.SPDEF]: 2,
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};
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expect(stockpilingTag.statChangeCounts).toMatchObject({
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[BattleStat.DEF]: -1,
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[BattleStat.SPDEF]: 2,
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});
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
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expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
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expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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});
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