mirror of
https://github.com/pagefaultgames/pokerogue.git
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129 lines
4.4 KiB
TypeScript
129 lines
4.4 KiB
TypeScript
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import {
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CommandPhase
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} from "#app/phases";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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describe("Moves - Spikes", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.scene.battleStyle = 1;
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.HYDRATION);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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game.override.startingWave(3);
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game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
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});
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it("single - wild - stay on field - no damage", async() => {
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// player set spikes on the field and do splash for 3 turns
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// opponent do splash for 4 turns
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// nobody should take damage
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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await game.phaseInterceptor.to(CommandPhase, true);
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const initialHp = game.scene.getParty()[0].hp;
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expect(game.scene.getParty()[0].hp).toBe(initialHp);
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game.doAttack(0);
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await game.toNextTurn();
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game.doAttack(1);
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await game.toNextTurn();
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game.doAttack(1);
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await game.toNextTurn();
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game.doAttack(1);
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await game.toNextTurn();
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game.doAttack(1);
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await game.toNextTurn();
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expect(game.scene.getParty()[0].hp).toBe(initialHp);
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console.log(game.textInterceptor.logs);
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}, 20000);
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it("single - wild - take some damage", async() => {
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// player set spikes on the field and switch back to back
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// opponent do splash for 2 turns
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// nobody should take damage
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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await game.phaseInterceptor.to(CommandPhase, false);
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const initialHp = game.scene.getParty()[0].hp;
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase, false);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase, false);
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expect(game.scene.getParty()[0].hp).toBe(initialHp);
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}, 20000);
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it("trainer - wild - force switch opponent - should take damage", async() => {
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game.override.startingWave(5);
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// player set spikes on the field and do splash for 3 turns
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// opponent do splash for 4 turns
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// nobody should take damage
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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await game.phaseInterceptor.to(CommandPhase, true);
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const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
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game.doAttack(0);
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await game.toNextTurn();
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game.doAttack(2);
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await game.toNextTurn();
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expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
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}, 20000);
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it("trainer - wild - force switch by himself opponent - should take damage", async() => {
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game.override.startingWave(5);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5000);
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game.override.enemySpecies(0);
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// turn 1: player set spikes, opponent do splash
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// turn 2: player do splash, opponent switch pokemon
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// opponent pokemon should trigger spikes and lose HP
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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await game.phaseInterceptor.to(CommandPhase, true);
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const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
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game.doAttack(0);
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await game.toNextTurn();
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game.forceOpponentToSwitch();
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game.doAttack(1);
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await game.toNextTurn();
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expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
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}, 20000);
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});
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