pokerogue/src/ui/achvs-ui-handler.ts
Matthew d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00

241 lines
7.8 KiB
TypeScript

import BattleScene from "../battle-scene";
import { Button } from "#enums/buttons";
import i18next from "i18next";
import { Achv, achvs, getAchievementDescription } from "../system/achv";
import MessageUiHandler from "./message-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import { ParseKeys } from "i18next";
import { PlayerGender } from "#enums/player-gender";
export default class AchvsUiHandler extends MessageUiHandler {
private achvsContainer: Phaser.GameObjects.Container;
private achvIconsContainer: Phaser.GameObjects.Container;
private achvIconsBg: Phaser.GameObjects.NineSlice;
private achvIcons: Phaser.GameObjects.Sprite[];
private titleText: Phaser.GameObjects.Text;
private scoreText: Phaser.GameObjects.Text;
private unlockText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.NineSlice;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
setup() {
const ui = this.getUi();
this.achvsContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
this.achvsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
// We need to get the player gender from the game data to add the correct prefix to the achievement name
const playerGender = this.scene.gameData.gender;
let genderPrefix = "PGM";
if (playerGender === PlayerGender.FEMALE) {
genderPrefix = "PGF";
}
const headerText = addTextObject(this.scene, 0, 0, i18next.t(`${genderPrefix}achv:Achievements.name` as ParseKeys), TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.achvIconsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68);
this.achvIconsBg.setOrigin(0, 0);
this.achvIconsContainer = this.scene.add.container(6, headerBg.height + 6);
this.achvIcons = [];
for (let a = 0; a < Object.keys(achvs).length; a++) {
const x = (a % 17) * 18;
const y = Math.floor(a / 17) * 18;
const icon = this.scene.add.sprite(x, y, "items", "unknown");
icon.setOrigin(0, 0);
icon.setScale(0.5);
this.achvIcons.push(icon);
this.achvIconsContainer.add(icon);
}
const titleBg = addWindow(this.scene, 0, headerBg.height + this.achvIconsBg.height, 174, 24);
titleBg.setOrigin(0, 0);
this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
this.titleText.setOrigin(0, 0);
this.titleText.setPositionRelative(titleBg, 8, 4);
const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
scoreBg.setOrigin(0, 0);
this.scoreText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
this.scoreText.setOrigin(0, 0);
this.scoreText.setPositionRelative(scoreBg, 8, 4);
const unlockBg = addWindow(this.scene, scoreBg.x + scoreBg.width, scoreBg.y, 98, 24);
unlockBg.setOrigin(0, 0);
this.unlockText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
this.unlockText.setOrigin(0, 0);
this.unlockText.setPositionRelative(unlockBg, 8, 4);
const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
descriptionBg.setOrigin(0, 0);
const descriptionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { maxLines: 2 });
descriptionText.setWordWrapWidth(1870);
descriptionText.setOrigin(0, 0);
descriptionText.setPositionRelative(descriptionBg, 8, 4);
this.message = descriptionText;
this.achvsContainer.add(headerBg);
this.achvsContainer.add(headerText);
this.achvsContainer.add(this.achvIconsBg);
this.achvsContainer.add(this.achvIconsContainer);
this.achvsContainer.add(titleBg);
this.achvsContainer.add(this.titleText);
this.achvsContainer.add(scoreBg);
this.achvsContainer.add(this.scoreText);
this.achvsContainer.add(unlockBg);
this.achvsContainer.add(this.unlockText);
this.achvsContainer.add(descriptionBg);
this.achvsContainer.add(descriptionText);
ui.add(this.achvsContainer);
this.setCursor(0);
this.achvsContainer.setVisible(false);
}
show(args: any[]): boolean {
super.show(args);
const achvUnlocks = this.scene.gameData.achvUnlocks;
Object.values(achvs).forEach((achv: Achv, i: integer) => {
const icon = this.achvIcons[i];
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
const tinted = !hidden && !unlocked;
icon.setFrame(!hidden ? achv.iconImage : "unknown");
if (tinted) {
icon.setTintFill(0);
} else {
icon.clearTint();
}
});
this.achvsContainer.setVisible(true);
this.setCursor(0);
this.getUi().moveTo(this.achvsContainer, this.getUi().length - 1);
this.getUi().hideTooltip();
return true;
}
protected showAchv(achv: Achv) {
// We need to get the player gender from the game data to add the correct prefix to the achievement name
const playerGender = this.scene.gameData.gender;
let genderPrefix = "PGM";
if (playerGender === PlayerGender.FEMALE) {
genderPrefix = "PGF";
}
achv.name = i18next.t(`${genderPrefix}achv:${achv.localizationKey}.name` as ParseKeys);
achv.description = getAchievementDescription(achv.localizationKey);
const achvUnlocks = this.scene.gameData.achvUnlocks;
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
this.titleText.setText(unlocked ? achv.name : "???");
this.showText(!hidden ? achv.description : "");
this.scoreText.setText(`${achv.score}pt`);
this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t(`${genderPrefix}achv:Locked.name` as ParseKeys));
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
if (button === Button.CANCEL) {
success = true;
this.scene.ui.revertMode();
} else {
switch (button) {
case Button.UP:
if (this.cursor >= 17) {
success = this.setCursor(this.cursor - 17);
}
break;
case Button.DOWN:
if (this.cursor + 17 < Object.keys(achvs).length) {
success = this.setCursor(this.cursor + 17);
}
break;
case Button.LEFT:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (this.cursor < Object.keys(achvs).length - 1) {
success = this.setCursor(this.cursor + 1);
}
break;
}
}
if (success) {
ui.playSelect();
}
return success;
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
let updateAchv = ret;
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "select_cursor_highlight", null, 16, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.achvIconsContainer.add(this.cursorObj);
updateAchv = true;
}
this.cursorObj.setPositionRelative(this.achvIcons[this.cursor], 0, 0);
if (updateAchv) {
this.showAchv(achvs[Object.keys(achvs)[cursor]]);
}
return ret;
}
clear() {
super.clear();
this.achvsContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj) {
this.cursorObj.destroy();
}
this.cursorObj = null;
}
}