pokerogue/test/moves/encore.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

115 lines
4.0 KiB
TypeScript

import { BattlerTagType } from "#enums/battler-tag-type";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Encore", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH, Moves.ENCORE])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([Moves.SPLASH, Moves.TACKLE])
.startingLevel(100)
.enemyLevel(100);
});
it("should prevent the target from using any move except the last used move", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ENCORE);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeDefined();
game.move.select(Moves.SPLASH);
// The enemy AI would normally be inclined to use Tackle, but should be
// forced into using Splash.
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves().every(turnMove => turnMove.move === Moves.SPLASH)).toBeTruthy();
});
describe("should fail against the following moves:", () => {
it.each([
{ moveId: Moves.TRANSFORM, name: "Transform", delay: false },
{ moveId: Moves.MIMIC, name: "Mimic", delay: true },
{ moveId: Moves.SKETCH, name: "Sketch", delay: true },
{ moveId: Moves.ENCORE, name: "Encore", delay: false },
{ moveId: Moves.STRUGGLE, name: "Struggle", delay: false },
])("$name", async ({ moveId, delay }) => {
game.override.enemyMoveset(moveId);
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
if (delay) {
game.move.select(Moves.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
}
game.move.select(Moves.ENCORE);
const turnOrder = delay ? [BattlerIndex.PLAYER, BattlerIndex.ENEMY] : [BattlerIndex.ENEMY, BattlerIndex.PLAYER];
await game.setTurnOrder(turnOrder);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeUndefined();
});
});
it("Pokemon under both Encore and Torment should alternate between Struggle and restricted move", async () => {
const turnOrder = [BattlerIndex.ENEMY, BattlerIndex.PLAYER];
game.override.moveset([Moves.ENCORE, Moves.TORMENT, Moves.SPLASH]);
await game.classicMode.startBattle([Species.FEEBAS]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.move.select(Moves.ENCORE);
await game.setTurnOrder(turnOrder);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.getTag(BattlerTagType.ENCORE)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.TORMENT);
await game.setTurnOrder(turnOrder);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.setTurnOrder(turnOrder);
await game.phaseInterceptor.to("BerryPhase");
const lastMove = enemyPokemon?.getLastXMoves()[0];
expect(lastMove?.move).toBe(Moves.STRUGGLE);
});
});