pokerogue/test/moves/endure.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

66 lines
1.8 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Endure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC])
.ability(Abilities.SKILL_LINK)
.startingLevel(100)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.ENDURE);
});
it("should let the pokemon survive with 1 HP", async () => {
await game.classicMode.startBattle([Species.ARCEUS]);
game.move.select(Moves.THUNDER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
});
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
await game.classicMode.startBattle([Species.ARCEUS]);
game.move.select(Moves.BULLET_SEED);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
});
it("shouldn't prevent fainting from indirect damage", async () => {
game.override.enemyLevel(100);
await game.classicMode.startBattle([Species.ARCEUS]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 2;
game.move.select(Moves.TOXIC);
await game.phaseInterceptor.to("VictoryPhase");
expect(enemy.isFainted()).toBe(true);
});
});