pokerogue/test/moves/grudge.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

91 lines
3.1 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Grudge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.EMBER, Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.SHEDINJA)
.enemyAbility(Abilities.WONDER_GUARD)
.enemyMoveset([Moves.GRUDGE, Moves.SPLASH]);
});
it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should remain in effect until the user's next move", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
game.override
.moveset([Moves.FALSE_SWIPE])
.startingLevel(100)
.ability(Abilities.SAND_STREAM)
.enemySpecies(Species.RATTATA);
await game.classicMode.startBattle([Species.GEODUDE]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.FALSE_SWIPE);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.isFainted()).toBe(true);
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE);
expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
});
});