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* Switch unsuppressable to unswappable * Update test * Change suppress/replace/copy flags * Make flower gift unreplaceable * Make forecast unreplaceable * No holding hands * [Sprite] Reduce Mystical Rock sprite's size (#5570) * Updating the size to be smaller * Update item atlas * Fix Malicious Armor missing outline Noticed when exporting atlas that the item sprite broke --------- Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: damocleas <damocleas25@gmail.com> * Switch unsuppressable to unswappable * Update test * Change suppress/replace/copy flags * Make flower gift unreplaceable * Make forecast unreplaceable * No holding hands * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Remove trivial type annotations --------- Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
222 lines
8.9 KiB
TypeScript
222 lines
8.9 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allAbilities } from "#app/data/ability";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { WeatherType } from "#app/enums/weather-type";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Flower Gift", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const OVERCAST_FORM = 0;
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const SUNSHINE_FORM = 1;
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/**
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* Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
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* @param {GameManager} game The game manager instance
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* @param {Abilities} ability The ability that is active on the field
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*/
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const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => {
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game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability);
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await game.classicMode.startBattle([Species.CASTFORM]);
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game.move.select(Moves.SPLASH);
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expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM);
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};
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/**
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* Tests damage dealt by a move used against a target before and after Flower Gift is activated.
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* @param game The game manager instance
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* @param move The move that should be used
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* @param allyAttacker True if the ally is attacking the enemy, false if the enemy is attacking the ally
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* @param ability The ability that the ally pokemon should have
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* @param enemyAbility The ability that the enemy pokemon should have
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*
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* @returns Two numbers, the first being the damage done to the target without flower gift active, the second being the damage done with flower gift active
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*/
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const testDamageDealt = async (
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game: GameManager,
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move: Moves,
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allyAttacker: boolean,
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allyAbility = Abilities.BALL_FETCH,
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enemyAbility = Abilities.BALL_FETCH,
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): Promise<[number, number]> => {
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game.override.battleType("double");
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game.override.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]);
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game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
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const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2;
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const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY;
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const ally_move = allyAttacker ? move : Moves.SPLASH;
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const enemy_move = allyAttacker ? Moves.SPLASH : move;
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const ally_target = allyAttacker ? BattlerIndex.ENEMY : null;
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await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
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const target = allyAttacker ? game.scene.getEnemyField()[0] : game.scene.getPlayerField()[1];
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const initialHp = target.getMaxHp();
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// Override the ability for the target and attacker only
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vi.spyOn(game.scene.getPlayerField()[1], "getAbility").mockReturnValue(allAbilities[allyAbility]);
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vi.spyOn(game.scene.getEnemyField()[0], "getAbility").mockReturnValue(allAbilities[enemyAbility]);
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// turn 1
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game.move.select(Moves.SUNNY_DAY, 0);
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game.move.select(ally_move, 1, ally_target);
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await game.forceEnemyMove(enemy_move, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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// Ensure sunny day is used last.
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await game.setTurnOrder([attacker_index, target_index, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageWithoutGift = initialHp - target.hp;
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target.hp = initialHp;
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// turn 2. Make target use recover to reset hp calculation.
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game.move.select(Moves.SPLASH, 0, target_index);
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game.move.select(ally_move, 1, ally_target);
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await game.forceEnemyMove(enemy_move, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, target_index, attacker_index]);
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageWithGift = initialHp - target.hp;
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return [damageWithoutGift, damageWithGift];
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH, Moves.SUNSTEEL_STRIKE, Moves.SUNNY_DAY, Moves.MUD_SLAP])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(100)
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.startingLevel(100);
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});
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it("increases the ATK and SPDEF stat stages of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
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const [cherrim, magikarp] = game.scene.getPlayerField();
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const cherrimAtkStat = cherrim.getEffectiveStat(Stat.ATK);
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const cherrimSpDefStat = cherrim.getEffectiveStat(Stat.SPDEF);
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const magikarpAtkStat = magikarp.getEffectiveStat(Stat.ATK);
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const magikarpSpDefStat = magikarp.getEffectiveStat(Stat.SPDEF);
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game.move.select(Moves.SUNNY_DAY, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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expect(cherrim.getEffectiveStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5));
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expect(cherrim.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5));
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expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5));
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expect(magikarp.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5));
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});
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it("should not increase the damage of an ally using an ability ignoring move", async () => {
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const [damageWithGift, damageWithoutGift] = await testDamageDealt(game, Moves.SUNSTEEL_STRIKE, true);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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it("should not increase the damage of a mold breaker ally", async () => {
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const [damageWithGift, damageWithoutGift] = await testDamageDealt(game, Moves.TACKLE, true, Abilities.MOLD_BREAKER);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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it("should decrease the damage an ally takes from a special attack", async () => {
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const [damageWithoutGift, damageWithGift] = await testDamageDealt(game, Moves.MUD_SLAP, false);
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expect(damageWithGift).toBeLessThan(damageWithoutGift);
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});
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it("should not decrease the damage an ally takes from a mold breaker enemy using a special attack", async () => {
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const [damageWithoutGift, damageWithGift] = await testDamageDealt(
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game,
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Moves.MUD_SLAP,
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false,
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Abilities.BALL_FETCH,
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Abilities.MOLD_BREAKER,
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);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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it("changes the Pokemon's form during Harsh Sunlight", async () => {
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game.override.weather(WeatherType.HARSH_SUN);
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await game.classicMode.startBattle([Species.CHERRIM]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.move.select(Moves.SPLASH);
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});
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it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => {
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await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK);
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});
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it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => {
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await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE);
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});
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it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
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game.override.enemyMoveset([Moves.GASTRO_ACID]).weather(WeatherType.HARSH_SUN);
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await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(cherrim.summonData.abilitySuppressed).toBe(true);
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expect(cherrim.formIndex).toBe(OVERCAST_FORM);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("MovePhase");
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expect(cherrim.summonData.abilitySuppressed).toBe(false);
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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});
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it("should be in Overcast Form after the user is switched out", async () => {
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game.override.weather(WeatherType.SUNNY);
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await game.classicMode.startBattle([Species.CASTFORM, Species.MAGIKARP]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(cherrim.formIndex).toBe(OVERCAST_FORM);
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});
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});
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