pokerogue/src/test/phases/mystery-encounter-phase.test.ts
flx-sta f180b6070e
[Qol] Load i18n en locales during tests (#4553)
* add: i18n backend support

the backend is being supported by using msw which will import the correct file from the local locales folder

* fix: tests to no longer rely on static i18n keys

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/ui/type-hints.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fix typos

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix linting

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-09 13:01:49 -07:00

157 lines
4.9 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, expect, describe, it, vi } from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { Species } from "#enums/species";
import { MysteryEncounterOptionSelectedPhase, MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { Mode } from "#app/ui/ui";
import { Button } from "#enums/buttons";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import i18next from "i18next";
describe("Mystery Encounter Phases", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.startingWave(11);
game.override.mysteryEncounterChance(100);
// Seed guarantees wild encounter to be replaced by ME
game.override.seed("test");
});
describe("MysteryEncounterPhase", () => {
it("Runs to MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [ Species.CHARIZARD, Species.VOLCARONA ]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
});
it("Runs MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [ Species.CHARIZARD, Species.VOLCARONA ]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
// End phase early for test
game.phaseInterceptor.superEndPhase();
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents.length).toBeGreaterThan(0);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents[0].type).toEqual(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents[0].tier).toEqual(MysteryEncounterTier.GREAT);
expect(game.scene.ui.getMode()).toBe(Mode.MYSTERY_ENCOUNTER);
});
it("Selects an option for MysteryEncounterPhase", async() => {
const { ui } = game.scene;
vi.spyOn(ui, "showDialogue");
vi.spyOn(ui, "showText");
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [ Species.CHARIZARD, Species.VOLCARONA ]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
const handler = game.scene.ui.getHandler() as MessageUiHandler;
handler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
// Select option 1 for encounter
const handler = game.scene.ui.getHandler() as MysteryEncounterUiHandler;
handler.unblockInput();
handler.processInput(Button.ACTION);
// Waitfor required so that option select messages and preOptionPhase logic are handled
await vi.waitFor(() => expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterOptionSelectedPhase.name));
expect(ui.getMode()).toBe(Mode.MESSAGE);
expect(ui.showDialogue).toHaveBeenCalledTimes(1);
expect(ui.showText).toHaveBeenCalledTimes(2);
expect(ui.showDialogue).toHaveBeenCalledWith(i18next.t("battle:mysteryEncounterAppeared"), "???", null, expect.any(Function));
expect(ui.showText).toHaveBeenCalledWith(i18next.t("mysteryEncounters/mysteriousChallengers:intro"), null, expect.any(Function), 750, true);
expect(ui.showText).toHaveBeenCalledWith(i18next.t("mysteryEncounters/mysteriousChallengers:option.selected"), null, expect.any(Function), 300, true);
});
});
describe("MysteryEncounterOptionSelectedPhase", () => {
it("runs phase", () => {
});
it("handles onOptionSelect execution", () => {
});
it("hides intro visuals", () => {
});
it("does not hide intro visuals if option disabled", () => {
});
});
describe("MysteryEncounterBattlePhase", () => {
it("runs phase", () => {
});
it("handles TRAINER_BATTLE variant", () => {
});
it("handles BOSS_BATTLE variant", () => {
});
it("handles WILD_BATTLE variant", () => {
});
it("handles double battle", () => {
});
});
describe("MysteryEncounterRewardsPhase", () => {
it("runs phase", () => {
});
it("handles doEncounterRewards", () => {
});
it("handles heal phase if enabled", () => {
});
});
describe("PostMysteryEncounterPhase", () => {
it("runs phase", () => {
});
it("handles onPostOptionSelect execution", () => {
});
it("runs to next EncounterPhase", () => {
});
});
});