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* Moved SelectBiomePhase in front of NewBattlePhase * disguise test now has to go to QuietFormChangePhase --------- Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
70 lines
2.4 KiB
TypeScript
70 lines
2.4 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { Biome } from "#app/enums/biome";
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import { getBiomeKey } from "#app/field/arena";
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import { BattlePhase } from "./battle-phase";
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export class SwitchBiomePhase extends BattlePhase {
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private nextBiome: Biome;
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constructor(nextBiome: Biome) {
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super();
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this.nextBiome = nextBiome;
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}
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start() {
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super.start();
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if (this.nextBiome === undefined) {
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return this.end();
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}
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// Before switching biomes, make sure to set the last encounter for other phases that need it too.
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globalScene.lastEnemyTrainer = globalScene.currentBattle?.trainer ?? null;
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globalScene.lastMysteryEncounter = globalScene.currentBattle?.mysteryEncounter;
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globalScene.tweens.add({
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targets: [globalScene.arenaEnemy, globalScene.lastEnemyTrainer],
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x: "+=300",
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duration: 2000,
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onComplete: () => {
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globalScene.arenaEnemy.setX(globalScene.arenaEnemy.x - 600);
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globalScene.newArena(this.nextBiome);
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const biomeKey = getBiomeKey(this.nextBiome);
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const bgTexture = `${biomeKey}_bg`;
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globalScene.arenaBgTransition.setTexture(bgTexture);
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globalScene.arenaBgTransition.setAlpha(0);
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globalScene.arenaBgTransition.setVisible(true);
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globalScene.arenaPlayerTransition.setBiome(this.nextBiome);
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globalScene.arenaPlayerTransition.setAlpha(0);
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globalScene.arenaPlayerTransition.setVisible(true);
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globalScene.tweens.add({
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targets: [globalScene.arenaPlayer, globalScene.arenaBgTransition, globalScene.arenaPlayerTransition],
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duration: 1000,
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delay: 1000,
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ease: "Sine.easeInOut",
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alpha: (target: any) => (target === globalScene.arenaPlayer ? 0 : 1),
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onComplete: () => {
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globalScene.arenaBg.setTexture(bgTexture);
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globalScene.arenaPlayer.setBiome(this.nextBiome);
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globalScene.arenaPlayer.setAlpha(1);
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globalScene.arenaEnemy.setBiome(this.nextBiome);
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globalScene.arenaEnemy.setAlpha(1);
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globalScene.arenaNextEnemy.setBiome(this.nextBiome);
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globalScene.arenaBgTransition.setVisible(false);
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globalScene.arenaPlayerTransition.setVisible(false);
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if (globalScene.lastEnemyTrainer) {
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globalScene.lastEnemyTrainer.destroy();
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}
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this.end();
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},
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});
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},
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});
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}
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}
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