pokerogue/src/field/pokemon.ts
Xavion3 9197f9f070 Limit rare eggs to e4+ and fix trainer boss check
Also fixes weighting to account for adjusted level ranges
2024-05-15 11:55:47 -04:00

3436 lines
137 KiB
TypeScript

import Phaser from 'phaser';
import BattleScene, { AnySound } from '../battle-scene';
import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
import { getLevelTotalExp } from '../data/exp';
import { Stat } from '../data/pokemon-stat';
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
import { PokeballType } from '../data/pokeball';
import { Gender } from '../data/gender';
import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
import { Status, StatusEffect, getRandomStatus } from '../data/status-effect';
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from '../data/pokemon-evolutions';
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from '../data/tms';
import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases';
import { BattleStat } from '../data/battle-stat';
import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags';
import { BattlerTagType } from "../data/enums/battler-tag-type";
import { Species } from '../data/enums/species';
import { WeatherType } from '../data/weather';
import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
import { BattleSpec } from "../enums/battle-spec";
import { Mode } from '../ui/ui';
import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler';
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
import { LevelMoves } from '../data/pokemon-level-moves';
import { DamageAchv, achvs } from '../system/achv';
import { DexAttr, StarterDataEntry, StarterMoveset } from '../system/game-data';
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
import * as Overrides from '../overrides';
import { BerryType } from '../data/berry';
import i18next from '../plugins/i18n';
import { speciesEggMoves } from '../data/egg-moves';
import { ModifierTier } from '../modifier/modifier-tier';
export enum FieldPosition {
CENTER,
LEFT,
RIGHT
}
export default abstract class Pokemon extends Phaser.GameObjects.Container {
public id: integer;
public name: string;
public species: PokemonSpecies;
public formIndex: integer;
public abilityIndex: integer;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
protected battleInfo: BattleInfo;
public level: integer;
public exp: integer;
public levelExp: integer;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public nature: Nature;
public natureOverride: Nature | -1;
public moveset: PokemonMove[];
public status: Status;
public friendship: integer;
public metLevel: integer;
public metBiome: Biome | -1;
public luck: integer;
public pauseEvolutions: boolean;
public pokerus: boolean;
public fusionSpecies: PokemonSpecies;
public fusionFormIndex: integer;
public fusionAbilityIndex: integer;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: integer;
private summonDataPrimer: PokemonSummonData;
public summonData: PokemonSummonData;
public battleData: PokemonBattleData;
public battleSummonData: PokemonBattleSummonData;
public turnData: PokemonTurnData;
public fieldPosition: FieldPosition;
public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite;
private shinySparkle: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(scene, x, y);
if (!species.isObtainable() && this.isPlayer())
throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`;
const hiddenAbilityChance = new Utils.IntegerHolder(256);
if (!this.hasTrainer())
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
this.species = species;
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level;
this.abilityIndex = abilityIndex !== undefined
? abilityIndex
: (species.abilityHidden && hasHiddenAbility ? species.ability2 ? 2 : 1 : species.ability2 ? randAbilityIndex : 0);
if (formIndex !== undefined)
this.formIndex = formIndex;
if (gender !== undefined)
this.gender = gender;
if (shiny !== undefined)
this.shiny = shiny;
if (variant !== undefined)
this.variant = variant;
this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate);
this.levelExp = dataSource?.levelExp || 0;
if (dataSource) {
this.id = dataSource.id;
this.hp = dataSource.hp;
this.stats = dataSource.stats;
this.ivs = dataSource.ivs;
this.passive = !!dataSource.passive;
if (this.variant === undefined)
this.variant = 0;
this.nature = dataSource.nature || 0 as Nature;
this.natureOverride = dataSource.natureOverride !== undefined ? dataSource.natureOverride : -1;
this.moveset = dataSource.moveset;
this.status = dataSource.status;
this.friendship = dataSource.friendship !== undefined ? dataSource.friendship : this.species.baseFriendship;
this.metLevel = dataSource.metLevel || 5;
this.luck = dataSource.luck;
this.metBiome = dataSource.metBiome;
this.pauseEvolutions = dataSource.pauseEvolutions;
this.pokerus = !!dataSource.pokerus;
this.fusionSpecies = dataSource.fusionSpecies instanceof PokemonSpecies ? dataSource.fusionSpecies : getPokemonSpecies(dataSource.fusionSpecies);
this.fusionFormIndex = dataSource.fusionFormIndex;
this.fusionAbilityIndex = dataSource.fusionAbilityIndex;
this.fusionShiny = dataSource.fusionShiny;
this.fusionVariant = dataSource.fusionVariant || 0;
this.fusionGender = dataSource.fusionGender;
this.fusionLuck = dataSource.fusionLuck;
} else {
this.id = Utils.randSeedInt(4294967296);
this.ivs = ivs || Utils.getIvsFromId(this.id);
if (this.gender === undefined)
this.generateGender();
if (this.formIndex === undefined)
this.formIndex = this.scene.getSpeciesFormIndex(species, this.gender, this.nature, this.isPlayer());
if (this.shiny === undefined)
this.trySetShiny();
if (this.variant === undefined)
this.variant = this.shiny ? this.generateVariant() : 0;
if (nature !== undefined)
this.setNature(nature);
else
this.generateNature();
this.natureOverride = -1;
this.friendship = species.baseFriendship;
this.metLevel = level;
this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1;
this.pokerus = false;
if (level > 1) {
const fused = new Utils.BooleanHolder(scene.gameMode.isSplicedOnly);
if (!fused.value && !this.isPlayer() && !this.hasTrainer())
this.scene.applyModifier(EnemyFusionChanceModifier, false, fused);
if (fused.value) {
this.calculateStats();
this.generateFusionSpecies();
}
}
this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
}
this.generateName();
if (!species.isObtainable())
this.shiny = false;
this.calculateStats();
}
init(): void {
this.fieldPosition = FieldPosition.CENTER;
this.initBattleInfo();
this.scene.fieldUI.addAt(this.battleInfo, 0);
const getSprite = (hasShadow?: boolean) => {
const ret = this.scene.addPokemonSprite(this, 0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`, undefined, true);
ret.setOrigin(0.5, 1);
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: !!hasShadow, teraColor: getTypeRgb(this.getTeraType()) });
return ret;
};
this.setScale(this.getSpriteScale());
const sprite = getSprite(true);
const tintSprite = getSprite();
tintSprite.setVisible(false);
this.addAt(sprite, 0);
this.addAt(tintSprite, 1);
if (this.isShiny() && !this.shinySparkle)
this.initShinySparkle();
}
abstract initBattleInfo(): void;
isOnField(): boolean {
if (!this.scene)
return false;
return this.scene.field.getIndex(this) > -1;
}
isFainted(checkStatus?: boolean): boolean {
return !this.hp && (!checkStatus || this.status?.effect === StatusEffect.FAINT);
}
isActive(onField?: boolean): boolean {
if (!this.scene)
return false;
return !this.isFainted() && !!this.scene && (!onField || this.isOnField());
}
getDexAttr(): bigint {
let ret = 0n;
ret |= this.gender !== Gender.FEMALE ? DexAttr.MALE : DexAttr.FEMALE;
ret |= !this.shiny ? DexAttr.NON_SHINY : DexAttr.SHINY;
ret |= this.variant >= 2 ? DexAttr.VARIANT_3 : this.variant === 1 ? DexAttr.VARIANT_2 : DexAttr.DEFAULT_VARIANT;
ret |= this.scene.gameData.getFormAttr(this.formIndex);
return ret;
}
generateName(): void {
if (!this.fusionSpecies) {
this.name = this.species.getName(this.formIndex);
return;
}
this.name = getFusedSpeciesName(this.species.getName(this.formIndex), this.fusionSpecies.getName(this.fusionFormIndex));
if (this.battleInfo)
this.updateInfo(true);
}
abstract isPlayer(): boolean;
abstract hasTrainer(): boolean;
abstract getFieldIndex(): integer;
abstract getBattlerIndex(): BattlerIndex;
loadAssets(ignoreOverride: boolean = true): Promise<void> {
return new Promise(resolve => {
const moveIds = this.getMoveset().map(m => m.getMove().id);
Promise.allSettled(moveIds.map(m => initMoveAnim(this.scene, m)))
.then(() => {
loadMoveAnimAssets(this.scene, moveIds);
this.getSpeciesForm().loadAssets(this.scene, this.getGender() === Gender.FEMALE, this.formIndex, this.shiny, this.variant);
if (this.isPlayer() || this.getFusionSpeciesForm())
this.scene.loadPokemonAtlas(this.getBattleSpriteKey(true, ignoreOverride), this.getBattleSpriteAtlasPath(true, ignoreOverride));
if (this.getFusionSpeciesForm()) {
this.getFusionSpeciesForm().loadAssets(this.scene, this.getFusionGender() === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny, this.fusionVariant);
this.scene.loadPokemonAtlas(this.getFusionBattleSpriteKey(true, ignoreOverride), this.getFusionBattleSpriteAtlasPath(true, ignoreOverride));
}
this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => {
if (this.isPlayer()) {
const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot
console.warn = () => {};
const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 400 });
console.warn = originalWarn;
this.scene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 12,
repeat: -1
});
}
this.playAnim();
const updateFusionPaletteAndResolve = () => {
this.updateFusionPalette();
if (this.summonData?.speciesForm)
this.updateFusionPalette(true);
resolve();
};
if (this.shiny) {
const populateVariantColors = (key: string, back: boolean = false): Promise<void> => {
return new Promise(resolve => {
const battleSpritePath = this.getBattleSpriteAtlasPath(back, ignoreOverride).replace('variant/', '').replace(/_[1-3]$/, '');
let variantSet: VariantSet;
let config = variantData;
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(back, ignoreOverride));
battleSpritePath.split('/').map(p => config ? config = config[p] : null);
variantSet = config as VariantSet;
if (variantSet && variantSet[this.variant] === 1) {
if (variantColorCache.hasOwnProperty(key))
return resolve();
this.scene.cachedFetch(`./images/pokemon/variant/${useExpSprite ? 'exp/' : ''}${battleSpritePath}.json`).then(res => res.json()).then(c => {
variantColorCache[key] = c;
resolve();
});
} else
resolve();
});
};
if (this.isPlayer())
Promise.all([ populateVariantColors(this.getBattleSpriteKey(false)), populateVariantColors(this.getBattleSpriteKey(true), true) ]).then(() => updateFusionPaletteAndResolve());
else
populateVariantColors(this.getBattleSpriteKey(false)).then(() => updateFusionPaletteAndResolve());
} else
updateFusionPaletteAndResolve();
});
if (!this.scene.load.isLoading())
this.scene.load.start();
});
});
}
getFormKey(): string {
if (!this.species.forms.length || this.species.forms.length <= this.formIndex)
return '';
return this.species.forms[this.formIndex].formKey;
}
getFusionFormKey(): string {
if (!this.fusionSpecies)
return null;
if (!this.fusionSpecies.forms.length || this.fusionSpecies.forms.length <= this.fusionFormIndex)
return '';
return this.fusionSpecies.forms[this.fusionFormIndex].formKey;
}
getSpriteAtlasPath(ignoreOverride?: boolean): string {
const spriteId = this.getSpriteId(ignoreOverride).replace(/\_{2}/g, '/');
return `${/_[1-3]$/.test(spriteId) ? 'variant/' : ''}${spriteId}`;
}
getBattleSpriteAtlasPath(back?: boolean, ignoreOverride?: boolean): string {
const spriteId = this.getBattleSpriteId(back, ignoreOverride).replace(/\_{2}/g, '/');
return `${/_[1-3]$/.test(spriteId) ? 'variant/' : ''}${spriteId}`;
}
getSpriteId(ignoreOverride?: boolean): string {
return this.getSpeciesForm(ignoreOverride).getSpriteId(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny, this.variant);
}
getBattleSpriteId(back?: boolean, ignoreOverride?: boolean): string {
if (back === undefined)
back = this.isPlayer();
return this.getSpeciesForm(ignoreOverride).getSpriteId(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny, this.variant, back);
}
getSpriteKey(ignoreOverride?: boolean): string {
return this.getSpeciesForm(ignoreOverride).getSpriteKey(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny, this.variant);
}
getBattleSpriteKey(back?: boolean, ignoreOverride?: boolean): string {
return `pkmn__${this.getBattleSpriteId(back, ignoreOverride)}`;
}
getFusionSpriteId(ignoreOverride?: boolean): string {
return this.getFusionSpeciesForm(ignoreOverride).getSpriteId(this.getFusionGender(ignoreOverride) === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny, this.fusionVariant);
}
getFusionBattleSpriteId(back?: boolean, ignoreOverride?: boolean): string {
if (back === undefined)
back = this.isPlayer();
return this.getFusionSpeciesForm(ignoreOverride).getSpriteId(this.getFusionGender(ignoreOverride) === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny, this.fusionVariant, back);
}
getFusionBattleSpriteKey(back?: boolean, ignoreOverride?: boolean): string {
return `pkmn__${this.getFusionBattleSpriteId(back, ignoreOverride)}`;
}
getFusionBattleSpriteAtlasPath(back?: boolean, ignoreOverride?: boolean): string {
return this.getFusionBattleSpriteId(back, ignoreOverride).replace(/\_{2}/g, '/');
}
getIconAtlasKey(ignoreOverride?: boolean): string {
return this.getSpeciesForm(ignoreOverride).getIconAtlasKey(this.formIndex, this.shiny, this.variant);
}
getFusionIconAtlasKey(ignoreOverride?: boolean): string {
return this.getFusionSpeciesForm(ignoreOverride).getIconAtlasKey(this.fusionFormIndex, this.fusionShiny, this.fusionVariant);
}
getIconId(ignoreOverride?: boolean): string {
return this.getSpeciesForm(ignoreOverride).getIconId(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny, this.variant);
}
getFusionIconId(ignoreOverride?: boolean): string {
return this.getFusionSpeciesForm(ignoreOverride).getIconId(this.getFusionGender(ignoreOverride) === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny, this.fusionVariant);
}
getSpeciesForm(ignoreOverride?: boolean): PokemonSpeciesForm {
if (!ignoreOverride && this.summonData?.speciesForm)
return this.summonData.speciesForm;
if (!this.species.forms?.length)
return this.species;
return this.species.forms[this.formIndex];
}
getFusionSpeciesForm(ignoreOverride?: boolean): PokemonSpeciesForm {
if (!ignoreOverride && this.summonData?.speciesForm)
return this.summonData.fusionSpeciesForm;
if (!this.fusionSpecies?.forms?.length || this.fusionFormIndex >= this.fusionSpecies?.forms.length)
return this.fusionSpecies;
return this.fusionSpecies?.forms[this.fusionFormIndex];
}
getSprite(): Phaser.GameObjects.Sprite {
return this.getAt(0) as Phaser.GameObjects.Sprite;
}
getTintSprite(): Phaser.GameObjects.Sprite {
return !this.maskEnabled
? this.getAt(1) as Phaser.GameObjects.Sprite
: this.maskSprite;
}
getSpriteScale(): number {
const formKey = this.getFormKey();
if (formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1 || formKey.indexOf(SpeciesFormKey.ETERNAMAX) > -1)
return 1.5;
return 1;
}
getHeldItems(): PokemonHeldItemModifier[] {
if (!this.scene)
return [];
return this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === this.id, this.isPlayer()) as PokemonHeldItemModifier[];
}
updateScale(): void {
this.setScale(this.getSpriteScale());
}
updateSpritePipelineData(): void {
[ this.getSprite(), this.getTintSprite() ].map(s => s.pipelineData['teraColor'] = getTypeRgb(this.getTeraType()));
this.updateInfo(true);
}
initShinySparkle(): void {
const keySuffix = this.variant ? `_${this.variant + 1}` : '';
const key = `shiny${keySuffix}`;
const shinySparkle = this.scene.addFieldSprite(0, 0, key);
shinySparkle.setVisible(false);
shinySparkle.setOrigin(0.5, 1);
const frameNames = this.scene.anims.generateFrameNames(key, { suffix: '.png', end: 34 });
this.scene.anims.create({
key: `sparkle${keySuffix}`,
frames: frameNames,
frameRate: 32,
showOnStart: true,
hideOnComplete: true,
});
this.add(shinySparkle);
this.shinySparkle = shinySparkle;
}
playAnim(): void {
this.getSprite().play(this.getBattleSpriteKey());
this.getTintSprite().play(this.getBattleSpriteKey());
}
getFieldPositionOffset(): [ number, number ] {
switch (this.fieldPosition) {
case FieldPosition.CENTER:
return [ 0, 0 ];
case FieldPosition.LEFT:
return [ -32, -8 ];
case FieldPosition.RIGHT:
return [ 32, 0 ];
}
}
setFieldPosition(fieldPosition: FieldPosition, duration?: integer): Promise<void> {
return new Promise(resolve => {
if (fieldPosition === this.fieldPosition) {
resolve();
return;
}
const initialOffset = this.getFieldPositionOffset();
this.fieldPosition = fieldPosition;
this.battleInfo.setMini(fieldPosition !== FieldPosition.CENTER);
this.battleInfo.setOffset(fieldPosition === FieldPosition.RIGHT);
const newOffset = this.getFieldPositionOffset();
let relX = newOffset[0] - initialOffset[0];
let relY = newOffset[1] - initialOffset[1];
if (duration) {
this.scene.tweens.add({
targets: this,
x: (_target, _key, value: number) => value + relX,
y: (_target, _key, value: number) => value + relY,
duration: duration,
ease: 'Sine.easeOut',
onComplete: () => resolve()
});
} else {
this.x += relX;
this.y += relY;
}
});
}
getStat(stat: Stat): integer {
return this.stats[stat];
}
getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
if (stat === Stat.HP)
return this.getStat(Stat.HP);
const battleStat = (stat - 1) as BattleStat;
const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
if (opponent) {
if (isCritical) {
switch (stat) {
case Stat.ATK:
case Stat.SPATK:
statLevel.value = Math.max(statLevel.value, 0);
break;
case Stat.DEF:
case Stat.SPDEF:
statLevel.value = Math.min(statLevel.value, 0);
break;
}
}
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel);
if (move)
applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel);
}
if (this.isPlayer())
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
const statValue = new Utils.NumberHolder(this.getStat(stat));
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue);
let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value));
switch (stat) {
case Stat.ATK:
if (this.getTag(BattlerTagType.SLOW_START))
ret >>= 1;
break;
case Stat.DEF:
if (this.isOfType(Type.ICE) && this.scene.arena.weather?.weatherType === WeatherType.SNOW)
ret *= 1.5;
break;
case Stat.SPATK:
break;
case Stat.SPDEF:
if (this.isOfType(Type.ROCK) && this.scene.arena.weather?.weatherType === WeatherType.SANDSTORM)
ret *= 1.5;
break;
case Stat.SPD:
// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon
if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER))
|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)))
ret *= 2;
if (this.getTag(BattlerTagType.SLOW_START))
ret >>= 1;
if (this.status && this.status.effect === StatusEffect.PARALYSIS)
ret >>= 1;
break;
}
const highestStatBoost = this.findTag(t => t instanceof HighestStatBoostTag && (t as HighestStatBoostTag).stat === stat) as HighestStatBoostTag;
if (highestStatBoost)
ret *= highestStatBoost.multiplier;
return Math.floor(ret);
}
calculateStats(): void {
if (!this.stats)
this.stats = [ 0, 0, 0, 0, 0, 0 ];
const baseStats = this.getSpeciesForm().baseStats.slice(0);
if (this.fusionSpecies) {
const fusionBaseStats = this.getFusionSpeciesForm().baseStats;
for (let s = 0; s < this.stats.length; s++)
baseStats[s] = Math.ceil((baseStats[s] + fusionBaseStats[s]) / 2);
} else if (this.scene.gameMode.isSplicedOnly) {
for (let s = 0; s < this.stats.length; s++)
baseStats[s] = Math.ceil(baseStats[s] / 2);
}
this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats);
const stats = Utils.getEnumValues(Stat);
for (let s of stats) {
const isHp = s === Stat.HP;
let baseStat = baseStats[s];
let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
if (isHp) {
value = value + this.level + 10;
if (this.hasAbility(Abilities.WONDER_GUARD, false, true))
value = 1;
if (this.hp > value || this.hp === undefined)
this.hp = value;
else if (this.hp) {
const lastMaxHp = this.getMaxHp();
if (lastMaxHp && value > lastMaxHp)
this.hp += value - lastMaxHp;
}
} else {
value += 5;
const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.getNature(), s));
this.scene.applyModifier(PokemonNatureWeightModifier, this.isPlayer(), this, natureStatMultiplier);
if (natureStatMultiplier.value !== 1)
value = Math.max(Math[natureStatMultiplier.value > 1 ? 'ceil' : 'floor'](value * natureStatMultiplier.value), 1);
}
this.stats[s] = value;
}
}
getNature(): Nature {
return this.natureOverride !== -1 ? this.natureOverride : this.nature;
}
setNature(nature: Nature): void {
this.nature = nature;
this.calculateStats();
}
generateNature(naturePool?: Nature[]): void {
if (naturePool === undefined)
naturePool = Utils.getEnumValues(Nature);
const nature = naturePool[Utils.randSeedInt(naturePool.length)];
this.setNature(nature);
}
getMaxHp(): integer {
return this.getStat(Stat.HP);
}
getInverseHp(): integer {
return this.getMaxHp() - this.hp;
}
getHpRatio(precise: boolean = false): number {
return precise
? this.hp / this.getMaxHp()
: Math.round((this.hp / this.getMaxHp()) * 100) / 100;
}
generateGender(): void {
if (this.species.malePercent === null)
this.gender = Gender.GENDERLESS;
else {
const genderChance = (this.id % 256) * 0.390625;
if (genderChance < this.species.malePercent)
this.gender = Gender.MALE;
else
this.gender = Gender.FEMALE;
}
}
getGender(ignoreOverride?: boolean): Gender {
if (!ignoreOverride && this.summonData?.gender !== undefined)
return this.summonData.gender;
return this.gender;
}
getFusionGender(ignoreOverride?: boolean): Gender {
if (!ignoreOverride && this.summonData?.fusionGender !== undefined)
return this.summonData.fusionGender;
return this.fusionGender;
}
isShiny(): boolean {
return this.shiny || (this.isFusion() && this.fusionShiny);
}
getVariant(): Variant {
return !this.isFusion() ? this.variant : Math.max(this.variant, this.fusionVariant) as Variant;
}
getLuck(): integer {
return this.luck + (this.isFusion() ? this.fusionLuck : 0);
}
isFusion(): boolean {
return !!this.fusionSpecies;
}
abstract isBoss(): boolean;
getMoveset(ignoreOverride?: boolean): PokemonMove[] {
const ret = !ignoreOverride && this.summonData?.moveset
? this.summonData.moveset
: this.moveset;
// Overrides moveset based on arrays specified in overrides.ts
const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
if (overrideArray.length > 0) {
overrideArray.forEach((move: Moves, index: number) => {
const ppUsed = this.moveset[index]?.ppUsed || 0;
this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp))
});
}
return ret;
}
getLearnableLevelMoves(): Moves[] {
return this.getLevelMoves(1, true).map(lm => lm[1]).filter(lm => !this.moveset.filter(m => m.moveId === lm).length).filter((move: Moves, i: integer, array: Moves[]) => array.indexOf(move) === i);
}
getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride?: boolean): Type[] {
const types = [];
if (includeTeraType) {
const teraType = this.getTeraType();
if (teraType != Type.UNKNOWN)
types.push(teraType);
}
if (!types.length || !includeTeraType) {
if (!ignoreOverride && this.summonData?.types)
this.summonData.types.forEach(t => types.push(t));
else {
const speciesForm = this.getSpeciesForm();
types.push(speciesForm.type1);
const fusionSpeciesForm = this.getFusionSpeciesForm();
if (fusionSpeciesForm) {
if (fusionSpeciesForm.type2 !== null && fusionSpeciesForm.type2 !== speciesForm.type1)
types.push(fusionSpeciesForm.type2);
else if (fusionSpeciesForm.type1 !== speciesForm.type1)
types.push(fusionSpeciesForm.type1);
}
if (types.length === 1 && speciesForm.type2 !== null)
types.push(speciesForm.type2);
}
}
if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY) || this.getTag(BattlerTagType.GROUNDED))) {
const flyingIndex = types.indexOf(Type.FLYING);
if (flyingIndex > -1)
types.splice(flyingIndex, 1);
}
if (!types.length) // become UNKNOWN if no types are present
types.push(Type.UNKNOWN);
if (types.length > 1 && types.includes(Type.UNKNOWN)) { // remove UNKNOWN if other types are present
const index = types.indexOf(Type.UNKNOWN);
if (index !== -1) {
types.splice(index, 1);
}
}
return types;
}
isOfType(type: Type, forDefend: boolean = false): boolean {
return !!this.getTypes(true, forDefend).find(t => t === type);
}
/**
* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
* This should rarely be called, most of the time {@link hasAbility} or {@link hasAbilityWithAttr} are better used as
* those check both the passive and non-passive abilities and account for ability suppression.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
* @param {boolean} ignoreOverride If true, ignore ability changing effects
* @returns {Ability} The non-passive ability of the pokemon
*/
getAbility(ignoreOverride?: boolean): Ability {
if (!ignoreOverride && this.summonData?.ability)
return allAbilities[this.summonData.ability];
if (Overrides.ABILITY_OVERRIDE && this.isPlayer())
return allAbilities[Overrides.ABILITY_OVERRIDE];
if (Overrides.OPP_ABILITY_OVERRIDE && !this.isPlayer())
return allAbilities[Overrides.OPP_ABILITY_OVERRIDE];
if (this.isFusion())
return allAbilities[this.getFusionSpeciesForm(ignoreOverride).getAbility(this.fusionAbilityIndex)];
let abilityId = this.getSpeciesForm(ignoreOverride).getAbility(this.abilityIndex);
if (abilityId === Abilities.NONE)
abilityId = this.species.ability1;
return allAbilities[abilityId];
}
/**
* Gets the passive ability of the pokemon. This should rarely be called, most of the time
* {@link hasAbility} or {@link hasAbilityWithAttr} are better used as those check both the passive and
* non-passive abilities and account for ability suppression.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
* @returns {Ability} The passive ability of the pokemon
*/
getPassiveAbility(): Ability {
if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer())
return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer())
return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE];
let starterSpeciesId = this.species.speciesId;
while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId))
starterSpeciesId = pokemonPrevolutions[starterSpeciesId];
return allAbilities[starterPassiveAbilities[starterSpeciesId]];
}
/**
* Checks if a pokemon has a passive either from:
* - bought with starter candy
* - set by override
* - is a boss pokemon
* @returns whether or not a pokemon should have a passive
*/
hasPassive(): boolean {
// returns override if valid for current case
if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer()))
return true;
return this.passive || this.isBoss();
}
/**
* Checks whether an ability of a pokemon can be currently applied. This should rarely be
* directly called, as {@link hasAbility} and {@link hasAbilityWithAttr} already call this.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
* @param {boolean} passive If true, check if passive can be applied instead of non-passive
* @returns {Ability} The passive ability of the pokemon
*/
canApplyAbility(passive: boolean = false): boolean {
if (passive && !this.hasPassive())
return false;
const ability = (!passive ? this.getAbility() : this.getPassiveAbility());
if (this.isFusion() && ability.hasAttr(NoFusionAbilityAbAttr))
return false;
if (this.scene?.arena.ignoreAbilities && ability.isIgnorable)
return false;
if (this.summonData?.abilitySuppressed && !ability.hasAttr(UnsuppressableAbilityAbAttr))
return false;
if (this.isOnField() && !ability.hasAttr(SuppressFieldAbilitiesAbAttr)) {
const suppressed = new Utils.BooleanHolder(false);
this.scene.getField(true).map(p => {
if (p.getAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility())
p.getAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, false, suppressed, [ability]));
if (p.getPassiveAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility(true))
p.getPassiveAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, true, suppressed, [ability]));
});
if (suppressed.value)
return false;
}
return (this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
}
/**
* Checks whether a pokemon has the specified ability and it's in effect. Accounts for all the various
* effects which can affect whether an ability will be present or in effect, and both passive and
* non-passive. This is the primary way to check whether a pokemon has a particular ability.
* @param {Abilities} ability The ability to check for
* @param {boolean} canApply If false, it doesn't check whether the abiltiy is currently active
* @param {boolean} ignoreOverride If true, it ignores ability changing effects
* @returns {boolean} Whether the ability is present and active
*/
hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).id === ability)
return true;
if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().id === ability)
return true;
return false;
}
/**
* Checks whether a pokemon has an ability with the specified attribute and it's in effect.
* Accounts for all the various effects which can affect whether an ability will be present or
* in effect, and both passive and non-passive. This is one of the two primary ways to check
* whether a pokemon has a particular ability.
* @param {AbAttr} attrType The ability attribute to check for
* @param {boolean} canApply If false, it doesn't check whether the abiltiy is currently active
* @param {boolean} ignoreOverride If true, it ignores ability changing effects
* @returns {boolean} Whether an ability with that attribute is present and active
*/
hasAbilityWithAttr(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType))
return true;
if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType))
return true;
return false;
}
getWeight(): number {
const weight = new Utils.NumberHolder(this.species.weight);
// This will trigger the ability overlay so only call this function when necessary
applyAbAttrs(WeightMultiplierAbAttr, this, null, weight);
return weight.value;
}
getTeraType(): Type {
const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
&& m.pokemonId === this.id && !!m.getBattlesLeft(), this.isPlayer()) as TerastallizeModifier;
if (teraModifier)
return teraModifier.teraType;
return Type.UNKNOWN;
}
isTerastallized(): boolean {
return this.getTeraType() !== Type.UNKNOWN;
}
isGrounded(): boolean {
return !this.isOfType(Type.FLYING, true) && !this.hasAbility(Abilities.LEVITATE);
}
getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
const typeless = !!move.getMove().getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type, source));
const cancelled = new Utils.BooleanHolder(false);
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
if (!cancelled.value)
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
}
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier {
if (moveType === Type.STELLAR)
return this.isTerastallized() ? 2 : 1;
const types = this.getTypes(true, true);
let multiplier = types.map(defType => {
if (source) {
const ignoreImmunity = new Utils.BooleanHolder(false);
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType);
if (ignoreImmunity.value)
return 1;
}
return getTypeDamageMultiplier(moveType, defType);
}).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
multiplier /= 2;
return multiplier;
}
getMatchupScore(pokemon: Pokemon): number {
const types = this.getTypes(true);
const enemyTypes = pokemon.getTypes(true, true);
const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this);
let atkScore = pokemon.getAttackTypeEffectiveness(types[0], this) * (outspeed ? 1.25 : 1);
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], pokemon), 0.25);
if (types.length > 1)
atkScore *= pokemon.getAttackTypeEffectiveness(types[1], this);
if (enemyTypes.length > 1)
defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], pokemon), 0.25));
let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio());
if (outspeed)
hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1);
return (atkScore + defScore) * hpDiffRatio;
}
getEvolution(): SpeciesFormEvolution {
if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
const evolutions = pokemonEvolutions[this.species.speciesId];
for (let e of evolutions) {
if (!e.item && this.level >= e.level && (!e.preFormKey || this.getFormKey() === e.preFormKey)) {
if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this))
return e;
}
}
}
if (this.isFusion() && pokemonEvolutions.hasOwnProperty(this.fusionSpecies.speciesId)) {
const fusionEvolutions = pokemonEvolutions[this.fusionSpecies.speciesId].map(e => new FusionSpeciesFormEvolution(this.species.speciesId, e));
for (let fe of fusionEvolutions) {
if (!fe.item && this.level >= fe.level && (!fe.preFormKey || this.getFusionFormKey() === fe.preFormKey)) {
if (fe.condition === null || (fe.condition as SpeciesEvolutionCondition).predicate(this))
return fe;
}
}
}
return null;
}
getLevelMoves(startingLevel?: integer, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false): LevelMoves {
const ret: LevelMoves = [];
let levelMoves: LevelMoves = [];
if (!startingLevel)
startingLevel = this.level;
if (simulateEvolutionChain) {
const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
for (let e = 0; e < evolutionChain.length; e++) {
// TODO: Might need to pass specific form index in simulated evolution chain
const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0] as Species, this.formIndex).getLevelMoves();
levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || ((!e || lm[0] > 1) && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
}
levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] > lmb[0] ? 1 : lma[0] < lmb[0] ? -1 : 0);
const uniqueMoves: Moves[] = [];
levelMoves = levelMoves.filter(lm => {
if (uniqueMoves.find(m => m === lm[1]))
return false;
uniqueMoves.push(lm[1]);
return true;
});
} else
levelMoves = this.getSpeciesForm(true).getLevelMoves();
if (this.fusionSpecies) {
const evolutionLevelMoves = levelMoves.slice(0, Math.max(levelMoves.findIndex(lm => !!lm[0]), 0));
const fusionLevelMoves = this.getFusionSpeciesForm(true).getLevelMoves();
const newLevelMoves: LevelMoves = [];
while (levelMoves.length && levelMoves[0][0] < startingLevel)
levelMoves.shift();
while (fusionLevelMoves.length && fusionLevelMoves[0][0] < startingLevel)
fusionLevelMoves.shift();
if (includeEvolutionMoves) {
for (let elm of evolutionLevelMoves.reverse())
levelMoves.unshift(elm);
}
for (let l = includeEvolutionMoves ? 0 : startingLevel; l <= this.level; l++) {
if (l === 1 && startingLevel > 1)
l = startingLevel;
while (levelMoves.length && levelMoves[0][0] === l) {
const levelMove = levelMoves.shift();
if (!newLevelMoves.find(lm => lm[1] === levelMove[1]))
newLevelMoves.push(levelMove);
}
while (fusionLevelMoves.length && fusionLevelMoves[0][0] === l) {
const fusionLevelMove = fusionLevelMoves.shift();
if (!newLevelMoves.find(lm => lm[1] === fusionLevelMove[1]))
newLevelMoves.push(fusionLevelMove);
}
}
levelMoves = newLevelMoves;
}
if (levelMoves) {
for (let lm of levelMoves) {
const level = lm[0];
if ((!includeEvolutionMoves || level) && level < startingLevel)
continue;
else if (level > this.level)
break;
ret.push(lm);
}
}
return ret;
}
setMove(moveIndex: integer, moveId: Moves): void {
const move = moveId ? new PokemonMove(moveId) : null;
this.moveset[moveIndex] = move;
if (this.summonData?.moveset)
this.summonData.moveset[moveIndex] = move;
}
trySetShiny(thresholdOverride?: integer): boolean {
const rand1 = Utils.binToDec(Utils.decToBin(this.id).substring(0, 16));
const rand2 = Utils.binToDec(Utils.decToBin(this.id).substring(16, 32));
const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId;
const F = rand1 ^ rand2;
let shinyThreshold = new Utils.IntegerHolder(32);
if (thresholdOverride === undefined) {
if (!this.hasTrainer())
this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
} else
shinyThreshold.value = thresholdOverride;
this.shiny = (E ^ F) < shinyThreshold.value;
if ((E ^ F) < 32)
console.log('REAL SHINY!!');
if (this.shiny)
this.initShinySparkle();
return this.shiny;
}
generateVariant(): Variant {
if (!this.shiny || !variantData.hasOwnProperty(this.species.speciesId))
return 0;
const rand = Utils.randSeedInt(10);
if (rand > 3)
return 0;
if (rand)
return 1;
return 2;
}
generateFusionSpecies(forStarter?: boolean): void {
const hiddenAbilityChance = new Utils.IntegerHolder(256);
if (!this.hasTrainer())
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
const filter = !forStarter ? this.species.getCompatibleFusionSpeciesFilter()
: species => {
return pokemonEvolutions.hasOwnProperty(species.speciesId)
&& !pokemonPrevolutions.hasOwnProperty(species.speciesId)
&& !species.pseudoLegendary
&& !species.legendary
&& !species.mythical
&& !species.isTrainerForbidden()
&& species.speciesId !== this.species.speciesId
};
this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0);
this.fusionShiny = this.shiny;
this.fusionVariant = this.variant;
if (this.fusionSpecies.malePercent === null)
this.fusionGender = Gender.GENDERLESS;
else {
const genderChance = (this.id % 256) * 0.390625;
if (genderChance < this.fusionSpecies.malePercent)
this.fusionGender = Gender.MALE;
else
this.fusionGender = Gender.FEMALE;
}
this.fusionFormIndex = this.scene.getSpeciesFormIndex(this.fusionSpecies, this.fusionGender, this.getNature(), true);
this.fusionLuck = this.luck;
this.generateName();
}
clearFusionSpecies(): void {
this.fusionSpecies = undefined;
this.fusionFormIndex = 0;
this.fusionAbilityIndex = 0;
this.fusionShiny = false;
this.fusionVariant = 0;
this.fusionGender = 0;
this.fusionLuck = 0;
this.generateName();
this.calculateStats();
}
generateAndPopulateMoveset(): void {
this.moveset = [];
let movePool: [Moves, number][] = [];
const allLevelMoves = this.getLevelMoves(1, true, true);
if (!allLevelMoves) {
console.log(this.species.speciesId, 'ERROR');
return;
}
for (let m = 0; m < allLevelMoves.length; m++) {
const levelMove = allLevelMoves[m];
if (this.level < levelMove[0])
break;
let weight = levelMove[0];
if (weight === 0) // Evo Moves
weight = 50;
if (weight === 1 && allMoves[levelMove[1]].power >= 80) // Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
weight = 40;
if (allMoves[levelMove[1]].name.endsWith(' (N)'))
weight /= 100; // Unimplemented level up moves are possible to generate, but 1% of their normal chance.
if (!movePool.some(m => m[0] === levelMove[1]))
movePool.push([levelMove[1], weight]);
}
if (this.hasTrainer()) {
const tms = Object.keys(tmSpecies);
for (let tm of tms) {
const moveId = parseInt(tm) as Moves;
let compatible = false;
for (let p of tmSpecies[tm]) {
if (Array.isArray(p)) {
if (p[0] === this.species.speciesId || (this.fusionSpecies && p[0] === this.fusionSpecies.speciesId) && p.slice(1).indexOf(this.species.forms[this.formIndex]) > -1) {
compatible = true;
break;
}
} else if (p === this.species.speciesId || (this.fusionSpecies && p === this.fusionSpecies.speciesId)) {
compatible = true;
break;
}
}
if (compatible && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) {
if (tmPoolTiers[moveId] === ModifierTier.COMMON && this.level >= 15)
movePool.push([moveId, 4]);
else if (tmPoolTiers[moveId] === ModifierTier.GREAT && this.level >= 30)
movePool.push([moveId, 8]);
else if (tmPoolTiers[moveId] === ModifierTier.ULTRA && this.level >= 50)
movePool.push([moveId, 14]);
}
}
if (this.level >= 60) { // No egg moves below level 60
for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, 40]);
}
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)') && !this.isBoss()) // No rare egg moves before e4
movePool.push([moveId, 30]);
if (this.fusionSpecies) {
for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, 40]);
}
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)') && !this.isBoss()) // No rare egg moves before e4
movePool.push([moveId, 30]);
}
}
}
if (this.isBoss()) // Bosses never get self ko moves
movePool = movePool.filter(m => !allMoves[m[0]].getAttrs(SacrificialAttr).length);
if (this.hasTrainer()) {
// Trainers never get OHKO moves
movePool = movePool.filter(m => !allMoves[m[0]].getAttrs(OneHitKOAttr).length);
// Half the weight of self KO moves
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].getAttrs(SacrificialAttr).length ? 0.5 : 1)]);
// Trainers get a weight bump to stat buffing moves
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatChangeAttr).some(a => (a as StatChangeAttr).levels > 1 && (a as StatChangeAttr).selfTarget) ? 1.25 : 1)]);
// Trainers get a weight decrease to multiturn moves
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].getAttrs(ChargeAttr).length || !!allMoves[m[0]].getAttrs(RechargeAttr).length ? 0.7 : 1)]);
}
// Weight towards higher power moves, by reducing the power of moves below the highest power.
// Caps max power at 90 to avoid something like hyper beam ruining the stats.
// This is a pretty soft weighting factor, although it is scaled with the weight multiplier.
const maxPower = Math.min(movePool.reduce((v, m) => Math.max(allMoves[m[0]].power, v), 40), 90);
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power/maxPower, 1), 0.5))]);
// Weight damaging moves against the lower stat
const worseCategory: MoveCategory = this.stats[Stat.ATK] > this.stats[Stat.SPATK] ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
const statRatio = worseCategory === MoveCategory.PHYSICAL ? this.stats[Stat.ATK]/this.stats[Stat.SPATK] : this.stats[Stat.SPATK]/this.stats[Stat.ATK];
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1)]);
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight.
if (this.hasTrainer())
weightMultiplier += 0.7;
if (this.isBoss())
weightMultiplier += 0.4;
const baseWeights: [Moves, number][] = movePool.map(m => [m[0], Math.ceil(Math.pow(m[1], weightMultiplier)*100)]);
if (this.hasTrainer() || this.isBoss()) { // Trainers and bosses always force a stab move
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
if (stabMovePool.length) {
const totalWeight = stabMovePool.reduce((v, m) => v + m[1], 0);
let rand = Utils.randSeedInt(totalWeight);
let index = 0;
while (rand > stabMovePool[index][1])
rand -= stabMovePool[index++][1];
this.moveset.push(new PokemonMove(stabMovePool[index][0], 0, 0));
}
} else { // Normal wild pokemon just force a random damaging move
const attackMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS);
if (attackMovePool.length) {
const totalWeight = attackMovePool.reduce((v, m) => v + m[1], 0);
let rand = Utils.randSeedInt(totalWeight);
let index = 0;
while (rand > attackMovePool[index][1])
rand -= attackMovePool[index++][1];
this.moveset.push(new PokemonMove(attackMovePool[index][0], 0, 0));
}
}
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
if (this.hasTrainer()) {
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
// Status moves remain unchanged on weight, this encourages 1-2
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo.moveId)).map(m => [m[0], this.moveset.some(mo => mo.getMove().category !== MoveCategory.STATUS && mo.getMove().type === allMoves[m[0]].type) ? Math.ceil(Math.sqrt(m[1])) : allMoves[m[0]].category !== MoveCategory.STATUS ? Math.ceil(m[1]/Math.max(Math.pow(4, this.moveset.filter(mo => mo.getMove().power > 1).length)/8,0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1)) : m[1]]);
} else { // Non-trainer pokemon just use normal weights
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo.moveId));
}
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
let rand = Utils.randSeedInt(totalWeight);
let index = 0;
while (rand > movePool[index][1])
rand -= movePool[index++][1];
this.moveset.push(new PokemonMove(movePool[index][0], 0, 0));
}
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveLearnedTrigger);
}
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
const move = this.getMoveset().length > moveIndex
? this.getMoveset()[moveIndex]
: null;
return move?.isUsable(this, ignorePp);
}
showInfo(): void {
if (!this.battleInfo.visible) {
const otherBattleInfo = this.scene.fieldUI.getAll().slice(0, 4).filter(ui => ui instanceof BattleInfo && ((ui as BattleInfo) instanceof PlayerBattleInfo) === this.isPlayer()).find(() => true);
if (!otherBattleInfo || !this.getFieldIndex())
this.scene.fieldUI.sendToBack(this.battleInfo);
else
this.scene.fieldUI.moveAbove(this.battleInfo, otherBattleInfo);
this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198));
this.battleInfo.setVisible(true);
if (this.isPlayer())
this.battleInfo.expMaskRect.x += 150;
this.scene.tweens.add({
targets: [ this.battleInfo, this.battleInfo.expMaskRect ],
x: this.isPlayer() ? '-=150' : `+=${!this.isBoss() ? 150 : 246}`,
duration: 1000,
ease: 'Cubic.easeOut'
});
}
}
hideInfo(): Promise<void> {
return new Promise(resolve => {
if (this.battleInfo.visible) {
this.scene.tweens.add({
targets: [ this.battleInfo, this.battleInfo.expMaskRect ],
x: this.isPlayer() ? '+=150' : `-=${!this.isBoss() ? 150 : 246}`,
duration: 500,
ease: 'Cubic.easeIn',
onComplete: () => {
if (this.isPlayer())
this.battleInfo.expMaskRect.x -= 150;
this.battleInfo.setVisible(false);
this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198));
resolve();
}
});
} else
resolve();
});
}
updateInfo(instant?: boolean): Promise<void> {
return this.battleInfo.updateInfo(this, instant);
}
toggleStats(visible: boolean): void {
this.battleInfo.toggleStats(visible);
}
addExp(exp: integer) {
const maxExpLevel = this.scene.getMaxExpLevel();
const initialExp = this.exp;
this.exp += exp;
while (this.level < maxExpLevel && this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate))
this.level++;
if (this.level >= maxExpLevel) {
console.log(initialExp, this.exp, getLevelTotalExp(this.level, this.species.growthRate));
this.exp = Math.max(getLevelTotalExp(this.level, this.species.growthRate), initialExp);
}
this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
}
getOpponent(targetIndex: integer): Pokemon {
const ret = this.getOpponents()[targetIndex];
if (ret.summonData)
return ret;
return null;
}
getOpponents(): Pokemon[] {
return ((this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField()) as Pokemon[]).filter(p => p.isActive());
}
getOpponentDescriptor(): string {
const opponents = this.getOpponents();
if (opponents.length === 1)
return opponents[0].name;
return this.isPlayer() ? 'the opposing team' : 'your team';
}
getAlly(): Pokemon {
return (this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.getFieldIndex() ? 0 : 1];
}
apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
let result: HitResult;
const move = battlerMove.getMove();
let damage = new Utils.NumberHolder(0);
const defendingSidePlayField = this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
const variableCategory = new Utils.IntegerHolder(move.category);
applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
const moveCategory = variableCategory.value as MoveCategory;
const variableType = new Utils.IntegerHolder(move.type);
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
const type = variableType.value as Type;
const types = this.getTypes(true, true);
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
? this.getAttackTypeEffectiveness(type, source)
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (typeless)
typeMultiplier.value = 1;
if (types.find(t => move.isTypeImmune(t)))
typeMultiplier.value = 0;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
const sourceTeraType = source.getTeraType();
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
power.value = 60;
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
}
if (cancelled.value)
result = HitResult.NO_EFFECT;
else {
let typeBoost = source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === type) as TypeBoostTag;
if (typeBoost) {
power.value *= typeBoost.boostValue;
if (typeBoost.oneUse) {
source.removeTag(typeBoost.tagType);
}
}
const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
power.value /= 2;
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, type, power);
}
if (source.getTag(HelpingHandTag))
power.value *= 1.5;
let isCritical: boolean;
const critOnly = new Utils.BooleanHolder(false);
const critAlways = source.getTag(BattlerTagType.ALWAYS_CRIT);
applyMoveAttrs(CritOnlyAttr, source, this, move, critOnly);
if (critOnly.value || critAlways)
isCritical = true;
else {
const critLevel = new Utils.IntegerHolder(0);
applyMoveAttrs(HighCritAttr, source, this, move, critLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
const bonusCrit = new Utils.BooleanHolder(false);
if (applyAbAttrs(BonusCritAbAttr, source, null, bonusCrit)) {
if (bonusCrit.value)
critLevel.value += 1;
}
if (source.getTag(BattlerTagType.CRIT_BOOST))
critLevel.value += 2;
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))];
isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !this.scene.randBattleSeedInt(critChance));
if (isCritical) {
const blockCrit = new Utils.BooleanHolder(false);
applyAbAttrs(BlockCritAbAttr, this, null, blockCrit);
if (blockCrit.value)
isCritical = false;
}
}
const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, null, isCritical));
const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, source, null, criticalMultiplier);
const screenMultiplier = new Utils.NumberHolder(1);
if (!isCritical) {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
}
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier.value) === 0;
const sourceTypes = source.getTypes();
const matchesSourceType = sourceTypes[0] === type || (sourceTypes.length > 1 && sourceTypes[1] === type);
let stabMultiplier = new Utils.NumberHolder(1);
if (sourceTeraType === Type.UNKNOWN && matchesSourceType)
stabMultiplier.value += 0.5;
else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type)
stabMultiplier.value += 0.5;
applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier);
if (sourceTeraType !== Type.UNKNOWN && matchesSourceType)
stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
if(!move.getAttrs(BypassBurnDamageReductionAttr).length) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value)
damage.value = Math.floor(damage.value / 2);
}
}
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
/**
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
* The target has a {@link BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
* */
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType))
damage.value *= 2;
});
}
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && type === Type.DRAGON)
damage.value = Math.floor(damage.value / 2);
const fixedDamage = new Utils.IntegerHolder(0);
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
if (!isTypeImmune && fixedDamage.value) {
damage.value = fixedDamage.value;
isCritical = false;
result = HitResult.EFFECTIVE;
}
if (!result) {
if (!typeMultiplier.value)
result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
else {
const oneHitKo = new Utils.BooleanHolder(false);
applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
if (oneHitKo.value) {
result = HitResult.ONE_HIT_KO;
isCritical = false;
damage.value = this.hp;
} else if (typeMultiplier.value >= 2)
result = HitResult.SUPER_EFFECTIVE;
else if (typeMultiplier.value >= 1)
result = HitResult.EFFECTIVE;
else
result = HitResult.NOT_VERY_EFFECTIVE;
}
}
if (!fixedDamage.value) {
if (!source.isPlayer())
this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage);
if (!this.isPlayer())
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
}
applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
if (power.value === 0) {
damage.value = 0;
}
console.log('damage', damage.value, move.name, power.value, sourceAtk, targetDef);
if (damage.value) {
if (this.getHpRatio() === 1)
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, battlerMove, cancelled, damage);
else if (!this.isPlayer() && damage.value >= this.hp)
this.scene.applyModifiers(EnemyEndureChanceModifier, false, this);
const oneHitKo = result === HitResult.ONE_HIT_KO;
damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo);
this.turnData.damageTaken += damage.value;
if (isCritical)
this.scene.queueMessage(i18next.t('battle:hitResultCriticalHit'));
this.scene.setPhaseQueueSplice();
if (source.isPlayer()) {
this.scene.validateAchvs(DamageAchv, damage);
if (damage.value > this.scene.gameData.gameStats.highestDamage)
this.scene.gameData.gameStats.highestDamage = damage.value;
}
source.turnData.damageDealt += damage.value;
this.battleData.hitCount++;
const attackResult = { move: move.id, result: result as DamageResult, damage: damage.value, critical: isCritical, sourceId: source.id };
this.turnData.attacksReceived.unshift(attackResult);
if (source.isPlayer() && !this.isPlayer())
this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage)
}
if (source.turnData.hitsLeft === 1) {
switch (result) {
case HitResult.SUPER_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultSuperEffective'));
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultNotVeryEffective'));
break;
case HitResult.NO_EFFECT:
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
break;
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
break;
}
}
if (damage)
this.scene.clearPhaseQueueSplice();
}
break;
case MoveCategory.STATUS:
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
}
if (!typeMultiplier.value)
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
break;
}
return result;
}
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
if (this.isFainted())
return 0;
const surviveDamage = new Utils.BooleanHolder(false);
if (!preventEndure && this.hp - damage <= 0) {
if(this.hp >= 1 && this.getTag(BattlerTagType.ENDURING))
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
if (!surviveDamage.value)
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
if (surviveDamage.value)
damage = this.hp - 1;
}
damage = Math.min(damage, this.hp);
this.hp = this.hp - damage;
if (this.isFainted()) {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
this.resetSummonData();
}
return damage;
}
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
this.scene.unshiftPhase(damagePhase);
damage = this.damage(damage, ignoreSegments, preventEndure);
// Damage amount may have changed, but needed to be queued before calling damage function
damagePhase.updateAmount(damage);
return damage;
}
heal(amount: integer): integer {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp);
this.hp += healAmount;
return healAmount;
}
isBossImmune(): boolean {
return this.isBoss();
}
isMax(): boolean {
const maxForms = [SpeciesFormKey.GIGANTAMAX, SpeciesFormKey.GIGANTAMAX_RAPID, SpeciesFormKey.GIGANTAMAX_SINGLE, SpeciesFormKey.ETERNAMAX] as string[];
return maxForms.includes(this.getFormKey()) || maxForms.includes(this.getFusionFormKey());
}
addTag(tagType: BattlerTagType, turnCount: integer = 0, sourceMove?: Moves, sourceId?: integer): boolean {
const existingTag = this.getTag(tagType);
if (existingTag) {
existingTag.onOverlap(this);
return false;
}
const newTag = getBattlerTag(tagType, turnCount, sourceMove, sourceId);
const cancelled = new Utils.BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(PreApplyBattlerTagAbAttr, this, newTag, cancelled);
if (!cancelled.value && newTag.canAdd(this)) {
this.summonData.tags.push(newTag);
newTag.onAdd(this);
return true;
}
return false;
}
getTag(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag {
if (!this.summonData)
return null;
return typeof(tagType) === 'string'
? this.summonData.tags.find(t => t.tagType === tagType)
: this.summonData.tags.find(t => t instanceof tagType);
}
findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
if (!this.summonData)
return null;
return this.summonData.tags.find(t => tagFilter(t));
}
getTags(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag[] {
if (!this.summonData)
return [];
return typeof(tagType) === 'string'
? this.summonData.tags.filter(t => t.tagType === tagType)
: this.summonData.tags.filter(t => t instanceof tagType);
}
findTags(tagFilter: ((tag: BattlerTag) => boolean)): BattlerTag[] {
if (!this.summonData)
return [];
return this.summonData.tags.filter(t => tagFilter(t));
}
lapseTag(tagType: BattlerTagType): boolean {
const tags = this.summonData.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
}
return !!tag;
}
lapseTags(lapseType: BattlerTagLapseType): void {
const tags = this.summonData.tags;
tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => {
t.onRemove(this);
tags.splice(tags.indexOf(t), 1);
});
}
removeTag(tagType: BattlerTagType): boolean {
const tags = this.summonData.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag) {
tag.turnCount = 0;
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
}
return !!tag;
}
findAndRemoveTags(tagFilter: ((tag: BattlerTag) => boolean)): boolean {
if (!this.summonData)
return false;
const tags = this.summonData.tags;
const tagsToRemove = tags.filter(t => tagFilter(t));
for (let tag of tagsToRemove) {
tag.turnCount = 0;
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
}
return true;
}
removeTagsBySourceId(sourceId: integer): void {
this.findAndRemoveTags(t => t.isSourceLinked() && t.sourceId === sourceId);
}
transferTagsBySourceId(sourceId: integer, newSourceId: integer): void {
if (!this.summonData)
return;
const tags = this.summonData.tags;
tags.filter(t => t.sourceId === sourceId).forEach(t => t.sourceId = newSourceId);
}
transferSummon(source: Pokemon): void {
const battleStats = Utils.getEnumValues(BattleStat);
for (let stat of battleStats)
this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
for (let tag of source.summonData.tags)
this.summonData.tags.push(tag);
if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6))
this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
this.updateInfo();
}
getMoveHistory(): TurnMove[] {
return this.battleSummonData.moveHistory;
}
pushMoveHistory(turnMove: TurnMove) {
turnMove.turn = this.scene.currentBattle?.turn;
this.getMoveHistory().push(turnMove);
}
getLastXMoves(turnCount?: integer): TurnMove[] {
const moveHistory = this.getMoveHistory();
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
}
getMoveQueue(): QueuedMove[] {
return this.summonData.moveQueue;
}
changeForm(formChange: SpeciesFormChange): Promise<void> {
return new Promise(resolve => {
this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0);
this.generateName();
const abilityCount = this.getSpeciesForm().getAbilityCount();
if (this.abilityIndex >= abilityCount) // Shouldn't happen
this.abilityIndex = abilityCount - 1;
this.scene.gameData.setPokemonSeen(this, false);
this.setScale(this.getSpriteScale());
this.loadAssets().then(() => {
this.calculateStats();
this.scene.updateModifiers(this.isPlayer(), true);
Promise.all([ this.updateInfo(), this.scene.updateFieldScale() ]).then(() => resolve());
});
});
}
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound {
const scene = sceneOverride || this.scene;
const cry = this.getSpeciesForm().cry(scene, soundConfig);
let duration = cry.totalDuration * 1000;
if (this.fusionSpecies && this.getSpeciesForm() != this.getFusionSpeciesForm()) {
let fusionCry = this.getFusionSpeciesForm().cry(scene, soundConfig, true);
duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy();
scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => {
try {
SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0);
} catch (err) {
console.error(err);
}
});
}
return cry;
}
faintCry(callback: Function): void {
if (this.fusionSpecies && this.getSpeciesForm() != this.getFusionSpeciesForm())
return this.fusionFaintCry(callback);
const key = this.getSpeciesForm().getCryKey(this.formIndex);
let i = 0;
let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
const sprite = this.getSprite();
const tintSprite = this.getTintSprite();
const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
let frameProgress = 0;
let frameThreshold: number;
sprite.anims.pause();
tintSprite.anims.pause();
let faintCryTimer = this.scene.time.addEvent({
delay: Utils.fixedInt(delay),
repeat: -1,
callback: () => {
++i;
frameThreshold = sprite.anims.msPerFrame / rate;
frameProgress += delay;
while (frameProgress > frameThreshold) {
if (sprite.anims.duration) {
sprite.anims.nextFrame();
tintSprite.anims.nextFrame();
}
frameProgress -= frameThreshold;
}
if (cry && !cry.pendingRemove) {
rate *= 0.99;
cry.setRate(rate);
} else {
faintCryTimer.destroy();
faintCryTimer = null;
if (callback)
callback();
}
}
});
// Failsafe
this.scene.time.delayedCall(Utils.fixedInt(3000), () => {
if (!faintCryTimer || !this.scene)
return;
if (cry?.isPlaying)
cry.stop();
faintCryTimer.destroy();
if (callback)
callback();
});
}
private fusionFaintCry(callback: Function): void {
const key = this.getSpeciesForm().getCryKey(this.formIndex);
let i = 0;
let rate = 0.85;
let cry = this.scene.playSound(key, { rate: rate }) as AnySound;
const sprite = this.getSprite();
const tintSprite = this.getTintSprite();
let duration = cry.totalDuration * 1000;
let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy();
const delay = Math.max(duration * 0.05, 25);
let transitionIndex = 0;
let durationProgress = 0;
const transitionThreshold = Math.ceil(duration * 0.4);
while (durationProgress < transitionThreshold) {
++i;
durationProgress += delay * rate;
rate *= 0.99;
}
transitionIndex = i;
i = 0;
rate = 0.85;
let frameProgress = 0;
let frameThreshold: number;
sprite.anims.pause();
tintSprite.anims.pause();
let faintCryTimer = this.scene.time.addEvent({
delay: Utils.fixedInt(delay),
repeat: -1,
callback: () => {
++i;
frameThreshold = sprite.anims.msPerFrame / rate;
frameProgress += delay;
while (frameProgress > frameThreshold) {
if (sprite.anims.duration) {
sprite.anims.nextFrame();
tintSprite.anims.nextFrame();
}
frameProgress -= frameThreshold;
}
if (i === transitionIndex) {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)));
fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
}
rate *= 0.99;
if (cry && !cry.pendingRemove)
cry.setRate(rate);
if (fusionCry && !fusionCry.pendingRemove)
fusionCry.setRate(rate);
if ((!cry || cry.pendingRemove) && (!fusionCry || fusionCry.pendingRemove)) {
faintCryTimer.destroy();
faintCryTimer = null;
if (callback)
callback();
}
}
});
// Failsafe
this.scene.time.delayedCall(Utils.fixedInt(3000), () => {
if (!faintCryTimer || !this.scene)
return;
if (cry?.isPlaying)
cry.stop();
if (fusionCry?.isPlaying)
fusionCry.stop();
faintCryTimer.destroy();
if (callback)
callback();
});
}
isOppositeGender(pokemon: Pokemon): boolean {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status)
return false;
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.MISTY)
return false;
}
const types = this.getTypes(true, true);
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
let poisonImmunity = types.map(defType => {
// Check if the Pokemon is not immune to Poison/Toxic
if (defType !== Type.POISON && defType !== Type.STEEL)
return false;
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new Utils.BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
if (cancelImmunity.value)
return false;
}
return true;
})
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
if (poisonImmunity.includes(true))
return false;
}
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC))
return false;
break;
case StatusEffect.SLEEP:
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC)
return false;
break;
case StatusEffect.FREEZE:
if (this.isOfType(Type.ICE) || [WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(this.scene?.arena.weather?.weatherType))
return false;
break;
case StatusEffect.BURN:
if (this.isOfType(Type.FIRE))
return false;
break;
}
const cancelled = new Utils.BooleanHolder(false);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet);
if (cancelled.value)
return false;
return true;
}
trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
return false;
if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
return true;
}
let statusCureTurn: Utils.IntegerHolder;
if (effect === StatusEffect.SLEEP) {
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
this.setFrameRate(4);
// If the user is invulnerable, lets remove their invulnerability when they fall asleep
const invulnerableTags = [
BattlerTagType.UNDERGROUND,
BattlerTagType.UNDERWATER,
BattlerTagType.HIDDEN,
BattlerTagType.FLYING
];
const tag = invulnerableTags.find((t) => this.getTag(t));
if (tag) {
this.removeTag(tag);
this.getMoveQueue().pop();
}
}
this.status = new Status(effect, 0, statusCureTurn?.value);
if (effect !== StatusEffect.FAINT)
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
return true;
}
/**
* Resets the status of a pokemon
* @param revive whether revive should be cured, defaults to true
*/
resetStatus(revive: boolean = true): void {
const lastStatus = this.status?.effect;
if (!revive && lastStatus === StatusEffect.FAINT) {
return;
}
this.status = undefined;
if (lastStatus === StatusEffect.SLEEP) {
this.setFrameRate(12);
if (this.getTag(BattlerTagType.NIGHTMARE))
this.lapseTag(BattlerTagType.NIGHTMARE);
}
}
primeSummonData(summonDataPrimer: PokemonSummonData): void {
this.summonDataPrimer = summonDataPrimer;
}
resetSummonData(): void {
if (this.summonData?.speciesForm) {
this.summonData.speciesForm = null;
this.updateFusionPalette();
}
this.summonData = new PokemonSummonData();
if (!this.battleData)
this.resetBattleData();
this.resetBattleSummonData();
if (this.summonDataPrimer) {
for (let k of Object.keys(this.summonData)) {
if (this.summonDataPrimer[k])
this.summonData[k] = this.summonDataPrimer[k];
}
this.summonDataPrimer = null;
}
this.updateInfo();
}
resetBattleData(): void {
this.battleData = new PokemonBattleData();
}
resetBattleSummonData(): void {
this.battleSummonData = new PokemonBattleSummonData();
if (this.getTag(BattlerTagType.SEEDED))
this.lapseTag(BattlerTagType.SEEDED);
if (this.scene)
this.scene.triggerPokemonFormChange(this, SpeciesFormChangePostMoveTrigger, true);
}
resetTurnData(): void {
this.turnData = new PokemonTurnData();
}
getExpValue(): integer {
// Logic to factor in victor level has been removed for balancing purposes, so the player doesn't have to focus on EXP maxxing
return ((this.getSpeciesForm().getBaseExp() * this.level) / 5 + 1);
}
setFrameRate(frameRate: integer) {
this.scene.anims.get(this.getBattleSpriteKey()).frameRate = frameRate;
this.getSprite().play(this.getBattleSpriteKey());
this.getTintSprite().play(this.getBattleSpriteKey());
}
tint(color: number, alpha?: number, duration?: integer, ease?: string) {
const tintSprite = this.getTintSprite();
tintSprite.setTintFill(color);
tintSprite.setVisible(true);
if (duration) {
tintSprite.setAlpha(0);
this.scene.tweens.add({
targets: tintSprite,
alpha: alpha || 1,
duration: duration,
ease: ease || 'Linear'
});
} else
tintSprite.setAlpha(alpha);
}
untint(duration: integer, ease?: string) {
const tintSprite = this.getTintSprite();
if (duration) {
this.scene.tweens.add({
targets: tintSprite,
alpha: 0,
duration: duration,
ease: ease || 'Linear',
onComplete: () => {
tintSprite.setVisible(false);
tintSprite.setAlpha(1);
}
});
} else {
tintSprite.setVisible(false);
tintSprite.setAlpha(1);
}
}
enableMask() {
if (!this.maskEnabled) {
this.maskSprite = this.getTintSprite();
this.maskSprite.setVisible(true);
this.maskSprite.setPosition(this.x * this.parentContainer.scale + this.parentContainer.x,
this.y * this.parentContainer.scale + this.parentContainer.y);
this.maskSprite.setScale(this.getSpriteScale() * this.parentContainer.scale);
this.maskEnabled = true;
}
}
disableMask() {
if (this.maskEnabled) {
this.maskSprite.setVisible(false);
this.maskSprite.setPosition(0, 0);
this.maskSprite.setScale(this.getSpriteScale());
this.maskSprite = null;
this.maskEnabled = false;
}
}
sparkle(): void {
if (this.shinySparkle) {
this.shinySparkle.play(`sparkle${this.variant ? `_${this.variant + 1}` : ''}`);
this.scene.playSound('sparkle');
}
}
updateFusionPalette(ignoreOveride?: boolean): void {
if (!this.getFusionSpeciesForm(ignoreOveride)) {
[ this.getSprite(), this.getTintSprite() ].map(s => {
s.pipelineData[`spriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = [];
s.pipelineData[`fusionSpriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = [];
});
return;
}
const speciesForm = this.getSpeciesForm(ignoreOveride);
const fusionSpeciesForm = this.getFusionSpeciesForm(ignoreOveride);
const spriteKey = speciesForm.getSpriteKey(this.getGender(ignoreOveride) === Gender.FEMALE, speciesForm.formIndex, this.shiny, this.variant);
const backSpriteKey = speciesForm.getSpriteKey(this.getGender(ignoreOveride) === Gender.FEMALE, speciesForm.formIndex, this.shiny, this.variant).replace('pkmn__', 'pkmn__back__');
const fusionSpriteKey = fusionSpeciesForm.getSpriteKey(this.getFusionGender(ignoreOveride) === Gender.FEMALE, fusionSpeciesForm.formIndex, this.fusionShiny, this.fusionVariant);
const fusionBackSpriteKey = fusionSpeciesForm.getSpriteKey(this.getFusionGender(ignoreOveride) === Gender.FEMALE, fusionSpeciesForm.formIndex, this.fusionShiny, this.fusionVariant).replace('pkmn__', 'pkmn__back__');
const sourceTexture = this.scene.textures.get(spriteKey);
const sourceBackTexture = this.scene.textures.get(backSpriteKey);
const fusionTexture = this.scene.textures.get(fusionSpriteKey);
const fusionBackTexture = this.scene.textures.get(fusionBackSpriteKey);
const [ sourceFrame, sourceBackFrame, fusionFrame, fusionBackFrame ] = [ sourceTexture, sourceBackTexture, fusionTexture, fusionBackTexture ].map(texture => texture.frames[texture.firstFrame]);
const [ sourceImage, sourceBackImage, fusionImage, fusionBackImage ] = [ sourceTexture, sourceBackTexture, fusionTexture, fusionBackTexture ].map(i => i.getSourceImage() as HTMLImageElement);
const canvas = document.createElement('canvas');
const backCanvas = document.createElement('canvas');
const fusionCanvas = document.createElement('canvas');
const fusionBackCanvas = document.createElement('canvas');
const spriteColors: integer[][] = [];
const pixelData: Uint8ClampedArray[] = [];
[ canvas, backCanvas, fusionCanvas, fusionBackCanvas ].forEach((canv: HTMLCanvasElement, c: integer) => {
const context = canv.getContext('2d');
const frame = [ sourceFrame, sourceBackFrame, fusionFrame, fusionBackFrame ][c];
canv.width = frame.width;
canv.height = frame.height;
context.drawImage([ sourceImage, sourceBackImage, fusionImage, fusionBackImage ][c], frame.cutX, frame.cutY, frame.width, frame.height, 0, 0, frame.width, frame.height);
const imageData = context.getImageData(frame.cutX, frame.cutY, frame.width, frame.height);
pixelData.push(imageData.data);
});
for (let f = 0; f < 2; f++) {
const variantColors = variantColorCache[!f ? spriteKey : backSpriteKey];
let variantColorSet = new Map<integer, integer[]>();
if (this.shiny && variantColors && variantColors[this.variant]) {
Object.keys(variantColors[this.variant]).forEach(k => {
variantColorSet.set(Utils.rgbaToInt(Array.from(Object.values(Utils.rgbHexToRgba(k)))), Array.from(Object.values(Utils.rgbHexToRgba(variantColors[this.variant][k]))));
});
}
for (let i = 0; i < pixelData[f].length; i += 4) {
if (pixelData[f][i + 3]) {
const pixel = pixelData[f].slice(i, i + 4);
let [ r, g, b, a ] = pixel;
if (variantColors) {
const color = Utils.rgbaToInt([r, g, b, a]);
if (variantColorSet.has(color)) {
const mappedPixel = variantColorSet.get(color);
[ r, g, b, a ] = mappedPixel;
}
}
if (!spriteColors.find(c => c[0] === r && c[1] === g && c[2] === b))
spriteColors.push([ r, g, b, a ]);
}
}
}
const fusionSpriteColors = JSON.parse(JSON.stringify(spriteColors));
const pixelColors = [];
for (let f = 0; f < 2; f++) {
for (let i = 0; i < pixelData[f].length; i += 4) {
const total = pixelData[f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0);
if (!total)
continue;
pixelColors.push(argbFromRgba({ r: pixelData[f][i], g: pixelData[f][i + 1], b: pixelData[f][i + 2], a: pixelData[f][i + 3] }));
}
}
const fusionPixelColors = [];
for (let f = 0; f < 2; f++) {
const variantColors = variantColorCache[!f ? fusionSpriteKey : fusionBackSpriteKey];
let variantColorSet = new Map<integer, integer[]>();
if (this.fusionShiny && variantColors && variantColors[this.fusionVariant]) {
Object.keys(variantColors[this.fusionVariant]).forEach(k => {
variantColorSet.set(Utils.rgbaToInt(Array.from(Object.values(Utils.rgbHexToRgba(k)))), Array.from(Object.values(Utils.rgbHexToRgba(variantColors[this.fusionVariant][k]))));
});
}
for (let i = 0; i < pixelData[2 + f].length; i += 4) {
const total = pixelData[2 + f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0);
if (!total)
continue;
let [ r, g, b, a ] = [ pixelData[2 + f][i], pixelData[2 + f][i + 1], pixelData[2 + f][i + 2], pixelData[2 + f][i + 3] ];
if (variantColors) {
const color = Utils.rgbaToInt([r, g, b, a]);
if (variantColorSet.has(color)) {
const mappedPixel = variantColorSet.get(color);
[ r, g, b, a ] = mappedPixel;
}
}
fusionPixelColors.push(argbFromRgba({ r, g, b, a }));
}
}
let paletteColors: Map<number, number>;
let fusionPaletteColors: Map<number, number>;
const originalRandom = Math.random;
Math.random = () => Phaser.Math.RND.realInRange(0, 1);
this.scene.executeWithSeedOffset(() => {
paletteColors = QuantizerCelebi.quantize(pixelColors, 4);
fusionPaletteColors = QuantizerCelebi.quantize(fusionPixelColors, 4);
}, 0, 'This result should not vary');
Math.random = originalRandom;
const [ palette, fusionPalette ] = [ paletteColors, fusionPaletteColors ]
.map(paletteColors => {
let keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a) < paletteColors.get(b) ? 1 : -1);
let rgbaColors: Map<number, integer[]>;
let hsvColors: Map<number, number[]>;
const mappedColors = new Map<integer, integer[]>();
do {
mappedColors.clear();
rgbaColors = keys.reduce((map: Map<number, integer[]>, k: number) => { map.set(k, Object.values(rgbaFromArgb(k))); return map; }, new Map<number, integer[]>());
hsvColors = Array.from(rgbaColors.keys()).reduce((map: Map<number, number[]>, k: number) => {
const rgb = rgbaColors.get(k).slice(0, 3);
map.set(k, Utils.rgbToHsv(rgb[0], rgb[1], rgb[2]));
return map;
}, new Map<number, number[]>());
for (let c = keys.length - 1; c >= 0; c--) {
const hsv = hsvColors.get(keys[c]);
for (let c2 = 0; c2 < c; c2++) {
const hsv2 = hsvColors.get(keys[c2]);
const diff = Math.abs(hsv[0] - hsv2[0]);
if (diff < 30 || diff >= 330) {
if (mappedColors.has(keys[c]))
mappedColors.get(keys[c]).push(keys[c2]);
else
mappedColors.set(keys[c], [ keys[c2] ]);
break;
}
}
}
mappedColors.forEach((values: integer[], key: integer) => {
const keyColor = rgbaColors.get(key);
const valueColors = values.map(v => rgbaColors.get(v));
let color = keyColor.slice(0);
let count = paletteColors.get(key);
for (let value of values) {
const valueCount = paletteColors.get(value);
if (!valueCount)
continue;
count += valueCount;
}
for (let c = 0; c < 3; c++) {
color[c] *= (paletteColors.get(key) / count);
values.forEach((value: integer, i: integer) => {
if (paletteColors.has(value)) {
const valueCount = paletteColors.get(value);
color[c] += valueColors[i][c] * (valueCount / count);
}
});
color[c] = Math.round(color[c]);
}
paletteColors.delete(key);
for (let value of values) {
paletteColors.delete(value);
if (mappedColors.has(value))
mappedColors.delete(value);
}
paletteColors.set(argbFromRgba({ r: color[0], g: color[1], b: color[2], a: color[3] }), count);
});
keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a) < paletteColors.get(b) ? 1 : -1);
} while (mappedColors.size);
return keys.map(c => Object.values(rgbaFromArgb(c)))
}
);
const paletteDeltas: number[][] = [];
spriteColors.forEach((sc: integer[], i: integer) => {
paletteDeltas.push([]);
for (let p = 0; p < palette.length; p++)
paletteDeltas[i].push(Utils.deltaRgb(sc, palette[p]));
});
const easeFunc = Phaser.Tweens.Builders.GetEaseFunction('Cubic.easeIn');
for (let sc = 0; sc < spriteColors.length; sc++) {
const delta = Math.min(...paletteDeltas[sc]);
const paletteIndex = Math.min(paletteDeltas[sc].findIndex(pd => pd === delta), fusionPalette.length - 1);
if (delta < 255) {
const ratio = easeFunc(delta / 255);
let color = [ 0, 0, 0, fusionSpriteColors[sc][3] ];
for (let c = 0; c < 3; c++)
color[c] = Math.round((fusionSpriteColors[sc][c] * ratio) + (fusionPalette[paletteIndex][c] * (1 - ratio)));
fusionSpriteColors[sc] = color;
}
}
[ this.getSprite(), this.getTintSprite() ].map(s => {
s.pipelineData[`spriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = spriteColors;
s.pipelineData[`fusionSpriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = fusionSpriteColors;
});
canvas.remove();
fusionCanvas.remove();
}
randSeedInt(range: integer, min: integer = 0): integer {
return this.scene.currentBattle
? this.scene.randBattleSeedInt(range, min)
: Utils.randSeedInt(range, min);
}
randSeedIntRange(min: integer, max: integer): integer {
return this.randSeedInt((max - min) + 1, min);
}
destroy(): void {
this.battleInfo?.destroy();
super.destroy();
}
}
export default interface Pokemon {
scene: BattleScene
}
export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[];
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, variant: Variant, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData) {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.SHINY_OVERRIDE) {
this.shiny = true;
this.initShinySparkle();
if (Overrides.VARIANT_OVERRIDE)
this.variant = Overrides.VARIANT_OVERRIDE;
}
if (!dataSource)
this.generateAndPopulateMoveset();
this.generateCompatibleTms();
}
initBattleInfo(): void {
this.battleInfo = new PlayerBattleInfo(this.scene);
this.battleInfo.initInfo(this);
}
isPlayer(): boolean {
return true;
}
hasTrainer(): boolean {
return true;
}
isBoss(): boolean {
return false;
}
getFieldIndex(): integer {
return this.scene.getPlayerField().indexOf(this);
}
getBattlerIndex(): BattlerIndex {
return this.getFieldIndex();
}
generateCompatibleTms(): void {
this.compatibleTms = [];
const tms = Object.keys(tmSpecies);
for (let tm of tms) {
const moveId = parseInt(tm) as Moves;
let compatible = false;
for (let p of tmSpecies[tm]) {
if (Array.isArray(p)) {
if (p[0] === this.species.speciesId || (this.fusionSpecies && p[0] === this.fusionSpecies.speciesId) && p.slice(1).indexOf(this.species.forms[this.formIndex]) > -1) {
compatible = true;
break;
}
} else if (p === this.species.speciesId || (this.fusionSpecies && p === this.fusionSpecies.speciesId)) {
compatible = true;
break;
}
}
if (reverseCompatibleTms.indexOf(moveId) > -1)
compatible = !compatible;
if (compatible)
this.compatibleTms.push(moveId);
}
}
tryPopulateMoveset(moveset: StarterMoveset): boolean {
if (!this.getSpeciesForm().validateStarterMoveset(moveset, this.scene.gameData.starterData[this.species.getRootSpeciesId()].eggMoves))
return false;
this.moveset = moveset.map(m => new PokemonMove(m));
return true;
}
switchOut(batonPass: boolean, removeFromField: boolean = false): Promise<void> {
return new Promise(resolve => {
this.resetTurnData();
if (!batonPass)
this.resetSummonData();
this.hideInfo();
this.setVisible(false);
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.FAINT_SWITCH, this.getFieldIndex(), (slotIndex: integer, option: PartyOption) => {
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.getFieldIndex(), slotIndex, false, batonPass));
if (removeFromField) {
this.setVisible(false);
this.scene.field.remove(this);
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
}
this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
}, PartyUiHandler.FilterNonFainted);
});
}
addFriendship(friendship: integer): void {
const starterSpeciesId = this.species.getRootSpeciesId();
const fusionStarterSpeciesId = this.isFusion() ? this.fusionSpecies.getRootSpeciesId() : 0;
const starterData = [
this.scene.gameData.starterData[starterSpeciesId],
fusionStarterSpeciesId ? this.scene.gameData.starterData[fusionStarterSpeciesId] : null
].filter(d => d);
const amount = new Utils.IntegerHolder(friendship);
const starterAmount = new Utils.IntegerHolder(Math.floor(friendship * (this.scene.gameMode.isClassic ? 2 : 1) / (fusionStarterSpeciesId ? 2 : 1)));
if (amount.value > 0) {
this.scene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount);
this.scene.applyModifier(PokemonFriendshipBoosterModifier, true, this, starterAmount);
this.friendship = Math.min(this.friendship + amount.value, 255);
if (this.friendship === 255)
this.scene.validateAchv(achvs.MAX_FRIENDSHIP);
starterData.forEach((sd: StarterDataEntry, i: integer) => {
const speciesId = !i ? starterSpeciesId : fusionStarterSpeciesId as Species;
sd.friendship = (sd.friendship || 0) + starterAmount.value;
if (sd.friendship >= getStarterValueFriendshipCap(speciesStarters[speciesId])) {
this.scene.gameData.addStarterCandy(getPokemonSpecies(speciesId), 1);
sd.friendship = 0;
}
});
} else {
this.friendship = Math.max(this.friendship + amount.value, 0);
for (let sd of starterData)
sd.friendship = Math.max((sd.friendship || 0) + starterAmount.value, 0);
}
}
getPossibleEvolution(evolution: SpeciesFormEvolution): Promise<Pokemon> {
return new Promise(resolve => {
const evolutionSpecies = getPokemonSpecies(evolution.speciesId);
const isFusion = evolution instanceof FusionSpeciesFormEvolution;
let ret: PlayerPokemon;
if (isFusion) {
const originalFusionSpecies = this.fusionSpecies;
const originalFusionFormIndex = this.fusionFormIndex;
this.fusionSpecies = evolutionSpecies;
this.fusionFormIndex = evolution.evoFormKey !== null ? Math.max(evolutionSpecies.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0) : this.fusionFormIndex;
ret = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
this.fusionSpecies = originalFusionSpecies;
this.fusionFormIndex = originalFusionFormIndex;
} else {
const formIndex = evolution.evoFormKey !== null && !isFusion ? Math.max(evolutionSpecies.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0) : this.formIndex;
ret = this.scene.addPlayerPokemon(!isFusion ? evolutionSpecies : this.species, this.level, this.abilityIndex, formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
}
ret.loadAssets().then(() => resolve(ret));
});
}
evolve(evolution: SpeciesFormEvolution): Promise<void> {
return new Promise(resolve => {
this.pauseEvolutions = false;
this.handleSpecialEvolutions(evolution);
const isFusion = evolution instanceof FusionSpeciesFormEvolution;
if (!isFusion)
this.species = getPokemonSpecies(evolution.speciesId);
else
this.fusionSpecies = getPokemonSpecies(evolution.speciesId);
if (evolution.preFormKey !== null) {
const formIndex = Math.max((!isFusion ? this.species : this.fusionSpecies).forms.findIndex(f => f.formKey === evolution.evoFormKey), 0);
if (!isFusion)
this.formIndex = formIndex;
else
this.fusionFormIndex = formIndex;
}
this.generateName();
if (!isFusion) {
const abilityCount = this.getSpeciesForm().getAbilityCount();
if (this.abilityIndex >= abilityCount) // Shouldn't happen
this.abilityIndex = abilityCount - 1;
} else {
const abilityCount = this.getFusionSpeciesForm().getAbilityCount();
if (this.fusionAbilityIndex >= abilityCount) // Shouldn't happen
this.fusionAbilityIndex = abilityCount - 1;
}
this.compatibleTms.splice(0, this.compatibleTms.length);
this.generateCompatibleTms();
const updateAndResolve = () => {
this.loadAssets().then(() => {
this.calculateStats();
this.updateInfo(true).then(() => resolve());
});
};
if (!this.scene.gameMode.isDaily || this.metBiome > -1) {
this.scene.gameData.updateSpeciesDexIvs(this.species.speciesId, this.ivs);
this.scene.gameData.setPokemonSeen(this, false);
this.scene.gameData.setPokemonCaught(this, false).then(() => updateAndResolve());
} else
updateAndResolve();
});
}
private handleSpecialEvolutions(evolution: SpeciesFormEvolution) {
const isFusion = evolution instanceof FusionSpeciesFormEvolution;
const evoSpecies = (!isFusion ? this.species : this.fusionSpecies)
if (evoSpecies.speciesId === Species.NINCADA && evolution.speciesId === Species.NINJASK) {
const newEvolution = pokemonEvolutions[evoSpecies.speciesId][1];
if (newEvolution.condition.predicate(this)) {
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature);
newPokemon.natureOverride = this.natureOverride;
newPokemon.passive = this.passive;
newPokemon.moveset = this.moveset.slice();
newPokemon.moveset = this.copyMoveset();
newPokemon.luck = this.luck;
newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
newPokemon.fusionShiny = this.fusionShiny;
newPokemon.fusionVariant = this.fusionVariant;
newPokemon.fusionGender = this.fusionGender;
newPokemon.fusionLuck = this.fusionLuck;
this.scene.getParty().push(newPokemon);
newPokemon.evolve(!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution));
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).pokemonId === this.id, true) as PokemonHeldItemModifier[];
modifiers.forEach(m => {
const clonedModifier = m.clone() as PokemonHeldItemModifier;
clonedModifier.pokemonId = newPokemon.id;
this.scene.addModifier(clonedModifier, true);
});
this.scene.updateModifiers(true);
}
}
}
getPossibleForm(formChange: SpeciesFormChange): Promise<Pokemon> {
return new Promise(resolve => {
const formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0);
const ret = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
ret.loadAssets().then(() => resolve(ret));
});
}
changeForm(formChange: SpeciesFormChange): Promise<void> {
return new Promise(resolve => {
this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0);
this.generateName();
const abilityCount = this.getSpeciesForm().getAbilityCount();
if (this.abilityIndex >= abilityCount) // Shouldn't happen
this.abilityIndex = abilityCount - 1;
this.compatibleTms.splice(0, this.compatibleTms.length);
this.generateCompatibleTms();
const updateAndResolve = () => {
this.loadAssets().then(() => {
this.calculateStats();
this.scene.updateModifiers(true, true);
this.updateInfo(true).then(() => resolve());
});
};
if (!this.scene.gameMode.isDaily || this.metBiome > -1) {
this.scene.gameData.setPokemonSeen(this, false);
this.scene.gameData.setPokemonCaught(this, false).then(() => updateAndResolve());
} else
updateAndResolve();
});
}
clearFusionSpecies(): void {
super.clearFusionSpecies();
this.generateCompatibleTms();
}
/**
* Returns a Promise to fuse two PlayerPokemon together
* @param pokemon The PlayerPokemon to fuse to this one
*/
fuse(pokemon: PlayerPokemon): Promise<void> {
return new Promise(resolve => {
this.fusionSpecies = pokemon.species;
this.fusionFormIndex = pokemon.formIndex;
this.fusionAbilityIndex = pokemon.abilityIndex;
this.fusionShiny = pokemon.shiny;
this.fusionVariant = pokemon.variant;
this.fusionGender = pokemon.gender;
this.fusionLuck = pokemon.luck;
this.scene.validateAchv(achvs.SPLICE);
this.scene.gameData.gameStats.pokemonFused++;
// Store the average HP% that each Pokemon has
const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2;
this.generateName();
this.calculateStats();
// Set this Pokemon's HP to the average % of both fusion components
this.hp = Math.round(this.stats[Stat.HP] * newHpPercent);
if (!this.isFainted()) {
// If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum
this.hp = Math.min(this.hp, this.stats[Stat.HP]);
this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two
}
else if (!pokemon.isFainted()) {
// If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero
this.hp = Math.max(this.hp, 1);
this.status = pokemon.status; // Inherit the other Pokemon's status
}
this.generateCompatibleTms();
this.updateInfo(true);
const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon);
let partyMemberIndex = this.scene.getParty().indexOf(this);
if (partyMemberIndex > fusedPartyMemberIndex)
partyMemberIndex--;
const fusedPartyMemberHeldModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const transferModifiers: Promise<boolean>[] = [];
for (let modifier of fusedPartyMemberHeldModifiers)
transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false, true, true));
Promise.allSettled(transferModifiers).then(() => {
this.scene.updateModifiers(true, true).then(() => {
this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
const newPartyMemberIndex = this.scene.getParty().indexOf(this);
pokemon.getMoveset(true).map(m => this.scene.unshiftPhase(new LearnMovePhase(this.scene, newPartyMemberIndex, m.getMove().id)));
pokemon.destroy();
this.updateFusionPalette();
resolve();
});
});
});
}
unfuse(): Promise<void> {
return new Promise(resolve => {
this.clearFusionSpecies();
this.updateInfo(true).then(() => resolve());
this.updateFusionPalette();
});
}
/** Returns a deep copy of this Pokemon's moveset array */
copyMoveset(): PokemonMove[] {
let newMoveset = [];
this.moveset.forEach(move =>
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual)));
return newMoveset;
}
}
export class EnemyPokemon extends Pokemon {
public trainerSlot: TrainerSlot;
public aiType: AiType;
public bossSegments: integer;
public bossSegmentIndex: integer;
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean, dataSource: PokemonData) {
super(scene, 236, 84, species, level, dataSource?.abilityIndex, dataSource?.formIndex,
dataSource?.gender, dataSource ? dataSource.shiny : false, dataSource ? dataSource.variant : undefined, null, dataSource ? dataSource.nature : undefined, dataSource);
this.trainerSlot = trainerSlot;
if (boss)
this.setBoss();
if (!dataSource) {
this.generateAndPopulateMoveset();
this.trySetShiny();
if (Overrides.OPP_SHINY_OVERRIDE) {
this.shiny = true;
this.initShinySparkle();
}
if (this.shiny) {
this.variant = this.generateVariant();
if (Overrides.OPP_VARIANT_OVERRIDE)
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
}
this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
let prevolution: Species;
let speciesId = species.speciesId;
while ((prevolution = pokemonPrevolutions[speciesId])) {
const evolution = pokemonEvolutions[prevolution].find(pe => pe.speciesId === speciesId && (!pe.evoFormKey || pe.evoFormKey === this.getFormKey()));
if (evolution.condition?.enforceFunc)
evolution.condition.enforceFunc(this);
speciesId = prevolution;
}
}
this.aiType = boss || this.hasTrainer() ? AiType.SMART : AiType.SMART_RANDOM;
}
initBattleInfo(): void {
if (!this.battleInfo) {
this.battleInfo = new EnemyBattleInfo(this.scene);
this.battleInfo.updateBossSegments(this);
this.battleInfo.initInfo(this);
} else
this.battleInfo.updateBossSegments(this);
}
setBoss(boss: boolean = true, bossSegments: integer = 0): void {
if (boss) {
this.bossSegments = bossSegments || this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegmentIndex = this.bossSegments - 1;
} else {
this.bossSegments = 0;
this.bossSegmentIndex = 0;
}
}
generateAndPopulateMoveset(formIndex?: integer): void {
switch (true) {
case (this.species.speciesId === Species.SMEARGLE):
this.moveset = [
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH)
];
break;
case (this.species.speciesId === Species.ETERNATUS):
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
? [
new PokemonMove(Moves.DYNAMAX_CANNON),
new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.RECOVER, 0, -4)
]
: [
new PokemonMove(Moves.ETERNABEAM),
new PokemonMove(Moves.SLUDGE_BOMB),
new PokemonMove(Moves.DRAGON_DANCE),
new PokemonMove(Moves.COSMIC_POWER)
];
break;
default:
super.generateAndPopulateMoveset();
break;
}
}
getNextMove(): QueuedMove {
const queuedMove = this.getMoveQueue().length
? this.getMoveset().find(m => m.moveId === this.getMoveQueue()[0].move)
: null;
if (queuedMove) {
if (queuedMove.isUsable(this, this.getMoveQueue()[0].ignorePP))
return { move: queuedMove.moveId, targets: this.getMoveQueue()[0].targets, ignorePP: this.getMoveQueue()[0].ignorePP };
else {
this.getMoveQueue().shift();
return this.getNextMove();
}
}
const movePool = this.getMoveset().filter(m => m.isUsable(this));
if (movePool.length) {
if (movePool.length === 1)
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
const encoreTag = this.getTag(EncoreTag) as EncoreTag;
if (encoreTag) {
const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
if (encoreMove)
return { move: encoreMove.moveId, targets: this.getNextTargets(encoreMove.moveId) };
}
switch (this.aiType) {
case AiType.RANDOM:
const moveId = movePool[this.scene.randBattleSeedInt(movePool.length)].moveId;
return { move: moveId, targets: this.getNextTargets(moveId) };
case AiType.SMART_RANDOM:
case AiType.SMART:
const moveScores = movePool.map(() => 0);
const moveTargets = Object.fromEntries(movePool.map(m => [ m.moveId, this.getNextTargets(m.moveId) ]));
for (let m in movePool) {
const pokemonMove = movePool[m];
const move = pokemonMove.getMove();
const variableType = new Utils.IntegerHolder(move.type);
applyAbAttrs(VariableMoveTypeAbAttr, this, null, variableType);
const moveType = variableType.value as Type;
let moveScore = moveScores[m];
let targetScores: integer[] = [];
for (let mt of moveTargets[move.id]) {
// Prevent a target score from being calculated when the target is whoever attacks the user
if (mt === BattlerIndex.ATTACKER)
break;
const target = this.scene.getField()[mt];
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
if (move.name.endsWith(' (N)') || !move.applyConditions(this, target, move))
targetScore = -20;
else if (move instanceof AttackMove) {
const effectiveness = target.getAttackMoveEffectiveness(this, pokemonMove);
if (target.isPlayer() !== this.isPlayer()) {
targetScore *= effectiveness;
if (this.isOfType(moveType))
targetScore *= 1.5;
} else if (effectiveness) {
targetScore /= effectiveness;
if (this.isOfType(moveType))
targetScore /= 1.5;
}
if (!targetScore)
targetScore = -20;
}
targetScores.push(targetScore);
}
moveScore += Math.max(...targetScores);
// could make smarter by checking opponent def/spdef
moveScores[m] = moveScore;
}
console.log(moveScores);
const sortedMovePool = movePool.slice(0);
sortedMovePool.sort((a, b) => {
const scoreA = moveScores[movePool.indexOf(a)];
const scoreB = moveScores[movePool.indexOf(b)];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
let r = 0;
if (this.aiType === AiType.SMART_RANDOM) {
while (r < sortedMovePool.length - 1 && this.scene.randBattleSeedInt(8) >= 5)
r++;
} else if (this.aiType === AiType.SMART) {
while (r < sortedMovePool.length - 1 && (moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) >= 0
&& this.scene.randBattleSeedInt(100) < Math.round((moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) * 50))
r++;
}
console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
return { move: sortedMovePool[r].moveId, targets: moveTargets[sortedMovePool[r].moveId] };
}
}
return { move: Moves.STRUGGLE, targets: this.getNextTargets(Moves.STRUGGLE) };
}
getNextTargets(moveId: Moves): BattlerIndex[] {
const moveTargets = getMoveTargets(this, moveId);
const targets = this.scene.getField(true).filter(p => moveTargets.targets.indexOf(p.getBattlerIndex()) > -1);
if (moveTargets.multiple)
return targets.map(p => p.getBattlerIndex());
const move = allMoves[moveId];
const benefitScores = targets
.map(p => [ p.getBattlerIndex(), move.getTargetBenefitScore(this, p, move) * (p.isPlayer() === this.isPlayer() ? 1 : -1) ]);
const sortedBenefitScores = benefitScores.slice(0);
sortedBenefitScores.sort((a, b) => {
const scoreA = a[1];
const scoreB = b[1];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
if (!sortedBenefitScores.length) {
// Set target to BattlerIndex.ATTACKER when using a counter move
// This is the same as when the player does so
if (!!move.findAttr(attr => attr instanceof CounterDamageAttr))
return [BattlerIndex.ATTACKER];
return [];
}
let targetWeights = sortedBenefitScores.map(s => s[1]);
const lowestWeight = targetWeights[targetWeights.length - 1];
if (lowestWeight < 1) {
for (let w = 0; w < targetWeights.length; w++)
targetWeights[w] += Math.abs(lowestWeight - 1);
}
const benefitCutoffIndex = targetWeights.findIndex(s => s < targetWeights[0] / 2);
if (benefitCutoffIndex > -1)
targetWeights = targetWeights.slice(0, benefitCutoffIndex);
const thresholds: integer[] = [];
let totalWeight: integer;
targetWeights.reduce((total: integer, w: integer) => {
total += w;
thresholds.push(total);
totalWeight = total;
return total;
}, 0);
const randValue = this.scene.randBattleSeedInt(totalWeight);
let targetIndex: integer;
thresholds.every((t, i) => {
if (randValue >= t)
return true;
targetIndex = i;
return false;
});
return [ sortedBenefitScores[targetIndex][0] ];
}
isPlayer() {
return false;
}
hasTrainer(): boolean {
return !!this.trainerSlot;
}
isBoss(): boolean {
return !!this.bossSegments;
}
getBossSegmentIndex(): integer {
const segments = (this as EnemyPokemon).bossSegments;
const segmentSize = this.getMaxHp() / segments;
for (let s = segments - 1; s > 0; s--) {
const hpThreshold = Math.round(segmentSize * s);
if (this.hp > hpThreshold) {
return s;
}
}
return 0;
}
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
if (this.isFainted())
return 0;
let clearedBossSegmentIndex = this.isBoss()
? this.bossSegmentIndex + 1
: 0;
if (this.isBoss() && !ignoreSegments) {
const segmentSize = this.getMaxHp() / this.bossSegments;
for (let s = this.bossSegmentIndex; s > 0; s--) {
const hpThreshold = segmentSize * s;
const roundedHpThreshold = Math.round(hpThreshold);
if (this.hp >= roundedHpThreshold) {
if (this.hp - damage <= roundedHpThreshold) {
const hpRemainder = this.hp - roundedHpThreshold;
let segmentsBypassed = 0;
while (segmentsBypassed < this.bossSegmentIndex && this.canBypassBossSegments(segmentsBypassed + 1) && (damage - hpRemainder) >= Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1))) {
segmentsBypassed++;
//console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1)));
}
damage = hpRemainder + Math.round(segmentSize * segmentsBypassed);
clearedBossSegmentIndex = s - segmentsBypassed;
}
break;
}
}
}
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
if (!this.formIndex && this.bossSegmentIndex < 1)
damage = Math.min(damage, this.hp - 1);
}
let ret = super.damage(damage, ignoreSegments, preventEndure);
if (this.isBoss()) {
if (ignoreSegments) {
const segmentSize = this.getMaxHp() / this.bossSegments;
clearedBossSegmentIndex = Math.ceil(this.hp / segmentSize);
}
if (clearedBossSegmentIndex <= this.bossSegmentIndex)
this.handleBossSegmentCleared(clearedBossSegmentIndex);
this.battleInfo.updateBossSegments(this);
}
return ret;
}
canBypassBossSegments(segmentCount: integer = 1): boolean {
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
if (!this.formIndex && (this.bossSegmentIndex - segmentCount) < 1)
return false;
}
return true;
}
handleBossSegmentCleared(segmentIndex: integer): void {
while (segmentIndex - 1 < this.bossSegmentIndex) {
let boostedStat = BattleStat.RAND;
const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3);
const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1));
const statThresholds: integer[] = [];
let totalWeight = 0;
for (let bs of battleStats) {
totalWeight += statWeights[bs];
statThresholds.push(totalWeight);
}
const randInt = Utils.randSeedInt(totalWeight);
for (let bs of battleStats) {
if (randInt < statThresholds[bs]) {
boostedStat = bs;
break;
}
}
let statLevels = 1;
switch (segmentIndex) {
case 1:
if (this.bossSegments >= 3)
statLevels++;
break;
case 2:
if (this.bossSegments >= 5)
statLevels++;
break;
}
this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels, true, true));
this.bossSegmentIndex--;
}
}
heal(amount: integer): integer {
if (this.isBoss()) {
let amountRatio = amount / this.getMaxHp();
let segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments));
const segmentSize = this.getMaxHp() / this.bossSegments;
for (let s = 1; s < this.bossSegments; s++) {
const hpThreshold = segmentSize * s;
if (this.hp <= Math.round(hpThreshold)) {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp));
this.hp += healAmount;
return healAmount;
} else if (s >= this.bossSegmentIndex)
return super.heal(amount);
}
}
return super.heal(amount);
}
getFieldIndex(): integer {
return this.scene.getEnemyField().indexOf(this);
}
getBattlerIndex(): BattlerIndex {
return BattlerIndex.ENEMY + this.getFieldIndex();
}
addToParty(pokeballType: PokeballType) {
const party = this.scene.getParty();
let ret: PlayerPokemon = null;
if (party.length < 6) {
this.pokeball = pokeballType;
this.metLevel = this.level;
this.metBiome = this.scene.arena.biomeType;
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
party.push(newPokemon);
ret = newPokemon;
this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
}
return ret;
}
}
export interface TurnMove {
move: Moves;
targets?: BattlerIndex[];
result: MoveResult;
virtual?: boolean;
turn?: integer;
}
export interface QueuedMove {
move: Moves;
targets: BattlerIndex[];
ignorePP?: boolean;
}
export interface AttackMoveResult {
move: Moves;
result: DamageResult;
damage: integer;
critical: boolean;
sourceId: integer;
}
export class PokemonSummonData {
public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = [];
public disabledMove: Moves = Moves.NONE;
public disabledTurns: integer = 0;
public tags: BattlerTag[] = [];
public abilitySuppressed: boolean = false;
public speciesForm: PokemonSpeciesForm;
public fusionSpeciesForm: PokemonSpeciesForm;
public ability: Abilities = Abilities.NONE;
public gender: Gender;
public fusionGender: Gender;
public stats: integer[];
public moveset: PokemonMove[];
public types: Type[];
}
export class PokemonBattleData {
public hitCount: integer = 0;
public endured: boolean = false;
public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];
}
export class PokemonBattleSummonData {
public turnCount: integer = 1;
public moveHistory: TurnMove[] = [];
}
export class PokemonTurnData {
public flinched: boolean;
public acted: boolean;
public hitCount: integer;
public hitsLeft: integer;
public damageDealt: integer = 0;
public damageTaken: integer = 0;
public attacksReceived: AttackMoveResult[] = [];
}
export enum AiType {
RANDOM,
SMART_RANDOM,
SMART
}
export enum MoveResult {
PENDING,
SUCCESS,
FAIL,
MISS,
OTHER
}
export enum HitResult {
EFFECTIVE = 1,
SUPER_EFFECTIVE,
NOT_VERY_EFFECTIVE,
ONE_HIT_KO,
NO_EFFECT,
STATUS,
HEAL,
FAIL,
MISS,
OTHER,
IMMUNE
}
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
export class PokemonMove {
public moveId: Moves;
public ppUsed: integer;
public ppUp: integer;
public virtual: boolean;
constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer, virtual?: boolean) {
this.moveId = moveId;
this.ppUsed = ppUsed || 0;
this.ppUp = ppUp || 0;
this.virtual = !!virtual;
}
isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean {
if (this.moveId && pokemon.summonData?.disabledMove === this.moveId)
return false;
return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(' (N)');
}
getMove(): Move {
return allMoves[this.moveId];
}
/**
* Sets {@link ppUsed} for this move and ensures the value does not exceed {@link getMovePp}
* @param {number} count Amount of PP to use
*/
usePp(count: number = 1) {
this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp());
}
getMovePp(): integer {
return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1);
}
getPpRatio(): number {
return 1 - (this.ppUsed / this.getMovePp());
}
getName(): string {
return this.getMove().name;
}
/**
* Copies an existing move or creates a valid PokemonMove object from json representing one
* @param {PokemonMove | any} source The data for the move to copy
* @return {PokemonMove} A valid pokemonmove object
*/
static loadMove(source: PokemonMove | any): PokemonMove {
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual);
}
}