pokerogue/src/ui/text.ts
Dakurei c2375a0f5d
[Enhancement] Fix - Adjusts the color of the remaining PPs correctly to the theme (#2045)
+ Choose colors adapted to provide a contrast that facilitates reading (ratio of 3.0 or more)
    Tool used: https://webaim.org/resources/contrastchecker/
  + Refactoring of the condition to avoid unnecessarily assigning variable several times depending on the contents of 'ppPercentLeft'
2024-06-10 13:30:02 -04:00

305 lines
9.4 KiB
TypeScript

import i18next from "i18next";
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
import InputText from "phaser3-rex-plugins/plugins/inputtext";
import BattleScene from "../battle-scene";
import { EggTier } from "../data/enums/egg-type";
import { UiTheme } from "../enums/ui-theme";
import { ModifierTier } from "../modifier/modifier-tier";
export enum TextStyle {
MESSAGE,
WINDOW,
WINDOW_ALT,
BATTLE_INFO,
PARTY,
PARTY_RED,
SUMMARY,
SUMMARY_ALT,
SUMMARY_RED,
SUMMARY_BLUE,
SUMMARY_PINK,
SUMMARY_GOLD,
SUMMARY_GRAY,
SUMMARY_GREEN,
MONEY,
STATS_LABEL,
STATS_VALUE,
SETTINGS_LABEL,
SETTINGS_SELECTED,
SETTINGS_LOCKED,
TOOLTIP_TITLE,
TOOLTIP_CONTENT,
MOVE_INFO_CONTENT,
MOVE_PP_FULL,
MOVE_PP_HALF_FULL,
MOVE_PP_NEAR_EMPTY,
MOVE_PP_EMPTY
}
interface LanguageSetting {
summaryFontSize?: string,
battleInfoFontSize?: string,
partyFontSize?: string,
tooltipContentFontSize?: string,
moveInfoFontSize?: string,
textScale?: number
}
const languageSettings: { [key: string]: LanguageSetting } = {
"en":{},
"de":{},
"es":{},
"fr":{},
"it":{},
"pt_BR":{},
"zh_CN":{},
};
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = scene.add.text(x, y, content, styleOptions);
ret.setScale(0.1666666667);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
ret.setLineSpacing(5);
}
return ret;
}
export function setTextStyle(obj: Phaser.GameObjects.Text, scene: Phaser.Scene, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
obj.setScale(0.1666666667);
obj.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
obj.setLineSpacing(5);
}
}
export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
scene.add.existing(ret);
ret.setScale(0.1666666667);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as BBCodeText.TextStyle).lineSpacing) {
ret.setLineSpacing(10);
}
return ret;
}
export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, width: number, height: number, style: TextStyle, extraStyleOptions?: InputText.IConfig): InputText {
const [ styleOptions ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = new InputText(scene, x, y, width, height, styleOptions as InputText.IConfig);
scene.add.existing(ret);
ret.setScale(0.1666666667);
return ret;
}
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
const lang = i18next.resolvedLanguage;
let shadowXpos = 4;
let shadowYpos = 5;
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "emerald",
fontSize: "96px",
color: getTextColor(style, false, uiTheme),
padding: {
bottom: 6
}
};
switch (style) {
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_ALT:
case TextStyle.SUMMARY_BLUE:
case TextStyle.SUMMARY_RED:
case TextStyle.SUMMARY_PINK:
case TextStyle.SUMMARY_GOLD:
case TextStyle.SUMMARY_GRAY:
case TextStyle.SUMMARY_GREEN:
case TextStyle.WINDOW:
case TextStyle.WINDOW_ALT:
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.STATS_LABEL:
let fontSizeLabel = "96px";
switch (lang) {
case "de":
fontSizeLabel = "80px";
break;
default:
fontSizeLabel = "96px";
break;
}
styleOptions.fontSize = fontSizeLabel;
break;
case TextStyle.STATS_VALUE:
shadowXpos = 3;
shadowYpos = 3;
let fontSizeValue = "96px";
switch (lang) {
case "de":
fontSizeValue = "80px";
break;
default:
fontSizeValue = "96px";
break;
}
styleOptions.fontSize = fontSizeValue;
break;
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SETTINGS_SELECTED:
styleOptions.fontSize = languageSettings[lang]?.summaryFontSize || "96px";
break;
case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || "72px";
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
styleOptions.fontSize = languageSettings[lang]?.partyFontSize || "66px";
styleOptions.fontFamily = "pkmnems";
break;
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || "64px";
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || "56px";
shadowXpos = 3;
shadowYpos = 3;
break;
}
const shadowColor = getTextColor(style, true, uiTheme);
if (extraStyleOptions) {
if (extraStyleOptions.fontSize) {
const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.toString().slice(0, -2));
shadowXpos *= sizeRatio;
}
styleOptions = Object.assign(styleOptions, extraStyleOptions);
}
return [ styleOptions, shadowColor, shadowXpos, shadowYpos ];
}
export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
return `[color=${getTextColor(textStyle, false, uiTheme)}][shadow=${getTextColor(textStyle, true, uiTheme)}]${content}`;
}
export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: UiTheme = UiTheme.DEFAULT): string {
switch (textStyle) {
case TextStyle.MESSAGE:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.WINDOW:
case TextStyle.MOVE_INFO_CONTENT:
case TextStyle.MOVE_PP_FULL:
case TextStyle.TOOLTIP_CONTENT:
if (uiTheme) {
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.MOVE_PP_HALF_FULL:
if (uiTheme) {
return !shadow ? "#a68e17" : "#ebd773";
}
return !shadow ? "#ccbe00" : "#6e672c";
case TextStyle.MOVE_PP_NEAR_EMPTY:
if (uiTheme) {
return !shadow ? "#d64b00" : "#f7b18b";
}
return !shadow ? "#d64b00" : "#69402a";
case TextStyle.MOVE_PP_EMPTY:
if (uiTheme) {
return !shadow ? "#e13d3d" : "#fca2a2";
}
return !shadow ? "#e13d3d" : "#632929";
case TextStyle.WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BATTLE_INFO:
if (uiTheme) {
return !shadow ? "#404040" : "#ded6b5";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.PARTY:
return !shadow ? "#f8f8f8" : "#707070";
case TextStyle.PARTY_RED:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY:
return !shadow ? "#ffffff" : "#636363";
case TextStyle.SUMMARY_ALT:
if (uiTheme) {
return !shadow ? "#ffffff" : "#636363";
}
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.SUMMARY_RED:
case TextStyle.TOOLTIP_TITLE:
return !shadow ? "#e70808" : "#ffbd73";
case TextStyle.SUMMARY_BLUE:
return !shadow ? "#40c8f8" : "#006090";
case TextStyle.SUMMARY_PINK:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? "#e8e8a8" : "#a0a060";
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SUMMARY_GRAY:
return !shadow ? "#a0a0a0" : "#636363";
case TextStyle.STATS_LABEL:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.STATS_VALUE:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.SUMMARY_GREEN:
return !shadow ? "#78c850" : "#306850";
case TextStyle.SETTINGS_LABEL:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.SETTINGS_SELECTED:
return !shadow ? "#f88880" : "#f83018";
}
}
export function getModifierTierTextTint(tier: ModifierTier): integer {
switch (tier) {
case ModifierTier.COMMON:
return 0xffffff;
case ModifierTier.GREAT:
return 0x3890f8;
case ModifierTier.ULTRA:
return 0xf8d038;
case ModifierTier.ROGUE:
return 0xd52929;
case ModifierTier.MASTER:
return 0xe020c0;
case ModifierTier.LUXURY:
return 0xe64a18;
}
}
export function getEggTierTextTint(tier: EggTier): integer {
switch (tier) {
case EggTier.COMMON:
return getModifierTierTextTint(ModifierTier.COMMON);
case EggTier.GREAT:
return getModifierTierTextTint(ModifierTier.GREAT);
case EggTier.ULTRA:
return getModifierTierTextTint(ModifierTier.ULTRA);
case EggTier.MASTER:
return getModifierTierTextTint(ModifierTier.MASTER);
}
}