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Samuel H b9f7ba173d
Implement Double Battles (#1)
* Add WiP logic for double battles

* Minor changes for double battles

* More fixes for double battles

* Show battle info for both in double battles

* Improvements to double battles

* Add double battle version of party UI

* Fix some issues with double battles

* Updates to double battles

* More work on double battles for stability

* Fix issues with ability bar and evolution screen

* Add chance for double battles
2023-05-18 11:11:06 -04:00
public Implement Double Battles (#1) 2023-05-18 11:11:06 -04:00
src Implement Double Battles (#1) 2023-05-18 11:11:06 -04:00
.eslintignore Initial commit 2023-03-28 14:54:52 -04:00
.eslintrc.cjs Initial commit 2023-03-28 14:54:52 -04:00
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.gitignore Initial commit 2023-03-28 14:54:52 -04:00
LICENSE Initial commit 2023-03-28 14:54:52 -04:00
README.md Overhaul modifiers and add temp stat boosts 2023-04-18 22:09:37 -04:00
index.html Center game canvas 2023-04-10 23:24:16 -04:00
jsconfig.json Initially lock Mini Black Hole item 2023-04-29 01:40:24 -04:00
package-lock.json Add WiP move attributes system 2023-04-03 23:38:31 -04:00
package.json Add Pokemon Reborn move animations 2023-04-03 20:47:41 -04:00
vite.config.js Revert host change 2023-04-10 17:18:35 -04:00

README.md

pokemon-rogue-battle

To do

  • Title screen
  • Starter select screen
    • Get starters from save data caught Pokemon
  • Moves
    • Move logic
  • Abilities
    • Ability logic
    • Ability activation indicator (?)
  • Natures
  • Pokemon summary screen
    • Move remembering (no cost?)
  • Capture logic
    • Critical capture
  • Save data
    • Pokedex
  • Modifiers
    • PP Up
    • Various mainline game items for various enhancements
    • Items that cause effects on hit (?)
    • Capture rate booster
  • Balancing
    • Biome pools
  • Custom art
    • Battle bases and backgrounds
  • Game sequence
    • Endgame?
    • Endless mode?