mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-01-15 13:31:40 +00:00
bac6c22973
* eslint config + packages * updated eslint config * fix the issue eslint adding ;;;; at interfaces * first round with eslint --fix . * removed config for unused export * Revert "first round with eslint --fix ." This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9. * removed config for camelCase * for real this time, first round of eslint --fix . * halfway to manual eslint fix * eslint done * added "how to setup" the hook to eslint --fix each new file before commit (if wanted) * removed eslintrc config file duplicat * fix human error + ignore build folder + merge overrides * added curly brace style + eslint * applied double quote linter rule * added lefthook * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * github action to run eslint * added node_modules to ignore eslint * different action for typescript * no need for different glob (default src) * node 20 * node 20 * removed no longer needed install file * remove hooks part from README * eslint fixes --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
28 lines
526 B
TypeScript
28 lines
526 B
TypeScript
import { Game } from "phaser";
|
|
|
|
const fragShader = `
|
|
precision mediump float;
|
|
|
|
uniform sampler2D uMainSampler;
|
|
|
|
varying vec2 outTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_FragColor = 1.0 - texture2D(uMainSampler, outTexCoord);
|
|
}
|
|
`;
|
|
|
|
export default class InvertPostFX extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline {
|
|
constructor (game: Game) {
|
|
super({
|
|
game,
|
|
name: "InvertPostFX",
|
|
fragShader,
|
|
uniforms: [
|
|
"uMainSampler"
|
|
]
|
|
} as Phaser.Types.Renderer.WebGL.WebGLPipelineConfig);
|
|
}
|
|
}
|