pokerogue/src/pipelines/invert.ts
Greenlamp2 bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00

28 lines
526 B
TypeScript

import { Game } from "phaser";
const fragShader = `
precision mediump float;
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
void main()
{
gl_FragColor = 1.0 - texture2D(uMainSampler, outTexCoord);
}
`;
export default class InvertPostFX extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline {
constructor (game: Game) {
super({
game,
name: "InvertPostFX",
fragShader,
uniforms: [
"uMainSampler"
]
} as Phaser.Types.Renderer.WebGL.WebGLPipelineConfig);
}
}