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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
74 lines
2.6 KiB
TypeScript
74 lines
2.6 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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/**
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* A vertical scrollbar element that resizes dynamically based on the current scrolling
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* and number of elements that can be shown on screen
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*/
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export class ScrollBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.NineSlice;
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private handleBody: Phaser.GameObjects.Rectangle;
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private handleBottom: Phaser.GameObjects.NineSlice;
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private currentRow: number;
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private totalRows: number;
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private maxRows: number;
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/**
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* @param x the scrollbar's x position (origin: top left)
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* @param y the scrollbar's y position (origin: top left)
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* @param width the scrollbar's width
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* @param height the scrollbar's height
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* @param maxRows the maximum number of rows that can be shown at once
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*/
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constructor(x: number, y: number, width: number, height: number, maxRows: number) {
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super(globalScene, x, y);
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this.maxRows = maxRows;
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this.totalRows = maxRows;
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this.currentRow = 0;
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const borderSize = 2;
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width = Math.max(width, 4);
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this.bg = globalScene.add.nineslice(0, 0, "scroll_bar", undefined, width, height, borderSize, borderSize, borderSize, borderSize);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.handleBody = globalScene.add.rectangle(1, 1, width - 2, 4, 0xaaaaaa);
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this.handleBody.setOrigin(0, 0);
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this.add(this.handleBody);
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this.handleBottom = globalScene.add.nineslice(1, 1, "scroll_bar_handle", undefined, width - 2, 2, 2, 0, 0, 0);
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this.handleBottom.setOrigin(0, 0);
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this.add(this.handleBottom);
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}
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/**
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* Set the current row that is displayed
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* Moves the bar handle up or down accordingly
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* @param scrollCursor how many times the view was scrolled down
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*/
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setScrollCursor(scrollCursor: number): void {
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this.currentRow = scrollCursor;
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this.updateHandlePosition();
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}
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/**
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* Set the total number of rows to display
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* If it's smaller than the maximum number of rows on screen the bar will get hidden
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* Otherwise the scrollbar handle gets resized based on the ratio to the maximum number of rows
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* @param rows how many rows of data there are in total
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*/
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setTotalRows(rows: number): void {
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this.totalRows = rows;
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this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * this.maxRows / this.totalRows;
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this.updateHandlePosition();
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this.setVisible(this.totalRows > this.maxRows);
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}
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private updateHandlePosition(): void {
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this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.totalRows * this.currentRow;
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this.handleBottom.y = this.handleBody.y + this.handleBody.displayHeight;
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}
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}
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