mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-09 11:31:49 +00:00
* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
183 lines
6.9 KiB
TypeScript
183 lines
6.9 KiB
TypeScript
import { Mode } from "../ui";
|
|
import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
|
|
import {
|
|
setSettingKeyboard,
|
|
SettingKeyboard,
|
|
settingKeyboardBlackList,
|
|
settingKeyboardDefaults,
|
|
settingKeyboardOptions
|
|
} from "#app/system/settings/settings-keyboard";
|
|
import { reverseValueToKeySetting, truncateString } from "#app/utils";
|
|
import AbstractControlSettingsUiHandler from "#app/ui/settings/abstract-control-settings-ui-handler";
|
|
import type { InterfaceConfig } from "#app/inputs-controller";
|
|
import { addTextObject, TextStyle } from "#app/ui/text";
|
|
import { deleteBind } from "#app/configs/inputs/configHandler";
|
|
import { Device } from "#enums/devices";
|
|
import { NavigationManager } from "#app/ui/settings/navigationMenu";
|
|
import i18next from "i18next";
|
|
import { globalScene } from "#app/global-scene";
|
|
|
|
/**
|
|
* Class representing the settings UI handler for keyboards.
|
|
*
|
|
* @extends AbstractControlSettingsUiHandler
|
|
*/
|
|
export default class SettingsKeyboardUiHandler extends AbstractControlSettingsUiHandler {
|
|
/**
|
|
* Creates an instance of SettingsKeyboardUiHandler.
|
|
*
|
|
* @param mode - The UI mode, optional.
|
|
*/
|
|
constructor(mode: Mode | null = null) {
|
|
super(mode);
|
|
this.titleSelected = "Keyboard";
|
|
this.setting = SettingKeyboard;
|
|
this.settingDeviceDefaults = settingKeyboardDefaults;
|
|
this.settingDeviceOptions = settingKeyboardOptions;
|
|
this.configs = [ cfg_keyboard_qwerty ];
|
|
this.commonSettingsCount = 0;
|
|
this.textureOverride = "keyboard";
|
|
this.localStoragePropertyName = "settingsKeyboard";
|
|
this.settingBlacklisted = settingKeyboardBlackList;
|
|
this.device = Device.KEYBOARD;
|
|
|
|
const deleteEvent = globalScene.input.keyboard?.addKey(Phaser.Input.Keyboard.KeyCodes.DELETE);
|
|
const restoreDefaultEvent = globalScene.input.keyboard?.addKey(Phaser.Input.Keyboard.KeyCodes.HOME);
|
|
deleteEvent && deleteEvent.on("up", this.onDeleteDown, this);
|
|
restoreDefaultEvent && restoreDefaultEvent.on("up", this.onHomeDown, this);
|
|
}
|
|
|
|
setSetting = setSettingKeyboard;
|
|
|
|
/**
|
|
* Setup UI elements.
|
|
*/
|
|
setup() {
|
|
super.setup();
|
|
// If no gamepads are detected, set up a default UI prompt in the settings container.
|
|
this.layout["noKeyboard"] = new Map();
|
|
const optionsContainer = globalScene.add.container(0, 0);
|
|
optionsContainer.setVisible(false); // Initially hide the container as no gamepads are connected.
|
|
const label = addTextObject(8, 28, i18next.t("settings:keyboardPleasePress"), TextStyle.SETTINGS_LABEL);
|
|
label.setOrigin(0, 0);
|
|
optionsContainer.add(label);
|
|
this.settingsContainer.add(optionsContainer);
|
|
|
|
const iconDelete = globalScene.add.sprite(0, 0, "keyboard");
|
|
iconDelete.setOrigin(0, -0.1);
|
|
iconDelete.setPositionRelative(this.actionsBg, this.navigationContainer.width - 260, 4);
|
|
this.navigationIcons["BUTTON_DELETE"] = iconDelete;
|
|
|
|
const deleteText = addTextObject(0, 0, i18next.t("settings:delete"), TextStyle.SETTINGS_LABEL);
|
|
deleteText.setOrigin(0, 0.15);
|
|
deleteText.setPositionRelative(iconDelete, -deleteText.width / 6 - 2, 0);
|
|
|
|
this.settingsContainer.add(iconDelete);
|
|
this.settingsContainer.add(deleteText);
|
|
|
|
|
|
// Map the 'noKeyboard' layout options for easy access.
|
|
this.layout["noKeyboard"].optionsContainer = optionsContainer;
|
|
this.layout["noKeyboard"].label = label;
|
|
}
|
|
|
|
/**
|
|
* Handle the home key press event.
|
|
*/
|
|
onHomeDown(): void {
|
|
if (![ Mode.SETTINGS_KEYBOARD, Mode.SETTINGS_GAMEPAD ].includes(globalScene.ui.getMode())) {
|
|
return;
|
|
}
|
|
globalScene.gameData.resetMappingToFactory();
|
|
NavigationManager.getInstance().updateIcons();
|
|
}
|
|
|
|
/**
|
|
* Handle the delete key press event.
|
|
*/
|
|
onDeleteDown(): void {
|
|
if (globalScene.ui.getMode() !== Mode.SETTINGS_KEYBOARD) {
|
|
return;
|
|
}
|
|
const cursor = this.cursor + this.scrollCursor; // Calculate the absolute cursor position.
|
|
const selection = this.settingLabels[cursor].text;
|
|
const key = reverseValueToKeySetting(selection);
|
|
const settingName = SettingKeyboard[key];
|
|
const activeConfig = this.getActiveConfig();
|
|
const success = deleteBind(this.getActiveConfig(), settingName);
|
|
if (success) {
|
|
this.saveCustomKeyboardMappingToLocalStorage(activeConfig);
|
|
this.updateBindings();
|
|
NavigationManager.getInstance().updateIcons();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the layout for the active configuration.
|
|
*
|
|
* @param activeConfig - The active keyboard configuration.
|
|
* @returns `true` if the layout was successfully applied, otherwise `false`.
|
|
*/
|
|
setLayout(activeConfig: InterfaceConfig): boolean {
|
|
// Check if there is no active configuration (e.g., no gamepad connected).
|
|
if (!activeConfig) {
|
|
// Retrieve the layout for when no gamepads are connected.
|
|
const layout = this.layout["noKeyboard"];
|
|
// Make the options container visible to show message.
|
|
layout.optionsContainer.setVisible(true);
|
|
// Return false indicating the layout application was not successful due to lack of gamepad.
|
|
return false;
|
|
}
|
|
|
|
return super.setLayout(activeConfig);
|
|
}
|
|
|
|
/**
|
|
* Update the display of the chosen keyboard layout.
|
|
*/
|
|
updateChosenKeyboardDisplay(): void {
|
|
// Update any bindings that might have changed since the last update.
|
|
this.updateBindings();
|
|
|
|
// Iterate over the keys in the settingDevice enumeration.
|
|
for (const [ index, key ] of Object.keys(this.setting).entries()) {
|
|
const setting = this.setting[key]; // Get the actual setting value using the key.
|
|
|
|
// Check if the current setting corresponds to the layout setting.
|
|
if (setting === this.setting.Default_Layout) {
|
|
// Iterate over all layouts excluding the 'noGamepads' special case.
|
|
for (const _key of Object.keys(this.layout)) {
|
|
if (_key === "noKeyboard") {
|
|
continue;
|
|
} // Skip updating the no gamepad layout.
|
|
// Update the text of the first option label under the current setting to the name of the chosen gamepad,
|
|
// truncating the name to 30 characters if necessary.
|
|
this.layout[_key].optionValueLabels[index][0].setText(truncateString(globalScene.inputController.selectedDevice[Device.KEYBOARD], 22));
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Save the custom keyboard mapping to local storage.
|
|
*
|
|
* @param config - The configuration to save.
|
|
*/
|
|
saveCustomKeyboardMappingToLocalStorage(config): void {
|
|
globalScene.gameData.saveMappingConfigs(globalScene.inputController?.selectedDevice[Device.KEYBOARD], config);
|
|
}
|
|
|
|
/**
|
|
* Save the setting to local storage.
|
|
*
|
|
* @param settingName - The name of the setting to save.
|
|
* @param cursor - The cursor position to save.
|
|
*/
|
|
saveSettingToLocalStorage(settingName, cursor): void {
|
|
if (this.setting[settingName] !== this.setting.Default_Layout) {
|
|
globalScene.gameData.saveControlSetting(this.device, this.localStoragePropertyName, settingName, this.settingDeviceDefaults, cursor);
|
|
}
|
|
}
|
|
}
|