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* eslint config + packages * updated eslint config * fix the issue eslint adding ;;;; at interfaces * first round with eslint --fix . * removed config for unused export * Revert "first round with eslint --fix ." This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9. * removed config for camelCase * for real this time, first round of eslint --fix . * halfway to manual eslint fix * eslint done * added "how to setup" the hook to eslint --fix each new file before commit (if wanted) * removed eslintrc config file duplicat * fix human error + ignore build folder + merge overrides * added curly brace style + eslint * applied double quote linter rule * added lefthook * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * github action to run eslint * added node_modules to ignore eslint * different action for typescript * no need for different glob (default src) * node 20 * node 20 * removed no longer needed install file * remove hooks part from README * eslint fixes --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
89 lines
3.3 KiB
TypeScript
89 lines
3.3 KiB
TypeScript
import BattleScene from "./battle-scene";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import { Mode } from "./ui/ui";
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import i18next from "./plugins/i18n";
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export enum Tutorial {
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Intro = "INTRO",
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Access_Menu = "ACCESS_MENU",
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Menu = "MENU",
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Starter_Select = "STARTER_SELECT",
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Pokerus = "POKERUS",
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Stat_Change = "STAT_CHANGE",
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Select_Item = "SELECT_ITEM",
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Egg_Gacha = "EGG_GACHA"
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}
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const tutorialHandlers = {
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[Tutorial.Intro]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:intro"), null, () => resolve(), null, true);
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});
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},
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[Tutorial.Access_Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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if (scene.enableTouchControls) {
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return resolve();
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}
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:accessMenu"), null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
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});
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},
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[Tutorial.Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
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scene.ui.showText(i18next.t("tutorial:menu"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Starter_Select]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Pokerus]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Stat_Change]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:statChange"), null, () => scene.ui.showText("", null, () => scene.hideFieldOverlay(1000).then(() => resolve())), null, true));
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});
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},
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[Tutorial.Select_Item]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
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scene.ui.showText(i18next.t("tutorial:selectItem"), null, () => scene.ui.showText("", null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
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});
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});
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},
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[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(i18next.t("tutorial:eggGacha"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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};
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export function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (!scene.enableTutorials) {
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return resolve(false);
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}
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if (scene.gameData.getTutorialFlags()[tutorial]) {
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return resolve(false);
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}
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const handler = scene.ui.getHandler();
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = true;
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}
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tutorialHandlers[tutorial](scene).then(() => {
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scene.gameData.saveTutorialFlag(tutorial, true);
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = false;
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}
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resolve(true);
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});
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});
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}
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