pokerogue/src/test/moves/power_split.test.ts
Amani H. 89e80f3deb
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
* Create Getters, Setters, and Types

* Work on `pokemon.ts`

* Adjust Types, Refactor `White Herb` Modifier

* Migrate `TempBattleStat` Usage

* Refactor `PokemonBaseStatModifier` Slightly

* Remove `BattleStat`, Use "Stat Stages" & New Names

* Address Phase `integers`

* Finalize `BattleStat` Removal

* Address Minor Manual NITs

* Apply Own Review Suggestions

* Fix Syntax Error

* Add Docs

* Overhaul X Items

* Implement Guard and Power Split with Unit Tests

* Add Several Unit Tests and Fixes

* Implement Speed Swap with Unit Tests

* Fix Keys in Summary Menu

* Fix Starf Berry Raising EVA and ACC

* Fix Contrary & Simple, Verify with Unit Tests

* Implement Power & Guard Swap with Unit Tests

* Add Move Effect Message to Speed Swap

* Add Move Effect Message to Power & Guard Split

* Add Localization Entries

* Adjust Last X Item Unit Test

* Overhaul X Items Unit Tests

* Finish Missing Docs

* Revamp Crit-Based Unit Tests & Dire Hit

* Address Initial NITs

* Apply NIT Batch

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Fix Moody Test

* Address Multiple Messages for `ProtectStatAbAttr`

* Change `ignoreOverride` to `bypassSummonData`

* Adjust Italian Localization

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Fix Moody

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-09-02 22:12:34 -04:00

83 lines
2.7 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Power Split", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.NONE)
.enemySpecies(Species.MEW)
.enemyLevel(200)
.moveset([ Moves.POWER_SPLIT ])
.ability(Abilities.NONE);
});
it("should average the user's ATK and SPATK stats with those of the target", async () => {
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([
Species.INDEEDEE
]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.select(Moves.POWER_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
}, 20000);
it("should be idempotent", async () => {
game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
await game.startBattle([
Species.INDEEDEE
]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.select(Moves.POWER_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.POWER_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
}, 20000);
});