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dc30dd33b2
* moving enums * import updates * fix tsconfig paths importing (#2184) * reverse index.ts addition --------- Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
418 lines
24 KiB
TypeScript
418 lines
24 KiB
TypeScript
import {beforeEach, describe, expect, it} from "vitest";
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import {deepCopy} from "#app/utils";
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import {
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getKeyWithKeycode,
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getKeyWithSettingName,
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} from "#app/configs/inputs/configHandler";
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import {MenuManip} from "#app/test/settingMenu/helpers/menuManip";
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import {InGameManip} from "#app/test/settingMenu/helpers/inGameManip";
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import {InterfaceConfig} from "#app/inputs-controller";
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import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
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import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
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import { Device } from "#enums/devices";
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import { Button } from "#enums/buttons";
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describe("Test Rebinding", () => {
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let config;
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let inGame;
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let inTheSettingMenu;
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const configs: Map<string, InterfaceConfig> = new Map();
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const selectedDevice = {
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[Device.GAMEPAD]: null,
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[Device.KEYBOARD]: "default",
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};
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beforeEach(() => {
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config = deepCopy(cfg_keyboard_qwerty);
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config.custom = {...config.default};
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configs["default"] = config;
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inGame = new InGameManip(configs, config, selectedDevice);
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inTheSettingMenu = new MenuManip(config);
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});
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it("Check if config is loaded", () => {
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expect(config).not.toBeNull();
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});
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it("Check button for setting name", () => {
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const settingName = SettingKeyboard.Button_Left;
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const button = config.settings[settingName];
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expect(button).toEqual(Button.LEFT);
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});
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it("Check key for Keyboard KeyCode", () => {
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const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.LEFT);
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const settingName = config.custom[key];
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const button = config.settings[settingName];
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expect(button).toEqual(Button.LEFT);
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});
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it("Check key for currenly Assigned to action not alt", () => {
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const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.A);
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const settingName = config.custom[key];
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const button = config.settings[settingName];
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expect(button).toEqual(Button.LEFT);
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});
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it("Check key for currenly Assigned to setting name", () => {
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const settingName = SettingKeyboard.Button_Left;
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const key = getKeyWithSettingName(config, settingName);
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expect(key).toEqual("KEY_ARROW_LEFT");
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});
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it("Check key for currenly Assigned to setting name alt", () => {
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const settingName = SettingKeyboard.Alt_Button_Left;
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const key = getKeyWithSettingName(config, settingName);
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expect(key).toEqual("KEY_A");
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});
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it("Check key from key code", () => {
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const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT;
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const key = getKeyWithKeycode(config, keycode);
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expect(key).toEqual("KEY_ARROW_LEFT");
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});
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it("Check icon for currenly Assigned to key code", () => {
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const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT;
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const key = getKeyWithKeycode(config, keycode);
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const icon = config.icons[key];
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expect(icon).toEqual("KEY_ARROW_LEFT.png");
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});
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it("Check icon for currenly Assigned to key code", () => {
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const keycode = Phaser.Input.Keyboard.KeyCodes.A;
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const key = getKeyWithKeycode(config, keycode);
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const icon = config.icons[key];
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expect(icon).toEqual("A.png");
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});
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it("Check icon for currenly Assigned to setting name", () => {
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const settingName = SettingKeyboard.Button_Left;
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const key = getKeyWithSettingName(config, settingName);
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const icon = config.icons[key];
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expect(icon).toEqual("KEY_ARROW_LEFT.png");
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});
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it("Check icon for currenly Assigned to setting name alt", () => {
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const settingName = SettingKeyboard.Alt_Button_Left;
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const key = getKeyWithSettingName(config, settingName);
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const icon = config.icons[key];
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expect(icon).toEqual("A.png");
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});
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it("Check if is working", () => {
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
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});
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it("Check prevent rebind indirectly the d-pad buttons", () => {
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A").weWantThisBindInstead("LEFT").weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Left");
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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});
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it("Swap alt with a d-pad main", () => {
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Up").iconDisplayedIs("KEY_ARROW_UP").weWantThisBindInstead("W").weCantOverrideThisBind().butLetsForceIt();
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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});
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it("Check if double assign d-pad is blocked", () => {
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").weWantThisBindInstead("RIGHT").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").weWantThisBindInstead("UP").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").weWantThisBindInstead("RIGHT").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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});
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it("Check if double assign is working", () => {
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_A").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_D").weWantThisBindInstead("W").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Left");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_W").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
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});
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it("Check if triple swap d-pad is prevented", () => {
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inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").weWantThisBindInstead("RIGHT").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Right").iconDisplayedIs("KEY_ARROW_RIGHT").weWantThisBindInstead("UP").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").weWantThisBindInstead("LEFT").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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});
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it("Check if triple swap is working", () => {
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_A").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").thereShouldBeNoIcon().weWantThisBindInstead("W").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right");
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_D").weWantThisBindInstead("A").confirm();
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right");
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});
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it("Swap alt with a main", () => {
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Cycle_Shiny");
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inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Cycle_Shiny");
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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});
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it("multiple Swap alt with another main", () => {
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Cycle_Shiny").iconDisplayedIs("KEY_R").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Cycle_Form").iconDisplayedIs("KEY_F").weWantThisBindInstead("R").confirm();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
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});
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it("Swap alt with a key not binded yet", () => {
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").iconDisplayedIs("KEY_W").weWantThisBindInstead("B").confirm();
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inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Up");
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});
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it("Delete blacklisted bind", () => {
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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inTheSettingMenu.whenWeDelete("Button_Left").weCantDelete().iconDisplayedIs("KEY_ARROW_LEFT");
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inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
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});
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it("Delete bind", () => {
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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});
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it("Delete bind then assign a not yet binded button", () => {
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inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").thereShouldBeNoIcon().weWantThisBindInstead("B").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
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});
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it("swap 2 bind, than delete 1 bind than assign another bind", () => {
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inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Cycle_Shiny").iconDisplayedIs("KEY_R").weWantThisBindInstead("D").confirm();
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Cycle_Form").iconDisplayedIs("KEY_F").weWantThisBindInstead("W").confirm();
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("S").weShouldTriggerTheButton("Alt_Button_Down");
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Down").iconDisplayedIs("KEY_S").weWantThisBindInstead("B").confirm();
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inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
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inGame.whenWePressOnKeyboard("S").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Down");
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});
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it("Delete bind then assign not already existing button", () => {
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").thereShouldBeNoIcon().weWantThisBindInstead("B").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
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});
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it("change alt bind to not already existing button, than another one alt bind with another not already existing button", () => {
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inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("U").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("KEY_A").weWantThisBindInstead("B").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("U").nothingShouldHappen();
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inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("KEY_D").weWantThisBindInstead("U").confirm();
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inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
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inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
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inGame.whenWePressOnKeyboard("U").weShouldTriggerTheButton("Alt_Button_Right");
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});
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it("Swap multiple touch alt and main", () => {
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
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inTheSettingMenu.whenCursorIsOnSetting("Button_Up").iconDisplayedIs("KEY_ARROW_UP").weWantThisBindInstead("RIGHT").weCantOverrideThisBind().weCantAssignThisKey().butLetsForceIt();
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inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
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inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
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|
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
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|
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").iconDisplayedIs("KEY_W").weWantThisBindInstead("D").confirm();
|
|
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
|
|
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
|
|
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Up");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").iconDisplayedIs("KEY_D").weWantThisBindInstead("W").confirm();
|
|
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
|
|
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
|
|
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
|
|
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
|
|
});
|
|
|
|
|
|
it("Delete 2 bind then reassign one of them", () => {
|
|
|
|
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
|
|
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
|
|
|
|
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
|
|
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
|
|
|
|
inTheSettingMenu.whenWeDelete("Alt_Button_Right").thereShouldBeNoIconAnymore();
|
|
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
|
|
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").thereShouldBeNoIcon().weWantThisBindInstead("A").confirm();
|
|
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
|
|
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
|
|
});
|
|
|
|
it("test keyboard listener", () => {
|
|
const keyDown = Phaser.Input.Keyboard.KeyCodes.S;
|
|
const key = getKeyWithKeycode(config, keyDown);
|
|
const settingName = config.custom[key];
|
|
const buttonDown = config.settings[settingName];
|
|
expect(buttonDown).toEqual(Button.DOWN);
|
|
});
|
|
|
|
it("retrieve the correct icon for a given source", () => {
|
|
inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Cycle_Form").iconDisplayedIs("KEY_F");
|
|
inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Shiny").weShouldSeeTheIcon("R");
|
|
inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Form").weShouldSeeTheIcon("F");
|
|
});
|
|
|
|
it("check the key displayed on confirm", () => {
|
|
inGame.whenWePressOnKeyboard("ENTER").weShouldTriggerTheButton("Button_Submit");
|
|
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
|
|
inGame.whenWePressOnKeyboard("DOWN").weShouldTriggerTheButton("Button_Down");
|
|
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
|
|
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
|
|
inGame.whenWePressOnKeyboard("ESC").weShouldTriggerTheButton("Button_Menu");
|
|
inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen();
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Submit").iconDisplayedIs("KEY_ENTER").whenWeDelete().iconDisplayedIs("KEY_ENTER");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Up").iconDisplayedIs("KEY_ARROW_UP").whenWeDelete().iconDisplayedIs("KEY_ARROW_UP");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Down").iconDisplayedIs("KEY_ARROW_DOWN").whenWeDelete().iconDisplayedIs("KEY_ARROW_DOWN");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Left").iconDisplayedIs("KEY_ARROW_LEFT").whenWeDelete().iconDisplayedIs("KEY_ARROW_LEFT");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Right").iconDisplayedIs("KEY_ARROW_RIGHT").whenWeDelete().iconDisplayedIs("KEY_ARROW_RIGHT");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Menu").iconDisplayedIs("KEY_ESC").whenWeDelete().iconDisplayedIs("KEY_ESC");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").iconDisplayedIs("KEY_W").whenWeDelete().thereShouldBeNoIconAnymore();
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").thereShouldBeNoIcon().weWantThisBindInstead("DELETE").weCantAssignThisKey().butLetsForceIt();
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Up").thereShouldBeNoIcon().weWantThisBindInstead("HOME").weCantAssignThisKey().butLetsForceIt();
|
|
inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen();
|
|
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
|
|
});
|
|
|
|
it("check to delete all the binds of an action", () => {
|
|
inGame.whenWePressOnKeyboard("V").weShouldTriggerTheButton("Button_Cycle_Variant");
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Cycle_Variant").thereShouldBeNoIcon().weWantThisBindInstead("K").confirm();
|
|
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Cycle_Variant").iconDisplayedIs("KEY_K").whenWeDelete().thereShouldBeNoIconAnymore();
|
|
inTheSettingMenu.whenCursorIsOnSetting("Button_Cycle_Variant").iconDisplayedIs("KEY_V").whenWeDelete().thereShouldBeNoIconAnymore();
|
|
});
|
|
});
|