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<!DOCTYPE html><html class="default" lang="en"><head><meta charSet="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>default | pokemon-rogue-battle</title><meta name="description" content="Documentation for pokemon-rogue-battle"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><div class="table-cell" id="tsd-search" data-base=".."><div class="field"><label for="tsd-search-field" class="tsd-widget tsd-toolbar-icon search no-caption"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-search"></use></svg></label><input type="text" id="tsd-search-field" aria-label="Search"/></div><div class="field"><div id="tsd-toolbar-links"></div></div><ul class="results"><li class="state loading">Preparing search index...</li><li class="state failure">The search index is not available</li></ul><a href="../index.html" class="title">pokemon-rogue-battle</a></div><div class="table-cell" id="tsd-widgets"><a href="#" class="tsd-widget tsd-toolbar-icon menu no-caption" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb"><li><a href="../index.html">pokemon-rogue-battle</a></li><li><a href="../modules/test_utils_phaseInterceptor.html">test/utils/phaseInterceptor</a></li><li><a href="test_utils_phaseInterceptor.default.html">default</a></li></ul><h1>Class default</h1></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L14">src/test/utils/phaseInterceptor.ts:14</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-index-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><h5 class="tsd-index-heading uppercase" role="button" aria-expanded="false" tabIndex="0"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-chevronSmall"></use></svg> Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="test_utils_phaseInterceptor.default.html#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="test_utils_phaseInterceptor.default.html#PHASES" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>PHASES</span></a>
<a href="test_utils_phaseInterceptor.default.html#interval" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>interval</span></a>
<a href="test_utils_phaseInterceptor.default.html#intervalRun" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>interval<wbr/>Run</span></a>
<a href="test_utils_phaseInterceptor.default.html#log" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>log</span></a>
<a href="test_utils_phaseInterceptor.default.html#onHold" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>on<wbr/>Hold</span></a>
<a href="test_utils_phaseInterceptor.default.html#phaseFrom" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phase<wbr/>From</span></a>
<a href="test_utils_phaseInterceptor.default.html#phases-1" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phases</span></a>
<a href="test_utils_phaseInterceptor.default.html#promptInterval" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>prompt<wbr/>Interval</span></a>
<a href="test_utils_phaseInterceptor.default.html#prompts" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>prompts</span></a>
<a href="test_utils_phaseInterceptor.default.html#scene" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scene</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Methods</h3><div class="tsd-index-list"><a href="test_utils_phaseInterceptor.default.html#addToNextPrompt" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>To<wbr/>Next<wbr/>Prompt</span></a>
<a href="test_utils_phaseInterceptor.default.html#initPhases" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>init<wbr/>Phases</span></a>
<a href="test_utils_phaseInterceptor.default.html#mustRun" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>must<wbr/>Run</span></a>
<a href="test_utils_phaseInterceptor.default.html#remove" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove</span></a>
<a href="test_utils_phaseInterceptor.default.html#restoreOg" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>restore<wbr/>Og</span></a>
<a href="test_utils_phaseInterceptor.default.html#run" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>run</span></a>
<a href="test_utils_phaseInterceptor.default.html#runFrom" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>run<wbr/>From</span></a>
<a href="test_utils_phaseInterceptor.default.html#startPhase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Phase</span></a>
<a href="test_utils_phaseInterceptor.default.html#startPromptHander" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Prompt<wbr/>Hander</span></a>
<a href="test_utils_phaseInterceptor.default.html#to" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>to</span></a>
<a href="test_utils_phaseInterceptor.default.html#waitUntil" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>wait<wbr/>Until</span></a>
<a href="test_utils_phaseInterceptor.default.html#whenAboutToRun" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>when<wbr/>About<wbr/>To<wbr/>Run</span></a>
</div></section></div></details></section></section><section class="tsd-panel-group tsd-member-group"><h2>Constructors</h2><section class="tsd-panel tsd-member"><a id="constructor" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="constructor.new_default" class="tsd-anchor"></a><span class="tsd-kind-constructor-signature">new default</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">scene</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="test_utils_phaseInterceptor.default.html" class="tsd-signature-type tsd-kind-class">default</a><a href="#constructor.new_default" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Constructor to initialize the scene and properties, and to start the phase handling.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">scene</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The scene to be managed.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a href="test_utils_phaseInterceptor.default.html" class="tsd-signature-type tsd-kind-class">default</a></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L65">src/test/utils/phaseInterceptor.ts:65</a></li></ul></aside></li></ul></section></section><section class="tsd-panel-group tsd-member-group"><h2>Properties</h2><section class="tsd-panel tsd-member tsd-is-private"><a id="PHASES" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>PHASES</span><a href="#PHASES" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">PHASES</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.DamagePhase.html" class="tsd-signature-type tsd-kind-class">DamagePhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-keyword">typeof </span><a href="phases.StatChangePhase.html" class="tsd-signature-type tsd-kind-class">StatChangePhase</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> = ...</span></div><div class="tsd-comment tsd-typography"><p>List of phases with their corresponding start methods.</p>
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L28">src/test/utils/phaseInterceptor.ts:28</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="interval" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>interval</span><a href="#interval" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">interval</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L19">src/test/utils/phaseInterceptor.ts:19</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="intervalRun" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>interval<wbr/>Run</span><a href="#intervalRun" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">interval<wbr/>Run</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L21">src/test/utils/phaseInterceptor.ts:21</a></li></ul></aside></section><section class="tsd-panel tsd-member"><a id="log" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>log</span><a href="#log" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">log</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L17">src/test/utils/phaseInterceptor.ts:17</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="onHold" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>on<wbr/>Hold</span><a href="#onHold" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">on<wbr/>Hold</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L18">src/test/utils/phaseInterceptor.ts:18</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="phaseFrom" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>phase<wbr/>From</span><a href="#phaseFrom" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">phase<wbr/>From</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L23">src/test/utils/phaseInterceptor.ts:23</a></li></ul></aside></section><section class="tsd-panel tsd-member"><a id="phases-1" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>phases</span><a href="#phases-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">phases</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{}</span><span class="tsd-signature-symbol"> = {}</span></div><div class="tsd-type-declaration"><h4>Type declaration</h4><ul class="tsd-parameters"></ul></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L16">src/test/utils/phaseInterceptor.ts:16</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="promptInterval" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>prompt<wbr/>Interval</span><a href="#promptInterval" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">prompt<wbr/>Interval</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L20">src/test/utils/phaseInterceptor.ts:20</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="prompts" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>prompts</span><a href="#prompts" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">prompts</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L22">src/test/utils/phaseInterceptor.ts:22</a></li></ul></aside></section><section class="tsd-panel tsd-member"><a id="scene" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scene</span><a href="#scene" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scene</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">any</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L15">src/test/utils/phaseInterceptor.ts:15</a></li></ul></aside></section></section><section class="tsd-panel-group tsd-member-group"><h2>Methods</h2><section class="tsd-panel tsd-member"><a id="addToNextPrompt" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add<wbr/>To<wbr/>Next<wbr/>Prompt</span><a href="#addToNextPrompt" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="addToNextPrompt.addToNextPrompt-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add<wbr/>To<wbr/>Next<wbr/>Prompt</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span>, <span class="tsd-kind-parameter">mode</span>, <span class="tsd-kind-parameter">callback</span>, <span class="tsd-kind-parameter">expireFn</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#addToNextPrompt.addToNextPrompt-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to add an action to the next prompt.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The target phase for the prompt.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">mode</span>: <a href="../enums/ui_ui.Mode.html" class="tsd-signature-type tsd-kind-enum">Mode</a></span><div class="tsd-comment tsd-typography"><p>The mode of the UI.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">callback</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span></span><div class="tsd-comment tsd-typography"><p>The callback function to execute.</p>
</div><div class="tsd-comment tsd-typography"></div><ul class="tsd-parameters"><li class="tsd-parameter-signature"><ul class="tsd-signatures"><li class="tsd-signature"><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li><li class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4></li></ul></li></ul></li><li><span><span class="tsd-kind-parameter">expireFn</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span></span><div class="tsd-comment tsd-typography"><p>The function to determine if the prompt has expired.</p>
</div><div class="tsd-comment tsd-typography"></div><ul class="tsd-parameters"><li class="tsd-parameter-signature"><ul class="tsd-signatures"><li class="tsd-signature"><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li><li class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4></li></ul></li></ul></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L257">src/test/utils/phaseInterceptor.ts:257</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="initPhases" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>init<wbr/>Phases</span><a href="#initPhases" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="initPhases.initPhases-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">init<wbr/>Phases</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#initPhases.initPhases-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to initialize phases and their corresponding methods.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L208">src/test/utils/phaseInterceptor.ts:208</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="mustRun" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>must<wbr/>Run</span><a href="#mustRun" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="mustRun.mustRun-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">must<wbr/>Run</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#mustRun.mustRun-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to ensure a phase is run, to throw error on test if not.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to run.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the phase is run.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L131">src/test/utils/phaseInterceptor.ts:131</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="remove" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove</span><a href="#remove" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="remove.remove-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span>, <span class="tsd-kind-parameter">skipFn</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#remove.remove-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to remove a phase from the list.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to remove.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">skipFn</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Optional skip function.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the phase is removed.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L170">src/test/utils/phaseInterceptor.ts:170</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="restoreOg" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>restore<wbr/>Og</span><a href="#restoreOg" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="restoreOg.restoreOg-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">restore<wbr/>Og</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#restoreOg.restoreOg-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Restores the original state of phases and clears intervals.</p>
<p>This function iterates through all phases and resets their <code>start</code> method to the original
function stored in <code>this.phases</code>. Additionally, it clears the <code>promptInterval</code> and <code>interval</code>.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L272">src/test/utils/phaseInterceptor.ts:272</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="run" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>run</span><a href="#run" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="run.run-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">run</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span>, <span class="tsd-kind-parameter">skipFn</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#run.run-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to run a phase with an optional skip function.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to run.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">skipFn</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Optional skip function.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the phase is run.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L113">src/test/utils/phaseInterceptor.ts:113</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="runFrom" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>run<wbr/>From</span><a href="#runFrom" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="runFrom.runFrom-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">run<wbr/>From</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseFrom</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="test_utils_phaseInterceptor.default.html" class="tsd-signature-type tsd-kind-class">default</a><a href="#runFrom.runFrom-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to set the starting phase.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseFrom</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to start from.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a href="test_utils_phaseInterceptor.default.html" class="tsd-signature-type tsd-kind-class">default</a></h4><p>The instance of the PhaseInterceptor.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L79">src/test/utils/phaseInterceptor.ts:79</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="startPhase" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>start<wbr/>Phase</span><a href="#startPhase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="startPhase.startPhase-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">start<wbr/>Phase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#startPhase.startPhase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to start a phase and log it.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to start.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L220">src/test/utils/phaseInterceptor.ts:220</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="startPromptHander" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>start<wbr/>Prompt<wbr/>Hander</span><a href="#startPromptHander" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="startPromptHander.startPromptHander-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">start<wbr/>Prompt<wbr/>Hander</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#startPromptHander.startPromptHander-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to start the prompt handler.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L234">src/test/utils/phaseInterceptor.ts:234</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="to" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>to</span><a href="#to" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="to.to-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">to</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTo</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#to.to-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to transition to a target phase.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTo</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to transition to.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the transition is complete.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L89">src/test/utils/phaseInterceptor.ts:89</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="waitUntil" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>wait<wbr/>Until</span><a href="#waitUntil" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="waitUntil.waitUntil-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">wait<wbr/>Until</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span>, <span class="tsd-kind-parameter">skipFn</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#waitUntil.waitUntil-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to wait until a specific phase is reached.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to wait for.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">skipFn</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Optional skip function.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the phase is reached.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L188">src/test/utils/phaseInterceptor.ts:188</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="whenAboutToRun" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>when<wbr/>About<wbr/>To<wbr/>Run</span><a href="#whenAboutToRun" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="whenAboutToRun.whenAboutToRun-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">when<wbr/>About<wbr/>To<wbr/>Run</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseTarget</span>, <span class="tsd-kind-parameter">skipFn</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span><a href="#whenAboutToRun.whenAboutToRun-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Method to execute actions when about to run a phase. Does not run the phase, stop right before.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseTarget</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The phase to run.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">skipFn</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Optional skip function.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">&gt;</span></h4><p>A promise that resolves when the phase is about to run.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/1a149bfa04133b606fad0edc150e2cce14978e94/src/test/utils/phaseInterceptor.ts#L154">src/test/utils/phaseInterceptor.ts:154</a></li></ul></aside></li></ul></section></section></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-index-accordion"><summary class="tsd-accordion-summary"><h3><svg width="20" height="20" viewBox="0 0 24 24" fill="none"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><h4 class="uppercase">Member Visibility</h4><form><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect 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value="dark">Dark</option></select></div></div></details></div><details open class="tsd-index-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><h3><svg width="20" height="20" viewBox="0 0 24 24" fill="none"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#constructor" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a><a href="#PHASES" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>PHASES</span></a><a href="#interval" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>interval</span></a><a href="#intervalRun" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>interval<wbr/>Run</span></a><a href="#log" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>log</span></a><a href="#onHold" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>on<wbr/>Hold</span></a><a href="#phaseFrom" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phase<wbr/>From</span></a><a href="#phases-1" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phases</span></a><a href="#promptInterval" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>prompt<wbr/>Interval</span></a><a href="#prompts" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>prompts</span></a><a href="#scene" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scene</span></a><a href="#addToNextPrompt" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>To<wbr/>Next<wbr/>Prompt</span></a><a href="#initPhases" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>init<wbr/>Phases</span></a><a href="#mustRun" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>must<wbr/>Run</span></a><a href="#remove" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove</span></a><a href="#restoreOg" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use 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