mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-20 08:46:43 +00:00
* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
722 lines
25 KiB
TypeScript
722 lines
25 KiB
TypeScript
import { bypassLogin } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import { addWindow, WindowVariant } from "./ui-theme";
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import MessageUiHandler from "./message-ui-handler";
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import type { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { Tutorial, handleTutorial } from "../tutorial";
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import { loggedInUser, updateUserInfo } from "../account";
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import i18next from "i18next";
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import { Button } from "#enums/buttons";
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import { GameDataType } from "#enums/game-data-type";
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import BgmBar from "#app/ui/bgm-bar";
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import type AwaitableUiHandler from "./awaitable-ui-handler";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { AdminMode, getAdminModeName } from "./admin-ui-handler";
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import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
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enum MenuOptions {
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GAME_SETTINGS,
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ACHIEVEMENTS,
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STATS,
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RUN_HISTORY,
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EGG_LIST,
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EGG_GACHA,
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MANAGE_DATA,
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COMMUNITY,
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SAVE_AND_QUIT,
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LOG_OUT,
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}
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let wikiUrl = "https://wiki.pokerogue.net/start";
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const discordUrl = "https://discord.gg/uWpTfdKG49";
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const githubUrl = "https://github.com/pagefaultgames/pokerogue";
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const redditUrl = "https://www.reddit.com/r/pokerogue";
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const donateUrl = "https://github.com/sponsors/pagefaultgames";
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export default class MenuUiHandler extends MessageUiHandler {
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private readonly textPadding = 8;
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private readonly defaultMessageBoxWidth = 220;
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private readonly defaultWordWrapWidth = 1224;
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private menuContainer: Phaser.GameObjects.Container;
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private menuMessageBoxContainer: Phaser.GameObjects.Container;
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private menuOverlay: Phaser.GameObjects.Rectangle;
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private menuBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image | null;
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private excludedMenus: () => ConditionalMenu[];
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private menuOptions: MenuOptions[];
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protected manageDataConfig: OptionSelectConfig;
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protected communityConfig: OptionSelectConfig;
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// Windows for the default message box and the message box for testing dialogue
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private menuMessageBox: Phaser.GameObjects.NineSlice;
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private dialogueMessageBox: Phaser.GameObjects.NineSlice;
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protected scale: number = 0.1666666667;
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public bgmBar: BgmBar;
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constructor(mode: Mode | null = null) {
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super(mode);
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this.excludedMenus = () => [
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{ condition: [ Mode.COMMAND, Mode.TITLE ].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST ]},
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ]}
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];
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this.menuOptions = Utils.getEnumKeys(MenuOptions)
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.map(m => parseInt(MenuOptions[m]) as MenuOptions)
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.filter(m => {
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return !this.excludedMenus().some(exclusion => exclusion.condition && exclusion.options.includes(m));
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});
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}
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setup(): void {
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const ui = this.getUi();
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// wiki url directs based on languges available on wiki
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const lang = i18next.resolvedLanguage?.substring(0, 2)!; // TODO: is this bang correct?
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if ([ "de", "fr", "ko", "zh" ].includes(lang)) {
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wikiUrl = `https://wiki.pokerogue.net/${lang}:start`;
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}
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this.bgmBar = new BgmBar();
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this.bgmBar.setup();
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ui.bgmBar = this.bgmBar;
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this.menuContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
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this.menuContainer.setName("menu");
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this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.menuOverlay = new Phaser.GameObjects.Rectangle(globalScene, -1, -1, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height, 0xffffff, 0.3);
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this.menuOverlay.setName("menu-overlay");
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this.menuOverlay.setOrigin(0, 0);
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this.menuContainer.add(this.menuOverlay);
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this.menuContainer.add(this.bgmBar);
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this.menuContainer.setVisible(false);
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}
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render() {
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const ui = this.getUi();
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this.excludedMenus = () => [
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{ condition: globalScene.getCurrentPhase() instanceof SelectModifierPhase, options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST ]},
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ]}
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];
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this.menuOptions = Utils.getEnumKeys(MenuOptions)
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.map(m => parseInt(MenuOptions[m]) as MenuOptions)
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.filter(m => {
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return !this.excludedMenus().some(exclusion => exclusion.condition && exclusion.options.includes(m));
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});
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this.optionSelectText = addTextObject(0, 0, this.menuOptions.map(o => `${i18next.t(`menuUiHandler:${MenuOptions[o]}`)}`).join("\n"), TextStyle.WINDOW, { maxLines: this.menuOptions.length });
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this.optionSelectText.setLineSpacing(12);
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this.scale = getTextStyleOptions(TextStyle.WINDOW, globalScene.uiTheme).scale;
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this.menuBg = addWindow(
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(globalScene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25),
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0,
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this.optionSelectText.displayWidth + 19 + 24 * this.scale,
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(globalScene.game.canvas.height / 6) - 2
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);
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this.menuBg.setOrigin(0, 0);
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this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6);
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this.menuContainer.add(this.menuBg);
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this.menuContainer.add(this.optionSelectText);
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ui.add(this.menuContainer);
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this.menuMessageBoxContainer = globalScene.add.container(0, 130);
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this.menuMessageBoxContainer.setName("menu-message-box");
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this.menuMessageBoxContainer.setVisible(false);
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// Window for general messages
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this.menuMessageBox = addWindow(0, 0, this.defaultMessageBoxWidth, 48);
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this.menuMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(this.menuMessageBox);
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// Full-width window used for testing dialog messages in debug mode
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this.dialogueMessageBox = addWindow(-this.textPadding, 0, globalScene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN);
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this.dialogueMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(this.dialogueMessageBox);
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const menuMessageText = addTextObject(this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 });
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menuMessageText.setName("menu-message");
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menuMessageText.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageText);
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this.initTutorialOverlay(this.menuContainer);
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this.initPromptSprite(this.menuMessageBoxContainer);
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this.message = menuMessageText;
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// By default we use the general purpose message window
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this.setDialogTestMode(false);
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this.menuContainer.add(this.menuMessageBoxContainer);
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const manageDataOptions: any[] = []; // TODO: proper type
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const confirmSlot = (message: string, slotFilter: (i: integer) => boolean, callback: (i: integer) => void) => {
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ui.revertMode();
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ui.showText(message, null, () => {
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const config: OptionSelectConfig = {
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options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
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return {
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label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }),
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handler: () => {
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callback(i);
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ui.revertMode();
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ui.showText("", 0);
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return true;
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}
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};
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}).concat([{
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label: i18next.t("menuUiHandler:cancel"),
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handler: () => {
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ui.revertMode();
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ui.showText("", 0);
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return true;
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}
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}]),
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xOffset: 98
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};
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ui.setOverlayMode(Mode.MENU_OPTION_SELECT, config);
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});
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};
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if (Utils.isLocal || Utils.isBeta) {
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:importSession"),
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handler: () => {
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confirmSlot(i18next.t("menuUiHandler:importSlotSelect"), () => true, slotId => globalScene.gameData.importData(GameDataType.SESSION, slotId));
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return true;
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},
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keepOpen: true
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});
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}
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:exportSession"),
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handler: () => {
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const dataSlots: integer[] = [];
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Promise.all(
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new Array(5).fill(null).map((_, i) => {
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const slotId = i;
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return globalScene.gameData.getSession(slotId).then(data => {
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if (data) {
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dataSlots.push(slotId);
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}
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});
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})).then(() => {
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confirmSlot(i18next.t("menuUiHandler:exportSlotSelect"),
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i => dataSlots.indexOf(i) > -1,
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slotId => globalScene.gameData.tryExportData(GameDataType.SESSION, slotId));
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});
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return true;
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},
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keepOpen: true
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});
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:importRunHistory"),
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handler: () => {
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globalScene.gameData.importData(GameDataType.RUN_HISTORY);
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return true;
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},
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keepOpen: true
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});
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:exportRunHistory"),
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handler: () => {
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globalScene.gameData.tryExportData(GameDataType.RUN_HISTORY);
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return true;
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},
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keepOpen: true
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});
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if (Utils.isLocal || Utils.isBeta) {
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:importData"),
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handler: () => {
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ui.revertMode();
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globalScene.gameData.importData(GameDataType.SYSTEM);
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return true;
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},
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keepOpen: true
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});
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}
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:exportData"),
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handler: () => {
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globalScene.gameData.tryExportData(GameDataType.SYSTEM);
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return true;
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},
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keepOpen: true
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},
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{
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label: i18next.t("menuUiHandler:consentPreferences"),
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handler: () => {
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const consentLink = document.querySelector(".termly-display-preferences") as HTMLInputElement;
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const clickEvent = new MouseEvent("click", {
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view: window,
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bubbles: true,
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cancelable: true
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});
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consentLink.dispatchEvent(clickEvent);
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consentLink.focus();
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return true;
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},
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keepOpen: true
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});
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if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live
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manageDataOptions.push({
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label: "Test Dialogue",
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handler: () => {
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ui.playSelect();
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const prefilledText = "";
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const buttonAction: any = {};
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buttonAction["buttonActions"] = [
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(sanitizedName: string) => {
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ui.revertMode();
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ui.playSelect();
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const dialogueTestName = sanitizedName;
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const dialogueName = decodeURIComponent(escape(atob(dialogueTestName)));
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const handler = ui.getHandler() as AwaitableUiHandler;
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handler.tutorialActive = true;
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const interpolatorOptions: any = {};
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const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later
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const translatedString = splitArr[0]; // this is our outputted i18 string
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const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output
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const matches = i18next.t(translatedString).match(regex) ?? [];
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if (matches.length > 0) {
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for (let match = 0; match < matches.length; match++) {
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// we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are
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// the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters
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if (typeof splitArr[match + 1] !== "undefined") {
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interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]);
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}
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}
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}
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// Switch to the dialog test window
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this.setDialogTestMode(true);
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ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => globalScene.ui.showText("", 0, () => {
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handler.tutorialActive = false;
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// Go back to the default message window
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this.setDialogTestMode(false);
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}), null, true);
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},
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() => {
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ui.revertMode();
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}
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];
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ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText);
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return true;
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},
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keepOpen: true
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});
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}
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:cancel"),
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handler: () => {
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globalScene.ui.revertMode();
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return true;
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},
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keepOpen: true
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});
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//Thank you Vassiat
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this.manageDataConfig = {
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xOffset: 98,
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options: manageDataOptions,
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maxOptions: 7
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};
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const communityOptions: OptionSelectItem[] = [
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{
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label: "Wiki",
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handler: () => {
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window.open(wikiUrl, "_blank")?.focus();
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return true;
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},
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keepOpen: true
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},
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{
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label: "Discord",
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handler: () => {
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window.open(discordUrl, "_blank")?.focus();
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return true;
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},
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keepOpen: true
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},
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{
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label: "GitHub",
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handler: () => {
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window.open(githubUrl, "_blank")?.focus();
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return true;
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},
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keepOpen: true
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},
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{
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label: "Reddit",
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handler: () => {
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window.open(redditUrl, "_blank")?.focus();
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return true;
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},
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keepOpen: true
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},
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{
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label: i18next.t("menuUiHandler:donate"),
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handler: () => {
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window.open(donateUrl, "_blank")?.focus();
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return true;
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},
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keepOpen: true
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}
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];
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if (!bypassLogin && loggedInUser?.hasAdminRole) {
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communityOptions.push({
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label: "Admin",
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handler: () => {
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const skippedAdminModes: AdminMode[] = [ AdminMode.ADMIN ]; // this is here so that we can skip the menu populating enums that aren't meant for the menu, such as the AdminMode.ADMIN
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const options: OptionSelectItem[] = [];
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Object.values(AdminMode).filter((v) => !isNaN(Number(v)) && !skippedAdminModes.includes(v as AdminMode)).forEach((mode) => { // this gets all the enums in a way we can use
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options.push({
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label: getAdminModeName(mode as AdminMode),
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handler: () => {
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ui.playSelect();
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ui.setOverlayMode(Mode.ADMIN, {
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buttonActions: [
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// we double revert here and below to go back 2 layers of menus
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() => {
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ui.revertMode();
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ui.revertMode();
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},
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() => {
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ui.revertMode();
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ui.revertMode();
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}
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]
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}, mode); // mode is our AdminMode enum
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return true;
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}
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});
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});
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options.push({
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label: "Cancel",
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handler: () => {
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ui.revertMode();
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return true;
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}
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});
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globalScene.ui.setOverlayMode(Mode.OPTION_SELECT, {
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options: options,
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delay: 0
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});
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return true;
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},
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keepOpen: true
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});
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}
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communityOptions.push({
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label: i18next.t("menuUiHandler:cancel"),
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handler: () => {
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globalScene.ui.revertMode();
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return true;
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}
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});
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this.communityConfig = {
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xOffset: 98,
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options: communityOptions
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};
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this.setCursor(0);
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}
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show(args: any[]): boolean {
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this.render();
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super.show(args);
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this.menuOptions = Utils.getEnumKeys(MenuOptions)
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.map(m => parseInt(MenuOptions[m]) as MenuOptions)
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.filter(m => {
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return !this.excludedMenus().some(exclusion => exclusion.condition && exclusion.options.includes(m));
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});
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this.menuContainer.setVisible(true);
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this.setCursor(0);
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this.getUi().moveTo(this.menuContainer, this.getUi().length - 1);
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this.getUi().hideTooltip();
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globalScene.playSound("ui/menu_open");
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// Make sure the tutorial overlay sits above everything, but below the message box
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this.menuContainer.bringToTop(this.tutorialOverlay);
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this.menuContainer.bringToTop(this.menuMessageBoxContainer);
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handleTutorial(Tutorial.Menu);
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this.bgmBar.toggleBgmBar(true);
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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let error = false;
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if (button === Button.ACTION) {
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let adjustedCursor = this.cursor;
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const excludedMenu = this.excludedMenus().find(e => e.condition);
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|
if (excludedMenu !== undefined && excludedMenu.options !== undefined && excludedMenu.options.length > 0) {
|
|
const sortedOptions = excludedMenu.options.sort();
|
|
for (const imo of sortedOptions) {
|
|
if (adjustedCursor >= imo) {
|
|
adjustedCursor++;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
this.showText("", 0);
|
|
switch (adjustedCursor) {
|
|
case MenuOptions.GAME_SETTINGS:
|
|
ui.setOverlayMode(Mode.SETTINGS);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.ACHIEVEMENTS:
|
|
ui.setOverlayMode(Mode.ACHIEVEMENTS);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.STATS:
|
|
ui.setOverlayMode(Mode.GAME_STATS);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.RUN_HISTORY:
|
|
ui.setOverlayMode(Mode.RUN_HISTORY);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.EGG_LIST:
|
|
if (globalScene.gameData.eggs.length) {
|
|
ui.revertMode();
|
|
ui.setOverlayMode(Mode.EGG_LIST);
|
|
success = true;
|
|
} else {
|
|
ui.showText(i18next.t("menuUiHandler:noEggs"), null, () => ui.showText(""), Utils.fixedInt(1500));
|
|
error = true;
|
|
}
|
|
break;
|
|
case MenuOptions.EGG_GACHA:
|
|
ui.revertMode();
|
|
ui.setOverlayMode(Mode.EGG_GACHA);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.MANAGE_DATA:
|
|
if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
|
|
this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0,
|
|
{
|
|
label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
|
|
handler: () => {
|
|
if (loggedInUser?.discordId === "") {
|
|
const token = Utils.getCookie(Utils.sessionIdKey);
|
|
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
|
|
const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID;
|
|
const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&state=${token}&prompt=none`;
|
|
window.open(discordUrl, "_self");
|
|
return true;
|
|
} else {
|
|
pokerogueApi.unlinkDiscord().then(_isSuccess => {
|
|
updateUserInfo().then(() => globalScene.reset(true, true));
|
|
});
|
|
return true;
|
|
}
|
|
}
|
|
},
|
|
{
|
|
label: loggedInUser?.googleId === "" ? i18next.t("menuUiHandler:linkGoogle") : i18next.t("menuUiHandler:unlinkGoogle"),
|
|
handler: () => {
|
|
if (loggedInUser?.googleId === "") {
|
|
const token = Utils.getCookie(Utils.sessionIdKey);
|
|
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`);
|
|
const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID;
|
|
const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&response_type=code&redirect_uri=${redirectUri}&scope=openid&state=${token}`;
|
|
window.open(googleUrl, "_self");
|
|
return true;
|
|
} else {
|
|
pokerogueApi.unlinkGoogle().then(_isSuccess => {
|
|
updateUserInfo().then(() => globalScene.reset(true, true));
|
|
});
|
|
return true;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.manageDataConfig);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.COMMUNITY:
|
|
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.communityConfig);
|
|
success = true;
|
|
break;
|
|
case MenuOptions.SAVE_AND_QUIT:
|
|
if (globalScene.currentBattle) {
|
|
success = true;
|
|
const doSaveQuit = () => {
|
|
ui.setMode(Mode.LOADING, {
|
|
buttonActions: [], fadeOut: () =>
|
|
globalScene.gameData.saveAll(true, true, true, true).then(() => {
|
|
|
|
globalScene.reset(true);
|
|
})
|
|
});
|
|
};
|
|
if (globalScene.currentBattle.turn > 1) {
|
|
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
|
|
if (!this.active) {
|
|
this.showText("", 0);
|
|
return;
|
|
}
|
|
ui.setOverlayMode(Mode.CONFIRM, doSaveQuit, () => {
|
|
ui.revertMode();
|
|
this.showText("", 0);
|
|
}, false, -98);
|
|
});
|
|
} else {
|
|
doSaveQuit();
|
|
}
|
|
} else {
|
|
error = true;
|
|
}
|
|
break;
|
|
case MenuOptions.LOG_OUT:
|
|
success = true;
|
|
const doLogout = () => {
|
|
ui.setMode(Mode.LOADING, {
|
|
buttonActions: [], fadeOut: () => pokerogueApi.account.logout().then(() => {
|
|
updateUserInfo().then(() => globalScene.reset(true, true));
|
|
})
|
|
});
|
|
};
|
|
if (globalScene.currentBattle) {
|
|
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
|
|
if (!this.active) {
|
|
this.showText("", 0);
|
|
return;
|
|
}
|
|
ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
|
|
ui.revertMode();
|
|
this.showText("", 0);
|
|
}, false, -98);
|
|
});
|
|
} else {
|
|
doLogout();
|
|
}
|
|
break;
|
|
}
|
|
} else if (button === Button.CANCEL) {
|
|
success = true;
|
|
ui.revertMode().then(result => {
|
|
if (!result) {
|
|
ui.setMode(Mode.MESSAGE);
|
|
}
|
|
});
|
|
} else {
|
|
switch (button) {
|
|
case Button.UP:
|
|
if (this.cursor) {
|
|
success = this.setCursor(this.cursor - 1);
|
|
} else {
|
|
success = this.setCursor(this.menuOptions.length - 1);
|
|
}
|
|
break;
|
|
case Button.DOWN:
|
|
if (this.cursor + 1 < this.menuOptions.length) {
|
|
success = this.setCursor(this.cursor + 1);
|
|
} else {
|
|
success = this.setCursor(0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (success) {
|
|
ui.playSelect();
|
|
} else if (error) {
|
|
ui.playError();
|
|
}
|
|
|
|
return success || error;
|
|
}
|
|
|
|
/**
|
|
* Switch the message window style and size when we are replaying dialog for debug purposes
|
|
* In "dialog test mode", the window takes the whole width of the screen and the text
|
|
* is set up to wrap around the same way as the dialogue during the game
|
|
* @param isDialogMode whether to use the dialog test
|
|
*/
|
|
setDialogTestMode(isDialogMode: boolean) {
|
|
this.menuMessageBox.setVisible(!isDialogMode);
|
|
this.dialogueMessageBox.setVisible(isDialogMode);
|
|
// If we're testing dialog, we use the same word wrapping as the battle message handler
|
|
this.message.setWordWrapWidth(isDialogMode ? globalScene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth);
|
|
this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding);
|
|
this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding);
|
|
}
|
|
|
|
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
|
|
this.menuMessageBoxContainer.setVisible(!!text);
|
|
|
|
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
|
|
}
|
|
|
|
setCursor(cursor: integer): boolean {
|
|
const ret = super.setCursor(cursor);
|
|
|
|
if (!this.cursorObj) {
|
|
this.cursorObj = globalScene.add.image(0, 0, "cursor");
|
|
this.cursorObj.setOrigin(0, 0);
|
|
this.menuContainer.add(this.cursorObj);
|
|
}
|
|
|
|
this.cursorObj.setScale(this.scale * 6);
|
|
this.cursorObj.setPositionRelative(this.menuBg, 7, 6 + (18 + this.cursor * 96) * this.scale);
|
|
|
|
return ret;
|
|
}
|
|
|
|
clear() {
|
|
super.clear();
|
|
this.menuContainer.setVisible(false);
|
|
this.bgmBar.toggleBgmBar(false);
|
|
this.eraseCursor();
|
|
}
|
|
|
|
eraseCursor() {
|
|
if (this.cursorObj) {
|
|
this.cursorObj.destroy();
|
|
}
|
|
this.cursorObj = null;
|
|
}
|
|
}
|
|
|
|
interface ConditionalMenu {
|
|
condition: boolean;
|
|
options: MenuOptions[];
|
|
}
|