pokerogue/src/ui/saving-icon-handler.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

81 lines
1.6 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import * as Utils from "../utils";
export default class SavingIconHandler extends Phaser.GameObjects.Container {
private icon: Phaser.GameObjects.Sprite;
private animActive: boolean;
private shown: boolean;
constructor() {
super(globalScene, globalScene.game.canvas.width / 6 - 4, globalScene.game.canvas.height / 6 - 4);
}
setup(): void {
this.icon = globalScene.add.sprite(0, 0, "saving_icon");
this.icon.setOrigin(1, 1);
this.add(this.icon);
this.animActive = false;
this.shown = false;
this.setAlpha(0);
this.setVisible(false);
}
show(): void {
this.shown = true;
if (this.animActive) {
return;
}
this.animActive = true;
globalScene.tweens.add({
targets: this,
alpha: 1,
duration: Utils.fixedInt(250),
ease: "Sine.easeInOut",
onComplete: () => {
globalScene.time.delayedCall(Utils.fixedInt(500), () => {
this.animActive = false;
if (!this.shown) {
this.hide();
}
});
}
});
this.setVisible(true);
this.shown = true;
}
hide(): void {
this.shown = false;
if (this.animActive) {
return;
}
this.animActive = true;
globalScene.tweens.add({
targets: this,
alpha: 0,
duration: Utils.fixedInt(250),
ease: "Sine.easeInOut",
onComplete: () => {
this.animActive = false;
this.setVisible(false);
if (this.shown) {
this.show();
}
}
});
this.shown = false;
}
}