pokerogue/src/battle-phases.ts

2917 lines
103 KiB
TypeScript

import BattleScene, { startingLevel, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon";
import * as Utils from './utils';
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
import { BerryModifier, ContactHeldItemTransferChanceModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect";
import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
import { BattlePhase } from "./battle-phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
import { Biome, biomeLinks } from "./data/biome";
import { ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, TmModifierType, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
import { getPokemonMessage } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
import { CheckTrappedAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, SuppressWeatherEffectAbAttr, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
import { GameMode } from "./game-mode";
import { Species } from "./data/species";
export class CheckLoadPhase extends BattlePhase {
private loaded: boolean;
constructor(scene: BattleScene) {
super(scene);
this.loaded = false;
}
start(): void {
if (!this.scene.gameData.hasSession()) {
this.end();
return;
}
this.scene.ui.showText('You currently have a session in progress.\nWould you like to continue where you left off?', null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.gameData.loadSession(this.scene).then((success: boolean) => {
if (success) {
this.loaded = true;
this.scene.ui.showText('Session loaded successfully.', null, () => this.end());
} else
this.end();
}).catch(err => {
console.error(err);
this.scene.ui.showText('Your session data could not be loaded.\nIt may be corrupted. Please reload the page.', null);
});
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
this.end();
})
});
}
end(): void {
if (!this.loaded) {
this.scene.arena.preloadBgm();
this.scene.pushPhase(new SelectStarterPhase(this.scene));
} else
this.scene.playBgm();
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new SummonPhase(this.scene, 1));
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
super.end();
}
}
export class SelectStarterPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.playBgm('menu');
this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => {
const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = [];
for (let starter of starters) {
const starterGender = starter.species.malePercent !== null
? !starter.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS;
const starterPokemon = new PlayerPokemon(this.scene, starter.species, startingLevel, starter.abilityIndex, starter.formIndex, starterGender, starter.shiny);
if (starter.pokerus)
starterPokemon.pokerus = true;
starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
}
Promise.all(loadPokemonAssets).then(() => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
SoundFade.fadeOut(this.scene.sound.get('menu'), 500, true);
this.scene.time.delayedCall(500, () => this.scene.playBgm());
this.end();
});
});
});
}
}
type PokemonFunc = (pokemon: Pokemon) => void;
export abstract class FieldPhase extends BattlePhase {
getOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
let orderedTargets: Pokemon[] = playerField.concat(enemyField).sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return aSpeed < bSpeed ? 1 : aSpeed > bSpeed ? -1 : !Utils.randInt(2) ? -1 : 1;
});
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value)
orderedTargets = orderedTargets.reverse();
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0));
}
executeForAll(func: PokemonFunc): void {
const field = this.scene.getField().filter(p => p?.isActive());
field.forEach(pokemon => func(pokemon));
}
}
export abstract class PokemonPhase extends FieldPhase {
protected battlerIndex: BattlerIndex;
protected player: boolean;
protected fieldIndex: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene);
if (battlerIndex === undefined)
battlerIndex = scene.getField().find(p => p?.isActive()).getBattlerIndex();
this.battlerIndex = battlerIndex;
this.player = battlerIndex < 2;
this.fieldIndex = battlerIndex % 2;
}
getPokemon() {
return this.scene.getField()[this.battlerIndex];
}
}
export abstract class PartyMemberPokemonPhase extends FieldPhase {
protected partyMemberIndex: integer;
protected fieldIndex: integer;
protected player: boolean;
constructor(scene: BattleScene, partyMemberIndex: integer, player: boolean) {
super(scene);
this.partyMemberIndex = partyMemberIndex;
this.fieldIndex = partyMemberIndex < this.scene.currentBattle.getBattlerCount()
? partyMemberIndex
: -1;
this.player = player;
}
getParty(): Pokemon[] {
return this.player ? this.scene.getParty() : this.scene.getEnemyParty();
}
getPokemon(): Pokemon {
return this.getParty()[this.partyMemberIndex];
}
}
export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, partyMemberIndex, true);
}
getPlayerPokemon(): PlayerPokemon {
return super.getPokemon() as PlayerPokemon;
}
}
export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, partyMemberIndex, false);
}
getEnemyPokemon(): EnemyPokemon {
return super.getPokemon() as EnemyPokemon;
}
}
export class EncounterPhase extends BattlePhase {
private loaded: boolean;
constructor(scene: BattleScene, loaded?: boolean) {
super(scene);
this.loaded = !!loaded;
}
start() {
super.start();
this.scene.updateWaveCountText();
this.scene.updateMoneyText();
const loadEnemyAssets = [];
const battle = this.scene.currentBattle;
battle.enemyLevels.forEach((level, e) => {
if (!this.loaded) {
if (battle.battleType === BattleType.TRAINER)
battle.enemyParty[e] = battle.trainer.genPartyMember(e);
else {
const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, null, true);
battle.enemyParty[e] = new EnemyPokemon(this.scene, enemySpecies, level, false);
}
}
const enemyPokemon = this.scene.getEnemyParty()[e];
if (e < (battle.double ? 2 : 1)) {
enemyPokemon.setX(-66 + enemyPokemon.getFieldPositionOffset()[0]);
enemyPokemon.resetSummonData();
this.scene.gameData.setPokemonSeen(enemyPokemon);
}
if (this.scene.gameMode === GameMode.CLASSIC && (battle.waveIndex === 200 || !(battle.waveIndex % 250)) && enemyPokemon.species.speciesId === Species.ETERNATUS)
enemyPokemon.formIndex = 1;
loadEnemyAssets.push(enemyPokemon.loadAssets());
console.log(enemyPokemon.species.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
});
if (battle.battleType === BattleType.TRAINER)
loadEnemyAssets.push(battle.trainer.loadAssets().then(() => battle.trainer.initSprite()));
Promise.all(loadEnemyAssets).then(() => {
battle.enemyParty.forEach((enemyPokemon, e) => {
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
this.scene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
const playerPokemon = this.scene.getPlayerPokemon();
if (playerPokemon.visible)
this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
enemyPokemon.tint(0, 0.5);
} else if (battle.battleType === BattleType.TRAINER) {
enemyPokemon.setVisible(false);
this.scene.currentBattle.trainer.tint(0, 0.5);
}
if (battle.double)
enemyPokemon.setFieldPosition(e ? FieldPosition.RIGHT : FieldPosition.LEFT);
}
});
if (!this.loaded) {
regenerateModifierPoolThresholds(this.scene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD);
this.scene.generateEnemyModifiers();
}
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded)
this.scene.gameData.saveSession(this.scene);
this.doEncounter();
});
});
}
doEncounter() {
this.scene.playBgm(undefined, true);
if (startingWave > 10) {
for (let m = 0; m < Math.min(Math.floor(startingWave / 10), 99); m++)
this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier());
}
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena.biomeType), false);
const enemyField = this.scene.getEnemyField();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer ].flat(),
x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
duration: 2000,
onComplete: () => this.doEncounterCommon()
});
}
doEncounterCommon() {
const enemyField = this.scene.getEnemyField();
if (this.scene.currentBattle.battleType === BattleType.WILD) {
enemyField.forEach(enemyPokemon => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
});
let text = enemyField.length === 1
? `A wild ${enemyField[0].name} appeared!`
: `A wild ${enemyField[0].name}\nand ${enemyField[1].name} appeared!`;
this.scene.ui.showText(text, null, () => this.end(), 1500);
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
const trainer = this.scene.currentBattle.trainer;
trainer.untint(100, 'Sine.easeOut');
trainer.playAnim();
const doSummon = () => {
this.scene.currentBattle.started = true;
this.scene.playBgm(undefined);
this.scene.pbTray.showPbTray(this.scene.getParty());
this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
const text = `${this.scene.currentBattle.trainer.getName()}\nwould like to battle!`;
this.scene.ui.showText(text, null, () => {
this.scene.tweens.add({
targets: this.scene.currentBattle.trainer,
x: '+=16',
y: '-=16',
alpha: 0,
ease: 'Sine.easeInOut',
duration: 750
});
this.scene.unshiftPhase(new SummonPhase(this.scene, 0, false));
if (this.scene.currentBattle.double)
this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
this.end();
}, 1500, true);
};
if (!trainer.config.encounterMessages.length)
doSummon();
else {
let message: string;
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
const messagePages = message.split(/\$/g).map(m => m.trim());
let showMessageAndSummon = () => doSummon();
for (let p = messagePages.length - 1; p >= 0; p--) {
const originalFunc = showMessageAndSummon;
showMessageAndSummon = () => this.scene.ui.showDialogue(messagePages[p], trainer.getName(), null, originalFunc, null, true);
}
showMessageAndSummon();
}
}
}
end() {
const enemyField = this.scene.getEnemyField();
enemyField.forEach((enemyPokemon, e) => {
if (enemyPokemon.shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
});
enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
// TODO: Remove
//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
super.end();
}
}
export class NextEncounterPhase extends EncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
this.scene.playBgm(undefined, true);
const enemyField = this.scene.getEnemyField();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.arenaNextEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.lastEnemyTrainer ].flat(),
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x);
this.scene.arenaEnemy.setAlpha(1);
this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300);
if (this.scene.lastEnemyTrainer)
this.scene.lastEnemyTrainer.destroy();
this.doEncounterCommon();
}
});
}
}
export class NewBiomeEncounterPhase extends NextEncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena.biomeType), false);
const enemyField = this.scene.getEnemyField();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyField ].flat(),
x: '+=300',
duration: 2000,
onComplete: () => this.doEncounterCommon()
});
}
}
export class PostSummonPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
const pokemon = this.getPokemon();
this.scene.arena.applyTags(ArenaTrapTag, pokemon);
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
this.end();
}
}
export class SelectBiomePhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const currentBiome = this.scene.arena.biomeType;
const setNextBiome = (nextBiome: Biome) => {
if (this.scene.currentBattle.waveIndex % 10 === 1)
this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
this.end();
};
if (this.scene.gameMode === GameMode.CLASSIC && this.scene.currentBattle.waveIndex === this.scene.finalWave - 9)
setNextBiome(Biome.END);
else if (this.scene.gameMode === GameMode.ENDLESS) {
if (this.scene.currentBattle.waveIndex % 50 === 0)
setNextBiome(Biome.END);
else {
const allBiomes = Utils.getEnumValues(Biome);
setNextBiome(allBiomes[Utils.randSeedInt(allBiomes.length - 2, 1)]);
}
} else if (Array.isArray(biomeLinks[currentBiome])) {
const biomes = biomeLinks[currentBiome] as Biome[];
if (this.scene.findModifier(m => m instanceof MapModifier)) {
this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome(biomes[biomeIndex]);
});
} else
setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);
} else
setNextBiome(biomeLinks[currentBiome] as Biome);
}
}
export class SwitchBiomePhase extends BattlePhase {
private nextBiome: Biome;
constructor(scene: BattleScene, nextBiome: Biome) {
super(scene);
this.nextBiome = nextBiome;
}
start() {
super.start();
if (this.nextBiome === undefined)
return this.end();
this.scene.tweens.add({
targets: this.scene.arenaEnemy,
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600);
this.scene.newArena(this.nextBiome);
const biomeKey = getBiomeKey(this.nextBiome);
const bgTexture = `${biomeKey}_bg`;
this.scene.arenaBgTransition.setTexture(bgTexture)
this.scene.arenaBgTransition.setAlpha(0);
this.scene.arenaBgTransition.setVisible(true);
this.scene.arenaPlayerTransition.setBiome(this.nextBiome);
this.scene.arenaPlayerTransition.setAlpha(0);
this.scene.arenaPlayerTransition.setVisible(true);
this.scene.time.delayedCall(1000, () => this.scene.playBgm());
this.scene.tweens.add({
targets: [ this.scene.arenaPlayer, this.scene.arenaBgTransition, this.scene.arenaPlayerTransition, this.scene.lastEnemyTrainer ],
duration: 1000,
delay: 1000,
ease: 'Sine.easeInOut',
alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1,
onComplete: () => {
this.scene.arenaBg.setTexture(bgTexture);
this.scene.arenaPlayer.setBiome(this.nextBiome);
this.scene.arenaPlayer.setAlpha(1);
this.scene.arenaEnemy.setBiome(this.nextBiome);
this.scene.arenaEnemy.setAlpha(1);
this.scene.arenaNextEnemy.setBiome(this.nextBiome);
this.scene.arenaBgTransition.setVisible(false);
this.scene.arenaPlayerTransition.setVisible(false);
if (this.scene.lastEnemyTrainer)
this.scene.lastEnemyTrainer.destroy();
this.end();
}
});
}
});
}
}
export class SummonPhase extends PartyMemberPokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer, player?: boolean) {
super(scene, fieldIndex, player !== undefined ? player : true);
}
start() {
super.start();
this.preSummon();
}
preSummon(): void {
const partyMember = this.getPokemon();
if (partyMember.isFainted()) {
const party = this.getParty();
const nonFaintedIndex = party.slice(this.partyMemberIndex).findIndex(p => !p.isFainted()) + this.partyMemberIndex;
const nonFaintedPartyMember = party[nonFaintedIndex];
party[nonFaintedIndex] = partyMember;
party[this.partyMemberIndex] = nonFaintedPartyMember;
}
if (this.player) {
this.scene.ui.showText(`Go! ${this.getPokemon().name}!`);
if (this.player)
this.scene.pbTray.hide();
this.scene.trainer.play('trainer_m_pb');
this.scene.tweens.add({
targets: this.scene.trainer,
x: -36,
duration: 1000
});
this.scene.time.delayedCall(750, () => this.summon());
} else {
this.scene.pbTrayEnemy.hide();
this.scene.ui.showText(`${this.scene.currentBattle.trainer.getName()} sent out\n${this.getPokemon().name}!`, null, () => this.summon());
}
}
summon(): void {
const pokeball = this.scene.add.sprite(this.player ? 36 : 248, this.player ? 80 : 44, 'pb', 'pb');
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(pokeball);
const pokemon = this.getPokemon();
if (this.fieldIndex === 1)
pokemon.setFieldPosition(FieldPosition.RIGHT, 0);
else {
const availablePartyMembers = this.getParty().filter(p => !p.isFainted()).length;
pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT);
}
const fpOffset = pokemon.getFieldPositionOffset();
pokeball.setVisible(true);
this.scene.tweens.add({
targets: pokeball,
duration: 650,
x: (this.player ? 100 : 236) + fpOffset[0]
});
this.scene.tweens.add({
targets: pokeball,
duration: 150,
ease: 'Cubic.easeOut',
y: (this.player ? 70 : 34) + fpOffset[1],
onComplete: () => {
this.scene.tweens.add({
targets: pokeball,
duration: 500,
ease: 'Cubic.easeIn',
angle: 1440,
y: (this.player ? 132 : 86) + fpOffset[1],
onComplete: () => {
this.scene.playSound('pb_rel');
pokeball.destroy();
this.scene.add.existing(pokemon);
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible)
this.scene.field.moveBelow(pokemon, playerPokemon);
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
this.scene.updateModifiers(false);
}
pokemon.showInfo();
pokemon.playAnim();
pokemon.setVisible(true);
pokemon.setScale(0.5);
pokemon.tint(getPokeballTintColor(pokemon.pokeball));
pokemon.untint(250, 'Sine.easeIn');
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 1,
onComplete: () => {
pokemon.cry();
pokemon.getSprite().clearTint();
pokemon.resetSummonData();
this.scene.time.delayedCall(1000, () => this.end());
}
});
}
});
}
});
}
onEnd(): void {
const pokemon = this.getPokemon();
if (pokemon.shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, pokemon.getBattlerIndex()));
pokemon.resetTurnData();
this.queuePostSummon();
}
queuePostSummon(): void {
this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
}
end() {
this.onEnd();
super.end();
}
}
export class SwitchSummonPhase extends SummonPhase {
private slotIndex: integer;
private doReturn: boolean;
private batonPass: boolean;
private lastPokemon: Pokemon;
constructor(scene: BattleScene, fieldIndex: integer, slotIndex: integer, doReturn: boolean, batonPass: boolean, player?: boolean) {
super(scene, fieldIndex, player !== undefined ? player : true);
this.slotIndex = slotIndex;
this.doReturn = doReturn;
this.batonPass = batonPass;
}
preSummon(): void {
if (!this.doReturn || (this.slotIndex !== -1 && !this.scene.getParty()[this.slotIndex])) {
this.switchAndSummon();
return;
}
const pokemon = this.getPokemon();
if (!this.batonPass)
this.scene.getEnemyField().forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
this.scene.ui.showText(this.player ? `Come back, ${pokemon.name}!` : `${this.scene.currentBattle.trainer.getName()}\nwithdrew ${pokemon.name}!`);
this.scene.playSound('pb_rel');
pokemon.hideInfo();
pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, 'Sine.easeIn');
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.5,
onComplete: () => {
pokemon.setVisible(false);
this.scene.field.remove(pokemon);
this.scene.time.delayedCall(750, () => this.switchAndSummon());
}
});
}
switchAndSummon() {
const party = this.getParty();
const switchedPokemon = party[this.slotIndex];
this.lastPokemon = this.getPokemon();
if (this.batonPass && switchedPokemon) {
this.scene.getEnemyField().forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id));
if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedPokemon, false, false);
}
}
if (switchedPokemon) {
party[this.slotIndex] = this.lastPokemon;
party[this.fieldIndex] = switchedPokemon;
this.scene.ui.showText(this.player ? `Go! ${switchedPokemon.name}!` : `${this.scene.currentBattle.trainer.getName()} sent out\n${this.getPokemon().name}!`);
this.summon();
} else
this.end();
}
onEnd(): void {
super.onEnd();
const pokemon = this.getPokemon();
if (this.batonPass && pokemon)
pokemon.transferSummon(this.lastPokemon);
this.lastPokemon?.resetSummonData();
}
queuePostSummon(): void {
this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
}
}
export class ReturnPhase extends SwitchSummonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex, -1, true, false);
}
switchAndSummon(): void {
this.end();
}
summon(): void { }
onEnd(): void {
const pokemon = this.getPokemon();
pokemon.resetTurnData();
pokemon.resetSummonData();
}
}
export class ShowTrainerPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.trainer.setTexture('trainer_m');
this.scene.tweens.add({
targets: this.scene.trainer,
x: 106,
duration: 1000,
onComplete: () => this.end()
});
}
}
export class ToggleDoublePositionPhase extends BattlePhase {
private double: boolean;
constructor(scene: BattleScene, double: boolean) {
super(scene);
this.double = double;
}
start() {
super.start();
const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true));
playerPokemon.setFieldPosition(this.double ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = this.scene.getParty();
party[1] = party[0];
party[0] = playerPokemon;
}
this.end();
});
}
}
export class CheckSwitchPhase extends BattlePhase {
protected fieldIndex: integer;
protected useName: boolean;
constructor(scene: BattleScene, fieldIndex: integer, useName: boolean) {
super(scene);
this.fieldIndex = fieldIndex;
this.useName = useName;
}
start() {
super.start();
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
super.end();
return;
}
if (!this.scene.getParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
}
if (pokemon.getTag(BattlerTagType.FRENZY)) {
super.end();
return;
}
this.scene.ui.showText(`Will you switch\n${this.useName ? pokemon.name : 'Pokémon'}?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
this.end();
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.end();
});
});
}
}
export class SummonMissingPhase extends SummonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
preSummon(): void {
this.scene.ui.showText(`Go! ${this.getPokemon().name}!`);
this.scene.time.delayedCall(250, () => this.summon());
}
}
export class LevelCapPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
super.start();
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`The level cap\nhas increased to ${this.scene.getMaxExpLevel()}!`, null, () => this.end(), null, true);
this.executeForAll(pokemon => pokemon.updateInfo(true));
});
}
}
export class TurnInitPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.getField().forEach((pokemon, i) => {
if (pokemon?.isActive()) {
if (pokemon.isPlayer())
this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
pokemon.resetTurnData();
this.scene.pushPhase(pokemon.isPlayer() ? new CommandPhase(this.scene, i) : new EnemyCommandPhase(this.scene, i - BattlerIndex.ENEMY));
}
});
this.scene.pushPhase(new TurnStartPhase(this.scene));
this.end();
}
}
export class CommandPhase extends FieldPhase {
protected fieldIndex: integer;
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene);
this.fieldIndex = fieldIndex;
}
start() {
super.start();
if (this.fieldIndex) {
const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1];
if (allyCommand.command === Command.BALL || allyCommand.command === Command.RUN)
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand.command, skip: true };
}
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip)
return this.end();
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const moveQueue = playerPokemon.getMoveQueue();
while (moveQueue.length && moveQueue[0]
&& moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move)
|| !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(playerPokemon, moveQueue[0].ignorePP)))
moveQueue.shift();
if (moveQueue.length) {
const queuedMove = moveQueue[0];
if (!queuedMove.move)
this.handleCommand(Command.FIGHT, -1, false);
else {
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) {
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 });
} else
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
} else
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const enemyField = this.scene.getEnemyField();
let success: boolean;
switch (command) {
case Command.FIGHT:
let useStruggle = false;
if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
const moveId = !useStruggle ? playerPokemon.getMoveset()[cursor].moveId : Moves.STRUGGLE;
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor,
move: cursor > -1 ? { move: moveId, targets: [] } : null, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, cursor > -1 ? moveId : Moves.NONE) : args[2];
console.log(moveTargets, playerPokemon.name);
if (moveTargets.targets.length <= 1 || moveTargets.multiple)
turnCommand.move.targets = moveTargets.targets;
else
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
success = true;
} else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor];
if (playerPokemon.summonData.disabledMove === move.moveId) {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`${move.getName()} is disabled!`, null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
}
break;
case Command.BALL:
if (this.scene.arena.biomeType === Biome.END) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`An unseen force\nprevents using Poké Balls.`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`You can't catch\nanother trainer's Pokémon!`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
if (targets.length > 1) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`You can only throw a Poké Ball\nwhen there is one Pokémon remaining!`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (cursor < 4) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
if (targets.length > 1)
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
else {
this.scene.currentBattle.turnCommands[this.fieldIndex].targets = targets;
if (this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
}
success = true;
}
}
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = command === Command.POKEMON;
if (!isSwitch && this.scene.arena.biomeType === Biome.END) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`An unseen force\nprevents escape.`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`You can't run\nfrom a trainer battle!`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean;
if (!batonPass)
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped));
if (batonPass || (!trapTag && !trapped.value)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
success = true;
if (!isSwitch && this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
} else if (trapTag) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`${this.scene.getPokemonById(trapTag.sourceId).name}'s ${trapTag.getMoveName()}\nprevents ${isSwitch ? 'switching' : 'fleeing'}!`, null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
}
}
break;
}
if (success)
this.end();
return success;
}
cancel() {
if (this.fieldIndex) {
this.scene.unshiftPhase(new CommandPhase(this.scene, 0));
this.scene.unshiftPhase(new CommandPhase(this.scene, 1));
this.end();
}
}
getFieldIndex(): integer {
return this.fieldIndex;
}
getPokemon(): PlayerPokemon {
return this.scene.getPlayerField()[this.fieldIndex];
}
end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}
}
export class EnemyCommandPhase extends FieldPhase {
protected fieldIndex: integer;
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene);
this.fieldIndex = fieldIndex;
}
start() {
super.start();
const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex];
const nextMove = enemyPokemon.getNextMove();
this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
{ command: Command.FIGHT, move: nextMove };
this.end();
}
}
export class SelectTargetPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
start() {
super.start();
const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex];
const move = turnCommand.move?.move;
this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (cursor: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
if (cursor === -1) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
} else
turnCommand.targets = [ cursor ];
if (turnCommand.command === Command.BALL && this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
this.end();
});
}
}
export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const field = this.scene.getField();
const order = this.getOrder();
const moveOrder = order.slice(0);
moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b];
if (aCommand.command !== bCommand.command) {
if (aCommand.command === Command.FIGHT)
return 1;
else if (bCommand.command === Command.FIGHT)
return -1;
} else if (aCommand.command === Command.FIGHT) {
const aPriority = allMoves[aCommand.move.move].priority;
const bPriority = allMoves[bCommand.move.move].priority;
if (aPriority !== bPriority)
return aPriority < bPriority ? 1 : -1;
}
const aIndex = order.indexOf(a);
const bIndex = order.indexOf(b);
return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0;
});
for (let o of moveOrder) {
const pokemon = field[o];
const turnCommand = this.scene.currentBattle.turnCommands[o];
if (turnCommand.skip)
continue;
switch (turnCommand.command) {
case Command.FIGHT:
const queuedMove = turnCommand.move;
if (!queuedMove)
continue;
const move = pokemon.getMoveset().find(m => m.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1)
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move));
else {
const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP);
this.scene.pushPhase(playerPhase);
}
} else
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP));
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets[0] % 2, turnCommand.cursor));
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = turnCommand.command === Command.POKEMON;
if (isSwitch)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor, true, turnCommand.args[0] as boolean));
else
this.scene.unshiftPhase(new AttemptRunPhase(this.scene, pokemon.getFieldIndex()));
break;
}
}
if (this.scene.arena.weather)
this.scene.pushPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
for (let o of order) {
if (field[o].status && field[o].status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
}
this.scene.pushPhase(new TurnEndPhase(this.scene));
this.end();
}
}
export class TurnEndPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.currentBattle.incrementTurn(this.scene);
const handlePokemon = (pokemon: Pokemon) => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
pokemon.summonData.disabledMove = Moves.NONE;
this.scene.pushPhase(new MessagePhase(this.scene, `${allMoves[pokemon.summonData.disabledMove].name} is disabled\nno more!`));
}
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
if (hasUsableBerry)
this.scene.pushPhase(new BerryPhase(this.scene, pokemon.getBattlerIndex()));
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
pokemon.battleSummonData.turnCount++;
};
this.executeForAll(handlePokemon);
this.scene.arena.lapseTags();
if (this.scene.arena.weather && !this.scene.arena.weather.lapse())
this.scene.arena.trySetWeather(WeatherType.NONE, false);
this.end();
}
}
export class BattleEndPhase extends BattlePhase {
start() {
super.start();
for (let pokemon of this.scene.getField()) {
if (pokemon)
pokemon.resetBattleSummonData();
}
this.scene.clearEnemyHeldItemModifiers();
const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier) as LapsingPersistentModifier[];
for (let m of lapsingModifiers) {
if (!m.lapse())
this.scene.removeModifier(m);
}
this.scene.updateModifiers().then(() => this.end());
}
}
export class NewBattlePhase extends BattlePhase {
start() {
super.start();
this.scene.newBattle();
this.end();
}
}
export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim;
private targetIndex: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
super(scene, battlerIndex);
this.anim = anim;
this.targetIndex = targetIndex;
}
start() {
new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
this.end();
});
}
}
export class MovePhase extends BattlePhase {
protected pokemon: Pokemon;
protected targets: BattlerIndex[];
protected move: PokemonMove;
protected followUp: boolean;
protected ignorePp: boolean;
protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
super(scene);
this.pokemon = pokemon;
this.targets = targets;
this.move = move;
this.followUp = !!followUp;
this.ignorePp = !!ignorePp;
this.cancelled = false;
}
canMove(): boolean {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
}
cancel(): void {
this.cancelled = true;
}
start() {
super.start();
console.log(Moves[this.move.moveId]);
if (!this.canMove()) {
if (this.pokemon.summonData.disabledMove === this.move.moveId)
this.scene.queueMessage(`${this.move.getName()} is disabled!`);
this.end();
return;
}
console.log(this.targets);
const targets = this.scene.getField().filter(p => {
if (p?.isActive(true) && this.targets.indexOf(p.getBattlerIndex()) > -1) {
const hiddenTag = p.getTag(HiddenTag);
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length)
return false;
return true;
}
return false;
});
if (!this.followUp && this.canMove())
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
const doMove = () => {
const moveQueue = this.pokemon.getMoveQueue();
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
moveQueue.shift();
this.cancel();
}
if (this.cancelled) {
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
this.end();
return;
}
this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500);
if (!moveQueue.length || !moveQueue.shift().ignorePP)
this.move.ppUsed++;
if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length)
this.scene.currentBattle.lastMove = this.move.moveId;
// Assume conditions affecting targets only apply to moves with a single target
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
success = false;
if (success)
this.scene.unshiftPhase(this.getEffectPhase());
else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
this.scene.queueMessage('But it failed!');
}
this.end();
};
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
this.pokemon.status.incrementTurn();
let activated = false;
let healed = false;
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
if (Utils.randInt(4) === 0) {
activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = Utils.randInt(5) === 0;
activated = !healed;
this.cancelled = activated;
break;
}
if (activated) {
this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect)));
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1)));
doMove();
} else {
if (healed) {
this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect)));
this.pokemon.resetStatus();
this.pokemon.updateInfo();
}
doMove();
}
} else
doMove();
}
getEffectPhase(): MoveEffectPhase {
return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move);
}
end() {
if (!this.followUp && this.canMove())
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
super.end();
}
}
class MoveEffectPhase extends PokemonPhase {
protected move: PokemonMove;
protected targets: BattlerIndex[];
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targets: BattlerIndex[], move: PokemonMove) {
super(scene, battlerIndex);
this.move = move;
this.targets = targets;
}
start() {
super.start();
const user = this.getUserPokemon();
const targets = this.getTargets();
const overridden = new Utils.BooleanHolder(false);
// Assume single target for override
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden).then(() => {
if (overridden.value) {
this.end();
return;
}
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
user.turnData.hitCount = 0;
user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
}
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
user.pushMoveHistory(moveHistoryEntry);
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
if (targets.length === 1 && !targetHitChecks[this.targets[0]]) {
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
this.end();
return;
}
// Move animation only needs one target
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => {
for (let target of targets) {
if (!targetHitChecks[target.getBattlerIndex()]) {
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
if (moveHistoryEntry.result === MoveResult.PENDING)
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
continue;
}
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.lapseTag(BattlerTagType.PROTECTED);
moveHistoryEntry.result = MoveResult.SUCCESS;
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY,
user, target, this.move.getMove());
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!chargeEffect)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
if (!isProtected && !chargeEffect) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT,
user, target, this.move.getMove());
if (!target.isFainted())
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
if (this.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT))
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
}
}
}
}
this.end();
});
});
}
end() {
const user = this.getUserPokemon();
if (--user.turnData.hitsLeft >= 1 && this.getTarget())
this.scene.unshiftPhase(this.getNewHitPhase());
else {
if (user.turnData.hitCount > 1)
this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`);
this.scene.applyModifiers(HitHealModifier, this.player, user);
}
super.end();
}
hitCheck(target: Pokemon): boolean {
if (this.move.getMove().moveTarget === MoveTarget.USER)
return true;
const hiddenTag = target.getTag(HiddenTag);
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length)
return false;
if (this.getUserPokemon().getTag(BattlerTagType.IGNORE_ACCURACY) && (this.getUserPokemon().getLastXMoves().find(() => true)?.targets || []).indexOf(target.getBattlerIndex()) > -1)
return true;
const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), target, this.move.getMove(), moveAccuracy);
if (moveAccuracy.value === -1)
return true;
if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
const userAccuracyLevel = new Utils.IntegerHolder(this.getUserPokemon().summonData.battleStats[BattleStat.ACC]);
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
const rand = Utils.randInt(100, 1);
let accuracyMultiplier = 1;
if (userAccuracyLevel.value !== targetEvasionLevel.value) {
accuracyMultiplier = userAccuracyLevel.value > targetEvasionLevel.value
? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
}
return rand <= moveAccuracy.value * accuracyMultiplier;
}
getUserPokemon(): Pokemon {
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
}
getTargets(): Pokemon[] {
return this.scene.getField().filter(p => p?.isActive(true) && this.targets.indexOf(p.getBattlerIndex()) > -1);
}
getTarget(): Pokemon {
return this.getTargets().find(() => true);
}
getNewHitPhase() {
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
}
}
export class MoveEndPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
this.getPokemon().lapseTags(BattlerTagLapseType.AFTER_MOVE);
this.end();
}
}
export class MoveAnimTestPhase extends BattlePhase {
private moveQueue: Moves[];
constructor(scene: BattleScene, moveQueue?: Moves[]) {
super(scene);
this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
}
start() {
const moveQueue = this.moveQueue.slice(0);
this.playMoveAnim(moveQueue, true);
}
playMoveAnim(moveQueue: Moves[], player: boolean) {
const moveId = player ? moveQueue[0] : moveQueue.shift();
if (moveId === undefined) {
this.playMoveAnim(this.moveQueue.slice(0), true);
return;
} else if (player)
console.log(Moves[moveId]);
initMoveAnim(moveId).then(() => {
loadMoveAnimAssets(this.scene, [ moveId ], true)
.then(() => {
new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), 0).play(this.scene, () => {
if (player)
this.playMoveAnim(moveQueue, false);
else
this.playMoveAnim(moveQueue, true);
});
});
});
}
}
export class ShowAbilityPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
this.scene.abilityBar.showAbility(this.getPokemon());
this.end();
}
}
export class StatChangePhase extends PokemonPhase {
private stats: BattleStat[];
private selfTarget: boolean;
private levels: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer) {
super(scene, battlerIndex);
const allStats = Utils.getEnumValues(BattleStat);
this.selfTarget = selfTarget;
this.stats = stats.map(s => s !== BattleStat.RAND ? s : allStats[Utils.randInt(BattleStat.SPD + 1)]);
this.levels = levels;
}
start() {
const pokemon = this.getPokemon();
const filteredStats = this.stats.filter(stat => {
const cancelled = new Utils.BooleanHolder(false);
if (!this.selfTarget && this.levels < 0)
applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
return !cancelled.value;
});
const battleStats = this.getPokemon().summonData.battleStats;
const relLevels = filteredStats.map(stat => (this.levels >= 1 ? Math.min(battleStats[stat] + this.levels, 6) : Math.max(battleStats[stat] + this.levels, -6)) - battleStats[stat]);
const end = () => {
const messages = this.getStatChangeMessages(filteredStats, relLevels);
for (let message of messages)
this.scene.queueMessage(message);
for (let stat of filteredStats)
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + this.levels, 6), -6);
this.end();
};
if (relLevels.filter(l => l).length) {
pokemon.enableMask();
const pokemonMaskSprite = pokemon.maskSprite;
const statSprite = this.scene.add.tileSprite((this.player ? 106 : 236) * 6, ((this.player ? 148 : 84) + (this.levels >= 1 ? 160 : 0)) * 6, 156, 316, 'battle_stats', filteredStats.length > 1 ? 'mix' : BattleStat[filteredStats[0]].toLowerCase());
statSprite.setAlpha(0);
statSprite.setScale(6);
statSprite.setOrigin(0.5, 1);
this.scene.playSound(`stat_${this.levels >= 1 ? 'up' : 'down'}`);
statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite));
this.scene.tweens.add({
targets: statSprite,
duration: 250,
alpha: 0.8375,
onComplete: () => {
this.scene.tweens.add({
targets: statSprite,
delay: 1000,
duration: 250,
alpha: 0
});
}
});
this.scene.tweens.add({
targets: statSprite,
duration: 1500,
y: `${this.levels >= 1 ? '-' : '+'}=${160 * 6}`
});
this.scene.time.delayedCall(1750, () => {
pokemon.disableMask();
end();
});
} else
end();
}
getStatChangeMessages(stats: BattleStat[], relLevels: integer[]): string[] {
const messages: string[] = [];
for (let s = 0; s < stats.length; s++)
messages.push(getPokemonMessage(this.getPokemon(), `'s ${getBattleStatName(stats[s])} ${getBattleStatLevelChangeDescription(Math.abs(relLevels[s]), this.levels >= 1)}!`));
return messages;
}
}
export class WeatherEffectPhase extends CommonAnimPhase {
private weather: Weather;
constructor(scene: BattleScene, weather: Weather) {
super(scene, undefined, undefined, CommonAnim.SUNNY + (weather.weatherType - 1));
this.weather = weather;
}
start() {
if (this.weather.isDamaging()) {
const cancelled = new Utils.BooleanHolder(false);
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
if (!cancelled.value) {
const inflictDamage = (pokemon: Pokemon) => {
const cancelled = new Utils.BooleanHolder(false);
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
if (cancelled.value)
return;
this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.getBattlerIndex()));
pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
};
this.executeForAll((pokemon: Pokemon) => {
const immune = !pokemon || !!pokemon.getTypes().filter(t => this.weather.isTypeDamageImmune(t)).length;
if (!immune)
inflictDamage(pokemon);
});
}
}
this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => {
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather));
super.start();
});
}
}
export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
private cureTurn: integer;
private sourceText: string;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
super(scene, battlerIndex);
this.statusEffect = statusEffect;
this.cureTurn = cureTurn;
this.sourceText = sourceText;
}
start() {
const pokemon = this.getPokemon();
if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect)
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect)));
this.end();
}
}
export class PostTurnStatusEffectPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
const pokemon = this.getPokemon();
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
pokemon.status.incrementTurn();
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)));
switch (pokemon.status.effect) {
case StatusEffect.POISON:
case StatusEffect.BURN:
pokemon.damage(Math.max(pokemon.getMaxHp() >> 3, 1));
break;
case StatusEffect.TOXIC:
pokemon.damage(Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1));
break;
}
pokemon.updateInfo().then(() => this.end());
});
} else
this.end();
}
}
export class MessagePhase extends BattlePhase {
private text: string;
private callbackDelay: integer;
private prompt: boolean;
private promptDelay: integer;
constructor(scene: BattleScene, text: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
super(scene);
this.text = text;
this.callbackDelay = callbackDelay;
this.prompt = prompt;
this.promptDelay = promptDelay;
}
start() {
super.start();
if (this.text.indexOf('$') > -1) {
const pageIndex = this.text.indexOf('$');
this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay));
this.text = this.text.slice(0, pageIndex).trim();
}
this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay);
}
end() {
if (this.scene.abilityBar.shown)
this.scene.abilityBar.hide();
super.end();
}
}
export class DamagePhase extends PokemonPhase {
private damageResult: DamageResult;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, damageResult?: DamageResult) {
super(scene, battlerIndex);
this.damageResult = damageResult || HitResult.EFFECTIVE;
}
start() {
super.start();
switch (this.damageResult) {
case HitResult.EFFECTIVE:
this.scene.playSound('hit');
break;
case HitResult.SUPER_EFFECTIVE:
this.scene.playSound('hit_strong');
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.playSound('hit_weak');
break;
}
if (this.damageResult !== HitResult.OTHER) {
const flashTimer = this.scene.time.addEvent({
delay: 100,
repeat: 5,
startAt: 200,
callback: () => {
this.getPokemon().getSprite().setVisible(flashTimer.repeatCount % 2 === 0);
if (!flashTimer.repeatCount)
this.getPokemon().updateInfo().then(() => this.end());
}
});
} else
this.getPokemon().updateInfo().then(() => this.end());
}
}
export class FaintPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
const pokemon = this.getPokemon();
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
if (instantReviveModifier) {
if (!--instantReviveModifier.stackCount)
this.scene.removeModifier(instantReviveModifier);
this.scene.updateModifiers(this.player);
this.end();
return;
}
this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
if (this.player) {
const nonFaintedPartyMemberCount = this.scene.getParty().filter(p => !p.isFainted()).length;
if (!nonFaintedPartyMemberCount)
this.scene.unshiftPhase(new GameOverPhase(this.scene));
else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount())
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
else if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double)
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
} else {
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
const nonFaintedPartyMemberCount = this.scene.getEnemyParty().filter(p => !p.isFainted()).length;
if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount())
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, this.scene.currentBattle.trainer.getNextSummonIndex(), false, false, false));
}
}
pokemon.lapseTags(BattlerTagLapseType.FAINT);
this.scene.getField().filter(p => p !== pokemon && p?.isActive(true)).forEach(p => p.removeTagsBySourceId(pokemon.id));
pokemon.faintCry(() => {
pokemon.hideInfo();
this.scene.playSound('faint');
this.scene.tweens.add({
targets: pokemon,
duration: 500,
y: pokemon.y + 150,
ease: 'Sine.easeIn',
onComplete: () => {
pokemon.setVisible(false);
pokemon.y -= 150;
pokemon.trySetStatus(StatusEffect.FAINT);
if (pokemon.isPlayer())
this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
this.scene.field.remove(pokemon);
this.end();
}
});
});
}
}
export class VictoryPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
const participantIds = this.scene.currentBattle.playerParticipantIds;
const party = this.scene.getParty();
const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
const expPartyMembers = party.filter(p => p.hp && p.level < this.scene.getMaxExpLevel());
const partyMemberExp = [];
let expValue = this.getPokemon().getExpValue();
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
expValue = Math.floor(expValue * 1.5);
for (let partyMember of expPartyMembers) {
const pId = partyMember.id;
const participated = participantIds.has(pId);
if (participated)
partyMember.winCount++;
else if (!expShareModifier) {
partyMemberExp.push(0);
continue;
}
let expMultiplier = 0;
if (participated) {
expMultiplier += (1 / participantIds.size);
if (participantIds.size > 1 && multipleParticipantExpBonusModifier)
expMultiplier += multipleParticipantExpBonusModifier.getStackCount() * 0.2;
} else if (expShareModifier)
expMultiplier += (expShareModifier.getStackCount() * 0.2) / participantIds.size;
if (partyMember.pokerus)
expMultiplier *= 1.5;
const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
partyMemberExp.push(Math.floor(pokemonExp.value));
}
if (expBalanceModifier) {
let totalLevel = 0;
let totalExp = 0;
expPartyMembers.forEach((expPartyMember, epm) => {
totalExp += partyMemberExp[epm];
totalLevel += expPartyMember.level;
});
const medianLevel = Math.floor(totalLevel / expPartyMembers.length);
const recipientExpPartyMemberIndexes = [];
expPartyMembers.forEach((expPartyMember, epm) => {
if (expPartyMember.level <= medianLevel)
recipientExpPartyMemberIndexes.push(epm);
});
const splitExp = Math.floor(totalExp / recipientExpPartyMemberIndexes.length);
expPartyMembers.forEach((_partyMember, pm) => {
partyMemberExp[pm] = recipientExpPartyMemberIndexes.indexOf(pm) > -1 ? splitExp : 0;
});
}
for (let pm = 0; pm < expPartyMembers.length; pm++) {
const exp = partyMemberExp[pm];
if (exp) {
const partyMemberIndex = party.indexOf(expPartyMembers[pm]);
this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp));
}
}
if (!this.scene.getEnemyParty().filter(p => !p?.isFainted(true)).length) {
this.scene.pushPhase(new BattleEndPhase(this.scene));
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
if (this.scene.gameMode === GameMode.ENDLESS || this.scene.currentBattle.waveIndex < this.scene.finalWave) {
if (this.scene.currentBattle.waveIndex > 30 || this.scene.currentBattle.waveIndex % 10)
this.scene.pushPhase(new SelectModifierPhase(this.scene));
else
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_EXP_CHARM))
this.scene.pushPhase(new NewBattlePhase(this.scene));
} else
this.scene.pushPhase(new GameOverPhase(this.scene, true));
}
this.end();
}
}
export class TrainerVictoryPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
this.scene.playBgm(this.scene.currentBattle.trainer.config.victoryBgm);
const modifierRewardFuncs = this.scene.currentBattle.trainer.config.modifierRewardFuncs;
for (let modifierRewardFunc of modifierRewardFuncs)
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierRewardFunc));
this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName()}!`, null, () => {
const defeatMessages = this.scene.currentBattle.trainer.config.victoryMessages;
let showMessageAndEnd = () => this.end();//this.scene.ui.showText(`You got ₽0\nfor winning!`, null, () => this.end(), null, true);
if (defeatMessages.length) {
let message: string;
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.victoryMessages), this.scene.currentBattle.waveIndex);
const messagePages = message.split(/\$/g).map(m => m.trim());
for (let p = messagePages.length - 1; p >= 0; p--) {
const originalFunc = showMessageAndEnd;
showMessageAndEnd = () => this.scene.ui.showDialogue(messagePages[p], this.scene.currentBattle.trainer.getName(), null, originalFunc, null, true);
}
}
showMessageAndEnd();
}, null, true);
this.scene.tweens.add({
targets: this.scene.currentBattle.trainer,
x: '-=16',
y: '+=16',
alpha: 1,
ease: 'Sine.easeInOut',
duration: 750
});
}
}
export class ModifierRewardPhase extends BattlePhase {
private modifierType: ModifierType;
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
super(scene);
this.modifierType = getModifierType(modifierTypeFunc);
}
start() {
super.start();
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
this.scene.playSoundWithoutBgm('item_fanfare');
this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => this.end(), null, true);
});
}
}
export class GameOverPhase extends BattlePhase {
private victory: boolean;
constructor(scene: BattleScene, victory?: boolean) {
super(scene);
this.victory = !!victory;
}
start() {
super.start();
this.scene.gameData.clearSession();
this.scene.time.delayedCall(1000, () => {
const fadeDuration = this.victory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
this.scene.ui.fadeOut(fadeDuration).then(() => {
this.scene.clearPhaseQueue();
this.scene.ui.clearText();
this.scene.reset();
this.scene.newBattle();
this.end();
});
});
}
end(): void {
if (this.victory) {
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
}
super.end();
}
}
export class UnlockPhase extends BattlePhase {
private unlockable: Unlockables;
constructor(scene: BattleScene, unlockable: Unlockables) {
super(scene);
this.unlockable = unlockable;
}
start(): void {
this.scene.time.delayedCall(2000, () => {
this.scene.gameData.unlocks[this.unlockable] = true;
this.scene.gameData.saveSystem();
this.scene.playSoundWithoutBgm('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
this.end();
}, null, true, 1500);
});
});
}
}
export class SwitchPhase extends BattlePhase {
protected fieldIndex: integer;
private isModal: boolean;
private doReturn: boolean;
constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
super(scene);
this.fieldIndex = fieldIndex;
this.isModal = isModal;
this.doReturn = doReturn;
}
start() {
super.start();
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, this.fieldIndex, (slotIndex: integer, option: PartyOption) => {
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}, PartyUiHandler.FilterNonFainted);
}
}
export class ExpPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
this.scene.ui.showText(`${pokemon.name} gained\n${exp.value} EXP. Points!`, null, () => {
const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
pokemon.updateInfo().then(() => this.end());
}, null, true);
}
}
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene));
pokemon.updateInfo();
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value).then(() => {
if (newLevel > lastLevel)
this.end();
else
setTimeout(() => this.end(), 500);
});
}
}
export class HidePartyExpBarPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.partyExpBar.hide().then(() => this.end());
}
}
export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
private lastLevel: integer;
private level: integer;
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
}
start() {
super.start();
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`${this.getPokemon().name} grew to\nLv. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false, () => this.end()), null, true);
if (this.level <= 100) {
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (let lm of levelMoves)
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
}
const evolution = pokemon.getEvolution();
if (evolution)
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
}
}
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
private moveId: Moves;
constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
super(scene, partyMemberIndex);
this.moveId = moveId;
}
start() {
super.start();
const pokemon = this.getPokemon();
const move = allMoves[this.moveId];
const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id);
if (existingMoveIndex > -1) {
this.end();
return;
}
const emptyMoveIndex = pokemon.getMoveset().length < 4
? pokemon.getMoveset().length
: pokemon.getMoveset().findIndex(m => m === null);
const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
? Mode.EVOLUTION_SCENE
: Mode.MESSAGE;
if (emptyMoveIndex > -1) {
pokemon.setMove(emptyMoveIndex, this.moveId);
initMoveAnim(this.moveId).then(() => {
loadMoveAnimAssets(this.scene, [ this.moveId ], true)
.then(() => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`${pokemon.name} learned\n${move.name}!`, null, () => this.end(), messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
});
});
});
} else {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`${pokemon.name} wants to learn the\nmove ${move.name}.`, null, () => {
this.scene.ui.showText(`However, ${pokemon.name} already\nknows four moves.`, null, () => {
this.scene.ui.showText(`Should a move be deleted and\nreplaced with ${move.name}?`, null, () => {
const noHandler = () => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`Stop trying to teach\n${move.name}?`, null, () => {
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText(`${pokemon.name} did not learn the\nmove ${move.name}.`, null, () => this.end(), null, true);
}, () => {
this.scene.ui.setMode(messageMode);
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
});
});
});
};
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText('Which move should be forgotten?', null, () => {
this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
if (moveIndex === 4) {
noHandler();
return;
}
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
this.scene.ui.showText(`${pokemon.name} forgot how to\nuse ${pokemon.moveset[moveIndex].getName()}.`, null, () => {
this.scene.ui.showText('And…', null, () => {
pokemon.setMove(moveIndex, Moves.NONE);
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
}, null, true);
}, null, true);
}, null, true);
});
});
}, null, true);
}, noHandler);
});
}, null, true);
}, null, true);
});
}
}
}
export class BerryPhase extends CommonAnimPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex, undefined, CommonAnim.USE_ITEM);
}
start() {
let berryModifier: BerryModifier;
if ((berryModifier = this.scene.applyModifier(BerryModifier, this.player, this.getPokemon()) as BerryModifier)) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount)
this.scene.removeModifier(berryModifier);
else
berryModifier.consumed = false;
this.scene.updateModifiers(this.player);
}
super.start();
return;
}
this.end();
}
}
export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: integer;
private message: string;
private showFullHpMessage: boolean;
private skipAnim: boolean;
private revive: boolean;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim?: boolean, revive?: boolean) {
super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP);
this.hpHealed = hpHealed;
this.message = message;
this.showFullHpMessage = showFullHpMessage;
this.skipAnim = !!skipAnim;
this.revive = !!revive;
}
start() {
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && this.getPokemon().getHpRatio() < 1)
super.start();
else
this.end();
}
end() {
const pokemon = this.getPokemon();
if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
super.end();
return;
}
const fullHp = pokemon.getHpRatio() >= 1;
if (!fullHp) {
const hpRestoreMultiplier = new Utils.IntegerHolder(1);
if (!this.revive)
this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
pokemon.heal(this.hpHealed * hpRestoreMultiplier.value);
pokemon.updateInfo().then(() => super.end());
} else if (this.showFullHpMessage)
this.message = getPokemonMessage(pokemon, `'s\nHP is full!`);
if (this.message)
this.scene.queueMessage(this.message);
if (fullHp)
super.end();
}
}
export class AttemptCapturePhase extends PokemonPhase {
private pokeballType: PokeballType;
private pokeball: Phaser.GameObjects.Sprite;
private originalY: number;
constructor(scene: BattleScene, targetIndex: integer, pokeballType: PokeballType) {
super(scene, BattlerIndex.ENEMY + targetIndex);
this.pokeballType = pokeballType;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (!pokemon?.hp) {
this.end();
return;
}
this.scene.pokeballCounts[this.pokeballType]--;
this.originalY = pokemon.y;
const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const fpOffset = pokemon.getFieldPositionOffset();
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball = this.scene.add.sprite(16, 80, 'pb', pokeballAtlasKey);
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.playSound('pb_throw');
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
});
this.scene.tweens.add({
targets: this.pokeball,
x: { value: 236 + fpOffset[0], ease: 'Linear' },
y: { value: 16 + fpOffset[1], ease: 'Cubic.easeOut' },
duration: 500,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.playSound('pb_rel');
pokemon.tint(getPokeballTintColor(this.pokeballType));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.25,
y: 20,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.playSound('pb_catch');
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}`));
const doShake = pokeballMultiplier > -1 ? () => {
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
yoyo: true,
ease: 'Cubic.easeOut',
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
this.pokeball.setAngle(value * 27.5 * directionMultiplier);
}
},
onRepeat: () => {
if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
this.failCatch(shakeCount);
} else if (shakeCount++ < 3) {
if (Utils.randInt(65536) < y)
this.scene.playSound('pb_move');
else {
shakeCounter.stop();
this.failCatch(shakeCount);
}
} else
this.scene.playSound('pb_lock')
},
onComplete: () => this.catch()
});
} : () => this.catch();
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
}
});
}
});
}
failCatch(shakeCount: integer) {
const pokemon = this.getPokemon();
this.scene.playSound('pb_rel');
pokemon.setY(this.originalY);
pokemon.cry();
pokemon.tint(getPokeballTintColor(this.pokeballType));
pokemon.setVisible(true);
pokemon.untint(250, 'Sine.easeOut');
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeOut',
scale: 1
});
this.removePb();
this.end();
}
catch() {
const pokemon = this.getPokemon() as EnemyPokemon;
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
const end = () => {
this.removePb();
this.end();
};
const removePokemon = () => {
this.scene.getPlayerField().filter(p => p.isActive()).forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id));
pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT);
this.scene.clearEnemyHeldItemModifiers();
this.scene.field.remove(pokemon, true);
};
const addToParty = () => {
const newPokemon = pokemon.addToParty();
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
Promise.all(modifiers.map(m => this.scene.addModifier(m))).then(() => {
removePokemon();
if (newPokemon)
newPokemon.loadAssets().then(end);
else
end();
});
};
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
if (this.scene.getParty().length === 6) {
const promptRelease = () => {
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6)
addToParty();
else
promptRelease();
});
});
}, () => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
removePokemon();
end();
});
});
});
};
promptRelease();
} else
addToParty();
});
}, 0, true);
}
removePb() {
this.scene.tweens.add({
targets: this.pokeball,
duration: 250,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pokeball.destroy()
});
}
}
export class AttemptRunPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
start() {
super.start();
const playerPokemon = this.getPokemon();
const enemyField = this.scene.getEnemyField();
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
const escapeChance = (((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256;
if (Utils.randInt(256) < escapeChance) {
this.scene.playSound('flee');
this.scene.queueMessage('You got away safely!', null, true, 500);
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyField ].flat(),
alpha: 0,
duration: 250,
ease: 'Sine.easeIn'
});
enemyField.forEach(enemyPokemon => {
enemyPokemon.hideInfo();
enemyPokemon.hp = 0;
});
this.scene.pushPhase(new BattleEndPhase(this.scene));
this.scene.pushPhase(new NewBattlePhase(this.scene));
} else
this.scene.queueMessage('You can\'t escape!', null, true);
this.end();
}
}
export class SelectModifierPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.resetSeed();
const party = this.scene.getParty();
regenerateModifierPoolThresholds(party, ModifierPoolType.PLAYER);
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
const typeOptions: Array<ModifierTypeOption> = getPlayerModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, modifierCount.value, party);
const modifierSelectCallback = (cursor: integer) => {
if (cursor < 0) {
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return;
} else if (cursor >= typeOptions.length) {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT).then(() => {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true).then(success => {
if (success) {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
});
});
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
}, PartyUiHandler.FilterItemMaxStacks);
return;
}
const modifierType = typeOptions[cursor].type;
if (modifierType instanceof PokemonModifierType) {
const pokemonModifierType = modifierType as PokemonModifierType;
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
const isTmModifier = modifierType instanceof TmModifierType;
const partyUiMode = isMoveModifier ? PartyUiMode.MOVE_MODIFIER
: isTmModifier ? PartyUiMode.TM_MODIFIER : PartyUiMode.MODIFIER;
const tmMoveId = isTmModifier
? (modifierType as TmModifierType).moveId
: undefined;
this.scene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: integer, option: PartyOption) => {
if (slotIndex < 6) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT).then(() => {
const modifierType = typeOptions[cursor].type;
const modifier = !isMoveModifier
? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.addModifier(modifier, true).then(() => super.end());
});
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId);
} else {
this.scene.addModifier(typeOptions[cursor].type.newModifier(), true).then(() => super.end());
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
}
};
this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
}
}
export class PartyHealPhase extends BattlePhase {
private resumeBgm: boolean;
constructor(scene: BattleScene, resumeBgm: boolean) {
super(scene);
this.resumeBgm = resumeBgm;
}
start() {
super.start();
const bgmPlaying = this.scene.isBgmPlaying();
if (bgmPlaying)
this.scene.fadeOutBgm(1000, false);
this.scene.ui.fadeOut(1000).then(() => {
for (let pokemon of this.scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (let move of pokemon.moveset)
move.ppUsed = 0;
pokemon.updateInfo(true);
}
const healSong = this.scene.playSoundWithoutBgm('heal');
this.scene.time.delayedCall(healSong.totalDuration * 1000, () => {
healSong.destroy();
if (this.resumeBgm && bgmPlaying)
this.scene.playBgm();
this.scene.ui.fadeIn(500).then(() => this.end());
});
});
}
}
export class ShinySparklePhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
this.getPokemon().sparkle();
this.scene.time.delayedCall(1000, () => this.end());
}
}
export class TestMessagePhase extends MessagePhase {
constructor(scene: BattleScene, message: string) {
super(scene, message, null, true);
}
}