pokerogue/src/ui/command-ui-handler.ts
Flashfyre cbbb8e972b Add achievement system and UI
Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
2023-11-12 00:31:40 -05:00

148 lines
4.0 KiB
TypeScript

import { CommandPhase } from "../battle-phases";
import BattleScene, { Button } from "../battle-scene";
import { addTextObject, TextStyle } from "./text";
import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export enum Command {
FIGHT = 0,
BALL,
POKEMON,
RUN
};
export default class CommandUiHandler extends UiHandler {
private commandsContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image;
protected fieldIndex: integer = 0;
protected cursor2: integer = 0;
constructor(scene: BattleScene) {
super(scene, Mode.COMMAND);
}
setup() {
const ui = this.getUi();
const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ];
this.commandsContainer = this.scene.add.container(216, -38.7);
this.commandsContainer.setVisible(false);
ui.add(this.commandsContainer);
for (let c = 0; c < commands.length; c++) {
const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW);
this.commandsContainer.add(commandText);
}
}
show(args: any[]) {
super.show(args);
this.fieldIndex = args.length ? args[0] as integer : 0;
this.commandsContainer.setVisible(true);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_command');
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(`What will\n${(this.scene.getCurrentPhase() as CommandPhase).getPokemon().name} do?`, 0);
this.setCursor(this.getCursor());
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const cursor = this.getCursor();
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
switch (cursor) {
case 0:
ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
success = true;
break;
case 1:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
case 2:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
success = true;
break;
case 3:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
success = true;
break;
}
} else
(this.scene.getCurrentPhase() as CommandPhase).cancel();
} else {
switch (button) {
case Button.UP:
if (cursor >= 2)
success = this.setCursor(cursor - 2);
break;
case Button.DOWN:
if (cursor < 2)
success = this.setCursor(cursor + 2);
break;
case Button.LEFT:
if (cursor % 2 === 1)
success = this.setCursor(cursor - 1);
break;
case Button.RIGHT:
if (cursor % 2 === 0)
success = this.setCursor(cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
}
getCursor(): integer {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const changed = this.getCursor() !== cursor;
if (changed) {
if (!this.fieldIndex)
this.cursor = cursor;
else
this.cursor2 = cursor;
}
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
this.cursorObj.setPosition(211 + (cursor % 2 === 1 ? 56 : 0), -31 + (cursor >= 2 ? 16 : 0));
return changed;
}
clear(): void {
super.clear();
this.commandsContainer.setVisible(false);
this.getUi().getMessageHandler().clearText();
this.eraseCursor();
}
eraseCursor(): void {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}