mirror of
https://github.com/pagefaultgames/pokerogue.git
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cbbb8e972b
Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
148 lines
4.0 KiB
TypeScript
148 lines
4.0 KiB
TypeScript
import { CommandPhase } from "../battle-phases";
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import BattleScene, { Button } from "../battle-scene";
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import { addTextObject, TextStyle } from "./text";
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import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export enum Command {
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FIGHT = 0,
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BALL,
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POKEMON,
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RUN
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};
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export default class CommandUiHandler extends UiHandler {
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private commandsContainer: Phaser.GameObjects.Container;
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private cursorObj: Phaser.GameObjects.Image;
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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constructor(scene: BattleScene) {
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super(scene, Mode.COMMAND);
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}
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setup() {
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const ui = this.getUi();
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const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ];
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this.commandsContainer = this.scene.add.container(216, -38.7);
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this.commandsContainer.setVisible(false);
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ui.add(this.commandsContainer);
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for (let c = 0; c < commands.length; c++) {
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const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW);
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this.commandsContainer.add(commandText);
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}
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}
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show(args: any[]) {
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super.show(args);
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this.fieldIndex = args.length ? args[0] as integer : 0;
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this.commandsContainer.setVisible(true);
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.bg.setTexture('bg_command');
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messageHandler.message.setWordWrapWidth(1110);
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messageHandler.showText(`What will\n${(this.scene.getCurrentPhase() as CommandPhase).getPokemon().name} do?`, 0);
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this.setCursor(this.getCursor());
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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const cursor = this.getCursor();
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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switch (cursor) {
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case 0:
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ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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success = true;
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break;
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case 1:
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ui.setModeWithoutClear(Mode.BALL);
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success = true;
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break;
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case 2:
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ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
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success = true;
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break;
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case 3:
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
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success = true;
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break;
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}
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} else
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(this.scene.getCurrentPhase() as CommandPhase).cancel();
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} else {
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switch (button) {
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case Button.UP:
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if (cursor >= 2)
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success = this.setCursor(cursor - 2);
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break;
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case Button.DOWN:
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if (cursor < 2)
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success = this.setCursor(cursor + 2);
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break;
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case Button.LEFT:
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if (cursor % 2 === 1)
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success = this.setCursor(cursor - 1);
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break;
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case Button.RIGHT:
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if (cursor % 2 === 0)
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success = this.setCursor(cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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return success;
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}
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getCursor(): integer {
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return !this.fieldIndex ? this.cursor : this.cursor2;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const changed = this.getCursor() !== cursor;
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if (changed) {
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if (!this.fieldIndex)
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this.cursor = cursor;
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else
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this.cursor2 = cursor;
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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ui.add(this.cursorObj);
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}
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this.cursorObj.setPosition(211 + (cursor % 2 === 1 ? 56 : 0), -31 + (cursor >= 2 ? 16 : 0));
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return changed;
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}
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clear(): void {
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super.clear();
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this.commandsContainer.setVisible(false);
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this.getUi().getMessageHandler().clearText();
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this.eraseCursor();
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}
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eraseCursor(): void {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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} |