mirror of
https://github.com/pagefaultgames/pokerogue.git
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cbbb8e972b
Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
127 lines
3.5 KiB
TypeScript
127 lines
3.5 KiB
TypeScript
import BattleScene, { Button } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default abstract class OptionSelectUiHandler extends UiHandler {
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protected handlers: Function[];
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protected optionSelectContainer: Phaser.GameObjects.Container;
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protected optionSelectBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene, mode?: Mode) {
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super(scene, mode);
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}
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abstract getWindowWidth(): integer;
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abstract getWindowHeight(): integer;
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abstract getOptions(): string[];
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setup() {
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const ui = this.getUi();
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this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -48);
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this.optionSelectContainer.setVisible(false);
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ui.add(this.optionSelectContainer);
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this.optionSelectBg = this.scene.add.nineslice(0, 0, 'window', null, this.getWindowWidth(), this.getWindowHeight(), 6, 6, 6, 6);
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this.optionSelectBg.setOrigin(1, 1);
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this.optionSelectContainer.add(this.optionSelectBg);
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this.setupOptions();
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this.setCursor(0);
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}
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protected setupOptions() {
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const options = this.getOptions();
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if (this.optionSelectText)
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this.optionSelectText.destroy();
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this.optionSelectText = addTextObject(this.scene, 0, 0, options.join('\n'), TextStyle.WINDOW, { maxLines: options.length });
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this.optionSelectText.setPositionRelative(this.optionSelectBg, 16, 9);
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this.optionSelectText.setLineSpacing(12);
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this.optionSelectContainer.add(this.optionSelectText);
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this.optionSelectBg.width = Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth());
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this.optionSelectBg.height = this.getWindowHeight();
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}
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show(args: any[]) {
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const options = this.getOptions();
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if (args.length >= options.length && args[0] instanceof Function && args[1] instanceof Function) {
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super.show(args);
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this.handlers = args.slice(0, options.length) as Function[];
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this.optionSelectContainer.setVisible(true);
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this.setCursor(0);
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}
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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const options = this.getOptions();
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if (button === Button.ACTION || button === Button.CANCEL) {
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success = true;
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if (button === Button.CANCEL)
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this.setCursor(options.length - 1);
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const handler = this.handlers[this.cursor];
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handler();
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this.clear();
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case Button.DOWN:
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if (this.cursor < options.length - 1)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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return success;
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.optionSelectContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.optionSelectBg, 12, 17 + this.cursor * 16);
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return ret;
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}
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clear() {
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super.clear();
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for (let h = 0; h < this.handlers.length; h++)
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this.handlers[h] = null;
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this.optionSelectContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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} |