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cf06ff3b8d
* moving enums
576 lines
18 KiB
TypeScript
576 lines
18 KiB
TypeScript
import * as Utils from "../utils";
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import { Challenges, TrainerType, Species } from "#enums";
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import i18next from "#app/plugins/i18n.js";
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import { GameData } from "#app/system/game-data.js";
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import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species";
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import Pokemon from "#app/field/pokemon.js";
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import { BattleType, FixedBattleConfig } from "#app/battle.js";
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import Trainer, { TrainerVariant } from "#app/field/trainer.js";
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import { GameMode } from "#app/game-mode.js";
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import { Type } from "./type";
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/**
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* An enum for all the challenge types. The parameter entries on these describe the
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* parameters to use when calling the applyChallenges function.
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*/
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export enum ChallengeType {
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/**
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* Challenges which modify what starters you can choose
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* @param args [0] {@link PokemonSpecies} The species to check
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* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
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*/
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STARTER_CHOICE,
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/**
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* Challenges which modify how many starter points you have
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* @param args [0] {@link Utils.NumberHolder} The amount of starter points you have
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*/
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STARTER_POINTS,
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/**
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* Challenges which modify your starters in some way
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* Not Fully Implemented
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*/
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STARTER_MODIFY,
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/**
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* Challenges which limit which pokemon you can have in battle.
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* @param args [0] {@link Pokemon} The pokemon to check
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* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
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*/
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POKEMON_IN_BATTLE,
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/**
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* Adds or modifies the fixed battles in a run
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* @param args [0] integer The wave to get a battle for
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* [1] {@link FixedBattleConfig} A new fixed battle. It'll be modified if a battle exists.
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*/
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FIXED_BATTLES,
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}
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/**
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* A challenge object. Exists only to serve as a base class.
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*/
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export abstract class Challenge {
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public id: Challenges; // The id of the challenge
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public value: integer; // The "strength" of the challenge, all challenges have a numerical value.
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public maxValue: integer; // The maximum strength of the challenge.
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public severity: integer; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
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public maxSeverity: integer; // The maximum severity of the challenge.
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public conditions: ChallengeCondition[];
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public challengeTypes: ChallengeType[];
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/**
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* @param {Challenges} id The enum value for the challenge
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*/
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constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
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this.id = id;
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this.value = 0;
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this.maxValue = maxValue;
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this.severity = 0;
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this.maxSeverity = 0;
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this.conditions = [];
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this.challengeTypes = [];
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}
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/**
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* Reset the challenge to a base state.
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*/
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reset(): void {
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this.value = 0;
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this.severity = 0;
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}
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/**
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* Gets the localisation key for the challenge
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* @returns The i18n key for this challenge
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*/
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geti18nKey(): string {
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return Challenges[this.id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
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}
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/**
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* Used for unlockable challenges to check if they're unlocked.
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* @param {GameData} data The save data.
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* @returns {boolean} Whether this challenge is unlocked.
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*/
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isUnlocked(data: GameData): boolean {
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return this.conditions.every(f => f(data));
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}
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/**
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* Adds an unlock condition to this challenge.
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* @param {ChallengeCondition} condition The condition to add.
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* @returns {Challenge} This challenge
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*/
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condition(condition: ChallengeCondition): Challenge {
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this.conditions.push(condition);
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return this;
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}
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/**
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* If this challenge is of a particular type
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* @param {ChallengeType} challengeType The challenge type to check.
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* @returns {Challenge} This challenge
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*/
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isOfType(challengeType: ChallengeType): boolean {
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return this.challengeTypes.some(c => c === challengeType);
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}
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/**
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* Adds a challenge type to this challenge.
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* @param {ChallengeType} challengeType The challenge type to add.
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* @returns {Challenge} This challenge
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*/
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addChallengeType(challengeType: ChallengeType): Challenge {
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this.challengeTypes.push(challengeType);
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return this;
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}
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/**
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* @returns {string} The localised name of this challenge.
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*/
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getName(): string {
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return i18next.t(`challenges:${this.geti18nKey()}.name`);
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}
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/**
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* Returns the textual representation of a challenge's current value.
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* @param {value} overrideValue The value to check for. If undefined, gets the current value.
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* @returns {string} The localised name for the current value.
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*/
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getValue(overrideValue?: integer): string {
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if (overrideValue === undefined) {
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overrideValue = this.value;
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}
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return i18next.t(`challenges:${this.geti18nKey()}.value.${this.value}`);
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}
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/**
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* Returns the description of a challenge's current value.
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* @param {value} overrideValue The value to check for. If undefined, gets the current value.
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* @returns {string} The localised description for the current value.
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*/
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getDescription(overrideValue?: integer): string {
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if (overrideValue === undefined) {
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overrideValue = this.value;
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}
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return i18next.t(`challenges:${this.geti18nKey()}.desc.${this.value}`);
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}
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/**
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* Increase the value of the challenge
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* @returns {boolean} Returns true if the value changed
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*/
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increaseValue(): boolean {
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if (this.value < this.maxValue) {
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this.value = Math.min(this.value + 1, this.maxValue);
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return true;
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}
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return false;
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}
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/**
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* Decrease the value of the challenge
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* @returns {boolean} Returns true if the value changed
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*/
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decreaseValue(): boolean {
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if (this.value > 0) {
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this.value = Math.max(this.value - 1, 0);
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return true;
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}
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return false;
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}
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/**
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* Whether to allow choosing this challenge's severity.
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*/
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hasSeverity(): boolean {
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return this.value !== 0 && this.maxSeverity > 0;
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}
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/**
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* Decrease the severity of the challenge
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* @returns {boolean} Returns true if the value changed
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*/
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decreaseSeverity(): boolean {
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if (this.severity > 0) {
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this.severity = Math.max(this.severity - 1, 0);
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return true;
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}
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return false;
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}
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/**
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* Increase the severity of the challenge
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* @returns {boolean} Returns true if the value changed
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*/
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increaseSeverity(): boolean {
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if (this.severity < this.maxSeverity) {
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this.severity = Math.min(this.severity + 1, this.maxSeverity);
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return true;
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}
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return false;
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}
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/**
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* Gets the "difficulty" value of this challenge.
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* @returns {integer} The difficulty value.
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*/
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getDifficulty(): integer {
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return this.value;
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}
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/**
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* Gets the minimum difficulty added by this challenge.
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* @returns {integer} The difficulty value.
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*/
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getMinDifficulty(): integer {
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return 0;
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}
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/**
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* Modifies the data or game state in some way to apply the challenge.
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* @param {ChallengeType} challengeType Which challenge type this is being applied for.
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* @param args Irrelevant. See the specific challenge's apply function for additional information.
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*/
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abstract apply(challengeType: ChallengeType, args: any[]): boolean;
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/**
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* Clones a challenge, either from another challenge or json. Chainable.
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* @param {Challenge | any} source The source challenge of json.
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* @returns {Challenge} This challenge.
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*/
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static loadChallenge(source: Challenge | any): Challenge {
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throw new Error("Method not implemented! Use derived class");
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}
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}
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type ChallengeCondition = (data: GameData) => boolean;
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/**
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* Implements a mono generation challenge.
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*/
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export class SingleGenerationChallenge extends Challenge {
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constructor() {
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super(Challenges.SINGLE_GENERATION, 9);
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this.addChallengeType(ChallengeType.STARTER_CHOICE);
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this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
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this.addChallengeType(ChallengeType.FIXED_BATTLES);
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}
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apply(challengeType: ChallengeType, args: any[]): boolean {
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if (this.value === 0) {
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return false;
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}
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/**
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* We have special code below for victini because it is classed as a generation 4 pokemon in the code
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* despite being a generation 5 pokemon. This is due to UI constraints, the starter select screen has
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* no more room for pokemon so victini is put in the gen 4 section instead. This code just overrides the
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* normal generation check to correctly treat victini as gen 5.
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*/
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switch (challengeType) {
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case ChallengeType.STARTER_CHOICE:
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const species = args[0] as PokemonSpecies;
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const isValidStarter = args[1] as Utils.BooleanHolder;
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const starterGeneration = species.speciesId === Species.VICTINI ? 5 : species.generation;
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if (starterGeneration !== this.value) {
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isValidStarter.value = false;
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return true;
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}
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break;
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case ChallengeType.POKEMON_IN_BATTLE:
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const pokemon = args[0] as Pokemon;
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const isValidPokemon = args[1] as Utils.BooleanHolder;
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const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
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const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies.speciesId).generation : 0;
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if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
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isValidPokemon.value = false;
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return true;
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}
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break;
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case ChallengeType.FIXED_BATTLES:
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const waveIndex = args[0] as integer;
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const battleConfig = args[1] as FixedBattleConfig;
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let trainerTypes: TrainerType[] = [];
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switch (waveIndex) {
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case 182:
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trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]),TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
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break;
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case 184:
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trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
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break;
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case 186:
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trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE]), TrainerType.LARRY_ELITE ];
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break;
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case 188:
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trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
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break;
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case 190:
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trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
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break;
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}
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if (trainerTypes.length === 0) {
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return false;
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} else {
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battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
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return true;
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}
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}
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return false;
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}
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/**
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* @overrides
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*/
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getDifficulty(): number {
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return this.value > 0 ? 1 : 0;
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}
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static loadChallenge(source: SingleGenerationChallenge | any): SingleGenerationChallenge {
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const newChallenge = new SingleGenerationChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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interface monotypeOverride {
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/** The species to override */
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species: Species;
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/** The type to count as */
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type: Type;
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/** If part of a fusion, should we check the fused species instead of the base species? */
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fusion: boolean;
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}
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/**
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* Implements a mono type challenge.
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*/
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export class SingleTypeChallenge extends Challenge {
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private static TYPE_OVERRIDES: monotypeOverride[] = [
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{species: Species.MELOETTA, type: Type.PSYCHIC, fusion: true},
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{species: Species.CASTFORM, type: Type.NORMAL, fusion: false},
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];
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constructor() {
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super(Challenges.SINGLE_TYPE, 18);
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this.addChallengeType(ChallengeType.STARTER_CHOICE);
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this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
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}
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apply(challengeType: ChallengeType, args: any[]): boolean {
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if (this.value === 0) {
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return false;
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}
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switch (challengeType) {
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case ChallengeType.STARTER_CHOICE:
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const species = args[0] as PokemonSpecies;
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const isValidStarter = args[1] as Utils.BooleanHolder;
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if (!species.isOfType(this.value - 1)) {
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isValidStarter.value = false;
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return true;
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}
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break;
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case ChallengeType.POKEMON_IN_BATTLE:
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const pokemon = args[0] as Pokemon;
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const isValidPokemon = args[1] as Utils.BooleanHolder;
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if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
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&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies : pokemon.species).speciesId === o.species)) {
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isValidPokemon.value = false;
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return true;
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}
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break;
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}
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return false;
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}
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/**
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* @overrides
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*/
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getDifficulty(): number {
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return this.value > 0 ? 1 : 0;
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}
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static loadChallenge(source: SingleTypeChallenge | any): SingleTypeChallenge {
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const newChallenge = new SingleTypeChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Implements a fresh start challenge.
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*/
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export class FreshStartChallenge extends Challenge {
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constructor() {
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super(Challenges.FRESH_START, 1);
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this.addChallengeType(ChallengeType.STARTER_CHOICE);
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this.addChallengeType(ChallengeType.STARTER_MODIFY);
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}
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apply(challengeType: ChallengeType, args: any[]): boolean {
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if (this.value === 0) {
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return false;
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}
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switch (challengeType) {
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case ChallengeType.STARTER_CHOICE:
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const species = args[0] as PokemonSpecies;
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const isValidStarter = args[1] as Utils.BooleanHolder;
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if (species) {
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isValidStarter.value = false;
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return true;
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}
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break;
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}
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return false;
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}
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/**
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* @overrides
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*/
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getDifficulty(): number {
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return 0;
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}
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static loadChallenge(source: FreshStartChallenge | any): FreshStartChallenge {
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const newChallenge = new FreshStartChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Lowers the amount of starter points available.
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*/
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export class LowerStarterMaxCostChallenge extends Challenge {
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constructor() {
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super(Challenges.LOWER_MAX_STARTER_COST, 9);
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this.addChallengeType(ChallengeType.STARTER_CHOICE);
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}
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/**
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* @override
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*/
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getValue(overrideValue?: integer): string {
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if (overrideValue === undefined) {
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overrideValue = this.value;
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}
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return (10 - overrideValue).toString();
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}
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apply(challengeType: ChallengeType, args: any[]): boolean {
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if (this.value === 0) {
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return false;
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}
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switch (challengeType) {
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case ChallengeType.STARTER_CHOICE:
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const species = args[0] as PokemonSpecies;
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const isValid = args[1] as Utils.BooleanHolder;
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if (speciesStarters[species.speciesId] > 10 - this.value) {
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isValid.value = false;
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return true;
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}
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}
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return false;
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}
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static loadChallenge(source: LowerStarterMaxCostChallenge | any): LowerStarterMaxCostChallenge {
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const newChallenge = new LowerStarterMaxCostChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Lowers the maximum cost of starters available.
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*/
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export class LowerStarterPointsChallenge extends Challenge {
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constructor() {
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super(Challenges.LOWER_STARTER_POINTS, 9);
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this.addChallengeType(ChallengeType.STARTER_POINTS);
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}
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/**
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* @override
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*/
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getValue(overrideValue?: integer): string {
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if (overrideValue === undefined) {
|
|
overrideValue = this.value;
|
|
}
|
|
return (10 - overrideValue).toString();
|
|
}
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
if (this.value === 0) {
|
|
return false;
|
|
}
|
|
|
|
switch (challengeType) {
|
|
case ChallengeType.STARTER_POINTS:
|
|
const points = args[0] as Utils.NumberHolder;
|
|
points.value -= this.value;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static loadChallenge(source: LowerStarterPointsChallenge | any): LowerStarterPointsChallenge {
|
|
const newChallenge = new LowerStarterPointsChallenge();
|
|
newChallenge.value = source.value;
|
|
newChallenge.severity = source.severity;
|
|
return newChallenge;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Apply all challenges of a given challenge type.
|
|
* @param {BattleScene} scene The current scene
|
|
* @param {ChallengeType} challengeType What challenge type to apply
|
|
* @param {any[]} args Any args for that challenge type
|
|
* @returns {boolean} True if any challenge was successfully applied.
|
|
*/
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType, ...args: any[]): boolean {
|
|
let ret = false;
|
|
gameMode.challenges.forEach(v => {
|
|
if (v.isOfType(challengeType)) {
|
|
ret ||= v.apply(challengeType, args);
|
|
}
|
|
});
|
|
return ret;
|
|
}
|
|
|
|
export function copyChallenge(source: Challenge | any): Challenge {
|
|
switch (source.id) {
|
|
case Challenges.SINGLE_GENERATION:
|
|
return SingleGenerationChallenge.loadChallenge(source);
|
|
case Challenges.SINGLE_TYPE:
|
|
return SingleTypeChallenge.loadChallenge(source);
|
|
case Challenges.LOWER_MAX_STARTER_COST:
|
|
return LowerStarterMaxCostChallenge.loadChallenge(source);
|
|
case Challenges.LOWER_STARTER_POINTS:
|
|
return LowerStarterPointsChallenge.loadChallenge(source);
|
|
}
|
|
throw new Error("Unknown challenge copied");
|
|
}
|
|
|
|
export const allChallenges: Challenge[] = [];
|
|
|
|
export function initChallenges() {
|
|
allChallenges.push(
|
|
new SingleGenerationChallenge(),
|
|
new SingleTypeChallenge(),
|
|
// new LowerStarterMaxCostChallenge(),
|
|
// new LowerStarterPointsChallenge(),
|
|
// new FreshStartChallenge()
|
|
);
|
|
}
|