mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 16:56:11 +00:00
1352 lines
44 KiB
TypeScript
1352 lines
44 KiB
TypeScript
import Phaser from 'phaser';
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import { Biome } from './data/biome';
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import UI, { Mode } from './ui/ui';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, ToggleDoublePositionPhase, CheckSwitchPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase } from './battle-phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
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import * as Utils from './utils';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { initAutoPlay } from './system/auto-play';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { BattlePhase } from './battle-phase';
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import { initGameSpeed } from './system/game-speed';
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import { Arena, ArenaBase, getBiomeHasProps, getBiomeKey } from './arena';
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import { GameData } from './system/game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './ui/text';
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import { Moves, initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getModifierType, modifierTypes } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode } from './game-mode';
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import SpritePipeline from './pipelines/sprite';
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import PartyExpBar from './ui/party-exp-bar';
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import { TrainerType, trainerConfigs } from './data/trainer-type';
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import Trainer from './trainer';
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import TrainerData from './system/trainer-data';
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import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
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import { pokemonPrevolutions } from './data/pokemon-evolutions';
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import PokeballTray from './ui/pokeball-tray';
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import { Setting, settingOptions } from './system/settings';
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import SettingsUiHandler from './ui/settings-ui-handler';
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import MessageUiHandler from './ui/message-ui-handler';
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const enableAuto = true;
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const quickStart = false;
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export const startingLevel = 5;
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export const startingWave = 1;
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export const startingBiome = Biome.TOWN;
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export const startingMoney = 1000;
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export enum Button {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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ACTION,
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CANCEL,
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MENU,
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CYCLE_SHINY,
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CYCLE_FORM,
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CYCLE_GENDER,
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CYCLE_ABILITY,
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QUICK_START,
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AUTO,
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SPEED_UP,
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SLOW_DOWN
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}
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export interface PokeballCounts {
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[pb: string]: integer;
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}
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export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;
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export default class BattleScene extends Phaser.Scene {
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public auto: boolean;
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public masterVolume: number = 0.5;
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public bgmVolume: number = 1;
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public seVolume: number = 1;
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public gameSpeed: integer = 1;
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public quickStart: boolean = quickStart;
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public finalWave: integer = 200;
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public gameData: GameData;
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private phaseQueue: BattlePhase[];
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private phaseQueuePrepend: BattlePhase[];
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private phaseQueuePrependSpliceIndex: integer;
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private currentPhase: BattlePhase;
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public field: Phaser.GameObjects.Container;
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public fieldUI: Phaser.GameObjects.Container;
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public pbTray: PokeballTray;
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public pbTrayEnemy: PokeballTray;
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public abilityBar: AbilityBar;
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public partyExpBar: PartyExpBar;
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public arenaBg: Phaser.GameObjects.Sprite;
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public arenaBgTransition: Phaser.GameObjects.Sprite;
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public arenaPlayer: ArenaBase;
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public arenaPlayerTransition: ArenaBase;
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public arenaEnemy: ArenaBase;
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public arenaNextEnemy: ArenaBase;
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public arena: Arena;
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public gameMode: GameMode;
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public trainer: Phaser.GameObjects.Sprite;
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public lastEnemyTrainer: Trainer;
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public currentBattle: Battle;
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public pokeballCounts: PokeballCounts;
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public money: integer;
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private party: PlayerPokemon[];
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private waveCountText: Phaser.GameObjects.Text;
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private moneyText: Phaser.GameObjects.Text;
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private modifierBar: ModifierBar;
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private enemyModifierBar: ModifierBar;
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private modifiers: PersistentModifier[];
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private enemyModifiers: PersistentModifier[];
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public uiContainer: Phaser.GameObjects.Container;
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public ui: UI;
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public seed: string;
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public waveSeed: string;
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public spritePipeline: SpritePipeline;
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private bgm: AnySound;
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private bgmResumeTimer: Phaser.Time.TimerEvent;
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private bgmCache: Set<string> = new Set();
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private buttonKeys: Phaser.Input.Keyboard.Key[][];
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private blockInput: boolean;
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constructor() {
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super('battle');
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initSpecies();
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initMoves();
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initAbilities();
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this.gameData = new GameData(this);
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this.phaseQueue = [];
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this.phaseQueuePrepend = [];
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this.phaseQueuePrependSpliceIndex = -1;
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}
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loadImage(key: string, folder: string, filename?: string) {
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if (!filename)
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filename = `${key}.png`;
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this.load.image(key, `images/${folder}/${filename}`);
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}
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loadAtlas(key: string, folder: string, filenameRoot?: string) {
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if (!filenameRoot)
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filenameRoot = key;
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if (folder)
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folder += '/';
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this.load.atlas(key, `images/${folder}${filenameRoot}.png`, `images/${folder}/${filenameRoot}.json`);
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}
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loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
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if (!filename)
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filename = `${key}.png`;
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this.load.spritesheet(key, `images/${folder}/${filename}`, { frameWidth: size, frameHeight: size });
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}
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loadSe(key: string, folder?: string, filenames?: string | string[]) {
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if (!filenames)
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filenames = `${key}.wav`;
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if (!folder)
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folder = '';
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else
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folder += '/';
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if (!Array.isArray(filenames))
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filenames = [ filenames ];
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for (let f of filenames as string[]) {
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this.load.audio(key, `audio/se/${folder}${f}`);
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}
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}
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loadBgm(key: string, filename?: string) {
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if (!filename)
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filename = `${key}.mp3`;
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this.load.audio(key, `audio/bgm/${filename}`);
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}
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preload() {
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// Load menu images
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this.loadImage('bg', 'ui');
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this.loadImage('bg_command', 'ui');
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this.loadImage('bg_fight', 'ui');
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this.loadAtlas('prompt', 'ui');
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this.loadImage('cursor', 'ui');
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this.loadImage('window', 'ui');
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this.loadImage('namebox', 'ui');
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this.loadImage('pbinfo_player', 'ui');
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this.loadImage('pbinfo_player_mini', 'ui');
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this.loadImage('pbinfo_enemy_mini', 'ui');
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this.loadImage('overlay_lv', 'ui');
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this.loadAtlas('numbers', 'ui');
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this.loadAtlas('numbers_red', 'ui');
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this.loadAtlas('overlay_hp', 'ui');
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this.loadImage('overlay_exp', 'ui');
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this.loadImage('icon_owned', 'ui');
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this.loadImage('ability_bar', 'ui');
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this.loadImage('party_exp_bar', 'ui');
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this.loadImage('shiny_star', 'ui', 'shiny.png');
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this.loadImage('pb_tray_overlay_player', 'ui');
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this.loadImage('pb_tray_overlay_enemy', 'ui');
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this.loadAtlas('pb_tray_ball', 'ui');
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this.loadImage('party_bg', 'ui');
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this.loadImage('party_bg_double', 'ui');
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this.loadAtlas('party_slot_main', 'ui');
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this.loadAtlas('party_slot', 'ui');
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this.loadImage('party_slot_overlay_lv', 'ui');
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this.loadImage('party_slot_hp_bar', 'ui');
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this.loadAtlas('party_slot_hp_overlay', 'ui');
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this.loadAtlas('party_pb', 'ui');
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this.loadImage('party_message', 'ui');
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this.loadImage('party_message_large', 'ui');
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this.loadImage('party_message_options', 'ui');
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this.loadImage('party_message_options_wide', 'ui');
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this.loadImage('party_options_top', 'ui');
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this.loadImage('party_options_center', 'ui');
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this.loadImage('party_options_bottom', 'ui');
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this.loadImage('party_options_wide_top', 'ui');
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this.loadImage('party_options_wide_center', 'ui');
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this.loadImage('party_options_wide_bottom', 'ui');
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this.loadAtlas('party_cancel', 'ui');
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this.loadImage('summary_bg', 'ui');
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this.loadImage('summary_overlay_shiny', 'ui');
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this.loadImage('summary_profile', 'ui');
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this.loadImage('summary_status', 'ui');
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this.loadImage('summary_stats', 'ui');
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this.loadImage('summary_stats_overlay_exp', 'ui');
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this.loadImage('summary_moves', 'ui');
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this.loadImage('summary_moves_effect', 'ui');
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this.loadImage('summary_moves_overlay_row', 'ui');
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this.loadImage('summary_moves_overlay_pp', 'ui');
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this.loadAtlas('summary_moves_cursor', 'ui');
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for (let t = 1; t <= 3; t++)
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this.loadImage(`summary_tabs_${t}`, 'ui');
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for (let o = 1; o <= 3; o++)
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this.loadImage(`option_select_window_${o}`, 'ui');
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this.loadImage('starter_select_bg', 'ui');
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this.loadImage('starter_select_message', 'ui');
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this.loadImage('starter_select_cursor', 'ui');
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this.loadImage('starter_select_cursor_highlight', 'ui');
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this.loadImage('starter_select_cursor_pokerus', 'ui');
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this.loadImage('starter_select_gen_cursor', 'ui');
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this.loadImage('starter_select_gen_cursor_highlight', 'ui');
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this.loadImage('default_bg', 'arenas');
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// Load arena images
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Utils.getEnumValues(Biome).map(bt => {
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const btKey = Biome[bt].toLowerCase();
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this.loadImage(`${btKey}_bg`, 'arenas');
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this.loadImage(`${btKey}_a`, 'arenas');
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this.loadImage(`${btKey}_b`, 'arenas');
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if (getBiomeHasProps(bt)) {
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for (let p = 1; p <= 3; p++)
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this.loadImage(`${btKey}_b_${p}`, 'arenas')
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}
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});
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// Load trainer images
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this.loadImage('trainer_m', 'trainer');
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this.loadAtlas('trainer_m_pb', 'trainer');
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Utils.getEnumValues(TrainerType).map(tt => {
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const config = trainerConfigs[tt];
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this.loadAtlas(config.getKey(), 'trainer');
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if (config.isDouble)
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this.loadAtlas(config.getKey(true), 'trainer');
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});
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// Load pokemon-related images
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this.loadImage(`pkmn__back__sub`, 'pokemon/back', 'sub.png');
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this.loadImage(`pkmn__sub`, 'pokemon', 'sub.png');
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this.loadAtlas('battle_stats', 'effects');
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this.loadAtlas('shiny', 'effects');
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this.loadImage('evo_sparkle', 'effects');
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this.load.video('evo_bg', 'images/effects/evo_bg.mp4', true);
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this.loadAtlas('pb', '');
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this.loadAtlas('items', '');
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this.loadAtlas('types', '');
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this.loadAtlas('statuses', '');
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this.loadAtlas('categories', '');
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for (let i = 0; i < 7; i++)
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this.loadAtlas(`pokemon_icons_${i}`, 'ui');
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this.loadSe('select');
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this.loadSe('menu_open');
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this.loadSe('hit');
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this.loadSe('hit_strong');
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this.loadSe('hit_weak');
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this.loadSe('stat_up');
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this.loadSe('stat_down');
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this.loadSe('faint');
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this.loadSe('flee');
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this.loadSe('low_hp');
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this.loadSe('exp');
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this.loadSe('level_up');
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this.loadSe('sparkle');
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this.loadSe('restore');
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this.loadSe('shine');
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this.loadSe('charge');
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this.loadSe('beam');
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this.loadSe('upgrade');
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this.loadSe('error');
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this.loadSe('pb_rel');
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this.loadSe('pb_throw');
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this.loadSe('pb_bounce_1');
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this.loadSe('pb_bounce_2');
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this.loadSe('pb_move');
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this.loadSe('pb_catch');
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this.loadSe('pb_lock');
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this.loadSe('pb_tray_enter');
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this.loadSe('pb_tray_ball');
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this.loadSe('pb_tray_empty');
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this.loadBgm('menu');
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this.loadBgm('level_up_fanfare', 'bw/level_up_fanfare.mp3');
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this.loadBgm('item_fanfare', 'bw/item_fanfare.mp3');
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this.loadBgm('heal', 'bw/heal.mp3');
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this.loadBgm('victory_trainer', 'bw/victory_trainer.mp3');
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this.loadBgm('victory_gym', 'bw/victory_gym.mp3');
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this.loadBgm('victory_champion', 'bw/victory_champion.mp3');
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this.loadBgm('evolution', 'bw/evolution.mp3');
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this.loadBgm('evolution_fanfare', 'bw/evolution_fanfare.mp3');
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populateAnims();
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}
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create() {
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initGameSpeed.apply(this);
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this.setupControls();
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this.load.setBaseURL();
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this.spritePipeline = new SpritePipeline(this.game);
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(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add('Sprite', this.spritePipeline);
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this.time.delayedCall(20, () => this.launchBattle());
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}
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update() {
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this.checkInput();
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}
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launchBattle() {
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const field = this.add.container(0, 0);
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field.setScale(6);
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this.field = field;
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const fieldUI = this.add.container(0, this.game.canvas.height);
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fieldUI.setDepth(1);
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fieldUI.setScale(6);
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this.fieldUI = fieldUI;
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const uiContainer = this.add.container(0, 0);
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uiContainer.setDepth(2);
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uiContainer.setScale(6);
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this.uiContainer = uiContainer;
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this.modifiers = [];
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this.enemyModifiers = [];
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this.modifierBar = new ModifierBar(this);
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this.add.existing(this.modifierBar);
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uiContainer.add(this.modifierBar);
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this.enemyModifierBar = new ModifierBar(this, true);
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this.add.existing(this.enemyModifierBar);
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uiContainer.add(this.enemyModifierBar);
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this.pbTray = new PokeballTray(this, true);
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this.pbTray.setup();
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this.pbTrayEnemy = new PokeballTray(this, false);
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this.pbTrayEnemy.setup();
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this.fieldUI.add(this.pbTray);
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this.fieldUI.add(this.pbTrayEnemy);
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this.abilityBar = new AbilityBar(this);
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this.abilityBar.setup();
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this.fieldUI.add(this.abilityBar);
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this.partyExpBar = new PartyExpBar(this);
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this.partyExpBar.setup();
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this.fieldUI.add(this.partyExpBar);
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this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
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this.waveCountText.setOrigin(1, 0);
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this.fieldUI.add(this.waveCountText);
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this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.MONEY);
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this.moneyText.setOrigin(1, 0);
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this.fieldUI.add(this.moneyText);
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this.updateUIPositions();
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this.party = [];
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let loadPokemonAssets = [];
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this.quickStart = this.quickStart || this.isButtonPressed(Button.QUICK_START);
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this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
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this.arenaBgTransition = this.add.sprite(0, 0, `plains_bg`);
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this.arenaPlayer = new ArenaBase(this, true);
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this.arenaPlayerTransition = new ArenaBase(this, true);
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this.arenaEnemy = new ArenaBase(this, false);
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this.arenaNextEnemy = new ArenaBase(this, false);
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this.arenaBgTransition.setVisible(false);
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this.arenaPlayerTransition.setVisible(false);
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[ this.arenaBg, this.arenaBgTransition, this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy ].forEach(a => {
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if (a instanceof Phaser.GameObjects.Sprite)
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a.setOrigin(0, 0);
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field.add(a);
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});
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const trainerPbFrameNames = this.anims.generateFrameNames('trainer_m_pb', { zeroPad: 2, start: 1, end: 12 });
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this.anims.create({
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key: 'trainer_m_pb',
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frames: trainerPbFrameNames,
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frameRate: 16
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});
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const trainer = this.add.sprite(0, 0, 'trainer_m');
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trainer.setOrigin(0.5, 1);
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field.add(trainer);
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this.trainer = trainer;
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this.anims.create({
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key: 'prompt',
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frames: this.anims.generateFrameNumbers('prompt', { start: 1, end: 4 }),
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frameRate: 6,
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repeat: -1,
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showOnStart: true
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});
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this.reset();
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if (this.quickStart) {
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for (let s = 0; s < 3; s++) {
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const playerSpecies = this.randomSpecies(startingWave, startingLevel, null, false);
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const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0, 0);
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playerPokemon.setVisible(false);
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|
this.party.push(playerPokemon);
|
|
|
|
loadPokemonAssets.push(playerPokemon.loadAssets());
|
|
}
|
|
}
|
|
|
|
const ui = new UI(this);
|
|
this.uiContainer.add(ui);
|
|
|
|
this.ui = ui;
|
|
|
|
ui.setup();
|
|
|
|
Promise.all([
|
|
Promise.all(loadPokemonAssets),
|
|
initCommonAnims().then(() => loadCommonAnimAssets(this, true)),
|
|
initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true))
|
|
]).then(() => {
|
|
if (enableAuto)
|
|
initAutoPlay.apply(this);
|
|
|
|
this.newBattle();
|
|
|
|
this.shiftPhase();
|
|
});
|
|
}
|
|
|
|
setupControls() {
|
|
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
|
|
const keyConfig = {
|
|
[Button.UP]: [keyCodes.UP, keyCodes.W],
|
|
[Button.DOWN]: [keyCodes.DOWN, keyCodes.S],
|
|
[Button.LEFT]: [keyCodes.LEFT, keyCodes.A],
|
|
[Button.RIGHT]: [keyCodes.RIGHT, keyCodes.D],
|
|
[Button.ACTION]: [keyCodes.ENTER, keyCodes.SPACE, keyCodes.Z],
|
|
[Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X],
|
|
[Button.MENU]: [keyCodes.ESC, keyCodes.M],
|
|
[Button.CYCLE_SHINY]: [keyCodes.R],
|
|
[Button.CYCLE_FORM]: [keyCodes.F],
|
|
[Button.CYCLE_GENDER]: [keyCodes.G],
|
|
[Button.CYCLE_ABILITY]: [keyCodes.E],
|
|
[Button.QUICK_START]: [keyCodes.Q],
|
|
[Button.AUTO]: [keyCodes.F2],
|
|
[Button.SPEED_UP]: [keyCodes.PLUS],
|
|
[Button.SLOW_DOWN]: [keyCodes.MINUS]
|
|
};
|
|
this.buttonKeys = [];
|
|
for (let b of Utils.getEnumValues(Button)) {
|
|
const keys: Phaser.Input.Keyboard.Key[] = [];
|
|
if (keyConfig.hasOwnProperty(b)) {
|
|
for (let k of keyConfig[b])
|
|
keys.push(this.input.keyboard.addKey(k));
|
|
}
|
|
this.buttonKeys[b] = keys;
|
|
}
|
|
}
|
|
|
|
getParty(): PlayerPokemon[] {
|
|
return this.party;
|
|
}
|
|
|
|
getPlayerPokemon(): PlayerPokemon {
|
|
return this.getPlayerField().find(p => p.isActive());
|
|
}
|
|
|
|
getPlayerField(): PlayerPokemon[] {
|
|
const party = this.getParty();
|
|
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
|
|
}
|
|
|
|
getEnemyParty(): EnemyPokemon[] {
|
|
return this.currentBattle?.enemyParty || [];
|
|
}
|
|
|
|
getEnemyPokemon(): EnemyPokemon {
|
|
return this.getEnemyField().find(p => p.isActive());
|
|
}
|
|
|
|
getEnemyField(): EnemyPokemon[] {
|
|
const party = this.getEnemyParty();
|
|
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
|
|
}
|
|
|
|
getField(): Pokemon[] {
|
|
const ret = new Array(4).fill(null);
|
|
const playerField = this.getPlayerField();
|
|
const enemyField = this.getEnemyField();
|
|
ret.splice(0, playerField.length, ...playerField);
|
|
ret.splice(2, enemyField.length, ...enemyField);
|
|
return ret;
|
|
}
|
|
|
|
getPokemonById(pokemonId: integer): Pokemon {
|
|
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
|
|
return findInParty(this.getParty()) || findInParty(this.getEnemyParty());
|
|
}
|
|
|
|
reset(): void {
|
|
this.seed = Utils.randomString(16);
|
|
console.log('Seed:', this.seed);
|
|
|
|
this.gameMode = GameMode.CLASSIC;
|
|
|
|
this.money = startingMoney;
|
|
|
|
this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
|
|
this.pokeballCounts[PokeballType.POKEBALL] += 5;
|
|
|
|
this.modifiers = [];
|
|
this.enemyModifiers = [];
|
|
this.modifierBar.removeAll(true);
|
|
this.enemyModifierBar.removeAll(true);
|
|
|
|
for (let p of this.getParty())
|
|
p.destroy();
|
|
this.party = [];
|
|
for (let p of this.getEnemyParty())
|
|
p.destroy();
|
|
|
|
this.currentBattle = null;
|
|
this.waveCountText.setText(startingWave.toString());
|
|
this.waveCountText.setVisible(false);
|
|
|
|
this.updateMoneyText();
|
|
this.moneyText.setVisible(false);
|
|
|
|
this.newArena(startingBiome, true);
|
|
|
|
this.arenaBgTransition.setPosition(0, 0);
|
|
this.arenaPlayer.setPosition(300, 0);
|
|
this.arenaPlayerTransition.setPosition(0, 0);
|
|
[ this.arenaEnemy, this.arenaNextEnemy ].forEach(a => a.setPosition(-280, 0));
|
|
|
|
this.trainer.setTexture('trainer_m');
|
|
this.trainer.setPosition(406, 132);
|
|
}
|
|
|
|
newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean): Battle {
|
|
let newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (startingWave - 1)) + 1);
|
|
let newDouble: boolean;
|
|
let newBattleType: BattleType;
|
|
let newTrainer: Trainer;
|
|
|
|
let battleConfig: FixedBattleConfig = null;
|
|
|
|
this.resetSeed(newWaveIndex);
|
|
|
|
if (fixedBattles.hasOwnProperty(newWaveIndex) && this.gameMode === GameMode.CLASSIC) {
|
|
battleConfig = fixedBattles[newWaveIndex];
|
|
newDouble = battleConfig.double;
|
|
newBattleType = battleConfig.battleType;
|
|
this.executeWithSeedOffset(() => newTrainer = battleConfig.getTrainer(this), newWaveIndex);
|
|
if (newTrainer)
|
|
this.field.add(newTrainer);
|
|
} else {
|
|
if (this.gameMode === GameMode.ENDLESS)
|
|
newBattleType = BattleType.WILD;
|
|
else if (battleType === undefined) {
|
|
if (newWaveIndex > 20 && !(newWaveIndex % 30))
|
|
newBattleType = BattleType.TRAINER;
|
|
else if (newWaveIndex % 10 !== 1 && newWaveIndex % 10) {
|
|
const trainerChance = this.arena.getTrainerChance();
|
|
newBattleType = trainerChance && !Utils.randSeedInt(trainerChance) ? BattleType.TRAINER : BattleType.WILD;
|
|
} else
|
|
newBattleType = BattleType.WILD;
|
|
} else
|
|
newBattleType = battleType;
|
|
|
|
if (newBattleType === BattleType.TRAINER) {
|
|
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, this.arena.randomTrainerType(newWaveIndex), !!Utils.randSeedInt(2));
|
|
this.field.add(newTrainer);
|
|
}
|
|
}
|
|
|
|
const playerField = this.getPlayerField();
|
|
|
|
if (double === undefined && newWaveIndex > 1) {
|
|
if (newBattleType === BattleType.WILD) {
|
|
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
|
|
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
|
|
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance));
|
|
newDouble = !Utils.randSeedInt(doubleChance.value);
|
|
} else if (newBattleType === BattleType.TRAINER)
|
|
newDouble = newTrainer.config.isDouble;
|
|
} else if (!battleConfig)
|
|
newDouble = !!double;
|
|
|
|
const lastBattle = this.currentBattle;
|
|
|
|
const maxExpLevel = this.getMaxExpLevel();
|
|
|
|
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
|
|
|
|
this.currentBattle = new Battle(newWaveIndex, newBattleType, newTrainer, newDouble);
|
|
this.currentBattle.incrementTurn(this);
|
|
|
|
//this.pushPhase(new TestMessagePhase(this, trainerConfigs[TrainerType.RIVAL].encounterMessages[0]))
|
|
|
|
if (!waveIndex) {
|
|
const isNewBiome = !lastBattle || !(lastBattle.waveIndex % 10);
|
|
const showTrainer = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER;
|
|
const availablePartyMemberCount = this.getParty().filter(p => !p.isFainted()).length;
|
|
if (lastBattle) {
|
|
this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
|
|
this.trySpreadPokerus();
|
|
if (showTrainer) {
|
|
playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
|
|
this.unshiftPhase(new ShowTrainerPhase(this));
|
|
}
|
|
if (this.gameMode === GameMode.CLASSIC && !isNewBiome)
|
|
this.pushPhase(new NextEncounterPhase(this));
|
|
else {
|
|
this.pushPhase(new SelectBiomePhase(this));
|
|
this.pushPhase(new NewBiomeEncounterPhase(this));
|
|
|
|
const newMaxExpLevel = this.getMaxExpLevel();
|
|
if (newMaxExpLevel > maxExpLevel)
|
|
this.pushPhase(new LevelCapPhase(this));
|
|
}
|
|
if (showTrainer) {
|
|
this.pushPhase(new SummonPhase(this, 0));
|
|
if (this.currentBattle.double && availablePartyMemberCount > 1)
|
|
this.pushPhase(new SummonPhase(this, 1));
|
|
}
|
|
} else {
|
|
if (!this.quickStart)
|
|
this.pushPhase(new CheckLoadPhase(this));
|
|
else {
|
|
this.pushPhase(new EncounterPhase(this));
|
|
this.pushPhase(new SummonPhase(this, 0));
|
|
}
|
|
}
|
|
|
|
if (!showTrainer && (lastBattle?.double || false) !== newDouble) {
|
|
if (newDouble) {
|
|
if (availablePartyMemberCount > 1) {
|
|
this.pushPhase(new ToggleDoublePositionPhase(this, true));
|
|
this.pushPhase(new SummonPhase(this, 1));
|
|
}
|
|
} else {
|
|
if (availablePartyMemberCount > 1)
|
|
this.pushPhase(new ReturnPhase(this, 1));
|
|
this.pushPhase(new ToggleDoublePositionPhase(this, false));
|
|
}
|
|
}
|
|
|
|
if (lastBattle && this.currentBattle.battleType !== BattleType.TRAINER) {
|
|
this.pushPhase(new CheckSwitchPhase(this, 0, newDouble));
|
|
if (newDouble)
|
|
this.pushPhase(new CheckSwitchPhase(this, 1, newDouble));
|
|
}
|
|
}
|
|
|
|
return this.currentBattle;
|
|
}
|
|
|
|
newArena(biome: Biome, init?: boolean): Arena {
|
|
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
|
|
|
|
if (init) {
|
|
const biomeKey = getBiomeKey(biome);
|
|
|
|
this.arenaBg.setTexture(`${biomeKey}_bg`);
|
|
this.arenaBgTransition.setTexture(`${biomeKey}_bg`);
|
|
this.arenaPlayer.setBiome(biome);
|
|
this.arenaPlayerTransition.setBiome(biome);
|
|
this.arenaEnemy.setBiome(biome);
|
|
this.arenaNextEnemy.setBiome(biome);
|
|
}
|
|
|
|
return this.arena;
|
|
}
|
|
|
|
trySpreadPokerus(): void {
|
|
const party = this.getParty();
|
|
const infectedIndexes: integer[] = [];
|
|
party.forEach((pokemon, p) => {
|
|
if (!pokemon.pokerus || infectedIndexes.indexOf(p) > -1)
|
|
return;
|
|
|
|
this.executeWithSeedOffset(() => {
|
|
if (p) {
|
|
const partyMember = party[p - 1];
|
|
if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
|
|
partyMember.pokerus = true;
|
|
infectedIndexes.push(p - 1);
|
|
}
|
|
}
|
|
|
|
if (p < party.length - 1) {
|
|
const partyMember = party[p + 1];
|
|
if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
|
|
partyMember.pokerus = true;
|
|
infectedIndexes.push(p + 1);
|
|
}
|
|
}
|
|
}, this.currentBattle.waveIndex + (p << 8));
|
|
});
|
|
}
|
|
|
|
resetSeed(waveIndex?: integer): void {
|
|
this.waveSeed = Utils.shiftCharCodes(this.seed, waveIndex || this.currentBattle.waveIndex);
|
|
Phaser.Math.RND.sow([ this.waveSeed ]);
|
|
}
|
|
|
|
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
|
|
if (!func)
|
|
return;
|
|
const state = Phaser.Math.RND.state();
|
|
Phaser.Math.RND.sow([ Utils.shiftCharCodes(seedOverride || this.seed, offset) ]);
|
|
func();
|
|
Phaser.Math.RND.state(state);
|
|
}
|
|
|
|
updateWaveCountText(): void {
|
|
const isBoss = !(this.currentBattle.waveIndex % 10);
|
|
this.waveCountText.setText(this.currentBattle.waveIndex.toString());
|
|
this.waveCountText.setColor(!isBoss ? '#404040' : '#f89890');
|
|
this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038');
|
|
this.waveCountText.setVisible(true);
|
|
}
|
|
|
|
updateMoneyText(): void {
|
|
this.moneyText.setText(`₽${this.money.toLocaleString('en-US')}`);
|
|
this.moneyText.setVisible(true);
|
|
}
|
|
|
|
updateUIPositions(): void {
|
|
this.waveCountText.setY(-(this.game.canvas.height / 6) + (this.enemyModifiers.filter(m => m.isIconVisible(this)).length ? 15 : 0));
|
|
this.moneyText.setY(this.waveCountText.y + 10);
|
|
this.partyExpBar.setY(this.moneyText.y + 15);
|
|
}
|
|
|
|
getMaxExpLevel(): integer {
|
|
const lastWaveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
|
|
const baseLevel = (1 + lastWaveIndex / 2 + Math.pow(lastWaveIndex / 25, 2)) * 1.2;
|
|
return Math.min(Math.ceil(baseLevel / 2) * 2 + 2, 10000);
|
|
}
|
|
|
|
randomSpecies(waveIndex: integer, level: integer, speciesFilter?: PokemonSpeciesFilter, fromArenaPool?: boolean): PokemonSpecies {
|
|
if (fromArenaPool)
|
|
return this.arena.randomSpecies(waveIndex, level);
|
|
const filteredSpecies = speciesFilter ? [...new Set(allSpecies.slice(0, -1).filter(speciesFilter).map(s => {
|
|
while (pokemonPrevolutions.hasOwnProperty(s.speciesId))
|
|
s = getPokemonSpecies(pokemonPrevolutions[s.speciesId]);
|
|
return s;
|
|
}))] : allSpecies.slice(0, -1);
|
|
return getPokemonSpecies(filteredSpecies[Utils.randSeedInt(filteredSpecies.length)].getSpeciesForLevel(level, true));
|
|
}
|
|
|
|
checkInput(): boolean {
|
|
if (this.blockInput)
|
|
return;
|
|
if (this.isButtonPressed(Button.UP))
|
|
this.ui.processInput(Button.UP);
|
|
else if (this.isButtonPressed(Button.DOWN))
|
|
this.ui.processInput(Button.DOWN);
|
|
else if (this.isButtonPressed(Button.LEFT))
|
|
this.ui.processInput(Button.LEFT);
|
|
else if (this.isButtonPressed(Button.RIGHT))
|
|
this.ui.processInput(Button.RIGHT);
|
|
else if (this.isButtonPressed(Button.ACTION))
|
|
this.ui.processInput(Button.ACTION);
|
|
else if (this.isButtonPressed(Button.CANCEL))
|
|
this.ui.processInput(Button.CANCEL);
|
|
else if (this.isButtonPressed(Button.MENU)) {
|
|
switch (this.ui.getMode()) {
|
|
case Mode.MESSAGE:
|
|
if (!(this.ui.getHandler() as MessageUiHandler).pendingPrompt)
|
|
return;
|
|
case Mode.COMMAND:
|
|
case Mode.FIGHT:
|
|
case Mode.BALL:
|
|
case Mode.TARGET_SELECT:
|
|
case Mode.PARTY:
|
|
case Mode.SUMMARY:
|
|
case Mode.BIOME_SELECT:
|
|
case Mode.STARTER_SELECT:
|
|
case Mode.CONFIRM:
|
|
case Mode.GAME_MODE_SELECT:
|
|
this.ui.setModeWithoutClear(Mode.SETTINGS);
|
|
this.playSound('menu_open');
|
|
break;
|
|
case Mode.SETTINGS:
|
|
this.ui.revertMode();
|
|
this.playSound('select');
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
else if (this.ui?.getHandler() instanceof StarterSelectUiHandler) {
|
|
if (this.isButtonPressed(Button.CYCLE_SHINY))
|
|
this.ui.processInput(Button.CYCLE_SHINY);
|
|
else if (this.isButtonPressed(Button.CYCLE_FORM))
|
|
this.ui.processInput(Button.CYCLE_FORM);
|
|
else if (this.isButtonPressed(Button.CYCLE_GENDER))
|
|
this.ui.processInput(Button.CYCLE_GENDER);
|
|
else if (this.isButtonPressed(Button.CYCLE_ABILITY))
|
|
this.ui.processInput(Button.CYCLE_ABILITY);
|
|
else
|
|
return;
|
|
}
|
|
else if (this.isButtonPressed(Button.SPEED_UP)) {
|
|
if (this.gameSpeed < 5) {
|
|
this.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) + 1);
|
|
if (this.ui.getMode() === Mode.SETTINGS)
|
|
(this.ui.getHandler() as SettingsUiHandler).show([]);
|
|
}
|
|
} else if (this.isButtonPressed(Button.SLOW_DOWN)) {
|
|
if (this.gameSpeed > 1) {
|
|
this.gameData.saveSetting(Setting.Game_Speed, Math.max(settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) - 1, 0));
|
|
if (this.ui.getMode() === Mode.SETTINGS)
|
|
(this.ui.getHandler() as SettingsUiHandler).show([]);
|
|
}
|
|
} else if (enableAuto) {
|
|
if (this.isButtonPressed(Button.AUTO)) {
|
|
this.auto = !this.auto;
|
|
if (this.auto)
|
|
this.gameSpeed = Math.floor(this.gameSpeed);
|
|
else if (this.gameSpeed > 5)
|
|
this.gameSpeed = 5;
|
|
} else
|
|
return;
|
|
} else
|
|
return;
|
|
this.blockInput = true;
|
|
this.time.delayedCall(Utils.fixedInt(250), () => this.blockInput = false);
|
|
}
|
|
|
|
isButtonPressed(button: Button): boolean {
|
|
return this.buttonKeys[button].filter(k => k.isDown).length >= 1;
|
|
}
|
|
|
|
isBgmPlaying(): boolean {
|
|
return this.bgm && this.bgm.isPlaying;
|
|
}
|
|
|
|
playBgm(bgmName?: string, fadeOut?: boolean): void {
|
|
if (bgmName === undefined)
|
|
bgmName = this.currentBattle.getBgmOverride() || this.arena.bgm;
|
|
if (this.bgm && bgmName === this.bgm.key) {
|
|
if (!this.bgm.isPlaying) {
|
|
this.bgm.play({
|
|
volume: this.masterVolume * this.bgmVolume
|
|
});
|
|
}
|
|
return;
|
|
}
|
|
if (fadeOut && !this.bgm)
|
|
fadeOut = false;
|
|
this.bgmCache.add(bgmName);
|
|
this.loadBgm(bgmName);
|
|
let loopPoint = 0;
|
|
loopPoint = bgmName === this.arena.bgm
|
|
? this.arena.getBgmLoopPoint()
|
|
: this.getBgmLoopPoint(bgmName);
|
|
let loaded = false;
|
|
const playNewBgm = () => {
|
|
if (bgmName === null && this.bgm && !this.bgm.pendingRemove) {
|
|
this.bgm.play({
|
|
volume: this.masterVolume * this.bgmVolume
|
|
});
|
|
return;
|
|
}
|
|
if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPlaying)
|
|
this.bgm.stop();
|
|
this.bgm = this.sound.add(bgmName, { loop: true });
|
|
this.bgm.play({
|
|
volume: this.masterVolume * this.bgmVolume
|
|
});
|
|
if (loopPoint)
|
|
this.bgm.on('looped', () => this.bgm.play({ seek: loopPoint }));
|
|
};
|
|
this.load.once(Phaser.Loader.Events.COMPLETE, () => {
|
|
loaded = true;
|
|
if (!fadeOut || !this.bgm.isPlaying)
|
|
playNewBgm();
|
|
});
|
|
if (fadeOut) {
|
|
const onBgmFaded = () => {
|
|
if (loaded && (!this.bgm.isPlaying || this.bgm.pendingRemove))
|
|
playNewBgm();
|
|
};
|
|
this.time.delayedCall(this.fadeOutBgm(500, true) ? 750 : 250, onBgmFaded);
|
|
}
|
|
if (!this.load.isLoading())
|
|
this.load.start();
|
|
}
|
|
|
|
pauseBgm(): boolean {
|
|
if (this.bgm && this.bgm.isPlaying) {
|
|
this.bgm.pause();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
resumeBgm(): boolean {
|
|
if (this.bgm && this.bgm.isPaused) {
|
|
this.bgm.resume();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
updateSoundVolume(): void {
|
|
if (this.sound) {
|
|
for (let sound of this.sound.getAllPlaying())
|
|
(sound as AnySound).setVolume(this.masterVolume * (this.bgmCache.has(sound.key) ? this.bgmVolume : this.seVolume));
|
|
}
|
|
}
|
|
|
|
fadeOutBgm(duration?: integer, destroy?: boolean): boolean {
|
|
if (!this.bgm)
|
|
return;
|
|
if (!duration)
|
|
duration = 500;
|
|
if (destroy === undefined)
|
|
destroy = true;
|
|
const bgm = this.sound.get(this.bgm.key);
|
|
if (bgm) {
|
|
SoundFade.fadeOut(this, bgm, duration, destroy);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
playSound(soundName: string, config?: object): AnySound {
|
|
if (config) {
|
|
if (config.hasOwnProperty('volume'))
|
|
config['volume'] *= this.masterVolume * this.seVolume;
|
|
else
|
|
config['volume'] = this.masterVolume * this.seVolume;
|
|
} else
|
|
config = { volume: this.masterVolume * this.seVolume };
|
|
this.sound.play(soundName, config);
|
|
return this.sound.get(soundName) as AnySound;
|
|
}
|
|
|
|
playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
|
|
this.bgmCache.add(soundName);
|
|
const resumeBgm = this.pauseBgm();
|
|
this.playSound(soundName);
|
|
const sound = this.sound.get(soundName) as AnySound;
|
|
if (this.bgmResumeTimer)
|
|
this.bgmResumeTimer.destroy();
|
|
if (resumeBgm) {
|
|
this.bgmResumeTimer = this.time.delayedCall((pauseDuration || Utils.fixedInt(sound.totalDuration * 1000)), () => {
|
|
this.resumeBgm();
|
|
this.bgmResumeTimer = null;
|
|
});
|
|
}
|
|
return sound;
|
|
}
|
|
|
|
getBgmLoopPoint(bgmName: string): number {
|
|
switch (bgmName) {
|
|
case 'battle_champion':
|
|
return 27.653;
|
|
case 'battle_cynthia':
|
|
return 12.235;
|
|
case 'battle_elite':
|
|
return 17.730;
|
|
case 'battle_final':
|
|
return 16.453;
|
|
case 'battle_gym':
|
|
return 19.145;
|
|
case 'battle_legendary':
|
|
return 13.855;
|
|
case 'battle_legendary_k':
|
|
return 18.314;
|
|
case 'battle_legendary_rz':
|
|
return 18.329;
|
|
case 'battle_rival':
|
|
return 13.689;
|
|
case 'battle_rival_2':
|
|
return 17.714;
|
|
case 'battle_rival_3':
|
|
return 17.586;
|
|
case 'battle_trainer':
|
|
return 13.686;
|
|
case 'battle_wild':
|
|
return 12.703;
|
|
case 'battle_wild_strong':
|
|
return 13.940;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
getCurrentPhase(): BattlePhase {
|
|
return this.currentPhase;
|
|
}
|
|
|
|
pushPhase(phase: BattlePhase): void {
|
|
this.phaseQueue.push(phase);
|
|
}
|
|
|
|
unshiftPhase(phase: BattlePhase): void {
|
|
if (this.phaseQueuePrependSpliceIndex === -1)
|
|
this.phaseQueuePrepend.push(phase);
|
|
else
|
|
this.phaseQueuePrepend.splice(this.phaseQueuePrependSpliceIndex, 0, phase);
|
|
}
|
|
|
|
clearPhaseQueue(): void {
|
|
this.phaseQueue.splice(0, this.phaseQueue.length);
|
|
}
|
|
|
|
setPhaseQueueSplice(): void {
|
|
this.phaseQueuePrependSpliceIndex = this.phaseQueuePrepend.length;
|
|
}
|
|
|
|
clearPhaseQueueSplice(): void {
|
|
this.phaseQueuePrependSpliceIndex = -1;
|
|
}
|
|
|
|
shiftPhase(): void {
|
|
if (this.phaseQueuePrependSpliceIndex > -1)
|
|
this.clearPhaseQueueSplice();
|
|
if (this.phaseQueuePrepend.length) {
|
|
while (this.phaseQueuePrepend.length)
|
|
this.phaseQueue.unshift(this.phaseQueuePrepend.pop());
|
|
}
|
|
if (!this.phaseQueue.length)
|
|
this.populatePhaseQueue();
|
|
this.currentPhase = this.phaseQueue.shift();
|
|
this.currentPhase.start();
|
|
}
|
|
|
|
queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
|
|
this.unshiftPhase(new MessagePhase(this, message, callbackDelay, prompt, promptDelay));
|
|
}
|
|
|
|
populatePhaseQueue(): void {
|
|
this.phaseQueue.push(new TurnInitPhase(this));
|
|
}
|
|
|
|
addModifier(modifier: Modifier, playSound?: boolean, virtual?: boolean): Promise<void> {
|
|
return new Promise(resolve => {
|
|
const soundName = modifier.type.soundName;
|
|
if (modifier instanceof PersistentModifier) {
|
|
if ((modifier as PersistentModifier).add(this.modifiers, !!virtual)) {
|
|
if (playSound && !this.sound.get(soundName))
|
|
this.playSound(soundName);
|
|
} else if (!virtual) {
|
|
const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier);
|
|
this.addModifier(defaultModifierType.newModifier(), playSound).then(() => resolve());
|
|
this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
|
|
return;
|
|
}
|
|
|
|
if (!virtual)
|
|
this.updateModifiers().then(() => resolve());
|
|
} else if (modifier instanceof ConsumableModifier) {
|
|
if (playSound && !this.sound.get(soundName))
|
|
this.playSound(soundName);
|
|
|
|
if (modifier instanceof ConsumablePokemonModifier) {
|
|
for (let p in this.party) {
|
|
const pokemon = this.party[p];
|
|
|
|
const args: any[] = [ pokemon ];
|
|
if (modifier instanceof PokemonHpRestoreModifier) {
|
|
if (!(modifier as PokemonHpRestoreModifier).fainted) {
|
|
const hpRestoreMultiplier = new Utils.IntegerHolder(1);
|
|
this.applyModifiers(HealingBoosterModifier, true, hpRestoreMultiplier);
|
|
args.push(hpRestoreMultiplier.value);
|
|
} else
|
|
args.push(1);
|
|
}
|
|
|
|
if (modifier.shouldApply(args))
|
|
modifier.apply(args);
|
|
}
|
|
|
|
Promise.allSettled(this.party.map(p => p.updateInfo())).then(() => resolve());
|
|
} else {
|
|
const args = [ this ];
|
|
if (modifier.shouldApply(args))
|
|
modifier.apply(args);
|
|
|
|
resolve();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
addEnemyModifier(itemModifier: PersistentModifier): Promise<void> {
|
|
return new Promise(resolve => {
|
|
itemModifier.add(this.enemyModifiers, false);
|
|
this.updateModifiers(false).then(() => resolve());
|
|
});
|
|
}
|
|
|
|
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferStack: boolean, playSound: boolean): Promise<boolean> {
|
|
return new Promise(resolve => {
|
|
const source = itemModifier.getPokemon(target.scene);
|
|
const cancelled = new Utils.BooleanHolder(false);
|
|
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled);
|
|
if (cancelled.value) {
|
|
resolve(false);
|
|
return;
|
|
}
|
|
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
|
|
newItemModifier.pokemonId = target.id;
|
|
const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier
|
|
&& (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier;
|
|
let removeOld = true;
|
|
if (matchingModifier) {
|
|
const maxStackCount = matchingModifier.getMaxStackCount();
|
|
if (matchingModifier.stackCount >= maxStackCount) {
|
|
resolve(false);
|
|
return;
|
|
}
|
|
const countTaken = transferStack ? Math.min(itemModifier.stackCount, maxStackCount - matchingModifier.stackCount) : 1;
|
|
itemModifier.stackCount -= countTaken;
|
|
newItemModifier.stackCount = matchingModifier.stackCount + countTaken;
|
|
removeOld = !itemModifier.stackCount;
|
|
} else if (!transferStack) {
|
|
newItemModifier.stackCount = 1;
|
|
removeOld = !(--itemModifier.stackCount);
|
|
}
|
|
if (!removeOld || this.removeModifier(itemModifier, !source.isPlayer())) {
|
|
const addModifier = () => {
|
|
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
|
|
if (target.isPlayer())
|
|
this.addModifier(newItemModifier, playSound).then(() => resolve(true));
|
|
else
|
|
this.addEnemyModifier(newItemModifier).then(() => resolve(true));
|
|
} else
|
|
resolve(false);
|
|
};
|
|
if (source.isPlayer() !== target.isPlayer())
|
|
this.updateModifiers(source.isPlayer()).then(() => addModifier());
|
|
else
|
|
addModifier();
|
|
return;
|
|
}
|
|
resolve(false);
|
|
});
|
|
}
|
|
|
|
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
|
|
return new Promise(resolve => {
|
|
const pokemonId = this.getParty()[partyMemberIndex].id;
|
|
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
|
|
for (let m of modifiersToRemove)
|
|
this.modifiers.splice(this.modifiers.indexOf(m), 1);
|
|
this.updateModifiers().then(() => resolve());
|
|
});
|
|
}
|
|
|
|
generateEnemyModifiers(): Promise<void> {
|
|
return new Promise(resolve => {
|
|
const waveIndex = this.currentBattle.waveIndex;
|
|
const chances = Math.ceil(waveIndex / 10);
|
|
const isBoss = !(waveIndex % 10) || (this.currentBattle.battleType === BattleType.TRAINER && this.currentBattle.trainer.config.isBoss);
|
|
|
|
let modifierChance: integer;
|
|
if (this.gameMode === GameMode.CLASSIC)
|
|
modifierChance = !isBoss ? 18 : 6;
|
|
else
|
|
modifierChance = !isBoss ? 12 : 4;
|
|
|
|
this.getEnemyParty().forEach((enemyPokemon: EnemyPokemon, i: integer) => {
|
|
let pokemonModifierChance = modifierChance;
|
|
if (this.currentBattle.battleType === BattleType.TRAINER)
|
|
pokemonModifierChance = Math.ceil(pokemonModifierChance * this.currentBattle.trainer.getPartyMemberModifierChanceMultiplier(i));
|
|
let count = 0;
|
|
for (let c = 0; c < chances; c++) {
|
|
if (!Utils.randSeedInt(modifierChance))
|
|
count++;
|
|
}
|
|
if (isBoss)
|
|
count = Math.max(count, Math.floor(chances / 2));
|
|
getEnemyModifierTypesForWave(waveIndex, count, [ enemyPokemon ], this.currentBattle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD, this.gameMode)
|
|
.map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false));
|
|
});
|
|
|
|
this.updateModifiers(false).then(() => resolve());
|
|
});
|
|
}
|
|
|
|
generateEnemyBuffModifier(): void{
|
|
const enemyBuffModifierTypes = [ modifierTypes.ENEMY_DAMAGE_BOOSTER, modifierTypes.ENEMY_DAMAGE_REDUCTION ];
|
|
this.executeWithSeedOffset(() => {
|
|
(getModifierType(Phaser.Math.RND.pick(enemyBuffModifierTypes)).newModifier() as PersistentModifier).add(this.enemyModifiers, false);
|
|
}, Math.floor(this.currentBattle.waveIndex / 50));
|
|
}
|
|
|
|
clearEnemyHeldItemModifiers(): void {
|
|
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
|
|
for (let m of modifiersToRemove)
|
|
this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
|
|
this.updateModifiers(false).then(() => this.updateUIPositions());
|
|
}
|
|
|
|
updateModifiers(player?: boolean): Promise<void> {
|
|
if (player === undefined)
|
|
player = true;
|
|
return new Promise(resolve => {
|
|
const modifiers = player ? this.modifiers : this.enemyModifiers as PersistentModifier[];
|
|
for (let m = 0; m < modifiers.length; m++) {
|
|
const modifier = modifiers[m];
|
|
if (modifier instanceof PokemonHeldItemModifier && !this.getPokemonById((modifier as PokemonHeldItemModifier).pokemonId))
|
|
modifiers.splice(m--, 1);
|
|
}
|
|
for (let modifier of modifiers) {
|
|
if (modifier instanceof PersistentModifier)
|
|
(modifier as PersistentModifier).virtualStackCount = 0;
|
|
}
|
|
|
|
const modifiersClone = modifiers.slice(0);
|
|
for (let modifier of modifiersClone) {
|
|
if (!modifier.getStackCount())
|
|
modifiers.splice(modifiers.indexOf(modifier), 1);
|
|
}
|
|
|
|
this.updatePartyForModifiers(player ? this.getParty() : this.getEnemyParty()).then(() => {
|
|
(player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers);
|
|
if (!player)
|
|
this.updateUIPositions();
|
|
resolve();
|
|
});
|
|
});
|
|
}
|
|
|
|
updatePartyForModifiers(party: Pokemon[]): Promise<void> {
|
|
return new Promise(resolve => {
|
|
Promise.allSettled(party.map(p => {
|
|
p.calculateStats();
|
|
return p.updateInfo();
|
|
})).then(() => resolve());
|
|
});
|
|
}
|
|
|
|
removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean {
|
|
const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
|
|
const modifierIndex = modifiers.indexOf(modifier);
|
|
if (modifierIndex > -1) {
|
|
modifiers.splice(modifierIndex, 1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getModifiers(modifierType: { new(...args: any[]): Modifier }, player?: boolean): PersistentModifier[] {
|
|
if (player === undefined)
|
|
player = true;
|
|
return (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType);
|
|
}
|
|
|
|
findModifiers(modifierFilter: ModifierPredicate, player?: boolean): PersistentModifier[] {
|
|
if (player === undefined)
|
|
player = true;
|
|
return (player ? this.modifiers : this.enemyModifiers).filter(m => (modifierFilter as ModifierPredicate)(m));
|
|
}
|
|
|
|
findModifier(modifierFilter: ModifierPredicate, player?: boolean): PersistentModifier {
|
|
if (player === undefined)
|
|
player = true;
|
|
return (player ? this.modifiers : this.enemyModifiers).find(m => (modifierFilter as ModifierPredicate)(m));
|
|
}
|
|
|
|
applyModifiers(modifierType: { new(...args: any[]): Modifier }, player?: boolean, ...args: any[]): void {
|
|
if (player === undefined)
|
|
player = true;
|
|
const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args));
|
|
for (let modifier of modifiers) {
|
|
if (modifier.apply(args))
|
|
console.log('Applied', modifier.type.name, !player ? '(enemy)' : '');
|
|
}
|
|
}
|
|
|
|
applyModifier(modifierType: { new(...args: any[]): Modifier }, player?: boolean, ...args: any[]): PersistentModifier {
|
|
if (player === undefined)
|
|
player = true;
|
|
const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args));
|
|
for (let modifier of modifiers) {
|
|
if (modifier.apply(args)) {
|
|
console.log('Applied', modifier.type.name, !player ? '(enemy)' : '');
|
|
return modifier;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
} |