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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
35 lines
1.2 KiB
TypeScript
35 lines
1.2 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { BattleSpec } from "#enums/battle-spec";
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import type Pokemon from "./field/pokemon";
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import i18next from "i18next";
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/**
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* Retrieves the Pokemon's name, potentially with an affix indicating its role (wild or foe) in the current battle context, translated
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* @param pokemon {@linkcode Pokemon} name and battle context will be retrieved from this instance
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* @returns {string} ex: "Wild Gengar", "Ectoplasma sauvage"
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*/
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export function getPokemonNameWithAffix(pokemon: Pokemon | undefined): string {
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if (!pokemon) {
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return "Missigno";
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}
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switch (globalScene.currentBattle.battleSpec) {
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case BattleSpec.DEFAULT:
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return !pokemon.isPlayer()
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? pokemon.hasTrainer()
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? i18next.t("battle:foePokemonWithAffix", {
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pokemonName: pokemon.getNameToRender(),
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})
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: i18next.t("battle:wildPokemonWithAffix", {
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pokemonName: pokemon.getNameToRender(),
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})
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: pokemon.getNameToRender();
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case BattleSpec.FINAL_BOSS:
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return !pokemon.isPlayer()
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? i18next.t("battle:foePokemonWithAffix", { pokemonName: pokemon.getNameToRender() })
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: pokemon.getNameToRender();
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default:
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return pokemon.getNameToRender();
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}
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}
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