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78 lines
2.8 KiB
TypeScript
78 lines
2.8 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { Gender } from "../data/gender";
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import { PokeballType } from "../data/pokeball";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { Species } from "../data/species";
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import { Status } from "../data/status-effect";
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import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
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export default class PokemonData {
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public id: integer;
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public player: boolean;
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public species: Species;
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public formIndex: integer;
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public abilityIndex: integer;
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public shiny: boolean;
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public pokeball: PokeballType;
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public level: integer;
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public exp: integer;
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public levelExp: integer;
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public gender: Gender;
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public hp: integer;
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public stats: integer[];
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public ivs: integer[];
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public moveset: PokemonMove[];
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public status: Status;
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public winCount: integer;
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public pokerus: boolean;
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public summonData: PokemonSummonData;
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constructor(source: Pokemon | any) {
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const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null;
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this.id = source.id;
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this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
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this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
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this.formIndex = source.formIndex;
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this.abilityIndex = source.abilityIndex;
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this.shiny = source.shiny;
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this.pokeball = source.pokeball;
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this.level = source.level;
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this.exp = source.exp;
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this.levelExp = source.levelExp;
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this.gender = source.gender;
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this.hp = source.hp;
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this.stats = source.stats;
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this.ivs = source.ivs;
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this.winCount = source.winCount;
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this.pokerus = !!source.pokerus;
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if (sourcePokemon) {
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this.moveset = sourcePokemon.moveset;
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this.status = sourcePokemon.status;
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if (this.player)
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this.summonData = sourcePokemon.summonData;
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} else {
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this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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: undefined;
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this.summonData = new PokemonSummonData();
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if (source.summonData) {
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this.summonData.battleStats = source.summonData.battleStats;
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this.summonData.moveQueue = source.summonData.moveQueue;
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this.summonData.tags = []; // TODO
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this.summonData.moveset = source.summonData.moveset;
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this.summonData.types = source.summonData.types;
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}
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}
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}
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toPokemon(scene: BattleScene): Pokemon {
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const species = getPokemonSpecies(this.species);
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if (this.player)
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return new PlayerPokemon(scene, species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this);
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return new EnemyPokemon(scene, species, this.level, this);
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}
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} |