pokerogue/src/system/pokemon-data.ts

78 lines
2.8 KiB
TypeScript

import BattleScene from "../battle-scene";
import { Gender } from "../data/gender";
import { PokeballType } from "../data/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Species } from "../data/species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
export default class PokemonData {
public id: integer;
public player: boolean;
public species: Species;
public formIndex: integer;
public abilityIndex: integer;
public shiny: boolean;
public pokeball: PokeballType;
public level: integer;
public exp: integer;
public levelExp: integer;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public moveset: PokemonMove[];
public status: Status;
public winCount: integer;
public pokerus: boolean;
public summonData: PokemonSummonData;
constructor(source: Pokemon | any) {
const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null;
this.id = source.id;
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
this.formIndex = source.formIndex;
this.abilityIndex = source.abilityIndex;
this.shiny = source.shiny;
this.pokeball = source.pokeball;
this.level = source.level;
this.exp = source.exp;
this.levelExp = source.levelExp;
this.gender = source.gender;
this.hp = source.hp;
this.stats = source.stats;
this.ivs = source.ivs;
this.winCount = source.winCount;
this.pokerus = !!source.pokerus;
if (sourcePokemon) {
this.moveset = sourcePokemon.moveset;
this.status = sourcePokemon.status;
if (this.player)
this.summonData = sourcePokemon.summonData;
} else {
this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
this.status = source.status
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
: undefined;
this.summonData = new PokemonSummonData();
if (source.summonData) {
this.summonData.battleStats = source.summonData.battleStats;
this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.tags = []; // TODO
this.summonData.moveset = source.summonData.moveset;
this.summonData.types = source.summonData.types;
}
}
}
toPokemon(scene: BattleScene): Pokemon {
const species = getPokemonSpecies(this.species);
if (this.player)
return new PlayerPokemon(scene, species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this);
return new EnemyPokemon(scene, species, this.level, this);
}
}