pokerogue/src/ui/vouchers-ui-handler.ts

246 lines
8.1 KiB
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "../system/voucher";
import MessageUiHandler from "./message-ui-handler";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./window";
const itemRows = 4;
const itemCols = 17;
export default class VouchersUiHandler extends MessageUiHandler {
private vouchersContainer: Phaser.GameObjects.Container;
private voucherIconsContainer: Phaser.GameObjects.Container;
private voucherIconsBg: Phaser.GameObjects.NineSlice;
private voucherIcons: Phaser.GameObjects.Sprite[];
private titleText: Phaser.GameObjects.Text;
private unlockText: Phaser.GameObjects.Text;
private itemsTotal: integer;
private scrollCursor: integer;
private cursorObj: Phaser.GameObjects.NineSlice;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
this.itemsTotal = Object.keys(vouchers).length;
this.scrollCursor = 0;
}
setup() {
const ui = this.getUi();
this.vouchersContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
this.vouchersContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Vouchers', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.voucherIconsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68);
this.voucherIconsBg.setOrigin(0, 0);
this.voucherIconsContainer = this.scene.add.container(6, headerBg.height + 6);
this.voucherIcons = [];
for (let a = 0; a < itemRows * itemCols; a++) {
const x = (a % itemCols) * 18;
const y = Math.floor(a / itemCols) * 18;
const icon = this.scene.add.sprite(x, y, 'items', 'unknown');
icon.setOrigin(0, 0);
icon.setScale(0.5);
this.voucherIcons.push(icon);
this.voucherIconsContainer.add(icon);
}
const titleBg = addWindow(this.scene, 0, headerBg.height + this.voucherIconsBg.height, 220, 24);
titleBg.setOrigin(0, 0);
this.titleText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.titleText.setOrigin(0, 0);
this.titleText.setPositionRelative(titleBg, 8, 4);
const unlockBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 98, 24);
unlockBg.setOrigin(0, 0);
this.unlockText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.unlockText.setOrigin(0, 0);
this.unlockText.setPositionRelative(unlockBg, 8, 4);
const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
descriptionBg.setOrigin(0, 0);
const descriptionText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 2 });
descriptionText.setWordWrapWidth(1870);
descriptionText.setOrigin(0, 0);
descriptionText.setPositionRelative(descriptionBg, 8, 4);
this.message = descriptionText;
this.vouchersContainer.add(headerBg);
this.vouchersContainer.add(headerText);
this.vouchersContainer.add(this.voucherIconsBg);
this.vouchersContainer.add(this.voucherIconsContainer);
this.vouchersContainer.add(titleBg);
this.vouchersContainer.add(this.titleText);
this.vouchersContainer.add(unlockBg);
this.vouchersContainer.add(this.unlockText);
this.vouchersContainer.add(descriptionBg);
this.vouchersContainer.add(descriptionText);
ui.add(this.vouchersContainer);
this.setCursor(0);
this.vouchersContainer.setVisible(false);
}
show(args: any[]): boolean {
super.show(args);
this.vouchersContainer.setVisible(true);
this.setCursor(0);
this.setScrollCursor(0);
this.updateVoucherIcons();
this.getUi().moveTo(this.vouchersContainer, this.getUi().length - 1);
this.getUi().hideTooltip();
return true;
}
protected showVoucher(voucher: Voucher) {
const voucherUnlocks = this.scene.gameData.voucherUnlocks;
const unlocked = voucherUnlocks.hasOwnProperty(voucher.id);
this.titleText.setText(getVoucherTypeName(voucher.voucherType));
this.showText(voucher.description);
this.unlockText.setText(unlocked ? new Date(voucherUnlocks[voucher.id]).toLocaleDateString() : 'Locked');
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
if (button === Button.CANCEL) {
success = true;
this.scene.ui.revertMode();
} else {
const rowIndex = Math.floor(this.cursor / itemCols);
const itemOffset = (this.scrollCursor * itemCols);
switch (button) {
case Button.UP:
if (this.cursor < itemCols) {
if (this.scrollCursor)
success = this.setScrollCursor(this.scrollCursor - 1);
} else
success = this.setCursor(this.cursor - itemCols);
break;
case Button.DOWN:
const canMoveDown = (this.cursor + itemOffset) + itemCols < this.itemsTotal;
if (rowIndex >= itemRows - 1) {
if (this.scrollCursor < Math.ceil(this.itemsTotal / itemCols) - itemRows && canMoveDown)
success = this.setScrollCursor(this.scrollCursor + 1);
} else if (canMoveDown)
success = this.setCursor(this.cursor + itemCols);
break;
case Button.LEFT:
if (!this.cursor && this.scrollCursor)
success = this.setScrollCursor(this.scrollCursor - 1) && this.setCursor(this.cursor + (itemCols - 1));
else if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.RIGHT:
if (this.cursor + 1 === itemRows * itemCols && this.scrollCursor < Math.ceil(this.itemsTotal / itemCols) - itemRows) {
success = this.setScrollCursor(this.scrollCursor + 1) && this.setCursor(this.cursor - (itemCols - 1));
} else if (this.cursor + itemOffset < Object.keys(vouchers).length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
}
setCursor(cursor: integer): boolean {
let ret = super.setCursor(cursor);
let updateVoucher = ret;
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 16, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.voucherIconsContainer.add(this.cursorObj);
updateVoucher = true;
}
this.cursorObj.setPositionRelative(this.voucherIcons[this.cursor], 0, 0);
if (updateVoucher)
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * itemCols]]);
return ret;
}
setScrollCursor(scrollCursor: integer): boolean {
if (scrollCursor === this.scrollCursor)
return false;
this.scrollCursor = scrollCursor;
this.updateVoucherIcons();
return true;
}
updateVoucherIcons(): void {
const voucherUnlocks = this.scene.gameData.voucherUnlocks;
const itemOffset = this.scrollCursor * itemCols;
const itemLimit = itemRows * itemCols;
const voucherRange = Object.values(vouchers).slice(itemOffset, itemLimit + itemOffset);
voucherRange.forEach((voucher: Voucher, i: integer) => {
const icon = this.voucherIcons[i];
const unlocked = voucherUnlocks.hasOwnProperty(voucher.id);
icon.setFrame(getVoucherTypeIcon(voucher.voucherType));
icon.setVisible(true);
if (!unlocked)
icon.setTintFill(0);
else
icon.clearTint();
});
if (voucherRange.length < this.voucherIcons.length)
this.voucherIcons.slice(voucherRange.length).map(i => i.setVisible(false));
}
clear() {
super.clear();
this.vouchersContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}