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* Pokemon movesets no longer allow `null` values * Clean up all the bangs caused by movesets allowing `null` * Pokemon movesets no longer allow `null` values * Clean up all the bangs caused by movesets allowing `null` * Fix merge issues * Remove various unnecessary `?` * Apply biome * Fix `global-trade-system-encounter.ts` * Fix merge issue * Remove unnecessary parentheses * Remove missed `?` * Match formatting of `pokemon.ts`
115 lines
3.9 KiB
TypeScript
115 lines
3.9 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Lightningrod", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH, Moves.SHOCK_WAVE])
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should redirect electric type moves", async () => {
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
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game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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});
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it("should not redirect non-electric type moves", async () => {
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game.override.moveset([Moves.SPLASH, Moves.AERIAL_ACE]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
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game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should boost the user's spatk without damaging", async () => {
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
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game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy2.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("should not redirect moves changed from electric type via ability", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
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game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should redirect moves changed to electric type via ability", async () => {
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game.override.ability(Abilities.GALVANIZE).moveset(Moves.TACKLE);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
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game.move.select(Moves.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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});
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