pokerogue/src/ui/abstact-option-select-ui-handler.ts
Flashfyre e4bac55d75 Add indicator for additional starter moves and initial egg moves UI
Add indicator for additional starter moves and initial egg moves UI; port scrolling to abstract options UI
2024-02-21 15:47:44 -05:00

225 lines
6.7 KiB
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./window";
export interface OptionSelectConfig {
xOffset?: number;
yOffset?: number;
options: OptionSelectItem[];
maxOptions?: integer;
}
export interface OptionSelectItem {
label: string;
handler: Function;
keepOpen?: boolean;
overrideSound?: boolean;
}
const scrollUpLabel = '↑';
const scrollDownLabel = '↓';
export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected optionSelectContainer: Phaser.GameObjects.Container;
protected optionSelectBg: Phaser.GameObjects.NineSlice;
protected optionSelectText: Phaser.GameObjects.Text;
protected config: OptionSelectConfig;
protected scrollCursor: integer = 0;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
abstract getWindowWidth(): integer;
getWindowHeight(): integer {
return (Math.min((this.config?.options || []).length, this.config?.maxOptions || 99) + 1) * 16;
}
setup() {
const ui = this.getUi();
this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -48);
this.optionSelectContainer.setVisible(false);
ui.add(this.optionSelectContainer);
this.optionSelectBg = addWindow(this.scene, 0, 0, this.getWindowWidth(), this.getWindowHeight());
this.optionSelectBg.setOrigin(1, 1);
this.optionSelectContainer.add(this.optionSelectBg);
this.setCursor(0);
}
protected setupOptions() {
const options = this.config?.options || [];
if (this.optionSelectText)
this.optionSelectText.destroy();
this.optionSelectText = addTextObject(this.scene, 0, 0, options.map(o => o.label).join('\n'), TextStyle.WINDOW, { maxLines: options.length });
this.optionSelectText.setLineSpacing(12);
this.optionSelectContainer.add(this.optionSelectText);
this.optionSelectContainer.setPosition((this.scene.game.canvas.width / 6) - 1 - (this.config?.xOffset || 0), -48 + (this.config?.yOffset || 0));
this.optionSelectBg.width = Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth());
if (this.config?.options.length > this.config?.maxOptions)
this.optionSelectText.setText(this.getOptionsWithScroll().map(o => o.label).join('\n'));
this.optionSelectBg.height = this.getWindowHeight();
this.optionSelectText.setPositionRelative(this.optionSelectBg, 16, 9);
}
show(args: any[]): boolean {
if (!args.length || !args[0].hasOwnProperty('options') || !args[0].options.length)
return false;
super.show(args);
this.config = args[0] as OptionSelectConfig;
this.setupOptions();
this.scene.ui.bringToTop(this.optionSelectContainer);
this.optionSelectContainer.setVisible(true);
this.scrollCursor = 0;
this.setCursor(0);
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const options = this.getOptionsWithScroll();
let playSound = true;
if (button === Button.ACTION || button === Button.CANCEL) {
success = true;
if (button === Button.CANCEL) {
if (this.config?.maxOptions && this.config.options.length > this.config.maxOptions) {
this.scrollCursor = (this.config.options.length - this.config.maxOptions) + 1;
this.cursor = options.length - 1;
} else
this.setCursor(options.length - 1);
}
const option = this.config.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
option.handler();
if (!option.keepOpen)
this.clear();
playSound = !option.overrideSound;
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
if (this.cursor < options.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success && playSound)
ui.playSelect();
return success;
}
getOptionsWithScroll(): OptionSelectItem[] {
if (!this.config)
return [];
const options = this.config.options.slice(0);
if (!this.config.maxOptions || this.config.options.length < this.config.maxOptions)
return options;
const optionsScrollTotal = options.length;
let optionStartIndex = this.scrollCursor;
let optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config.maxOptions - 1) >= optionsScrollTotal ? this.config.maxOptions - 1 : this.config.maxOptions - 2));
if (this.config?.maxOptions && options.length > this.config.maxOptions) {
options.splice(optionEndIndex, optionsScrollTotal);
options.splice(0, optionStartIndex);
if (optionStartIndex)
options.unshift({
label: scrollUpLabel,
handler: () => { }
});
if (optionEndIndex < optionsScrollTotal)
options.push({
label: scrollDownLabel,
handler: () => { }
});
}
return options;
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
let isScroll = false;
const options = this.getOptionsWithScroll();
if (changed && this.config?.maxOptions && this.config.options.length > this.config.maxOptions) {
const optionsScrollTotal = options.length;
if (Math.abs(cursor - this.cursor) === options.length - 1) {
this.scrollCursor = cursor ? optionsScrollTotal - (this.config.maxOptions - 1) : 0;
this.setupOptions();
} else {
const isDown = cursor && cursor > this.cursor;
if (isDown) {
if (options[cursor].label === scrollDownLabel) {
isScroll = true;
this.scrollCursor++;
}
} else {
if (!cursor && this.scrollCursor) {
isScroll = true;
this.scrollCursor--;
}
}
if (isScroll && this.scrollCursor === 1)
this.scrollCursor += isDown ? 1 : -1;
}
}
if (isScroll)
this.setupOptions();
else
this.cursor = cursor;
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.optionSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.optionSelectBg, 12, 17 + this.cursor * 16);
return changed;
}
clear() {
super.clear();
this.config = null;
this.optionSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}