pokerogue/src/test/endless_boss.test.ts
MokaStitcher dcb03f4ee9
[Test] Add test for final boss fight phase switch (#3847)
* implement test for final boss encounter phase switch

* Update Eternatus tests & helper function

* fix endless_boss test following GameManager update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 22:47:22 -04:00

89 lines
3.5 KiB
TypeScript

import { Biome } from "#app/enums/biome";
import { Species } from "#app/enums/species";
import { GameModes } from "#app/game-mode";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "./utils/gameManager";
const EndlessBossWave = {
Minor: 250,
Major: 1000
};
describe("Endless Boss", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingBiome(Biome.END)
.disableCrits();
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(Biome.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(0);
});
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(Biome.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(1);
});
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(Biome.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(0);
});
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(Biome.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(1);
});
it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
game.override.startingWave(EndlessBossWave.Minor - 1);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
});
});