pokerogue/src/test/moves/flower_shield.test.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

116 lines
4.6 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat.js";
import { SemiInvulnerableTag } from "#app/data/battler-tags.js";
import { Type } from "#app/data/type.js";
import { Biome } from "#app/enums/biome.js";
import { TurnEndPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
describe("Moves - Flower Shield", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.ability(Abilities.NONE);
game.override.enemyAbility(Abilities.NONE);
game.override.battleType("single");
game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("increases defense of all Grass-type Pokemon on the field by one stage - single battle", async () => {
game.override.enemySpecies(Species.CHERRIM);
await game.startBattle([Species.MAGIKARP]);
const cherrim = game.scene.getEnemyPokemon()!;
const magikarp = game.scene.getPlayerPokemon()!;
expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
});
it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
const field = game.scene.getField(true);
const grassPokemons = field.filter(p => p.getTypes().includes(Type.GRASS));
const nonGrassPokemons = field.filter(pokemon => !grassPokemons.includes(pokemon));
grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(1));
nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
});
/**
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
it("does not increase defense of a pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
game.override.enemyLevel(50);
await game.startBattle([Species.CHERRIM]);
const paras = game.scene.getEnemyPokemon()!;
const cherrim = game.scene.getPlayerPokemon()!;
expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(paras.getTag(SemiInvulnerableTag)).toBeUndefined;
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(paras.getTag(SemiInvulnerableTag)).toBeDefined();
expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
});
it("does nothing if there are no Grass-type pokemon on the field", async () => {
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const ally = game.scene.getPlayerPokemon()!;
expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
});
});