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355 lines
15 KiB
TypeScript
355 lines
15 KiB
TypeScript
import BattleScene from "./battle-scene";
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import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon";
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import { Command } from "./ui/command-ui-handler";
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import * as Utils from "./utils";
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import Trainer, { TrainerVariant } from "./field/trainer";
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import { Species } from "./data/enums/species";
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import { Moves } from "./data/enums/moves";
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import { TrainerType } from "./data/enums/trainer-type";
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import { GameMode } from "./game-mode";
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import { BattleSpec } from "./enums/battle-spec";
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import { PlayerGender } from "./system/game-data";
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import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
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import { PokeballType } from "./data/pokeball";
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import {trainerConfigs} from "#app/data/trainer-config";
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export enum BattleType {
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WILD,
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TRAINER,
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CLEAR
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}
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export enum BattlerIndex {
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ATTACKER = -1,
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PLAYER,
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PLAYER_2,
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ENEMY,
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ENEMY_2
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}
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export interface TurnCommand {
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command: Command;
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cursor?: integer;
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move?: QueuedMove;
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targets?: BattlerIndex[];
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skip?: boolean;
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args?: any[];
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}
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interface TurnCommands {
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[key: integer]: TurnCommand
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}
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export default class Battle {
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protected gameMode: GameMode;
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public waveIndex: integer;
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public battleType: BattleType;
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public battleSpec: BattleSpec;
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public trainer: Trainer;
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public enemyLevels: integer[];
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public enemyParty: EnemyPokemon[];
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public seenEnemyPartyMemberIds: Set<integer>;
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public double: boolean;
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public started: boolean;
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public enemySwitchCounter: integer;
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public turn: integer;
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public turnCommands: TurnCommands;
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public playerParticipantIds: Set<integer>;
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public battleScore: integer;
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public postBattleLoot: PokemonHeldItemModifier[];
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public escapeAttempts: integer;
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public lastMove: Moves;
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public battleSeed: string;
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private battleSeedState: string;
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public moneyScattered: number;
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public lastUsedPokeball: PokeballType;
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public playerFaints: number; // The amount of times pokemon on the players side have fainted
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public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted
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private rngCounter: integer = 0;
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constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) {
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this.gameMode = gameMode;
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this.waveIndex = waveIndex;
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this.battleType = battleType;
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this.trainer = trainer;
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this.initBattleSpec();
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this.enemyLevels = battleType !== BattleType.TRAINER
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? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
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: trainer.getPartyLevels(this.waveIndex);
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this.enemyParty = [];
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this.seenEnemyPartyMemberIds = new Set<integer>();
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this.double = double;
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this.enemySwitchCounter = 0;
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this.turn = 0;
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this.playerParticipantIds = new Set<integer>();
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this.battleScore = 0;
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this.postBattleLoot = [];
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this.escapeAttempts = 0;
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this.started = false;
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this.battleSeed = Utils.randomString(16, true);
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this.battleSeedState = null;
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this.moneyScattered = 0;
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this.lastUsedPokeball = null;
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this.playerFaints = 0;
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this.enemyFaints = 0;
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}
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private initBattleSpec(): void {
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let spec = BattleSpec.DEFAULT;
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if (this.gameMode.isWaveFinal(this.waveIndex) && this.gameMode.isClassic) {
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spec = BattleSpec.FINAL_BOSS;
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}
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this.battleSpec = spec;
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}
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private getLevelForWave(): integer {
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const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
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const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
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const bossMultiplier = 1.2;
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if (this.gameMode.isBoss(this.waveIndex)) {
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const ret = Math.floor(baseLevel * bossMultiplier);
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if (this.battleSpec === BattleSpec.FINAL_BOSS || !(this.waveIndex % 250)) {
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return Math.ceil(ret / 25) * 25;
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}
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let levelOffset = 0;
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if (!this.gameMode.isWaveFinal(this.waveIndex)) {
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levelOffset = Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(levelWaveIndex / 10));
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}
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return ret + levelOffset;
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}
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let levelOffset = 0;
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const deviation = 10 / levelWaveIndex;
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levelOffset = Math.abs(this.randSeedGaussForLevel(deviation));
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return Math.max(Math.round(baseLevel + levelOffset), 1);
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}
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randSeedGaussForLevel(value: number): number {
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let rand = 0;
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for (let i = value; i > 0; i--) {
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rand += Phaser.Math.RND.realInRange(0, 1);
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}
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return rand / value;
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}
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getBattlerCount(): integer {
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return this.double ? 2 : 1;
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}
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incrementTurn(scene: BattleScene): void {
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this.turn++;
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this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
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this.battleSeedState = null;
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}
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addParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.add(playerPokemon.id);
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}
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removeFaintedParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.delete(playerPokemon.id);
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}
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addPostBattleLoot(enemyPokemon: EnemyPokemon): void {
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this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.getTransferrable(false), false).map(i => {
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const ret = i as PokemonHeldItemModifier;
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ret.pokemonId = null;
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return ret;
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}));
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}
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pickUpScatteredMoney(scene: BattleScene): void {
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const moneyAmount = new Utils.IntegerHolder(scene.currentBattle.moneyScattered);
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scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
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scene.addMoney(moneyAmount.value);
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scene.queueMessage(`You picked up ₽${moneyAmount.value.toLocaleString("en-US")}!`, null, true);
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scene.currentBattle.moneyScattered = 0;
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}
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addBattleScore(scene: BattleScene): void {
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let partyMemberTurnMultiplier = scene.getEnemyParty().length / 2 + 0.5;
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if (this.double) {
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partyMemberTurnMultiplier /= 1.5;
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}
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for (const p of scene.getEnemyParty()) {
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if (p.isBoss()) {
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partyMemberTurnMultiplier *= (p.bossSegments / 1.5) / scene.getEnemyParty().length;
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}
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}
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const turnMultiplier = Phaser.Tweens.Builders.GetEaseFunction("Sine.easeIn")(1 - Math.min(this.turn - 2, 10 * partyMemberTurnMultiplier) / (10 * partyMemberTurnMultiplier));
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const finalBattleScore = Math.ceil(this.battleScore * turnMultiplier);
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scene.score += finalBattleScore;
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console.log(`Battle Score: ${finalBattleScore} (${this.turn - 1} Turns x${Math.floor(turnMultiplier * 100) / 100})`);
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console.log(`Total Score: ${scene.score}`);
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scene.updateScoreText();
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}
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getBgmOverride(scene: BattleScene): string {
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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if (this.battleType === BattleType.TRAINER) {
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if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages()?.length) {
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return `encounter_${this.trainer.getEncounterBgm()}`;
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}
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return this.trainer.getBattleBgm();
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} else if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) {
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return "end_summit";
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}
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for (const pokemon of battlers) {
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if (this.battleSpec === BattleSpec.FINAL_BOSS) {
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if (pokemon.formIndex) {
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return "battle_final";
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}
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return "battle_final_encounter";
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}
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if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
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if (pokemon.species.speciesId === Species.REGIROCK || pokemon.species.speciesId === Species.REGICE || pokemon.species.speciesId === Species.REGISTEEL || pokemon.species.speciesId === Species.REGIGIGAS || pokemon.species.speciesId === Species.REGIELEKI || pokemon.species.speciesId === Species.REGIDRAGO) {
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return "battle_legendary_regis";
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}
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if (pokemon.species.speciesId === Species.COBALION || pokemon.species.speciesId === Species.TERRAKION || pokemon.species.speciesId === Species.VIRIZION || pokemon.species.speciesId === Species.TORNADUS || pokemon.species.speciesId === Species.THUNDURUS || pokemon.species.speciesId === Species.LANDORUS || pokemon.species.speciesId === Species.KELDEO || pokemon.species.speciesId === Species.MELOETTA || pokemon.species.speciesId === Species.GENESECT) {
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return "battle_legendary_unova";
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}
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if (pokemon.species.speciesId === Species.RESHIRAM || pokemon.species.speciesId === Species.ZEKROM) {
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return "battle_legendary_res_zek";
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}
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if (pokemon.species.speciesId === Species.KYUREM) {
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return "battle_legendary_kyurem";
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}
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if (pokemon.species.legendary) {
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return "battle_legendary_res_zek";
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}
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return "battle_legendary_unova";
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}
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}
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if (scene.gameMode.isClassic && this.waveIndex <= 4) {
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return "battle_wild";
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}
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return null;
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}
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randSeedInt(scene: BattleScene, range: integer, min: integer = 0): integer {
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if (range <= 1) {
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return min;
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}
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const tempRngCounter = scene.rngCounter;
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const tempSeedOverride = scene.rngSeedOverride;
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const state = Phaser.Math.RND.state();
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if (this.battleSeedState) {
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Phaser.Math.RND.state(this.battleSeedState);
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} else {
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Phaser.Math.RND.sow([ Utils.shiftCharCodes(this.battleSeed, this.turn << 6) ]);
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console.log("Battle Seed:", this.battleSeed);
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}
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scene.rngCounter = this.rngCounter++;
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scene.rngSeedOverride = this.battleSeed;
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const ret = Utils.randSeedInt(range, min);
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this.battleSeedState = Phaser.Math.RND.state();
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Phaser.Math.RND.state(state);
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scene.rngCounter = tempRngCounter;
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scene.rngSeedOverride = tempSeedOverride;
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return ret;
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}
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}
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export class FixedBattle extends Battle {
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constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
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super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double);
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if (config.getEnemyParty) {
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this.enemyParty = config.getEnemyParty(scene);
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}
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}
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}
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type GetTrainerFunc = (scene: BattleScene) => Trainer;
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type GetEnemyPartyFunc = (scene: BattleScene) => EnemyPokemon[];
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export class FixedBattleConfig {
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public battleType: BattleType;
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public double: boolean;
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public getTrainer: GetTrainerFunc;
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public getEnemyParty: GetEnemyPartyFunc;
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public seedOffsetWaveIndex: integer;
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setBattleType(battleType: BattleType): FixedBattleConfig {
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this.battleType = battleType;
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return this;
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}
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setDouble(double: boolean): FixedBattleConfig {
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this.double = double;
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return this;
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}
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setGetTrainerFunc(getTrainerFunc: GetTrainerFunc): FixedBattleConfig {
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this.getTrainer = getTrainerFunc;
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return this;
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}
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setGetEnemyPartyFunc(getEnemyPartyFunc: GetEnemyPartyFunc): FixedBattleConfig {
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this.getEnemyParty = getEnemyPartyFunc;
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return this;
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}
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setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig {
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this.seedOffsetWaveIndex = seedOffsetWaveIndex;
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return this;
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}
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}
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function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[]): GetTrainerFunc {
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return (scene: BattleScene) => {
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const rand = Utils.randSeedInt(trainerPool.length);
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const trainerTypes: TrainerType[] = [];
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for (const trainerPoolEntry of trainerPool) {
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const trainerType = Array.isArray(trainerPoolEntry)
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? Utils.randSeedItem(trainerPoolEntry)
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: trainerPoolEntry;
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trainerTypes.push(trainerType);
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}
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// If the trainer type has a double variant, there's a 33% chance of it being a double battle (for now we only allow tate&liza to be double)
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if (trainerConfigs[trainerTypes[rand]].trainerTypeDouble && (trainerTypes[rand] === TrainerType.TATE || trainerTypes[rand] === TrainerType.LIZA)) {
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return new Trainer(scene, trainerTypes[rand], Utils.randSeedInt(3) ? TrainerVariant.DOUBLE : TrainerVariant.DEFAULT);
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}
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return new Trainer(scene, trainerTypes[rand], TrainerVariant.DEFAULT);
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};
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}
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interface FixedBattleConfigs {
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[key: integer]: FixedBattleConfig
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}
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export const fixedBattles: FixedBattleConfigs = {
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[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ],TrainerType.MARNIE_ELITE, TrainerType.RIKA, TrainerType.CRISPIN ])),
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[184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY, TrainerType.AMARYS ])),
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[186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, [TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE], TrainerType.LARRY_ELITE, TrainerType.LACEY ])),
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[188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI,TrainerType.RAIHAN_ELITE, TrainerType.HASSEL, TrainerType.DRAYTON ])),
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[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN ])),
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[195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
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};
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