pokerogue/src/system/unlockables.ts
Xavion3 696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00

19 lines
503 B
TypeScript

import { GameMode, GameModes } from "../game-mode";
export enum Unlockables {
ENDLESS_MODE,
MINI_BLACK_HOLE,
SPLICED_ENDLESS_MODE
}
export function getUnlockableName(unlockable: Unlockables) {
switch (unlockable) {
case Unlockables.ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.ENDLESS)} Mode`;
case Unlockables.MINI_BLACK_HOLE:
return "Mini Black Hole";
case Unlockables.SPLICED_ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.SPLICED_ENDLESS)} Mode`;
}
}