pokerogue/src/phases/move-header-phase.ts
Sirz Benjie e4ce822ce6
[Refactor] Remove Promises from moves and abilities (#5283)
* Remove Promises from moves and abilities

* Fix `PostSummonPhase`

* Apply suggestions from Kev's review

* More suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Cleaning up some updated functions

* Remove Promise from `addEnemyModifier`

+ fixes to some extraneous `await`s

* Test fixes

* Fix missing import in revival blessing test

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Add back applyPreLeaveFieldAttrs

Attribute was removed due to absence in a cherry-pick

* Make applyPostApplyEffects work

* Fix move-effect-phase.ts applications

Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves

* Mock `BattleScene.addPokemonIcon` in tests

* Revival Blessing condition and tests

* Incorporate Despair-Games/poketernity/pull/48

* Break up imports

* Remove enemy modifier chance dead code

* Remove async from applyAbAttrsInternal

Stray async leftover from merge

* Remove docs and comments referencing promises

* Add `user.setTempAbility` to transform phase

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2025-02-21 09:34:39 +01:00

30 lines
712 B
TypeScript

import { applyMoveAttrs, MoveHeaderAttr } from "#app/data/move";
import type { PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class MoveHeaderPhase extends BattlePhase {
public pokemon: Pokemon;
public move: PokemonMove;
constructor(pokemon: Pokemon, move: PokemonMove) {
super();
this.pokemon = pokemon;
this.move = move;
}
canMove(): boolean {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon);
}
start() {
super.start();
if (this.canMove()) {
applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove());
}
this.end();
}
}