mirror of
https://github.com/pagefaultgames/pokerogue.git
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80 lines
2.9 KiB
TypeScript
80 lines
2.9 KiB
TypeScript
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Abilities } from "#enums/abilities";
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import {applyAbAttrs ,applyPreDefendAbAttrs,IgnoreMoveEffectsAbAttr,MoveEffectChanceMultiplierAbAttr} from "#app/data/ability";
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import {Species} from "#enums/species";
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import {
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CommandPhase,
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MoveEffectPhase,
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} from "#app/phases";
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import {Mode} from "#app/ui/ui";
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import {Stat} from "#app/data/pokemon-stat";
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import {Moves} from "#enums/moves";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import {Command} from "#app/ui/command-ui-handler";
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import * as Utils from "#app/utils";
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describe("Abilities - Shield Dust", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const movesToUse = [Moves.AIR_SLASH];
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game.override.battleType("single");
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELD_DUST);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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it("Shield Dust", async() => {
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const moveToUse = Moves.AIR_SLASH;
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await game.startBattle([
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Species.PIDGEOT
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]);
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game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
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game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
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expect(game.scene.getParty()[0].formIndex).toBe(0);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, moveToUse);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Shield Dust negates secondary effect
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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const chance = new Utils.IntegerHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
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applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget(),phase.getUserPokemon(),null,null, chance);
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expect(chance.value).toBe(0);
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}, 20000);
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//TODO King's Rock Interaction Unit Test
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});
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