pokerogue/src/test/abilities/shield_dust.test.ts
2024-07-29 07:38:40 -07:00

80 lines
2.9 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import {applyAbAttrs ,applyPreDefendAbAttrs,IgnoreMoveEffectsAbAttr,MoveEffectChanceMultiplierAbAttr} from "#app/data/ability";
import {Species} from "#enums/species";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
describe("Abilities - Shield Dust", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH];
game.override.battleType("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELD_DUST);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Shield Dust", async() => {
const moveToUse = Moves.AIR_SLASH;
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Shield Dust negates secondary effect
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget(),phase.getUserPokemon(),null,null, chance);
expect(chance.value).toBe(0);
}, 20000);
//TODO King's Rock Interaction Unit Test
});