pokerogue/src/ui/battle-info.ts
Opaque02 9eb57c0c66
[QoL] IV scanner update to hide the prompt and let you see the stats mid battle on the stats screen (#3285)
* IV scanner PR fix

Updated locales to have updated keys for IV scanner in menu

Updated legacy UI to work with IV scanner changes

Updated code to have player and enemy battle stats for ease of use

Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats

Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers

Fixing up some git errors

Fixed a bug with double battles not updating the pokemon properly

Updated settings to allow for the ability to skip the IV scanning prompts

Adding functionality to IV scanner to skip prompt and see IVs mid battle

* Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different

* Updated as per merge comment

* Updating to fix comments

* Updated comments

* Update src/locales/fr/settings.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/settings.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/pt_BR/settings.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/ko/settings.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/zh_CN/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Update src/locales/zh_TW/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Updating text of IV scanner to be gold

* Updated text colour to use one of the existing golds instead of a custom gold

* Japanese locale

* Updating docs

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
2024-08-08 01:04:12 -04:00

835 lines
33 KiB
TypeScript

import { EnemyPokemon, default as Pokemon } from "../field/pokemon";
import { getLevelTotalExp, getLevelRelExp } from "../data/exp";
import * as Utils from "../utils";
import { addTextObject, TextStyle } from "./text";
import { getGenderSymbol, getGenderColor, Gender } from "../data/gender";
import { StatusEffect } from "../data/status-effect";
import BattleScene from "../battle-scene";
import { Type, getTypeRgb } from "../data/type";
import { getVariantTint } from "#app/data/variant";
import { BattleStat } from "#app/data/battle-stat";
import BattleFlyout from "./battle-flyout";
import { WindowVariant, addWindow } from "./ui-theme";
import i18next from "i18next";
export default class BattleInfo extends Phaser.GameObjects.Container {
private baseY: number;
private player: boolean;
private mini: boolean;
private boss: boolean;
private bossSegments: integer;
private offset: boolean;
private lastName: string | null;
private lastTeraType: Type;
private lastStatus: StatusEffect;
private lastHp: integer;
private lastMaxHp: integer;
private lastHpFrame: string | null;
private lastExp: integer;
private lastLevelExp: integer;
private lastLevel: integer;
private lastLevelCapped: boolean;
private lastBattleStats: string;
private box: Phaser.GameObjects.Sprite;
private nameText: Phaser.GameObjects.Text;
private genderText: Phaser.GameObjects.Text;
private ownedIcon: Phaser.GameObjects.Sprite;
private championRibbon: Phaser.GameObjects.Sprite;
private teraIcon: Phaser.GameObjects.Sprite;
private shinyIcon: Phaser.GameObjects.Sprite;
private fusionShinyIcon: Phaser.GameObjects.Sprite;
private splicedIcon: Phaser.GameObjects.Sprite;
private statusIndicator: Phaser.GameObjects.Sprite;
private levelContainer: Phaser.GameObjects.Container;
private hpBar: Phaser.GameObjects.Image;
private hpBarSegmentDividers: Phaser.GameObjects.Rectangle[];
private levelNumbersContainer: Phaser.GameObjects.Container;
private hpNumbersContainer: Phaser.GameObjects.Container;
private type1Icon: Phaser.GameObjects.Sprite;
private type2Icon: Phaser.GameObjects.Sprite;
private type3Icon: Phaser.GameObjects.Sprite;
private expBar: Phaser.GameObjects.Image;
// #region Type effectiveness hint objects
private effectivenessContainer: Phaser.GameObjects.Container;
private effectivenessWindow: Phaser.GameObjects.NineSlice;
private effectivenessText: Phaser.GameObjects.Text;
private currentEffectiveness?: string;
// #endregion
public expMaskRect: Phaser.GameObjects.Graphics;
private statsContainer: Phaser.GameObjects.Container;
private statsBox: Phaser.GameObjects.Sprite;
private statValuesContainer: Phaser.GameObjects.Container;
private statNumbers: Phaser.GameObjects.Sprite[];
public flyoutMenu?: BattleFlyout;
private battleStatOrder: BattleStat[];
private battleStatOrderPlayer = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD];
private battleStatOrderEnemy = [BattleStat.HP, BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD];
constructor(scene: Phaser.Scene, x: number, y: number, player: boolean) {
super(scene, x, y);
this.baseY = y;
this.player = player;
this.mini = !player;
this.boss = false;
this.offset = false;
this.lastName = null;
this.lastTeraType = Type.UNKNOWN;
this.lastStatus = StatusEffect.NONE;
this.lastHp = -1;
this.lastMaxHp = -1;
this.lastHpFrame = null;
this.lastExp = -1;
this.lastLevelExp = -1;
this.lastLevel = -1;
// Initially invisible and shown via Pokemon.showInfo
this.setVisible(false);
this.box = this.scene.add.sprite(0, 0, this.getTextureName());
this.box.setName("box");
this.box.setOrigin(1, 0.5);
this.add(this.box);
this.nameText = addTextObject(this.scene, player ? -115 : -124, player ? -15.2 : -11.2, "", TextStyle.BATTLE_INFO);
this.nameText.setName("text_name");
this.nameText.setOrigin(0, 0);
this.add(this.nameText);
this.genderText = addTextObject(this.scene, 0, 0, "", TextStyle.BATTLE_INFO);
this.genderText.setName("text_gender");
this.genderText.setOrigin(0, 0);
this.genderText.setPositionRelative(this.nameText, 0, 2);
this.add(this.genderText);
if (!this.player) {
this.ownedIcon = this.scene.add.sprite(0, 0, "icon_owned");
this.ownedIcon.setName("icon_owned");
this.ownedIcon.setVisible(false);
this.ownedIcon.setOrigin(0, 0);
this.ownedIcon.setPositionRelative(this.nameText, 0, 11.75);
this.add(this.ownedIcon);
this.championRibbon = this.scene.add.sprite(0, 0, "champion_ribbon");
this.championRibbon.setName("icon_champion_ribbon");
this.championRibbon.setVisible(false);
this.championRibbon.setOrigin(0, 0);
this.championRibbon.setPositionRelative(this.nameText, 8, 11.75);
this.add(this.championRibbon);
}
this.teraIcon = this.scene.add.sprite(0, 0, "icon_tera");
this.teraIcon.setName("icon_tera");
this.teraIcon.setVisible(false);
this.teraIcon.setOrigin(0, 0);
this.teraIcon.setScale(0.5);
this.teraIcon.setPositionRelative(this.nameText, 0, 2);
this.teraIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.teraIcon);
this.shinyIcon = this.scene.add.sprite(0, 0, "shiny_star");
this.shinyIcon.setName("icon_shiny");
this.shinyIcon.setVisible(false);
this.shinyIcon.setOrigin(0, 0);
this.shinyIcon.setScale(0.5);
this.shinyIcon.setPositionRelative(this.nameText, 0, 2);
this.shinyIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.shinyIcon);
this.fusionShinyIcon = this.scene.add.sprite(0, 0, "shiny_star_2");
this.fusionShinyIcon.setName("icon_fusion_shiny");
this.fusionShinyIcon.setVisible(false);
this.fusionShinyIcon.setOrigin(0, 0);
this.fusionShinyIcon.setScale(0.5);
this.fusionShinyIcon.setPosition(this.shinyIcon.x, this.shinyIcon.y);
this.add(this.fusionShinyIcon);
this.splicedIcon = this.scene.add.sprite(0, 0, "icon_spliced");
this.splicedIcon.setName("icon_spliced");
this.splicedIcon.setVisible(false);
this.splicedIcon.setOrigin(0, 0);
this.splicedIcon.setScale(0.5);
this.splicedIcon.setPositionRelative(this.nameText, 0, 2);
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, "statuses");
this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0);
this.statusIndicator.setPositionRelative(this.nameText, 0, 11.5);
this.add(this.statusIndicator);
this.levelContainer = this.scene.add.container(player ? -41 : -50, player ? -10 : -5);
this.levelContainer.setName("container_level");
this.add(this.levelContainer);
const levelOverlay = this.scene.add.image(0, 0, "overlay_lv");
this.levelContainer.add(levelOverlay);
this.hpBar = this.scene.add.image(player ? -61 : -71, player ? -1 : 4.5, "overlay_hp");
this.hpBar.setName("hp_bar");
this.hpBar.setOrigin(0);
this.add(this.hpBar);
this.hpBarSegmentDividers = [];
this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5);
this.levelNumbersContainer.setName("container_level");
this.levelContainer.add(this.levelNumbersContainer);
if (this.player) {
this.hpNumbersContainer = this.scene.add.container(-15, 10);
this.hpNumbersContainer.setName("container_hp");
this.add(this.hpNumbersContainer);
const expBar = this.scene.add.image(-98, 18, "overlay_exp");
expBar.setName("overlay_exp");
expBar.setOrigin(0);
this.add(expBar);
const expMaskRect = this.scene.make.graphics({});
expMaskRect.setScale(6);
expMaskRect.fillStyle(0xFFFFFF);
expMaskRect.beginPath();
expMaskRect.fillRect(127, 126, 85, 2);
const expMask = expMaskRect.createGeometryMask();
expBar.setMask(expMask);
this.expBar = expBar;
this.expMaskRect = expMaskRect;
}
this.statsContainer = this.scene.add.container(0, 0);
this.statsContainer.setName("container_stats");
this.statsContainer.setAlpha(0);
this.add(this.statsContainer);
this.statsBox = this.scene.add.sprite(0, 0, `${this.getTextureName()}_stats`);
this.statsBox.setName("box_stats");
this.statsBox.setOrigin(1, 0.5);
this.statsContainer.add(this.statsBox);
const statLabels: Phaser.GameObjects.Sprite[] = [];
this.statNumbers = [];
this.statValuesContainer = this.scene.add.container(0, 0);
this.statsContainer.add(this.statValuesContainer);
// this gives us a different starting location from the left of the label and padding between stats for a player vs enemy
// since the player won't have HP to show, it doesn't need to change from the current version
const startingX = this.player ? -this.statsBox.width + 8 : -this.statsBox.width + 5;
const paddingX = this.player ? 4 : 2;
const statOverflow = this.player ? 1 : 0;
this.battleStatOrder = this.player ? this.battleStatOrderPlayer : this.battleStatOrderEnemy; // this tells us whether or not to use the player or enemy battle stat order
this.battleStatOrder.map((s, i) => {
// we do a check for i > statOverflow to see when the stat labels go onto the next column
// For enemies, we have HP (i=0) by itself then a new column, so we check for i > 0
// For players, we don't have HP, so we start with i = 0 and i = 1 for our first column, and so need to check for i > 1
const statX = i > statOverflow ? this.statNumbers[Math.max(i - 2, 0)].x + this.statNumbers[Math.max(i - 2, 0)].width + paddingX : startingX; // we have the Math.max(i - 2, 0) in there so for i===1 to not return a negative number; since this is now based on anything >0 instead of >1, we need to allow for i-2 < 0
const baseY = -this.statsBox.height / 2 + 4; // this is the baseline for the y-axis
let statY: number; // this will be the y-axis placement for the labels
if (this.battleStatOrder[i] === BattleStat.SPD || this.battleStatOrder[i] === BattleStat.HP) {
statY = baseY + 5;
} else {
statY = baseY + (!!(i % 2) === this.player ? 10 : 0); // we compare i % 2 against this.player to tell us where to place the label; because this.battleStatOrder for enemies has HP, this.battleStatOrder[1]=ATK, but for players this.battleStatOrder[0]=ATK, so this comparing i % 2 to this.player fixes this issue for us
}
const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", BattleStat[s]);
statLabel.setName("icon_stat_label_" + i.toString());
statLabel.setOrigin(0, 0);
statLabels.push(statLabel);
this.statValuesContainer.add(statLabel);
const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", this.battleStatOrder[i] !== BattleStat.HP ? "3" : "empty");
statNumber.setName("icon_stat_number_" + i.toString());
statNumber.setOrigin(0, 0);
this.statNumbers.push(statNumber);
this.statValuesContainer.add(statNumber);
if (this.battleStatOrder[i] === BattleStat.HP) {
statLabel.setVisible(false);
statNumber.setVisible(false);
}
});
if (!this.player) {
this.flyoutMenu = new BattleFlyout(this.scene, this.player);
this.add(this.flyoutMenu);
this.moveBelow<Phaser.GameObjects.GameObject>(this.flyoutMenu, this.box);
}
this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type1`);
this.type1Icon.setName("icon_type_1");
this.type1Icon.setOrigin(0, 0);
this.add(this.type1Icon);
this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? "player" : "enemy"}_type2`);
this.type2Icon.setName("icon_type_2");
this.type2Icon.setOrigin(0, 0);
this.add(this.type2Icon);
this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type`);
this.type3Icon.setName("icon_type_3");
this.type3Icon.setOrigin(0, 0);
this.add(this.type3Icon);
if (!this.player) {
this.effectivenessContainer = this.scene.add.container(0, 0);
this.effectivenessContainer.setPositionRelative(this.type1Icon, 22, 4);
this.effectivenessContainer.setVisible(false);
this.add(this.effectivenessContainer);
this.effectivenessText = addTextObject(this.scene, 5, 4.5, "", TextStyle.BATTLE_INFO);
this.effectivenessWindow = addWindow((this.scene as BattleScene), 0, 0, 0, 20, undefined, false, undefined, undefined, WindowVariant.XTHIN);
this.effectivenessContainer.add(this.effectivenessWindow);
this.effectivenessContainer.add(this.effectivenessText);
}
}
getStatsValueContainer(): Phaser.GameObjects.Container {
return this.statValuesContainer;
}
initInfo(pokemon: Pokemon) {
this.updateNameText(pokemon);
const nameTextWidth = this.nameText.displayWidth;
this.name = pokemon.getNameToRender();
this.box.name = pokemon.getNameToRender();
this.flyoutMenu?.initInfo(pokemon);
this.genderText.setText(getGenderSymbol(pokemon.gender));
this.genderText.setColor(getGenderColor(pokemon.gender));
this.genderText.setPositionRelative(this.nameText, nameTextWidth, 0);
this.lastTeraType = pokemon.getTeraType();
this.teraIcon.setPositionRelative(this.nameText, nameTextWidth + this.genderText.displayWidth + 1, 2);
this.teraIcon.setVisible(this.lastTeraType !== Type.UNKNOWN);
this.teraIcon.on("pointerover", () => {
if (this.lastTeraType !== Type.UNKNOWN) {
(this.scene as BattleScene).ui.showTooltip("", `${Utils.toReadableString(Type[this.lastTeraType])} Terastallized`);
}
});
this.teraIcon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
const isFusion = pokemon.isFusion();
this.splicedIcon.setPositionRelative(this.nameText, nameTextWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 2.5);
this.splicedIcon.setVisible(isFusion);
if (this.splicedIcon.visible) {
this.splicedIcon.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", `${pokemon.species.getName(pokemon.formIndex)}/${pokemon.fusionSpecies?.getName(pokemon.fusionFormIndex)}`));
this.splicedIcon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
}
const doubleShiny = isFusion && pokemon.shiny && pokemon.fusionShiny;
const baseVariant = !doubleShiny ? pokemon.getVariant() : pokemon.variant;
this.shinyIcon.setPositionRelative(this.nameText, nameTextWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0) + (this.splicedIcon.visible ? this.splicedIcon.displayWidth + 1 : 0), 2.5);
this.shinyIcon.setTexture(`shiny_star${doubleShiny ? "_1" : ""}`);
this.shinyIcon.setVisible(pokemon.isShiny());
this.shinyIcon.setTint(getVariantTint(baseVariant));
if (this.shinyIcon.visible) {
const shinyDescriptor = doubleShiny || baseVariant ?
`${baseVariant === 2 ? i18next.t("common:epicShiny") : baseVariant === 1 ? i18next.t("common:rareShiny") : i18next.t("common:commonShiny")}${doubleShiny ? `/${pokemon.fusionVariant === 2 ? i18next.t("common:epicShiny") : pokemon.fusionVariant === 1 ? i18next.t("common:rareShiny") : i18next.t("common:commonShiny")}` : ""}`
: "";
this.shinyIcon.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", `${i18next.t("common:shinyOnHover")}${shinyDescriptor ? ` (${shinyDescriptor})` : ""}`));
this.shinyIcon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
}
this.fusionShinyIcon.setPosition(this.shinyIcon.x, this.shinyIcon.y);
this.fusionShinyIcon.setVisible(doubleShiny);
if (isFusion) {
this.fusionShinyIcon.setTint(getVariantTint(pokemon.fusionVariant));
}
if (!this.player) {
if (this.nameText.visible) {
this.nameText.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", i18next.t("battleInfo:generation", { generation: i18next.t(`starterSelectUiHandler:gen${pokemon.species.generation}`) })));
this.nameText.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
}
const dexEntry = pokemon.scene.gameData.dexData[pokemon.species.speciesId];
this.ownedIcon.setVisible(!!dexEntry.caughtAttr);
const opponentPokemonDexAttr = pokemon.getDexAttr();
if (pokemon.scene.gameMode.isClassic) {
if (pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].classicWinCount > 0 && pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId(true)].classicWinCount > 0) {
this.championRibbon.setVisible(true);
}
}
// Check if Player owns all genders and forms of the Pokemon
const missingDexAttrs = ((dexEntry.caughtAttr & opponentPokemonDexAttr) < opponentPokemonDexAttr);
const ownedAbilityAttrs = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr;
let playerOwnsThisAbility = false;
// Check if the player owns ability for the root form
if ((ownedAbilityAttrs & 1) > 0 && pokemon.hasSameAbilityInRootForm(0)) {
playerOwnsThisAbility = true;
}
if ((ownedAbilityAttrs & 2) > 0 && pokemon.hasSameAbilityInRootForm(1)) {
playerOwnsThisAbility = true;
}
if ((ownedAbilityAttrs & 4) > 0 && pokemon.hasSameAbilityInRootForm(2)) {
playerOwnsThisAbility = true;
}
if (missingDexAttrs || !playerOwnsThisAbility) {
this.ownedIcon.setTint(0x808080);
}
if (this.boss) {
this.updateBossSegmentDividers(pokemon as EnemyPokemon);
}
}
this.hpBar.setScale(pokemon.getHpRatio(true), 1);
this.lastHpFrame = this.hpBar.scaleX > 0.5 ? "high" : this.hpBar.scaleX > 0.25 ? "medium" : "low";
this.hpBar.setFrame(this.lastHpFrame);
if (this.player) {
this.setHpNumbers(pokemon.hp, pokemon.getMaxHp());
}
this.lastHp = pokemon.hp;
this.lastMaxHp = pokemon.getMaxHp();
this.setLevel(pokemon.level);
this.lastLevel = pokemon.level;
this.shinyIcon.setVisible(pokemon.isShiny());
const types = pokemon.getTypes(true);
this.type1Icon.setTexture(`pbinfo_${this.player ? "player" : "enemy"}_type${types.length > 1 ? "1" : ""}`);
this.type1Icon.setFrame(Type[types[0]].toLowerCase());
this.type2Icon.setVisible(types.length > 1);
this.type3Icon.setVisible(types.length > 2);
if (types.length > 1) {
this.type2Icon.setFrame(Type[types[1]].toLowerCase());
}
if (types.length > 2) {
this.type3Icon.setFrame(Type[types[2]].toLowerCase());
}
if (this.player) {
this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510;
this.lastExp = pokemon.exp;
this.lastLevelExp = pokemon.levelExp;
this.statValuesContainer.setPosition(8, 7);
}
const battleStats = this.battleStatOrder.map(() => 0);
this.lastBattleStats = battleStats.join("");
this.updateBattleStats(battleStats);
}
getTextureName(): string {
return `pbinfo_${this.player ? "player" : "enemy"}${!this.player && this.boss ? "_boss" : this.mini ? "_mini" : ""}`;
}
setMini(mini: boolean): void {
if (this.mini === mini) {
return;
}
this.mini = mini;
this.box.setTexture(this.getTextureName());
this.statsBox.setTexture(`${this.getTextureName()}_stats`);
if (this.player) {
this.y -= 12 * (mini ? 1 : -1);
this.baseY = this.y;
}
const offsetElements = [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.statusIndicator, this.levelContainer ];
offsetElements.forEach(el => el.y += 1.5 * (mini ? -1 : 1));
[ this.type1Icon, this.type2Icon, this.type3Icon ].forEach(el => {
el.x += 4 * (mini ? 1 : -1);
el.y += -8 * (mini ? 1 : -1);
});
this.statValuesContainer.x += 2 * (mini ? 1 : -1);
this.statValuesContainer.y += -7 * (mini ? 1 : -1);
const toggledElements = [ this.hpNumbersContainer, this.expBar ];
toggledElements.forEach(el => el.setVisible(!mini));
}
toggleStats(visible: boolean): void {
this.scene.tweens.add({
targets: this.statsContainer,
duration: Utils.fixedInt(125),
ease: "Sine.easeInOut",
alpha: visible ? 1 : 0
});
}
updateBossSegments(pokemon: EnemyPokemon): void {
const boss = !!pokemon.bossSegments;
if (boss !== this.boss) {
this.boss = boss;
[ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.ownedIcon, this.championRibbon, this.statusIndicator, this.levelContainer, this.statValuesContainer ].map(e => e.x += 48 * (boss ? -1 : 1));
this.hpBar.x += 38 * (boss ? -1 : 1);
this.hpBar.y += 2 * (this.boss ? -1 : 1);
this.hpBar.setTexture(`overlay_hp${boss ? "_boss" : ""}`);
this.box.setTexture(this.getTextureName());
this.statsBox.setTexture(`${this.getTextureName()}_stats`);
}
this.bossSegments = boss ? pokemon.bossSegments : 0;
this.updateBossSegmentDividers(pokemon);
}
updateBossSegmentDividers(pokemon: EnemyPokemon): void {
while (this.hpBarSegmentDividers.length) {
this.hpBarSegmentDividers.pop()?.destroy();
}
if (this.boss && this.bossSegments > 1) {
const uiTheme = (this.scene as BattleScene).uiTheme;
const maxHp = pokemon.getMaxHp();
for (let s = 1; s < this.bossSegments; s++) {
const dividerX = (Math.round((maxHp / this.bossSegments) * s) / maxHp) * this.hpBar.width;
const divider = this.scene.add.rectangle(0, 0, 1, this.hpBar.height - (uiTheme ? 0 : 1), pokemon.bossSegmentIndex >= s ? 0xFFFFFF : 0x404040);
divider.setOrigin(0.5, 0);
divider.setName("hpBar_divider_" + s.toString());
this.add(divider);
this.moveBelow(divider as Phaser.GameObjects.GameObject, this.statsContainer);
divider.setPositionRelative(this.hpBar, dividerX, uiTheme ? 0 : 1);
this.hpBarSegmentDividers.push(divider);
}
}
}
setOffset(offset: boolean): void {
if (this.offset === offset) {
return;
}
this.offset = offset;
this.x += 10 * (this.offset === this.player ? 1 : -1);
this.y += 27 * (this.offset ? 1 : -1);
this.baseY = this.y;
}
updateInfo(pokemon: Pokemon, instant?: boolean): Promise<void> {
return new Promise(resolve => {
if (!this.scene) {
return resolve();
}
const nameUpdated = this.lastName !== pokemon.getNameToRender();
if (nameUpdated) {
this.updateNameText(pokemon);
this.genderText.setPositionRelative(this.nameText, this.nameText.displayWidth, 0);
}
const teraType = pokemon.getTeraType();
const teraTypeUpdated = this.lastTeraType !== teraType;
if (teraTypeUpdated) {
this.teraIcon.setVisible(teraType !== Type.UNKNOWN);
this.teraIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1, 2);
this.teraIcon.setTintFill(Phaser.Display.Color.GetColor(...getTypeRgb(teraType)));
this.lastTeraType = teraType;
}
if (nameUpdated || teraTypeUpdated) {
this.splicedIcon.setVisible(!!pokemon.fusionSpecies);
this.teraIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1, 2);
this.splicedIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 1.5);
this.shinyIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0) + (this.splicedIcon.visible ? this.splicedIcon.displayWidth + 1 : 0), 2.5);
}
if (this.lastStatus !== (pokemon.status?.effect || StatusEffect.NONE)) {
this.lastStatus = pokemon.status?.effect || StatusEffect.NONE;
if (this.lastStatus !== StatusEffect.NONE) {
this.statusIndicator.setFrame(StatusEffect[this.lastStatus].toLowerCase());
}
const offsetX = !this.player ? (this.ownedIcon.visible ? 8 : 0) + (this.championRibbon.visible ? 8 : 0) : 0;
this.statusIndicator.setPositionRelative(this.nameText, offsetX, 11.5);
this.statusIndicator.setVisible(!!this.lastStatus);
}
const types = pokemon.getTypes(true);
this.type1Icon.setTexture(`pbinfo_${this.player ? "player" : "enemy"}_type${types.length > 1 ? "1" : ""}`);
this.type1Icon.setFrame(Type[types[0]].toLowerCase());
this.type2Icon.setVisible(types.length > 1);
this.type3Icon.setVisible(types.length > 2);
if (types.length > 1) {
this.type2Icon.setFrame(Type[types[1]].toLowerCase());
}
if (types.length > 2) {
this.type3Icon.setFrame(Type[types[2]].toLowerCase());
}
const updateHpFrame = () => {
const hpFrame = this.hpBar.scaleX > 0.5 ? "high" : this.hpBar.scaleX > 0.25 ? "medium" : "low";
if (hpFrame !== this.lastHpFrame) {
this.hpBar.setFrame(hpFrame);
this.lastHpFrame = hpFrame;
}
};
const updatePokemonHp = () => {
let duration = !instant ? Utils.clampInt(Math.abs((this.lastHp) - pokemon.hp) * 5, 250, 5000) : 0;
const speed = (this.scene as BattleScene).hpBarSpeed;
if (speed) {
duration = speed >= 3 ? 0 : duration / Math.pow(2, speed);
}
this.scene.tweens.add({
targets: this.hpBar,
ease: "Sine.easeOut",
scaleX: pokemon.getHpRatio(true),
duration: duration,
onUpdate: () => {
if (this.player && this.lastHp !== pokemon.hp) {
const tweenHp = Math.ceil(this.hpBar.scaleX * pokemon.getMaxHp());
this.setHpNumbers(tweenHp, pokemon.getMaxHp());
this.lastHp = tweenHp;
}
updateHpFrame();
},
onComplete: () => {
updateHpFrame();
resolve();
}
});
if (!this.player) {
this.lastHp = pokemon.hp;
}
this.lastMaxHp = pokemon.getMaxHp();
};
if (this.player) {
const isLevelCapped = pokemon.level >= (this.scene as BattleScene).getMaxExpLevel();
if ((this.lastExp !== pokemon.exp || this.lastLevel !== pokemon.level)) {
const originalResolve = resolve;
const durationMultipler = Math.max(Phaser.Tweens.Builders.GetEaseFunction("Cubic.easeIn")(1 - (Math.min(pokemon.level - this.lastLevel, 10) / 10)), 0.1);
resolve = () => this.updatePokemonExp(pokemon, false, durationMultipler).then(() => originalResolve());
} else if (isLevelCapped !== this.lastLevelCapped) {
this.setLevel(pokemon.level);
}
this.lastLevelCapped = isLevelCapped;
}
if (this.lastHp !== pokemon.hp || this.lastMaxHp !== pokemon.getMaxHp()) {
return updatePokemonHp();
} else if (!this.player && this.lastLevel !== pokemon.level) {
this.setLevel(pokemon.level);
this.lastLevel = pokemon.level;
}
const battleStats = pokemon.summonData
? pokemon.summonData.battleStats
: this.battleStatOrder.map(() => 0);
const battleStatsStr = battleStats.join("");
if (this.lastBattleStats !== battleStatsStr) {
this.updateBattleStats(battleStats);
this.lastBattleStats = battleStatsStr;
}
this.shinyIcon.setVisible(pokemon.isShiny());
resolve();
});
}
updateNameText(pokemon: Pokemon): void {
let displayName = pokemon.getNameToRender().replace(/[♂♀]/g, "");
let nameTextWidth: number;
const nameSizeTest = addTextObject(this.scene, 0, 0, displayName, TextStyle.BATTLE_INFO);
nameTextWidth = nameSizeTest.displayWidth;
while (nameTextWidth > (this.player || !this.boss ? 60 : 98) - ((pokemon.gender !== Gender.GENDERLESS ? 6 : 0) + (pokemon.fusionSpecies ? 8 : 0) + (pokemon.isShiny() ? 8 : 0) + (Math.min(pokemon.level.toString().length, 3) - 3) * 8)) {
displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`;
nameSizeTest.setText(displayName);
nameTextWidth = nameSizeTest.displayWidth;
}
nameSizeTest.destroy();
this.nameText.setText(displayName);
this.lastName = pokemon.getNameToRender();
if (this.nameText.visible) {
this.nameText.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.nameText.width, this.nameText.height), Phaser.Geom.Rectangle.Contains);
}
}
updatePokemonExp(pokemon: Pokemon, instant?: boolean, levelDurationMultiplier: number = 1): Promise<void> {
return new Promise(resolve => {
const levelUp = this.lastLevel < pokemon.level;
const relLevelExp = getLevelRelExp(this.lastLevel + 1, pokemon.species.growthRate);
const levelExp = levelUp ? relLevelExp : pokemon.levelExp;
let ratio = relLevelExp ? levelExp / relLevelExp : 0;
if (this.lastLevel >= (this.scene as BattleScene).getMaxExpLevel(true)) {
if (levelUp) {
ratio = 1;
} else {
ratio = 0;
}
instant = true;
}
const durationMultiplier = Phaser.Tweens.Builders.GetEaseFunction("Sine.easeIn")(1 - (Math.max(this.lastLevel - 100, 0) / 150));
const duration = this.visible && !instant ? (((levelExp - this.lastLevelExp) / relLevelExp) * 1650) * durationMultiplier * levelDurationMultiplier : 0;
if (ratio === 1) {
this.lastLevelExp = 0;
this.lastLevel++;
} else {
this.lastExp = pokemon.exp;
this.lastLevelExp = pokemon.levelExp;
}
if (duration) {
(this.scene as BattleScene).playSound("exp");
}
this.scene.tweens.add({
targets: this.expMaskRect,
ease: "Sine.easeIn",
x: ratio * 510,
duration: duration,
onComplete: () => {
if (!this.scene) {
return resolve();
}
if (duration) {
this.scene.sound.stopByKey("exp");
}
if (ratio === 1) {
(this.scene as BattleScene).playSound("level_up");
this.setLevel(this.lastLevel);
this.scene.time.delayedCall(500 * levelDurationMultiplier, () => {
this.expMaskRect.x = 0;
this.updateInfo(pokemon, instant).then(() => resolve());
});
return;
}
resolve();
}
});
});
}
setLevel(level: integer): void {
const isCapped = level >= (this.scene as BattleScene).getMaxExpLevel();
this.levelNumbersContainer.removeAll(true);
const levelStr = level.toString();
for (let i = 0; i < levelStr.length; i++) {
this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped && this.player ? "_red" : ""}`, levelStr[i]));
}
this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
}
setHpNumbers(hp: integer, maxHp: integer): void {
if (!this.player || !this.scene) {
return;
}
this.hpNumbersContainer.removeAll(true);
const hpStr = hp.toString();
const maxHpStr = maxHp.toString();
let offset = 0;
for (let i = maxHpStr.length - 1; i >= 0; i--) {
this.hpNumbersContainer.add(this.scene.add.image(offset++ * -8, 0, "numbers", maxHpStr[i]));
}
this.hpNumbersContainer.add(this.scene.add.image(offset++ * -8, 0, "numbers", "/"));
for (let i = hpStr.length - 1; i >= 0; i--) {
this.hpNumbersContainer.add(this.scene.add.image(offset++ * -8, 0, "numbers", hpStr[i]));
}
}
updateBattleStats(battleStats: integer[]): void {
this.battleStatOrder.map((s, i) => {
if (s !== BattleStat.HP) {
this.statNumbers[i].setFrame(battleStats[s].toString());
}
});
}
/**
* Request the flyoutMenu to toggle if available and hides or shows the effectiveness window where necessary
*/
toggleFlyout(visible: boolean): void {
this.flyoutMenu?.toggleFlyout(visible);
if (visible) {
this.effectivenessContainer?.setVisible(false);
} else {
this.updateEffectiveness(this.currentEffectiveness);
}
}
/**
* Show or hide the type effectiveness multiplier window
* Passing undefined will hide the window
*/
updateEffectiveness(effectiveness?: string) {
if (this.player) {
return;
}
this.currentEffectiveness = effectiveness;
if (!(this.scene as BattleScene).typeHints || effectiveness === undefined || this.flyoutMenu?.flyoutVisible) {
this.effectivenessContainer.setVisible(false);
return;
}
this.effectivenessText.setText(effectiveness);
this.effectivenessWindow.width = 10 + this.effectivenessText.displayWidth;
this.effectivenessContainer.setVisible(true);
}
getBaseY(): number {
return this.baseY;
}
resetY(): void {
this.y = this.baseY;
}
}
export class PlayerBattleInfo extends BattleInfo {
constructor(scene: Phaser.Scene) {
super(scene, Math.floor(scene.game.canvas.width / 6) - 10, -72, true);
}
}
export class EnemyBattleInfo extends BattleInfo {
constructor(scene: Phaser.Scene) {
super(scene, 140, -141, false);
}
setMini(mini: boolean): void { } // Always mini
}