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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
132 lines
3.7 KiB
TypeScript
132 lines
3.7 KiB
TypeScript
import BattleScene, { starterColors } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { argbFromRgba } from "@material/material-color-utilities";
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import * as Utils from "../utils";
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import { Species } from "#enums/species";
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export default class CandyBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.NineSlice;
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private candyIcon: Phaser.GameObjects.Sprite;
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private candyOverlayIcon: Phaser.GameObjects.Sprite;
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private countText: Phaser.GameObjects.Text;
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private speciesId: Species;
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private tween: Phaser.Tweens.Tween | null;
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private autoHideTimer: NodeJS.Timeout | null;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, (scene.game.canvas.width / 6), -((scene.game.canvas.height) / 6) + 15);
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}
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setup(): void {
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this.bg = this.scene.add.nineslice(0, 0, "party_exp_bar", undefined, 8, 18, 21, 5, 6, 4);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.candyIcon = this.scene.add.sprite(14, 0, "items", "candy");
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this.candyIcon.setOrigin(0.5, 0);
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this.candyIcon.setScale(0.5);
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this.add(this.candyIcon);
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this.candyOverlayIcon = this.scene.add.sprite(14, 0, "items", "candy_overlay");
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this.candyOverlayIcon.setOrigin(0.5, 0);
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this.candyOverlayIcon.setScale(0.5);
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this.add(this.candyOverlayIcon);
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this.countText = addTextObject(this.scene, 22, 4, "", TextStyle.BATTLE_INFO);
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this.countText.setOrigin(0, 0);
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this.add(this.countText);
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this.setVisible(false);
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this.shown = false;
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}
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showStarterSpeciesCandy(starterSpeciesId: Species, count: integer): Promise<void> {
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return new Promise<void>(resolve => {
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if (this.shown) {
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if (this.speciesId === starterSpeciesId) {
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return resolve();
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} else {
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return this.hide().then(() => this.showStarterSpeciesCandy(starterSpeciesId, count)).then(() => resolve());
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}
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}
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const colorScheme = starterColors[starterSpeciesId];
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this.candyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0])));
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this.candyOverlayIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1])));
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this.countText.setText(`${(this.scene as BattleScene).gameData.starterData[starterSpeciesId].candyCount + count} (+${count.toString()})`);
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this.bg.width = this.countText.displayWidth + 28;
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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if (this.tween) {
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this.tween.stop();
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}
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(this.scene as BattleScene).playSound("shing");
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this.tween = this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) - (this.bg.width - 5),
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duration: 500,
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ease: "Sine.easeOut",
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onComplete: () => {
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this.tween = null;
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this.resetAutoHideTimer();
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resolve();
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}
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});
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this.setVisible(true);
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this.shown = true;
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});
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}
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hide(): Promise<void> {
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return new Promise<void>(resolve => {
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if (!this.shown) {
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return resolve();
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}
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if (this.autoHideTimer) {
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clearInterval(this.autoHideTimer);
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}
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if (this.tween) {
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this.tween.stop();
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}
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this.tween = this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6),
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duration: 500,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.tween = null;
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this.shown = false;
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this.setVisible(false);
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resolve();
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}
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});
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});
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}
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resetAutoHideTimer(): void {
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if (this.autoHideTimer) {
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clearInterval(this.autoHideTimer);
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}
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this.autoHideTimer = setTimeout(() => {
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this.hide();
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this.autoHideTimer = null;
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}, 2500);
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}
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}
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